imgui_impl_vulkan.cpp 77 KB

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  1. // dear imgui: Renderer Backend for Vulkan
  2. // This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..)
  3. // Implemented features:
  4. // [!] Renderer: User texture binding. Use 'VkDescriptorSet' as ImTextureID. Read the FAQ about ImTextureID! See https://github.com/ocornut/imgui/pull/914 for discussions.
  5. // [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
  6. // Important: on 32-bit systems, user texture binding is only supported if your imconfig file has '#define ImTextureID ImU64'.
  7. // This is because we need ImTextureID to carry a 64-bit value and by default ImTextureID is defined as void*.
  8. // To build this on 32-bit systems and support texture changes:
  9. // - [Solution 1] IDE/msbuild: in "Properties/C++/Preprocessor Definitions" add 'ImTextureID=ImU64' (this is what we do in our .vcxproj files)
  10. // - [Solution 2] IDE/msbuild: in "Properties/C++/Preprocessor Definitions" add 'IMGUI_USER_CONFIG="my_imgui_config.h"' and inside 'my_imgui_config.h' add '#define ImTextureID ImU64' and as many other options as you like.
  11. // - [Solution 3] IDE/msbuild: edit imconfig.h and add '#define ImTextureID ImU64' (prefer solution 2 to create your own config file!)
  12. // - [Solution 4] command-line: add '/D ImTextureID=ImU64' to your cl.exe command-line (this is what we do in our batch files)
  13. // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
  14. // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
  15. // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
  16. // Read online: https://github.com/ocornut/imgui/tree/master/docs
  17. // The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
  18. // IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
  19. // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
  20. // - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
  21. // You will use those if you want to use this rendering backend in your engine/app.
  22. // - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
  23. // the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
  24. // Read comments in imgui_impl_vulkan.h.
  25. // CHANGELOG
  26. // (minor and older changes stripped away, please see git history for details)
  27. // 2023-07-04: Vulkan: Added optional support for VK_KHR_dynamic_rendering. User needs to set init_info->UseDynamicRendering = true and init_info->ColorAttachmentFormat.
  28. // 2023-01-02: Vulkan: Fixed sampler passed to ImGui_ImplVulkan_AddTexture() not being honored + removed a bunch of duplicate code.
  29. // 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
  30. // 2022-10-04: Vulkan: Added experimental ImGui_ImplVulkan_RemoveTexture() for api symetry. (#914, #5738).
  31. // 2022-01-20: Vulkan: Added support for ImTextureID as VkDescriptorSet. User need to call ImGui_ImplVulkan_AddTexture(). Building for 32-bit targets requires '#define ImTextureID ImU64'. (#914).
  32. // 2021-10-15: Vulkan: Call vkCmdSetScissor() at the end of render a full-viewport to reduce likehood of issues with people using VK_DYNAMIC_STATE_SCISSOR in their app without calling vkCmdSetScissor() explicitly every frame.
  33. // 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
  34. // 2021-03-22: Vulkan: Fix mapped memory validation error when buffer sizes are not multiple of VkPhysicalDeviceLimits::nonCoherentAtomSize.
  35. // 2021-02-18: Vulkan: Change blending equation to preserve alpha in output buffer.
  36. // 2021-01-27: Vulkan: Added support for custom function load and IMGUI_IMPL_VULKAN_NO_PROTOTYPES by using ImGui_ImplVulkan_LoadFunctions().
  37. // 2020-11-11: Vulkan: Added support for specifying which subpass to reference during VkPipeline creation.
  38. // 2020-09-07: Vulkan: Added VkPipeline parameter to ImGui_ImplVulkan_RenderDrawData (default to one passed to ImGui_ImplVulkan_Init).
  39. // 2020-05-04: Vulkan: Fixed crash if initial frame has no vertices.
  40. // 2020-04-26: Vulkan: Fixed edge case where render callbacks wouldn't be called if the ImDrawData didn't have vertices.
  41. // 2019-08-01: Vulkan: Added support for specifying multisample count. Set ImGui_ImplVulkan_InitInfo::MSAASamples to one of the VkSampleCountFlagBits values to use, default is non-multisampled as before.
  42. // 2019-05-29: Vulkan: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag.
  43. // 2019-04-30: Vulkan: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
  44. // 2019-04-04: *BREAKING CHANGE*: Vulkan: Added ImageCount/MinImageCount fields in ImGui_ImplVulkan_InitInfo, required for initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). Added ImGui_ImplVulkan_SetMinImageCount().
  45. // 2019-04-04: Vulkan: Added VkInstance argument to ImGui_ImplVulkanH_CreateWindow() optional helper.
  46. // 2019-04-04: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
  47. // 2019-04-01: Vulkan: Support for 32-bit index buffer (#define ImDrawIdx unsigned int).
  48. // 2019-02-16: Vulkan: Viewport and clipping rectangles correctly using draw_data->FramebufferScale to allow retina display.
  49. // 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
  50. // 2018-08-25: Vulkan: Fixed mishandled VkSurfaceCapabilitiesKHR::maxImageCount=0 case.
  51. // 2018-06-22: Inverted the parameters to ImGui_ImplVulkan_RenderDrawData() to be consistent with other backends.
  52. // 2018-06-08: Misc: Extracted imgui_impl_vulkan.cpp/.h away from the old combined GLFW+Vulkan example.
  53. // 2018-06-08: Vulkan: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
  54. // 2018-03-03: Vulkan: Various refactor, created a couple of ImGui_ImplVulkanH_XXX helper that the example can use and that viewport support will use.
  55. // 2018-03-01: Vulkan: Renamed ImGui_ImplVulkan_Init_Info to ImGui_ImplVulkan_InitInfo and fields to match more closely Vulkan terminology.
  56. // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback, ImGui_ImplVulkan_Render() calls ImGui_ImplVulkan_RenderDrawData() itself.
  57. // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
  58. // 2017-05-15: Vulkan: Fix scissor offset being negative. Fix new Vulkan validation warnings. Set required depth member for buffer image copy.
  59. // 2016-11-13: Vulkan: Fix validation layer warnings and errors and redeclare gl_PerVertex.
  60. // 2016-10-18: Vulkan: Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x). Null the released resources.
  61. // 2016-08-27: Vulkan: Fix Vulkan example for use when a depth buffer is active.
  62. #include "imgui.h"
  63. #ifndef IMGUI_DISABLE
  64. #include "imgui_impl_vulkan.h"
  65. #include <stdio.h>
  66. // Visual Studio warnings
  67. #ifdef _MSC_VER
  68. #pragma warning (disable: 4127) // condition expression is constant
  69. #endif
  70. // Reusable buffers used for rendering 1 current in-flight frame, for ImGui_ImplVulkan_RenderDrawData()
  71. // [Please zero-clear before use!]
  72. struct ImGui_ImplVulkanH_FrameRenderBuffers
  73. {
  74. VkDeviceMemory VertexBufferMemory;
  75. VkDeviceMemory IndexBufferMemory;
  76. VkDeviceSize VertexBufferSize;
  77. VkDeviceSize IndexBufferSize;
  78. VkBuffer VertexBuffer;
  79. VkBuffer IndexBuffer;
  80. };
  81. // Each viewport will hold 1 ImGui_ImplVulkanH_WindowRenderBuffers
  82. // [Please zero-clear before use!]
