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- <change beforePath="$PROJECT_DIR$/build/debug/CMakeFiles/clion-environment.txt" beforeDir="false" afterPath="$PROJECT_DIR$/build/debug/CMakeFiles/clion-environment.txt" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/build/debug/build.ninja" beforeDir="false" afterPath="$PROJECT_DIR$/build/debug/build.ninja" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/build/debug/coral_renderer/cmake_install.cmake" beforeDir="false" afterPath="$PROJECT_DIR$/build/debug/coral_renderer/cmake_install.cmake" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/build/debug/third_party/GLFW/cmake_install.cmake" beforeDir="false" afterPath="$PROJECT_DIR$/build/debug/third_party/GLFW/cmake_install.cmake" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/build/release/CMakeFiles/3.26.4/CMakeDetermineCompilerABI_CXX.bin" beforeDir="false" afterPath="$PROJECT_DIR$/build/release/CMakeFiles/3.26.4/CMakeDetermineCompilerABI_CXX.bin" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/build/release/Testing/Temporary/LastTest.log" beforeDir="false" afterPath="$PROJECT_DIR$/build/release/Testing/Temporary/LastTest.log" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/build/release/assets/shaders/compiled/simple_shader.frag.spv" beforeDir="false" afterPath="$PROJECT_DIR$/build/release/assets/shaders/compiled/simple_shader.frag.spv" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/build/release/assets/shaders/compiled/simple_shader.vert.spv" beforeDir="false" afterPath="$PROJECT_DIR$/build/release/assets/shaders/compiled/simple_shader.vert.spv" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/build/release/build.ninja" beforeDir="false" afterPath="$PROJECT_DIR$/build/release/build.ninja" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/build/release/cmake_install.cmake" beforeDir="false" afterPath="$PROJECT_DIR$/build/release/cmake_install.cmake" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/build/release/coral_renderer/cmake_install.cmake" beforeDir="false" afterPath="$PROJECT_DIR$/build/release/coral_renderer/cmake_install.cmake" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/build/release/third_party/GLFW/cmake_install.cmake" beforeDir="false" afterPath="$PROJECT_DIR$/build/release/third_party/GLFW/cmake_install.cmake" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/build/release/third_party/GLFW/cmake_uninstall.cmake" beforeDir="false" afterPath="$PROJECT_DIR$/build/release/third_party/GLFW/cmake_uninstall.cmake" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/build/release/third_party/GLFW/src/cmake_install.cmake" beforeDir="false" afterPath="$PROJECT_DIR$/build/release/third_party/GLFW/src/cmake_install.cmake" afterDir="false" />
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- <change beforePath="$PROJECT_DIR$/build/release/third_party/cmake_install.cmake" beforeDir="false" afterPath="$PROJECT_DIR$/build/release/third_party/cmake_install.cmake" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/coral_renderer/CMakeLists.txt" beforeDir="false" afterPath="$PROJECT_DIR$/coral_renderer/CMakeLists.txt" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/coral_renderer/coral_frame_info.cpp" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/coral_renderer/coral_frame_info.h" beforeDir="false" afterPath="$PROJECT_DIR$/coral_renderer/coral_frame_info.h" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/coral_renderer/coral_gameobject.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/coral_renderer/coral_gameobject.cpp" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/coral_renderer/coral_gameobject.h" beforeDir="false" afterPath="$PROJECT_DIR$/coral_renderer/coral_gameobject.h" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/coral_renderer/coral_mesh.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/coral_renderer/coral_mesh.cpp" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/coral_renderer/coral_mesh.h" beforeDir="false" afterPath="$PROJECT_DIR$/coral_renderer/coral_mesh.h" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/coral_renderer/coral_pipeline.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/coral_renderer/coral_pipeline.cpp" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/coral_renderer/coral_pipeline.h" beforeDir="false" afterPath="$PROJECT_DIR$/coral_renderer/coral_pipeline.h" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/coral_renderer/coral_texture.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/coral_renderer/coral_texture.cpp" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/coral_renderer/coral_texture.h" beforeDir="false" afterPath="$PROJECT_DIR$/coral_renderer/coral_texture.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/coral_renderer/first_app.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/coral_renderer/first_app.cpp" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/coral_renderer/first_app.h" beforeDir="false" afterPath="$PROJECT_DIR$/coral_renderer/first_app.h" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/coral_renderer/render_system.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/coral_renderer/render_system.cpp" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/coral_renderer/render_system.h" beforeDir="false" afterPath="$PROJECT_DIR$/coral_renderer/render_system.h" afterDir="false" />
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+ <change beforePath="$PROJECT_DIR$/shaders/PosNormCol.frag" beforeDir="false" />
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+ <change beforePath="$PROJECT_DIR$/shaders/PosNormCol.vert" beforeDir="false" />
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+ <change beforePath="$PROJECT_DIR$/shaders/compiled/PosNormCol.frag.spv" beforeDir="false" />
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+ <change beforePath="$PROJECT_DIR$/shaders/compiled/PosNormCol.vert.spv" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/shaders/compiled/simple_shader.frag.spv" beforeDir="false" afterPath="$PROJECT_DIR$/shaders/compiled/simple_shader.frag.spv" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/shaders/compiled/simple_shader.vert.spv" beforeDir="false" afterPath="$PROJECT_DIR$/shaders/compiled/simple_shader.vert.spv" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/shaders/simple_shader.frag" beforeDir="false" afterPath="$PROJECT_DIR$/shaders/simple_shader.frag" afterDir="false" />
