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- #define TRANSPARENCY 1
- #include "$ENGINE$\SpriteCommon.bslinc"
- shader SpriteLine
- {
- mixin SpriteCommon;
-
- variations
- {
- ALPHA = { false, true };
- };
- raster
- {
- multisample = false; // This controls line rendering algorithm
- lineaa = false;
- };
-
- code
- {
- float4 fsmain() : SV_Target
- {
- return gTint;
- }
- };
- };
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