  83. struct ImGui_ImplVulkanH_WindowRenderBuffers
  84. {
  85. uint32_t Index;
  86. uint32_t Count;
  87. ImGui_ImplVulkanH_FrameRenderBuffers* FrameRenderBuffers;
  88. };
  89. // Vulkan data
  90. struct ImGui_ImplVulkan_Data
  91. {
  92. ImGui_ImplVulkan_InitInfo VulkanInitInfo;
  93. VkRenderPass RenderPass;
  94. VkDeviceSize BufferMemoryAlignment;
  95. VkPipelineCreateFlags PipelineCreateFlags;
  96. VkDescriptorSetLayout DescriptorSetLayout;
  97. VkPipelineLayout PipelineLayout;
  98. VkPipeline Pipeline;
  99. uint32_t Subpass;
  100. VkShaderModule ShaderModuleVert;
  101. VkShaderModule ShaderModuleFrag;
  102. // Font data
  103. VkSampler FontSampler;
  104. VkDeviceMemory FontMemory;
  105. VkImage FontImage;
  106. VkImageView FontView;
  107. VkDescriptorSet FontDescriptorSet;
  108. VkDeviceMemory UploadBufferMemory;
  109. VkBuffer UploadBuffer;
  110. // Render buffers for main window
  111. ImGui_ImplVulkanH_WindowRenderBuffers MainWindowRenderBuffers;
  112. ImGui_ImplVulkan_Data()
  113. {
  114. memset((void*)this, 0, sizeof(*this));
  115. BufferMemoryAlignment = 256;
  116. }
  117. };
  118. // Forward Declarations
  119. bool ImGui_ImplVulkan_CreateDeviceObjects();
  120. void ImGui_ImplVulkan_DestroyDeviceObjects();
  121. void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator);
  122. void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator);
  123. void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
  124. void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
  125. void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
  126. void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
  127. // Vulkan prototypes for use with custom loaders
  128. // (see description of IMGUI_IMPL_VULKAN_NO_PROTOTYPES in imgui_impl_vulkan.h
  129. #ifdef VK_NO_PROTOTYPES
  130. static bool g_FunctionsLoaded = false;
  131. #else
  132. static bool g_FunctionsLoaded = true;
  133. #endif
  134. #ifdef VK_NO_PROTOTYPES
  135. #define IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_MAP_MACRO) \
  136. IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateCommandBuffers) \
  137. IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateDescriptorSets) \
  138. IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateMemory) \
  139. IMGUI_VULKAN_FUNC_MAP_MACRO(vkBindBufferMemory) \
  140. IMGUI_VULKAN_FUNC_MAP_MACRO(vkBindImageMemory) \
  141. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindDescriptorSets) \
  142. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindIndexBuffer) \
  143. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindPipeline) \
  144. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindVertexBuffers) \
  145. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdCopyBufferToImage) \
  146. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdDrawIndexed) \
  147. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPipelineBarrier) \
  148. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPushConstants) \
  149. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdSetScissor) \
  150. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdSetViewport) \
  151. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateBuffer) \
  152. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateCommandPool) \
  153. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateDescriptorSetLayout) \
  154. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateFence) \
  155. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateFramebuffer) \
  156. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateGraphicsPipelines) \
  157. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateImage) \
  158. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateImageView) \
  159. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreatePipelineLayout) \
  160. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateRenderPass) \
  161. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSampler) \
  162. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSemaphore) \
  163. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateShaderModule) \
  164. IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSwapchainKHR) \
  165. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyBuffer) \
  166. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyCommandPool) \
  167. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyDescriptorSetLayout) \
  168. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyFence) \
  169. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyFramebuffer) \
  170. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyImage) \
  171. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyImageView) \
  172. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyPipeline) \
  173. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyPipelineLayout) \
  174. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyRenderPass) \
  175. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySampler) \
  176. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySemaphore) \
  177. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyShaderModule) \
  178. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySurfaceKHR) \
  179. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySwapchainKHR) \
  180. IMGUI_VULKAN_FUNC_MAP_MACRO(vkDeviceWaitIdle) \
  181. IMGUI_VULKAN_FUNC_MAP_MACRO(vkFlushMappedMemoryRanges) \
  182. IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeCommandBuffers) \
  183. IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeDescriptorSets) \
  184. IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeMemory) \
  185. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetBufferMemoryRequirements) \
  186. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetImageMemoryRequirements) \
  187. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceMemoryProperties) \
  188. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceCapabilitiesKHR) \
  189. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceFormatsKHR) \
  190. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfacePresentModesKHR) \
  191. IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetSwapchainImagesKHR) \
  192. IMGUI_VULKAN_FUNC_MAP_MACRO(vkMapMemory) \
  193. IMGUI_VULKAN_FUNC_MAP_MACRO(vkUnmapMemory) \
  194. IMGUI_VULKAN_FUNC_MAP_MACRO(vkUpdateDescriptorSets)
  195. // Define function pointers
  196. #define IMGUI_VULKAN_FUNC_DEF(func) static PFN_##func func;
  197. IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_DEF)
  198. #undef IMGUI_VULKAN_FUNC_DEF
  199. #endif // VK_NO_PROTOTYPES
  200. #if defined(VK_VERSION_1_3) || defined(VK_KHR_dynamic_rendering)
  201. #define IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
  202. static PFN_vkCmdBeginRenderingKHR ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR;
  203. static PFN_vkCmdEndRenderingKHR ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR;
  204. #endif
  205. //-----------------------------------------------------------------------------
  206. // SHADERS
  207. //-----------------------------------------------------------------------------
  208. // glsl_shader.vert, compiled with:
  209. // # glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
  210. /*
  211. #version 450 core
  212. layout(location = 0) in vec2 aPos;
  213. layout(location = 1) in vec2 aUV;
  214. layout(location = 2) in vec4 aColor;
  215. layout(push_constant) uniform uPushConstant { vec2 uScale; vec2 uTranslate; } pc;
  216. out gl_PerVertex { vec4 gl_Position; };
  217. layout(location = 0) out struct { vec4 Color; vec2 UV; } Out;
  218. void main()
  219. {
  220. Out.Color = aColor;
  221. Out.UV = aUV;
  222. gl_Position = vec4(aPos * pc.uScale + pc.uTranslate, 0, 1);
  223. }
  224. */
  225. static uint32_t __glsl_shader_vert_spv[] =
  226. {
  227. 0x07230203,0x00010000,0x00080001,0x0000002e,0x00000000,0x00020011,0x00000001,0x0006000b,
  228. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  229. 0x000a000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000b,0x0000000f,0x00000015,
  230. 0x0000001b,0x0000001c,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  231. 0x00000000,0x00030005,0x00000009,0x00000000,0x00050006,0x00000009,0x00000000,0x6f6c6f43,
  232. 0x00000072,0x00040006,0x00000009,0x00000001,0x00005655,0x00030005,0x0000000b,0x0074754f,
  233. 0x00040005,0x0000000f,0x6c6f4361,0x0000726f,0x00030005,0x00000015,0x00565561,0x00060005,
  234. 0x00000019,0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000019,0x00000000,
  235. 0x505f6c67,0x7469736f,0x006e6f69,0x00030005,0x0000001b,0x00000000,0x00040005,0x0000001c,
  236. 0x736f5061,0x00000000,0x00060005,0x0000001e,0x73755075,0x6e6f4368,0x6e617473,0x00000074,