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@@ -290,20 +139,25 @@
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"cidr.known.project.marker": "true",
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"git-widget-placeholder": "point-lights",
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"ignore.virus.scanning.warn.message": "true",
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- "last_opened_file_path": "C:/Game Development/Visual Studio Solutions/Coral3D",
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+ "last_opened_file_path": "E:/Game Development/Visual Studio Solutions/Coral3D/coral_renderer",
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"node.js.detected.package.eslint": "true",
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"node.js.detected.package.tslint": "true",
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"node.js.selected.package.eslint": "(autodetect)",
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"node.js.selected.package.tslint": "(autodetect)",
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- "settings.editor.selected.configurable": "CMakeSettings",
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+ "settings.editor.selected.configurable": "CPPToolchains",
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"structure.view.defaults.are.configured": "true",
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"vue.rearranger.settings.migration": "true"
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}
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}]]></component>
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+ <component name="RecentsManager">
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+ <key name="CopyFile.RECENT_KEYS">
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+ <recent name="E:\Game Development\Visual Studio Solutions\Coral3D\coral_renderer" />
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+ </key>
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+ </component>
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<component name="RunManager">
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- <configuration default="true" type="CLionExternalRunConfiguration" factoryName="Application" REDIRECT_INPUT="false" ELEVATE="false" USE_EXTERNAL_CONSOLE="false" EMULATE_TERMINAL="false" PASS_PARENT_ENVS_2="true">
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+ <configuration default="true" type="CMakeRunConfiguration" factoryName="Application" REDIRECT_INPUT="false" ELEVATE="false" USE_EXTERNAL_CONSOLE="false" EMULATE_TERMINAL="false" PASS_PARENT_ENVS_2="true">
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<method v="2">
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- <option name="CLION.EXTERNAL.BUILD" enabled="true" />
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+ <option name="com.jetbrains.cidr.execution.CidrBuildBeforeRunTaskProvider$BuildBeforeRunTask" enabled="true" />
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</method>
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</configuration>
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<configuration name="coral_renderer" type="CMakeRunConfiguration" factoryName="Application" REDIRECT_INPUT="false" ELEVATE="false" USE_EXTERNAL_CONSOLE="false" EMULATE_TERMINAL="false" PASS_PARENT_ENVS_2="true" PROJECT_NAME="Coral3D" TARGET_NAME="coral_renderer" CONFIG_NAME="Debug" RUN_TARGET_PROJECT_NAME="Coral3D" RUN_TARGET_NAME="coral_renderer">
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@@ -381,6 +235,9 @@
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<workItem from="1696409218795" duration="337000" />
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<workItem from="1696449444238" duration="4477000" />
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<workItem from="1696518823306" duration="2282000" />
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+ <workItem from="1696602059143" duration="666000" />
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+ <workItem from="1696605383562" duration="9264000" />
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+ <workItem from="1696621767016" duration="4005000" />
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</task>
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<task id="LOCAL-00001" summary="Have I forgotten how to git?">
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<option name="closed" value="true" />
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@@ -417,6 +274,15 @@
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<option name="LAST_COMMIT_MESSAGE" value="Fixed MaterialUBO memory alignment. All variables are now correctly aligned and read in the shader." />
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</component>
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<component name="XDebuggerManager">
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+ <breakpoint-manager>
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+ <breakpoints>
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+ <line-breakpoint enabled="true" type="com.jetbrains.cidr.execution.debugger.OCBreakpointType">
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+ <url>file://$PROJECT_DIR$/coral_renderer/point_light_system.cpp</url>
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+ <line>59</line>
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+ <option name="timeStamp" value="2" />
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+ </line-breakpoint>
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+ </breakpoints>
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+ </breakpoint-manager>
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<watches-manager>
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<configuration name="CMakeRunConfiguration">
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<watch expression="glTF_image.height" />
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