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- #include "$ENGINE$/GpuParticleTileVertex.bslinc"
- shader GpuParticleClear
- {
- mixin GpuParticleTileVertex;
-
- code
- {
- void fsmain(VStoFS input,
- out float4 outPosAndTime : SV_Target0,
- out float4 outVel : SV_Target1,
- out float4 outSizeAndRotation : SV_Target2)
- {
- // Time > 1.0f means the particle is dead
- float time = 10.0f;
-
- outPosAndTime.xyz = float3(1.0f, 0.0f, 0.0f);
- outPosAndTime.w = time;
-
- outVel = 0.0f;
-
- outSizeAndRotation = 0.0f;
- }
- };
- };
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