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- cmake_minimum_required (VERSION 3.12.0)
- project (bsf)
- set (BSF_SOURCE_DIR ${PROJECT_SOURCE_DIR}/Source)
- set (APP_ROOT_DIR ${PROJECT_SOURCE_DIR})
- set (BS_IS_BANSHEE3D 0)
- # Default install dir
- if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
- if(LINUX)
- set(CMAKE_INSTALL_PREFIX /usr/local/opt/bsf CACHE PATH "..." FORCE)
- endif()
- endif()
- include(Source/CMake/Properties.cmake)
- include(Source/CMake/FindPackageOrBuild.cmake)
- include(Source/CMake/HelperMethods.cmake)
- add_subdirectory(Source)
- # Options
- set(SCRIPT_API "None" CACHE STRING "Which scripting API/language to use, if any. If no scripting API is chosen only native C++ bsf core will be built. If a scripting API is chosen, then a separate scripting layer on top of the core will be included in the build as well.")
- set_property(CACHE SCRIPT_API PROPERTY STRINGS "None" "C#")
- set(SCRIPT_BINDING_GENERATION OFF CACHE BOOL "If true, script binding generation will be supported through a specialized build target. Enable this if you plan on modifying the scripting API. Requires the SBGen tool dependency. Only relevant if you have selected a SCRIPT_API other than \"None\".")
- set(BSF_STRIP_DEBUG_INFO ON CACHE BOOL "If true debug info will be stripped into a separate file in release builds.")
- set(BSF_ENABLE_EXCEPTIONS OFF CACHE BOOL "If true C++ exceptions will be enabled when compiling.")
- set(BSF_ENABLE_RTTI OFF CACHE BOOL "If true C++ RTTI will be enabled when compiling.")
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