  237. 0x00050006,0x0000001e,0x00000000,0x61635375,0x0000656c,0x00060006,0x0000001e,0x00000001,
  238. 0x61725475,0x616c736e,0x00006574,0x00030005,0x00000020,0x00006370,0x00040047,0x0000000b,
  239. 0x0000001e,0x00000000,0x00040047,0x0000000f,0x0000001e,0x00000002,0x00040047,0x00000015,
  240. 0x0000001e,0x00000001,0x00050048,0x00000019,0x00000000,0x0000000b,0x00000000,0x00030047,
  241. 0x00000019,0x00000002,0x00040047,0x0000001c,0x0000001e,0x00000000,0x00050048,0x0000001e,
  242. 0x00000000,0x00000023,0x00000000,0x00050048,0x0000001e,0x00000001,0x00000023,0x00000008,
  243. 0x00030047,0x0000001e,0x00000002,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,
  244. 0x00030016,0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040017,
  245. 0x00000008,0x00000006,0x00000002,0x0004001e,0x00000009,0x00000007,0x00000008,0x00040020,
  246. 0x0000000a,0x00000003,0x00000009,0x0004003b,0x0000000a,0x0000000b,0x00000003,0x00040015,
  247. 0x0000000c,0x00000020,0x00000001,0x0004002b,0x0000000c,0x0000000d,0x00000000,0x00040020,
  248. 0x0000000e,0x00000001,0x00000007,0x0004003b,0x0000000e,0x0000000f,0x00000001,0x00040020,
  249. 0x00000011,0x00000003,0x00000007,0x0004002b,0x0000000c,0x00000013,0x00000001,0x00040020,
  250. 0x00000014,0x00000001,0x00000008,0x0004003b,0x00000014,0x00000015,0x00000001,0x00040020,
  251. 0x00000017,0x00000003,0x00000008,0x0003001e,0x00000019,0x00000007,0x00040020,0x0000001a,
  252. 0x00000003,0x00000019,0x0004003b,0x0000001a,0x0000001b,0x00000003,0x0004003b,0x00000014,
  253. 0x0000001c,0x00000001,0x0004001e,0x0000001e,0x00000008,0x00000008,0x00040020,0x0000001f,
  254. 0x00000009,0x0000001e,0x0004003b,0x0000001f,0x00000020,0x00000009,0x00040020,0x00000021,
  255. 0x00000009,0x00000008,0x0004002b,0x00000006,0x00000028,0x00000000,0x0004002b,0x00000006,
  256. 0x00000029,0x3f800000,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,
  257. 0x00000005,0x0004003d,0x00000007,0x00000010,0x0000000f,0x00050041,0x00000011,0x00000012,
  258. 0x0000000b,0x0000000d,0x0003003e,0x00000012,0x00000010,0x0004003d,0x00000008,0x00000016,
  259. 0x00000015,0x00050041,0x00000017,0x00000018,0x0000000b,0x00000013,0x0003003e,0x00000018,
  260. 0x00000016,0x0004003d,0x00000008,0x0000001d,0x0000001c,0x00050041,0x00000021,0x00000022,
  261. 0x00000020,0x0000000d,0x0004003d,0x00000008,0x00000023,0x00000022,0x00050085,0x00000008,
  262. 0x00000024,0x0000001d,0x00000023,0x00050041,0x00000021,0x00000025,0x00000020,0x00000013,
  263. 0x0004003d,0x00000008,0x00000026,0x00000025,0x00050081,0x00000008,0x00000027,0x00000024,
  264. 0x00000026,0x00050051,0x00000006,0x0000002a,0x00000027,0x00000000,0x00050051,0x00000006,
  265. 0x0000002b,0x00000027,0x00000001,0x00070050,0x00000007,0x0000002c,0x0000002a,0x0000002b,
  266. 0x00000028,0x00000029,0x00050041,0x00000011,0x0000002d,0x0000001b,0x0000000d,0x0003003e,
  267. 0x0000002d,0x0000002c,0x000100fd,0x00010038
  268. };
  269. // glsl_shader.frag, compiled with:
  270. // # glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
  271. /*
  272. #version 450 core
  273. layout(location = 0) out vec4 fColor;
  274. layout(set=0, binding=0) uniform sampler2D sTexture;
  275. layout(location = 0) in struct { vec4 Color; vec2 UV; } In;
  276. void main()
  277. {
  278. fColor = In.Color * texture(sTexture, In.UV.st);
  279. }
  280. */
  281. static uint32_t __glsl_shader_frag_spv[] =
  282. {
  283. 0x07230203,0x00010000,0x00080001,0x0000001e,0x00000000,0x00020011,0x00000001,0x0006000b,
  284. 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
  285. 0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x0000000d,0x00030010,
  286. 0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
  287. 0x00000000,0x00040005,0x00000009,0x6c6f4366,0x0000726f,0x00030005,0x0000000b,0x00000000,
  288. 0x00050006,0x0000000b,0x00000000,0x6f6c6f43,0x00000072,0x00040006,0x0000000b,0x00000001,
  289. 0x00005655,0x00030005,0x0000000d,0x00006e49,0x00050005,0x00000016,0x78655473,0x65727574,
  290. 0x00000000,0x00040047,0x00000009,0x0000001e,0x00000000,0x00040047,0x0000000d,0x0000001e,
  291. 0x00000000,0x00040047,0x00000016,0x00000022,0x00000000,0x00040047,0x00000016,0x00000021,
  292. 0x00000000,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,
  293. 0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,0x00000003,
  294. 0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,0x00040017,0x0000000a,0x00000006,
  295. 0x00000002,0x0004001e,0x0000000b,0x00000007,0x0000000a,0x00040020,0x0000000c,0x00000001,
  296. 0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000001,0x00040015,0x0000000e,0x00000020,
  297. 0x00000001,0x0004002b,0x0000000e,0x0000000f,0x00000000,0x00040020,0x00000010,0x00000001,
  298. 0x00000007,0x00090019,0x00000013,0x00000006,0x00000001,0x00000000,0x00000000,0x00000000,
  299. 0x00000001,0x00000000,0x0003001b,0x00000014,0x00000013,0x00040020,0x00000015,0x00000000,
  300. 0x00000014,0x0004003b,0x00000015,0x00000016,0x00000000,0x0004002b,0x0000000e,0x00000018,
  301. 0x00000001,0x00040020,0x00000019,0x00000001,0x0000000a,0x00050036,0x00000002,0x00000004,
  302. 0x00000000,0x00000003,0x000200f8,0x00000005,0x00050041,0x00000010,0x00000011,0x0000000d,
  303. 0x0000000f,0x0004003d,0x00000007,0x00000012,0x00000011,0x0004003d,0x00000014,0x00000017,
  304. 0x00000016,0x00050041,0x00000019,0x0000001a,0x0000000d,0x00000018,0x0004003d,0x0000000a,
  305. 0x0000001b,0x0000001a,0x00050057,0x00000007,0x0000001c,0x00000017,0x0000001b,0x00050085,
  306. 0x00000007,0x0000001d,0x00000012,0x0000001c,0x0003003e,0x00000009,0x0000001d,0x000100fd,
  307. 0x00010038
  308. };
  309. //-----------------------------------------------------------------------------
  310. // FUNCTIONS
  311. //-----------------------------------------------------------------------------
  312. // Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts
  313. // It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts.
  314. // FIXME: multi-context support is not tested and probably dysfunctional in this backend.
  315. static ImGui_ImplVulkan_Data* ImGui_ImplVulkan_GetBackendData()
  316. {
  317. return ImGui::GetCurrentContext() ? (ImGui_ImplVulkan_Data*)ImGui::GetIO().BackendRendererUserData : nullptr;
  318. }
  319. static uint32_t ImGui_ImplVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits)
  320. {
  321. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  322. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  323. VkPhysicalDeviceMemoryProperties prop;
  324. vkGetPhysicalDeviceMemoryProperties(v->PhysicalDevice, &prop);
  325. for (uint32_t i = 0; i < prop.memoryTypeCount; i++)
  326. if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1 << i))
  327. return i;
  328. return 0xFFFFFFFF; // Unable to find memoryType
  329. }
  330. static void check_vk_result(VkResult err)
  331. {
  332. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  333. if (!bd)
  334. return;
  335. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  336. if (v->CheckVkResultFn)
  337. v->CheckVkResultFn(err);
  338. }
  339. static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory, VkDeviceSize& p_buffer_size, size_t new_size, VkBufferUsageFlagBits usage)
  340. {
  341. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  342. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  343. VkResult err;
  344. if (buffer != VK_NULL_HANDLE)
  345. vkDestroyBuffer(v->Device, buffer, v->Allocator);
  346. if (buffer_memory != VK_NULL_HANDLE)
  347. vkFreeMemory(v->Device, buffer_memory, v->Allocator);
  348. VkDeviceSize vertex_buffer_size_aligned = ((new_size - 1) / bd->BufferMemoryAlignment + 1) * bd->BufferMemoryAlignment;
  349. VkBufferCreateInfo buffer_info = {};
  350. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  351. buffer_info.size = vertex_buffer_size_aligned;
  352. buffer_info.usage = usage;
  353. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  354. err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &buffer);
  355. check_vk_result(err);
  356. VkMemoryRequirements req;
  357. vkGetBufferMemoryRequirements(v->Device, buffer, &req);
  358. bd->BufferMemoryAlignment = (bd->BufferMemoryAlignment > req.alignment) ? bd->BufferMemoryAlignment : req.alignment;
  359. VkMemoryAllocateInfo alloc_info = {};
  360. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  361. alloc_info.allocationSize = req.size;
  362. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  363. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &buffer_memory);
  364. check_vk_result(err);
  365. err = vkBindBufferMemory(v->Device, buffer, buffer_memory, 0);
  366. check_vk_result(err);
  367. p_buffer_size = req.size;
  368. }
