# CMakeList.txt : CMake project for vulkan_guide, include source and define # project specific logic here. # cmake_minimum_required (VERSION 3.8) project ("Coral3D") find_package(Vulkan REQUIRED) add_subdirectory(third_party) set (CMAKE_RUNTIME_OUTPUT_DIRECTORY "${PROJECT_SOURCE_DIR}/bin") set (CMAKE_LIBRARY_OUTPUT_DIRECTORY "${PROJECT_SOURCE_DIR}/bin") add_subdirectory(src) find_program(GLSL_VALIDATOR glslangValidator HINTS /usr/bin /usr/local/bin $ENV{VULKAN_SDK}/Bin/ $ENV{VULKAN_SDK}/Bin32/) file(GLOB_RECURSE GLSL_SOURCE_FILES "${PROJECT_SOURCE_DIR}/shaders/*.frag" "${PROJECT_SOURCE_DIR}/shaders/*.vert" "${PROJECT_SOURCE_DIR}/shaders/*.comp" ) foreach(GLSL ${GLSL_SOURCE_FILES}) message(STATUS "BUILDING SHADER") get_filename_component(FILE_NAME ${GLSL} NAME) set(SPIRV "${PROJECT_SOURCE_DIR}/shaders/${FILE_NAME}.spv") message(STATUS ${GLSL}) add_custom_command( OUTPUT ${SPIRV} COMMAND ${GLSL_VALIDATOR} -V ${GLSL} -o ${SPIRV} DEPENDS ${GLSL}) list(APPEND SPIRV_BINARY_FILES ${SPIRV}) endforeach(GLSL) add_custom_target( Shaders DEPENDS ${SPIRV_BINARY_FILES} )