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Generated
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2955890c1e
Build: Regenerated script bindings with new version of the script generator tool
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6 years ago |
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Wrappers
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69f5fd9d8b
Build: Updated 'bsf' version
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6 years ago |
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BsEditorResourceLoader.cpp
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5a701d067d
Bugfix: Fixing issues caused by project library meta file having no referenced resource metas
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6 years ago |
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BsEditorResourceLoader.h
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d4dfef9833
Docs: Update EditorScript documentation group due to its name change
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6 years ago |
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BsEditorScriptLibrary.cpp
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ce77024c34
Bugfix: Fix crash in release mode
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6 years ago |
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BsEditorScriptLibrary.h
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0d97f9df93
Refactor: Added a lookup table for script reflectable types and refactored how are native wrapper <-> managed mappings registered with the system
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6 years ago |
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BsEditorScriptManager.cpp
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b613565127
Refactor: Moved all play-in-editor functionality to a separate PlayInEditor class, rather than keeping it in EditorApplication
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6 years ago |
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BsEditorScriptManager.h
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d4dfef9833
Docs: Update EditorScript documentation group due to its name change
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6 years ago |
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BsGUIGameObjectField.cpp
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307abcf830
Refactor: Moving the engine C# scripting bits into 'bsf' itself
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6 years ago |
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BsGUIGameObjectField.h
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d4dfef9833
Docs: Update EditorScript documentation group due to its name change
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6 years ago |
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BsGUIResourceField.cpp
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8ab791f7f0
Refactor: GUITextureField now accepts both sprite and normal texture
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6 years ago |
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BsGUIResourceField.h
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8ab791f7f0
Refactor: GUITextureField now accepts both sprite and normal texture
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6 years ago |
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BsGUITextureField.cpp
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f8bc05dc8b
Bugfix: Default empty texture field will display the "(None)" label and without the clear button
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6 years ago |
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BsGUITextureField.h
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c45cd7247f
Build: Updated 'bsf' version
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6 years ago |
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BsManagedEditorCommand.cpp
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0bf35259fd
Refactor: Refactoring binary serializer to use streams
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6 years ago |
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BsManagedEditorCommand.h
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c047b0b374
Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace
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6 years ago |
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BsMenuItemManager.cpp
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c047b0b374
Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace
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6 years ago |
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BsMenuItemManager.h
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d4dfef9833
Docs: Update EditorScript documentation group due to its name change
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6 years ago |
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BsScriptDragDropManager.h
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c047b0b374
Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace
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6 years ago |
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BsScriptEditorPrerequisites.h
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c45cd7247f
Build: Updated 'bsf' version
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6 years ago |
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BsScriptGizmoManager.cpp
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a2b29a2971
WIP: UndoRedo refactor
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6 years ago |
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BsScriptGizmoManager.h
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80680c5c77
Bugfix: Fix an issue where certain scene gizmos were not rendering if there were multiple draw gizmos methods for the same type
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6 years ago |
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BsScriptHandleManager.cpp
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fe38678dc4
Bugfix: Don't assert if SceneHandles.BeginInput hasn't been called before a call to SceneHandles.Draw
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6 years ago |
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BsScriptHandleManager.h
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fe38678dc4
Bugfix: Don't assert if SceneHandles.BeginInput hasn't been called before a call to SceneHandles.Draw
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6 years ago |
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BsToolbarItemManager.cpp
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c047b0b374
Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace
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6 years ago |
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BsToolbarItemManager.h
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d4dfef9833
Docs: Update EditorScript documentation group due to its name change
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6 years ago |
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CMakeLists.txt
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c45cd7247f
Build: Updated 'bsf' version
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6 years ago |
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CMakeSources.cmake
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03e9def16b
Build: Updated 'bsf' version
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6 years ago |