  369. static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkPipeline pipeline, VkCommandBuffer command_buffer, ImGui_ImplVulkanH_FrameRenderBuffers* rb, int fb_width, int fb_height)
  370. {
  371. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  372. // Bind pipeline:
  373. {
  374. vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
  375. }
  376. // Bind Vertex And Index Buffer:
  377. if (draw_data->TotalVtxCount > 0)
  378. {
  379. VkBuffer vertex_buffers[1] = { rb->VertexBuffer };
  380. VkDeviceSize vertex_offset[1] = { 0 };
  381. vkCmdBindVertexBuffers(command_buffer, 0, 1, vertex_buffers, vertex_offset);
  382. vkCmdBindIndexBuffer(command_buffer, rb->IndexBuffer, 0, sizeof(ImDrawIdx) == 2 ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32);
  383. }
  384. // Setup viewport:
  385. {
  386. VkViewport viewport;
  387. viewport.x = 0;
  388. viewport.y = 0;
  389. viewport.width = (float)fb_width;
  390. viewport.height = (float)fb_height;
  391. viewport.minDepth = 0.0f;
  392. viewport.maxDepth = 1.0f;
  393. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  394. }
  395. // Setup scale and translation:
  396. // Our visible imgui space lies from draw_data->DisplayPps (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
  397. {
  398. float scale[2];
  399. scale[0] = 2.0f / draw_data->DisplaySize.x;
  400. scale[1] = 2.0f / draw_data->DisplaySize.y;
  401. float translate[2];
  402. translate[0] = -1.0f - draw_data->DisplayPos.x * scale[0];
  403. translate[1] = -1.0f - draw_data->DisplayPos.y * scale[1];
  404. vkCmdPushConstants(command_buffer, bd->PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 0, sizeof(float) * 2, scale);
  405. vkCmdPushConstants(command_buffer, bd->PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 2, sizeof(float) * 2, translate);
  406. }
  407. }
  408. // Render function
  409. void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, VkPipeline pipeline)
  410. {
  411. // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
  412. int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
  413. int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y);
  414. if (fb_width <= 0 || fb_height <= 0)
  415. return;
  416. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  417. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  418. if (pipeline == VK_NULL_HANDLE)
  419. pipeline = bd->Pipeline;
  420. // Allocate array to store enough vertex/index buffers
  421. ImGui_ImplVulkanH_WindowRenderBuffers* wrb = &bd->MainWindowRenderBuffers;
  422. if (wrb->FrameRenderBuffers == nullptr)
  423. {
  424. wrb->Index = 0;
  425. wrb->Count = v->ImageCount;
  426. wrb->FrameRenderBuffers = (ImGui_ImplVulkanH_FrameRenderBuffers*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
  427. memset(wrb->FrameRenderBuffers, 0, sizeof(ImGui_ImplVulkanH_FrameRenderBuffers) * wrb->Count);
  428. }
  429. IM_ASSERT(wrb->Count == v->ImageCount);
  430. wrb->Index = (wrb->Index + 1) % wrb->Count;
  431. ImGui_ImplVulkanH_FrameRenderBuffers* rb = &wrb->FrameRenderBuffers[wrb->Index];
  432. if (draw_data->TotalVtxCount > 0)
  433. {
  434. // Create or resize the vertex/index buffers
  435. size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert);
  436. size_t index_size = draw_data->TotalIdxCount * sizeof(ImDrawIdx);
  437. if (rb->VertexBuffer == VK_NULL_HANDLE || rb->VertexBufferSize < vertex_size)
  438. CreateOrResizeBuffer(rb->VertexBuffer, rb->VertexBufferMemory, rb->VertexBufferSize, vertex_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
  439. if (rb->IndexBuffer == VK_NULL_HANDLE || rb->IndexBufferSize < index_size)
  440. CreateOrResizeBuffer(rb->IndexBuffer, rb->IndexBufferMemory, rb->IndexBufferSize, index_size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT);
  441. // Upload vertex/index data into a single contiguous GPU buffer
  442. ImDrawVert* vtx_dst = nullptr;
  443. ImDrawIdx* idx_dst = nullptr;
  444. VkResult err = vkMapMemory(v->Device, rb->VertexBufferMemory, 0, rb->VertexBufferSize, 0, (void**)(&vtx_dst));
  445. check_vk_result(err);
  446. err = vkMapMemory(v->Device, rb->IndexBufferMemory, 0, rb->IndexBufferSize, 0, (void**)(&idx_dst));
  447. check_vk_result(err);
  448. for (int n = 0; n < draw_data->CmdListsCount; n++)
  449. {
  450. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  451. memcpy(vtx_dst, cmd_list->VtxBuffer.Data, cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
  452. memcpy(idx_dst, cmd_list->IdxBuffer.Data, cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
  453. vtx_dst += cmd_list->VtxBuffer.Size;
  454. idx_dst += cmd_list->IdxBuffer.Size;
  455. }
  456. VkMappedMemoryRange range[2] = {};
  457. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  458. range[0].memory = rb->VertexBufferMemory;
  459. range[0].size = VK_WHOLE_SIZE;
  460. range[1].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  461. range[1].memory = rb->IndexBufferMemory;
  462. range[1].size = VK_WHOLE_SIZE;
  463. err = vkFlushMappedMemoryRanges(v->Device, 2, range);
  464. check_vk_result(err);
  465. vkUnmapMemory(v->Device, rb->VertexBufferMemory);
  466. vkUnmapMemory(v->Device, rb->IndexBufferMemory);
  467. }
  468. // Setup desired Vulkan state
  469. ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height);
  470. // Will project scissor/clipping rectangles into framebuffer space
  471. ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports
  472. ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2)
  473. // Render command lists
  474. // (Because we merged all buffers into a single one, we maintain our own offset into them)
  475. int global_vtx_offset = 0;
  476. int global_idx_offset = 0;
  477. for (int n = 0; n < draw_data->CmdListsCount; n++)
  478. {
  479. const ImDrawList* cmd_list = draw_data->CmdLists[n];
  480. for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
  481. {
  482. const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
  483. if (pcmd->UserCallback != nullptr)
  484. {
  485. // User callback, registered via ImDrawList::AddCallback()
  486. // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
  487. if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
  488. ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height);
  489. else
  490. pcmd->UserCallback(cmd_list, pcmd);
  491. }
  492. else
  493. {
  494. // Project scissor/clipping rectangles into framebuffer space
  495. ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y);
  496. ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x, (pcmd->ClipRect.w - clip_off.y) * clip_scale.y);
  497. // Clamp to viewport as vkCmdSetScissor() won't accept values that are off bounds
  498. if (clip_min.x < 0.0f) { clip_min.x = 0.0f; }
  499. if (clip_min.y < 0.0f) { clip_min.y = 0.0f; }
  500. if (clip_max.x > fb_width) { clip_max.x = (float)fb_width; }
  501. if (clip_max.y > fb_height) { clip_max.y = (float)fb_height; }
  502. if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y)
  503. continue;
  504. // Apply scissor/clipping rectangle
  505. VkRect2D scissor;
  506. scissor.offset.x = (int32_t)(clip_min.x);
  507. scissor.offset.y = (int32_t)(clip_min.y);
  508. scissor.extent.width = (uint32_t)(clip_max.x - clip_min.x);
  509. scissor.extent.height = (uint32_t)(clip_max.y - clip_min.y);
  510. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  511. // Bind DescriptorSet with font or user texture
  512. VkDescriptorSet desc_set[1] = { (VkDescriptorSet)pcmd->TextureId };
  513. if (sizeof(ImTextureID) < sizeof(ImU64))
  514. {
  515. // We don't support texture switches if ImTextureID hasn't been redefined to be 64-bit. Do a flaky check that other textures haven't been used.
  516. IM_ASSERT(pcmd->TextureId == (ImTextureID)bd->FontDescriptorSet);
  517. desc_set[0] = bd->FontDescriptorSet;
  518. }
  519. vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, bd->PipelineLayout, 0, 1, desc_set, 0, nullptr);
  520. // Draw
  521. vkCmdDrawIndexed(command_buffer, pcmd->ElemCount, 1, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset, 0);
  522. }
  523. }
  524. global_idx_offset += cmd_list->IdxBuffer.Size;
  525. global_vtx_offset += cmd_list->VtxBuffer.Size;
  526. }
  527. // Note: at this point both vkCmdSetViewport() and vkCmdSetScissor() have been called.
  528. // Our last values will leak into user/application rendering IF:
  529. // - Your app uses a pipeline with VK_DYNAMIC_STATE_VIEWPORT or VK_DYNAMIC_STATE_SCISSOR dynamic state
  530. // - And you forgot to call vkCmdSetViewport() and vkCmdSetScissor() yourself to explicitly set that state.
  531. // If you use VK_DYNAMIC_STATE_VIEWPORT or VK_DYNAMIC_STATE_SCISSOR you are responsible for setting the values before rendering.
  532. // In theory we should aim to backup/restore those values but I am not sure this is possible.
