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- fastgltf
- ========
- **fastgltf** is a speed and usability focused glTF 2.0 parser written in modern C++17 with minimal dependencies.
- It uses SIMD in various areas to decrease the time the application spends parsing and loading glTF data.
- By taking advantage of modern C++17 (and optionally C++20) it also provides easy and safe access to the properties and data.
- The parser supports the entirety of glTF 2.0 specification, including many extensions.
- By default, fastgltf will only do the absolute minimum to work with a glTF model.
- However, it brings many additional features to ease working with the data,
- including accessor tools, the ability to directly write to mapped GPU buffers, and decomposing transform matrices.
- Indices and tables
- ------------------
- * :doc:`overview`
- * :doc:`tools`
- * :doc:`options`
- * :doc:`api`
- .. toctree::
- :caption: Documentation
- :hidden:
- :maxdepth: 2
- overview
- tools
- options
- api
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