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- mixin GpuParticleTileVertex
- {
- depth
- {
- write = false;
- read = false;
- };
- code
- {
- struct VertexInput
- {
- uint vertexId : SV_VertexID;
- uint instanceId : SV_InstanceID;
- float2 uv0 : TEXCOORD0;
- };
-
- struct VStoFS
- {
- noperspective float4 position : SV_POSITION;
- noperspective float2 uv0 : TEXCOORD0;
- };
- Buffer<float2> gTileUVs;
-
- cbuffer Input
- {
- float4 gUVToNDC;
- };
-
- VStoFS vsmain(VertexInput input)
- {
- uint tileId = input.instanceId * TILES_PER_INSTANCE + input.vertexId / 4;
- float2 uv = input.uv0 + gTileUVs[tileId];
-
- VStoFS output;
- output.position = float4(uv * gUVToNDC.xy + gUVToNDC.zw, 0.0f, 1.0f);
- output.uv0 = uv;
-
- return output;
- }
- };
- };
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