| 123456789101112 |
- #include "coral_gameobject.h"
- using namespace coral_3d;
- coral_gameobject coral_gameobject::create_point_light(float intensity, float radius, glm::vec3 color)
- {
- coral_gameobject gameobject = coral_gameobject::create_gameobject();
- gameobject.transform_.scale.x = radius;
- gameobject.point_light_ = std::make_unique<PointLightComponent>();
- gameobject.point_light_->color = glm::vec4(color, intensity);
- return gameobject;
- }
|