  533. // We perform a call to vkCmdSetScissor() to set back a full viewport which is likely to fix things for 99% users but technically this is not perfect. (See github #4644)
  534. VkRect2D scissor = { { 0, 0 }, { (uint32_t)fb_width, (uint32_t)fb_height } };
  535. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  536. }
  537. bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
  538. {
  539. ImGuiIO& io = ImGui::GetIO();
  540. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  541. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  542. unsigned char* pixels;
  543. int width, height;
  544. io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
  545. size_t upload_size = width * height * 4 * sizeof(char);
  546. VkResult err;
  547. // Create the Image:
  548. {
  549. VkImageCreateInfo info = {};
  550. info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  551. info.imageType = VK_IMAGE_TYPE_2D;
  552. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  553. info.extent.width = width;
  554. info.extent.height = height;
  555. info.extent.depth = 1;
  556. info.mipLevels = 1;
  557. info.arrayLayers = 1;
  558. info.samples = VK_SAMPLE_COUNT_1_BIT;
  559. info.tiling = VK_IMAGE_TILING_OPTIMAL;
  560. info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  561. info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  562. info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  563. err = vkCreateImage(v->Device, &info, v->Allocator, &bd->FontImage);
  564. check_vk_result(err);
  565. VkMemoryRequirements req;
  566. vkGetImageMemoryRequirements(v->Device, bd->FontImage, &req);
  567. VkMemoryAllocateInfo alloc_info = {};
  568. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  569. alloc_info.allocationSize = req.size;
  570. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, req.memoryTypeBits);
  571. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &bd->FontMemory);
  572. check_vk_result(err);
  573. err = vkBindImageMemory(v->Device, bd->FontImage, bd->FontMemory, 0);
  574. check_vk_result(err);
  575. }
  576. // Create the Image View:
  577. {
  578. VkImageViewCreateInfo info = {};
  579. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  580. info.image = bd->FontImage;
  581. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  582. info.format = VK_FORMAT_R8G8B8A8_UNORM;
  583. info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  584. info.subresourceRange.levelCount = 1;
  585. info.subresourceRange.layerCount = 1;
  586. err = vkCreateImageView(v->Device, &info, v->Allocator, &bd->FontView);
  587. check_vk_result(err);
  588. }
  589. // Create the Descriptor Set:
  590. bd->FontDescriptorSet = (VkDescriptorSet)ImGui_ImplVulkan_AddTexture(bd->FontSampler, bd->FontView, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
  591. // Create the Upload Buffer:
  592. {
  593. VkBufferCreateInfo buffer_info = {};
  594. buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  595. buffer_info.size = upload_size;
  596. buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  597. buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  598. err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &bd->UploadBuffer);
  599. check_vk_result(err);
  600. VkMemoryRequirements req;
  601. vkGetBufferMemoryRequirements(v->Device, bd->UploadBuffer, &req);
  602. bd->BufferMemoryAlignment = (bd->BufferMemoryAlignment > req.alignment) ? bd->BufferMemoryAlignment : req.alignment;
  603. VkMemoryAllocateInfo alloc_info = {};
  604. alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  605. alloc_info.allocationSize = req.size;
  606. alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
  607. err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &bd->UploadBufferMemory);
  608. check_vk_result(err);
  609. err = vkBindBufferMemory(v->Device, bd->UploadBuffer, bd->UploadBufferMemory, 0);
  610. check_vk_result(err);
  611. }
  612. // Upload to Buffer:
  613. {
  614. char* map = nullptr;
  615. err = vkMapMemory(v->Device, bd->UploadBufferMemory, 0, upload_size, 0, (void**)(&map));
  616. check_vk_result(err);
  617. memcpy(map, pixels, upload_size);
  618. VkMappedMemoryRange range[1] = {};
  619. range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  620. range[0].memory = bd->UploadBufferMemory;
  621. range[0].size = upload_size;
  622. err = vkFlushMappedMemoryRanges(v->Device, 1, range);
  623. check_vk_result(err);
  624. vkUnmapMemory(v->Device, bd->UploadBufferMemory);
  625. }
  626. // Copy to Image:
  627. {
  628. VkImageMemoryBarrier copy_barrier[1] = {};
  629. copy_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  630. copy_barrier[0].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  631. copy_barrier[0].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  632. copy_barrier[0].newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  633. copy_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  634. copy_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  635. copy_barrier[0].image = bd->FontImage;
  636. copy_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  637. copy_barrier[0].subresourceRange.levelCount = 1;
  638. copy_barrier[0].subresourceRange.layerCount = 1;
  639. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, copy_barrier);
  640. VkBufferImageCopy region = {};
  641. region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  642. region.imageSubresource.layerCount = 1;
  643. region.imageExtent.width = width;
  644. region.imageExtent.height = height;
  645. region.imageExtent.depth = 1;
  646. vkCmdCopyBufferToImage(command_buffer, bd->UploadBuffer, bd->FontImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
  647. VkImageMemoryBarrier use_barrier[1] = {};
  648. use_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  649. use_barrier[0].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  650. use_barrier[0].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  651. use_barrier[0].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  652. use_barrier[0].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  653. use_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  654. use_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  655. use_barrier[0].image = bd->FontImage;
  656. use_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  657. use_barrier[0].subresourceRange.levelCount = 1;
  658. use_barrier[0].subresourceRange.layerCount = 1;
  659. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, use_barrier);
  660. }
  661. // Store our identifier
  662. io.Fonts->SetTexID((ImTextureID)bd->FontDescriptorSet);
  663. return true;
  664. }
  665. static void ImGui_ImplVulkan_CreateShaderModules(VkDevice device, const VkAllocationCallbacks* allocator)
  666. {
  667. // Create the shader modules
  668. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  669. if (bd->ShaderModuleVert == VK_NULL_HANDLE)
  670. {
  671. VkShaderModuleCreateInfo vert_info = {};
  672. vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  673. vert_info.codeSize = sizeof(__glsl_shader_vert_spv);
  674. vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv;
  675. VkResult err = vkCreateShaderModule(device, &vert_info, allocator, &bd->ShaderModuleVert);
  676. check_vk_result(err);
  677. }
  678. if (bd->ShaderModuleFrag == VK_NULL_HANDLE)
  679. {
  680. VkShaderModuleCreateInfo frag_info = {};
  681. frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  682. frag_info.codeSize = sizeof(__glsl_shader_frag_spv);
  683. frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv;
  684. VkResult err = vkCreateShaderModule(device, &frag_info, allocator, &bd->ShaderModuleFrag);
  685. check_vk_result(err);
  686. }
  687. }
  688. static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationCallbacks* allocator, VkPipelineCache pipelineCache, VkRenderPass renderPass, VkSampleCountFlagBits MSAASamples, VkPipeline* pipeline, uint32_t subpass)
  689. {
  690. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  691. ImGui_ImplVulkan_CreateShaderModules(device, allocator);
  692. VkPipelineShaderStageCreateInfo stage[2] = {};
  693. stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  694. stage[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
  695. stage[0].module = bd->ShaderModuleVert;
  696. stage[0].pName = "main";
  697. stage[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  698. stage[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
  699. stage[1].module = bd->ShaderModuleFrag;
  700. stage[1].pName = "main";
  701. VkVertexInputBindingDescription binding_desc[1] = {};
  702. binding_desc[0].stride = sizeof(ImDrawVert);
  703. binding_desc[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
  704. VkVertexInputAttributeDescription attribute_desc[3] = {};
  705. attribute_desc[0].location = 0;
  706. attribute_desc[0].binding = binding_desc[0].binding;
  707. attribute_desc[0].format = VK_FORMAT_R32G32_SFLOAT;
  708. attribute_desc[0].offset = IM_OFFSETOF(ImDrawVert, pos);
  709. attribute_desc[1].location = 1;
  710. attribute_desc[1].binding = binding_desc[0].binding;
  711. attribute_desc[1].format = VK_FORMAT_R32G32_SFLOAT;
  712. attribute_desc[1].offset = IM_OFFSETOF(ImDrawVert, uv);
