MaskInput.bslinc 215 B

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  1. mixin MaskInput
  2. {
  3. code
  4. {
  5. #ifndef MSAA_COUNT
  6. #define MSAA_COUNT 1
  7. #endif
  8. #if MSAA_COUNT > 1
  9. [internal]
  10. Texture2DMS<float> gMaskTex;
  11. #else
  12. [internal]
  13. Texture2D<float> gMaskTex;
  14. #endif
  15. };
  16. };