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@@ -14,8 +14,9 @@ Everything is still very much work in progress and will continue being developed
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- VMA (Vulkan Memory Allocator) integration for managing Vulkan memory.
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- Swapchain support and surface capabilities querying.
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- Queue family and device extension support checking.
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-- Basic point light render system
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-- Basic skybox render system
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+- Basic point light render system.
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+- Basic skybox render system.
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+- Environment mapping using fresnel falloff.
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### Roadmap (priority high to low):
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- Shadow mapping (directional, omni & spot)
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