  713. attribute_desc[2].location = 2;
  714. attribute_desc[2].binding = binding_desc[0].binding;
  715. attribute_desc[2].format = VK_FORMAT_R8G8B8A8_UNORM;
  716. attribute_desc[2].offset = IM_OFFSETOF(ImDrawVert, col);
  717. VkPipelineVertexInputStateCreateInfo vertex_info = {};
  718. vertex_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  719. vertex_info.vertexBindingDescriptionCount = 1;
  720. vertex_info.pVertexBindingDescriptions = binding_desc;
  721. vertex_info.vertexAttributeDescriptionCount = 3;
  722. vertex_info.pVertexAttributeDescriptions = attribute_desc;
  723. VkPipelineInputAssemblyStateCreateInfo ia_info = {};
  724. ia_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  725. ia_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
  726. VkPipelineViewportStateCreateInfo viewport_info = {};
  727. viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  728. viewport_info.viewportCount = 1;
  729. viewport_info.scissorCount = 1;
  730. VkPipelineRasterizationStateCreateInfo raster_info = {};
  731. raster_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  732. raster_info.polygonMode = VK_POLYGON_MODE_FILL;
  733. raster_info.cullMode = VK_CULL_MODE_NONE;
  734. raster_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
  735. raster_info.lineWidth = 1.0f;
  736. VkPipelineMultisampleStateCreateInfo ms_info = {};
  737. ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  738. ms_info.rasterizationSamples = (MSAASamples != 0) ? MSAASamples : VK_SAMPLE_COUNT_1_BIT;
  739. VkPipelineColorBlendAttachmentState color_attachment[1] = {};
  740. color_attachment[0].blendEnable = VK_TRUE;
  741. color_attachment[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
  742. color_attachment[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  743. color_attachment[0].colorBlendOp = VK_BLEND_OP_ADD;
  744. color_attachment[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
  745. color_attachment[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  746. color_attachment[0].alphaBlendOp = VK_BLEND_OP_ADD;
  747. color_attachment[0].colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
  748. VkPipelineDepthStencilStateCreateInfo depth_info = {};
  749. depth_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  750. VkPipelineColorBlendStateCreateInfo blend_info = {};
  751. blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  752. blend_info.attachmentCount = 1;
  753. blend_info.pAttachments = color_attachment;
  754. VkDynamicState dynamic_states[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
  755. VkPipelineDynamicStateCreateInfo dynamic_state = {};
  756. dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  757. dynamic_state.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states);
  758. dynamic_state.pDynamicStates = dynamic_states;
  759. VkGraphicsPipelineCreateInfo info = {};
  760. info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  761. info.flags = bd->PipelineCreateFlags;
  762. info.stageCount = 2;
  763. info.pStages = stage;
  764. info.pVertexInputState = &vertex_info;
  765. info.pInputAssemblyState = &ia_info;
  766. info.pViewportState = &viewport_info;
  767. info.pRasterizationState = &raster_info;
  768. info.pMultisampleState = &ms_info;
  769. info.pDepthStencilState = &depth_info;
  770. info.pColorBlendState = &blend_info;
  771. info.pDynamicState = &dynamic_state;
  772. info.layout = bd->PipelineLayout;
  773. info.renderPass = renderPass;
  774. info.subpass = subpass;
  775. #ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
  776. VkPipelineRenderingCreateInfoKHR pipelineRenderingCreateInfo = {};
  777. pipelineRenderingCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR;
  778. pipelineRenderingCreateInfo.colorAttachmentCount = 1;
  779. pipelineRenderingCreateInfo.pColorAttachmentFormats = &bd->VulkanInitInfo.ColorAttachmentFormat;
  780. if (bd->VulkanInitInfo.UseDynamicRendering)
  781. {
  782. info.pNext = &pipelineRenderingCreateInfo;
  783. info.renderPass = VK_NULL_HANDLE; // Just make sure it's actually nullptr.
  784. }
  785. #endif
  786. VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &info, allocator, pipeline);
  787. check_vk_result(err);
  788. }
  789. bool ImGui_ImplVulkan_CreateDeviceObjects()
  790. {
  791. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  792. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  793. VkResult err;
  794. if (!bd->FontSampler)
  795. {
  796. // Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling.
  797. VkSamplerCreateInfo info = {};
  798. info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  799. info.magFilter = VK_FILTER_LINEAR;
  800. info.minFilter = VK_FILTER_LINEAR;
  801. info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
  802. info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  803. info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  804. info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
  805. info.minLod = -1000;
  806. info.maxLod = 1000;
  807. info.maxAnisotropy = 1.0f;
  808. err = vkCreateSampler(v->Device, &info, v->Allocator, &bd->FontSampler);
  809. check_vk_result(err);
  810. }
  811. if (!bd->DescriptorSetLayout)
  812. {
  813. VkDescriptorSetLayoutBinding binding[1] = {};
  814. binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  815. binding[0].descriptorCount = 1;
  816. binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
  817. VkDescriptorSetLayoutCreateInfo info = {};
  818. info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  819. info.bindingCount = 1;
  820. info.pBindings = binding;
  821. err = vkCreateDescriptorSetLayout(v->Device, &info, v->Allocator, &bd->DescriptorSetLayout);
  822. check_vk_result(err);
  823. }
  824. if (!bd->PipelineLayout)
  825. {
  826. // Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
  827. VkPushConstantRange push_constants[1] = {};
  828. push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
  829. push_constants[0].offset = sizeof(float) * 0;
  830. push_constants[0].size = sizeof(float) * 4;
  831. VkDescriptorSetLayout set_layout[1] = { bd->DescriptorSetLayout };
  832. VkPipelineLayoutCreateInfo layout_info = {};
  833. layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  834. layout_info.setLayoutCount = 1;
  835. layout_info.pSetLayouts = set_layout;
  836. layout_info.pushConstantRangeCount = 1;
  837. layout_info.pPushConstantRanges = push_constants;
  838. err = vkCreatePipelineLayout(v->Device, &layout_info, v->Allocator, &bd->PipelineLayout);
  839. check_vk_result(err);
  840. }
  841. ImGui_ImplVulkan_CreatePipeline(v->Device, v->Allocator, v->PipelineCache, bd->RenderPass, v->MSAASamples, &bd->Pipeline, bd->Subpass);
  842. return true;
  843. }
  844. void ImGui_ImplVulkan_DestroyFontUploadObjects()
  845. {
  846. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  847. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  848. if (bd->UploadBuffer)
  849. {
  850. vkDestroyBuffer(v->Device, bd->UploadBuffer, v->Allocator);
  851. bd->UploadBuffer = VK_NULL_HANDLE;
  852. }
  853. if (bd->UploadBufferMemory)
  854. {
  855. vkFreeMemory(v->Device, bd->UploadBufferMemory, v->Allocator);
  856. bd->UploadBufferMemory = VK_NULL_HANDLE;
  857. }
  858. }
  859. void ImGui_ImplVulkan_DestroyDeviceObjects()
  860. {
  861. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  862. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  863. ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &bd->MainWindowRenderBuffers, v->Allocator);
  864. ImGui_ImplVulkan_DestroyFontUploadObjects();
  865. if (bd->ShaderModuleVert) { vkDestroyShaderModule(v->Device, bd->ShaderModuleVert, v->Allocator); bd->ShaderModuleVert = VK_NULL_HANDLE; }
  866. if (bd->ShaderModuleFrag) { vkDestroyShaderModule(v->Device, bd->ShaderModuleFrag, v->Allocator); bd->ShaderModuleFrag = VK_NULL_HANDLE; }
  867. if (bd->FontView) { vkDestroyImageView(v->Device, bd->FontView, v->Allocator); bd->FontView = VK_NULL_HANDLE; }
  868. if (bd->FontImage) { vkDestroyImage(v->Device, bd->FontImage, v->Allocator); bd->FontImage = VK_NULL_HANDLE; }
  869. if (bd->FontMemory) { vkFreeMemory(v->Device, bd->FontMemory, v->Allocator); bd->FontMemory = VK_NULL_HANDLE; }
  870. if (bd->FontSampler) { vkDestroySampler(v->Device, bd->FontSampler, v->Allocator); bd->FontSampler = VK_NULL_HANDLE; }
  871. if (bd->DescriptorSetLayout) { vkDestroyDescriptorSetLayout(v->Device, bd->DescriptorSetLayout, v->Allocator); bd->DescriptorSetLayout = VK_NULL_HANDLE; }
  872. if (bd->PipelineLayout) { vkDestroyPipelineLayout(v->Device, bd->PipelineLayout, v->Allocator); bd->PipelineLayout = VK_NULL_HANDLE; }
  873. if (bd->Pipeline) { vkDestroyPipeline(v->Device, bd->Pipeline, v->Allocator); bd->Pipeline = VK_NULL_HANDLE; }
  874. }
  875. bool ImGui_ImplVulkan_LoadFunctions(PFN_vkVoidFunction(*loader_func)(const char* function_name, void* user_data), void* user_data)
  876. {
  877. // Load function pointers
  878. // You can use the default Vulkan loader using:
  879. // ImGui_ImplVulkan_LoadFunctions([](const char* function_name, void*) { return vkGetInstanceProcAddr(your_vk_isntance, function_name); });
  880. // But this would be equivalent to not setting VK_NO_PROTOTYPES.
  881. #ifdef VK_NO_PROTOTYPES
  882. #define IMGUI_VULKAN_FUNC_LOAD(func) \
  883. func = reinterpret_cast<decltype(func)>(loader_func(#func, user_data)); \
  884. if (func == nullptr) \
  885. return false;
  886. IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_LOAD)
  887. #undef IMGUI_VULKAN_FUNC_LOAD
  888. #ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
  889. // Manually load those two (see #5446)
  890. ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR = reinterpret_cast<PFN_vkCmdBeginRenderingKHR>(loader_func("vkCmdBeginRenderingKHR", user_data));
  891. ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR = reinterpret_cast<PFN_vkCmdEndRenderingKHR>(loader_func("vkCmdEndRenderingKHR", user_data));
  892. #endif
  893. #else
  894. IM_UNUSED(loader_func);
  895. IM_UNUSED(user_data);
  896. #endif
  897. g_FunctionsLoaded = true;
  898. return true;
  899. }
  900. bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass)
  901. {
  902. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  903. if (info->UseDynamicRendering)
  904. {
  905. #ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
  906. #ifndef VK_NO_PROTOTYPES
  907. ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR = reinterpret_cast<PFN_vkCmdBeginRenderingKHR>(vkGetInstanceProcAddr(info->Instance, "vkCmdBeginRenderingKHR"));
  908. ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR = reinterpret_cast<PFN_vkCmdEndRenderingKHR>(vkGetInstanceProcAddr(info->Instance, "vkCmdEndRenderingKHR"));
  909. #endif
  910. IM_ASSERT(ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR != nullptr);
  911. IM_ASSERT(ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR != nullptr);
  912. #else
  913. IM_ASSERT(0 && "Can't use dynamic rendering when neither VK_VERSION_1_3 or VK_KHR_dynamic_rendering is defined.");
  914. #endif
  915. }
  916. ImGuiIO& io = ImGui::GetIO();
  917. IM_ASSERT(io.BackendRendererUserData == nullptr && "Already initialized a renderer backend!");
  918. // Setup backend capabilities flags
  919. ImGui_ImplVulkan_Data* bd = IM_NEW(ImGui_ImplVulkan_Data)();
  920. io.BackendRendererUserData = (void*)bd;
  921. io.BackendRendererName = "imgui_impl_vulkan";
  922. io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
  923. IM_ASSERT(info->Instance != VK_NULL_HANDLE);
  924. IM_ASSERT(info->PhysicalDevice != VK_NULL_HANDLE);
  925. IM_ASSERT(info->Device != VK_NULL_HANDLE);
  926. IM_ASSERT(info->Queue != VK_NULL_HANDLE);
  927. IM_ASSERT(info->DescriptorPool != VK_NULL_HANDLE);
  928. IM_ASSERT(info->MinImageCount >= 2);
  929. IM_ASSERT(info->ImageCount >= info->MinImageCount);
  930. if (info->UseDynamicRendering == false)
  931. IM_ASSERT(render_pass != VK_NULL_HANDLE);
  932. bd->VulkanInitInfo = *info;
  933. bd->RenderPass = render_pass;
  934. bd->Subpass = info->Subpass;
  935. ImGui_ImplVulkan_CreateDeviceObjects();
  936. return true;
  937. }
  938. void ImGui_ImplVulkan_Shutdown()
  939. {
  940. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  941. IM_ASSERT(bd != nullptr && "No renderer backend to shutdown, or already shutdown?");
  942. ImGuiIO& io = ImGui::GetIO();
  943. ImGui_ImplVulkan_DestroyDeviceObjects();
  944. io.BackendRendererName = nullptr;
  945. io.BackendRendererUserData = nullptr;
  946. io.BackendFlags &= ~ImGuiBackendFlags_RendererHasVtxOffset;
  947. IM_DELETE(bd);
  948. }
  949. void ImGui_ImplVulkan_NewFrame()
  950. {
  951. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  952. IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplVulkan_Init()?");
  953. IM_UNUSED(bd);
  954. }
  955. void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count)
  956. {
  957. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  958. IM_ASSERT(min_image_count >= 2);
  959. if (bd->VulkanInitInfo.MinImageCount == min_image_count)
  960. return;
  961. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  962. VkResult err = vkDeviceWaitIdle(v->Device);
  963. check_vk_result(err);
  964. ImGui_ImplVulkanH_DestroyWindowRenderBuffers(v->Device, &bd->MainWindowRenderBuffers, v->Allocator);
  965. bd->VulkanInitInfo.MinImageCount = min_image_count;
  966. }
  967. // Register a texture
  968. // FIXME: This is experimental in the sense that we are unsure how to best design/tackle this problem, please post to https://github.com/ocornut/imgui/pull/914 if you have suggestions.
  969. VkDescriptorSet ImGui_ImplVulkan_AddTexture(VkSampler sampler, VkImageView image_view, VkImageLayout image_layout)
  970. {
  971. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  972. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  973. // Create Descriptor Set:
  974. VkDescriptorSet descriptor_set;
  975. {
  976. VkDescriptorSetAllocateInfo alloc_info = {};
  977. alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  978. alloc_info.descriptorPool = v->DescriptorPool;
  979. alloc_info.descriptorSetCount = 1;
  980. alloc_info.pSetLayouts = &bd->DescriptorSetLayout;
  981. VkResult err = vkAllocateDescriptorSets(v->Device, &alloc_info, &descriptor_set);
  982. check_vk_result(err);
  983. }
  984. // Update the Descriptor Set:
  985. {
  986. VkDescriptorImageInfo desc_image[1] = {};
  987. desc_image[0].sampler = sampler;
  988. desc_image[0].imageView = image_view;
  989. desc_image[0].imageLayout = image_layout;
  990. VkWriteDescriptorSet write_desc[1] = {};
  991. write_desc[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  992. write_desc[0].dstSet = descriptor_set;
  993. write_desc[0].descriptorCount = 1;
  994. write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  995. write_desc[0].pImageInfo = desc_image;
  996. vkUpdateDescriptorSets(v->Device, 1, write_desc, 0, nullptr);
  997. }
  998. return descriptor_set;
  999. }
  1000. void ImGui_ImplVulkan_RemoveTexture(VkDescriptorSet descriptor_set)
  1001. {
  1002. ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
  1003. ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
  1004. vkFreeDescriptorSets(v->Device, v->DescriptorPool, 1, &descriptor_set);
  1005. }
  1006. //-------------------------------------------------------------------------
  1007. // Internal / Miscellaneous Vulkan Helpers
  1008. // (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own app.)
  1009. //-------------------------------------------------------------------------
  1010. // You probably do NOT need to use or care about those functions.
  1011. // Those functions only exist because:
  1012. // 1) they facilitate the readability and maintenance of the multiple main.cpp examples files.
  1013. // 2) the upcoming multi-viewport feature will need them internally.
  1014. // Generally we avoid exposing any kind of superfluous high-level helpers in the backends,
  1015. // but it is too much code to duplicate everywhere so we exceptionally expose them.
  1016. //
  1017. // Your engine/app will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
  1018. // You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
  1019. // (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
  1020. //-------------------------------------------------------------------------
  1021. VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space)
  1022. {
  1023. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  1024. IM_ASSERT(request_formats != nullptr);
  1025. IM_ASSERT(request_formats_count > 0);
  1026. // Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
  1027. // Assuming that the default behavior is without setting this bit, there is no need for separate Swapchain image and image view format
  1028. // Additionally several new color spaces were introduced with Vulkan Spec v1.0.40,
  1029. // hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used.
  1030. uint32_t avail_count;
  1031. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, nullptr);
  1032. ImVector<VkSurfaceFormatKHR> avail_format;
  1033. avail_format.resize((int)avail_count);
  1034. vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, avail_format.Data);
  1035. // First check if only one format, VK_FORMAT_UNDEFINED, is available, which would imply that any format is available
  1036. if (avail_count == 1)
  1037. {
  1038. if (avail_format[0].format == VK_FORMAT_UNDEFINED)
  1039. {
  1040. VkSurfaceFormatKHR ret;
  1041. ret.format = request_formats[0];
  1042. ret.colorSpace = request_color_space;
  1043. return ret;
  1044. }
  1045. else
  1046. {
  1047. // No point in searching another format
  1048. return avail_format[0];
  1049. }
  1050. }
  1051. else
  1052. {
  1053. // Request several formats, the first found will be used
  1054. for (int request_i = 0; request_i < request_formats_count; request_i++)
  1055. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  1056. if (avail_format[avail_i].format == request_formats[request_i] && avail_format[avail_i].colorSpace == request_color_space)
  1057. return avail_format[avail_i];
  1058. // If none of the requested image formats could be found, use the first available
  1059. return avail_format[0];
  1060. }
  1061. }
  1062. VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count)
  1063. {
  1064. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  1065. IM_ASSERT(request_modes != nullptr);
  1066. IM_ASSERT(request_modes_count > 0);
  1067. // Request a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory
  1068. uint32_t avail_count = 0;
  1069. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, nullptr);
  1070. ImVector<VkPresentModeKHR> avail_modes;
  1071. avail_modes.resize((int)avail_count);
  1072. vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, avail_modes.Data);
  1073. //for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  1074. // printf("[vulkan] avail_modes[%d] = %d\n", avail_i, avail_modes[avail_i]);
  1075. for (int request_i = 0; request_i < request_modes_count; request_i++)
  1076. for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
  1077. if (request_modes[request_i] == avail_modes[avail_i])
  1078. return request_modes[request_i];
  1079. return VK_PRESENT_MODE_FIFO_KHR; // Always available
  1080. }
  1081. void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator)
  1082. {
  1083. IM_ASSERT(physical_device != VK_NULL_HANDLE && device != VK_NULL_HANDLE);
  1084. (void)physical_device;
  1085. (void)allocator;
  1086. // Create Command Buffers
  1087. VkResult err;
  1088. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1089. {
  1090. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1091. ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[i];
  1092. {
  1093. VkCommandPoolCreateInfo info = {};
  1094. info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  1095. info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  1096. info.queueFamilyIndex = queue_family;
  1097. err = vkCreateCommandPool(device, &info, allocator, &fd->CommandPool);
  1098. check_vk_result(err);
  1099. }
  1100. {
  1101. VkCommandBufferAllocateInfo info = {};
  1102. info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  1103. info.commandPool = fd->CommandPool;
  1104. info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  1105. info.commandBufferCount = 1;
  1106. err = vkAllocateCommandBuffers(device, &info, &fd->CommandBuffer);
  1107. check_vk_result(err);
  1108. }
  1109. {
  1110. VkFenceCreateInfo info = {};
  1111. info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
  1112. info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
  1113. err = vkCreateFence(device, &info, allocator, &fd->Fence);
  1114. check_vk_result(err);
  1115. }
  1116. {
  1117. VkSemaphoreCreateInfo info = {};
  1118. info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
  1119. err = vkCreateSemaphore(device, &info, allocator, &fsd->ImageAcquiredSemaphore);
  1120. check_vk_result(err);
  1121. err = vkCreateSemaphore(device, &info, allocator, &fsd->RenderCompleteSemaphore);
  1122. check_vk_result(err);
  1123. }
  1124. }
  1125. }
  1126. int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode)
  1127. {
  1128. if (present_mode == VK_PRESENT_MODE_MAILBOX_KHR)
  1129. return 3;
  1130. if (present_mode == VK_PRESENT_MODE_FIFO_KHR || present_mode == VK_PRESENT_MODE_FIFO_RELAXED_KHR)
  1131. return 2;
  1132. if (present_mode == VK_PRESENT_MODE_IMMEDIATE_KHR)
  1133. return 1;
  1134. IM_ASSERT(0);
  1135. return 1;
  1136. }
  1137. // Also destroy old swap chain and in-flight frames data, if any.
  1138. void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count)
  1139. {
  1140. VkResult err;
  1141. VkSwapchainKHR old_swapchain = wd->Swapchain;
  1142. wd->Swapchain = VK_NULL_HANDLE;
  1143. err = vkDeviceWaitIdle(device);
  1144. check_vk_result(err);
  1145. // We don't use ImGui_ImplVulkanH_DestroyWindow() because we want to preserve the old swapchain to create the new one.
  1146. // Destroy old Framebuffer
  1147. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1148. {
  1149. ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
  1150. ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
  1151. }
  1152. IM_FREE(wd->Frames);
  1153. IM_FREE(wd->FrameSemaphores);
  1154. wd->Frames = nullptr;
  1155. wd->FrameSemaphores = nullptr;
  1156. wd->ImageCount = 0;
  1157. if (wd->RenderPass)
  1158. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  1159. if (wd->Pipeline)
  1160. vkDestroyPipeline(device, wd->Pipeline, allocator);
  1161. // If min image count was not specified, request different count of images dependent on selected present mode
  1162. if (min_image_count == 0)
  1163. min_image_count = ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(wd->PresentMode);
  1164. // Create Swapchain
  1165. {
  1166. VkSwapchainCreateInfoKHR info = {};
  1167. info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
  1168. info.surface = wd->Surface;
  1169. info.minImageCount = min_image_count;
  1170. info.imageFormat = wd->SurfaceFormat.format;
  1171. info.imageColorSpace = wd->SurfaceFormat.colorSpace;
  1172. info.imageArrayLayers = 1;
  1173. info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1174. info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; // Assume that graphics family == present family
  1175. info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
  1176. info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
  1177. info.presentMode = wd->PresentMode;
  1178. info.clipped = VK_TRUE;
  1179. info.oldSwapchain = old_swapchain;
  1180. VkSurfaceCapabilitiesKHR cap;
  1181. err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, wd->Surface, &cap);
  1182. check_vk_result(err);
  1183. if (info.minImageCount < cap.minImageCount)
  1184. info.minImageCount = cap.minImageCount;
  1185. else if (cap.maxImageCount != 0 && info.minImageCount > cap.maxImageCount)
  1186. info.minImageCount = cap.maxImageCount;
  1187. if (cap.currentExtent.width == 0xffffffff)
  1188. {
  1189. info.imageExtent.width = wd->Width = w;
  1190. info.imageExtent.height = wd->Height = h;
  1191. }
  1192. else
  1193. {
  1194. info.imageExtent.width = wd->Width = cap.currentExtent.width;
  1195. info.imageExtent.height = wd->Height = cap.currentExtent.height;
  1196. }
  1197. err = vkCreateSwapchainKHR(device, &info, allocator, &wd->Swapchain);
  1198. check_vk_result(err);
  1199. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, nullptr);
  1200. check_vk_result(err);
  1201. VkImage backbuffers[16] = {};
  1202. IM_ASSERT(wd->ImageCount >= min_image_count);
  1203. IM_ASSERT(wd->ImageCount < IM_ARRAYSIZE(backbuffers));
  1204. err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, backbuffers);
  1205. check_vk_result(err);
  1206. IM_ASSERT(wd->Frames == nullptr);
  1207. wd->Frames = (ImGui_ImplVulkanH_Frame*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_Frame) * wd->ImageCount);
  1208. wd->FrameSemaphores = (ImGui_ImplVulkanH_FrameSemaphores*)IM_ALLOC(sizeof(ImGui_ImplVulkanH_FrameSemaphores) * wd->ImageCount);
  1209. memset(wd->Frames, 0, sizeof(wd->Frames[0]) * wd->ImageCount);
  1210. memset(wd->FrameSemaphores, 0, sizeof(wd->FrameSemaphores[0]) * wd->ImageCount);
  1211. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1212. wd->Frames[i].Backbuffer = backbuffers[i];
  1213. }
  1214. if (old_swapchain)
  1215. vkDestroySwapchainKHR(device, old_swapchain, allocator);
  1216. // Create the Render Pass
  1217. if (wd->UseDynamicRendering == false)
  1218. {
  1219. VkAttachmentDescription attachment = {};
  1220. attachment.format = wd->SurfaceFormat.format;
  1221. attachment.samples = VK_SAMPLE_COUNT_1_BIT;
  1222. attachment.loadOp = wd->ClearEnable ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1223. attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  1224. attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1225. attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  1226. attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1227. attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
  1228. VkAttachmentReference color_attachment = {};
  1229. color_attachment.attachment = 0;
  1230. color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1231. VkSubpassDescription subpass = {};
  1232. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  1233. subpass.colorAttachmentCount = 1;
  1234. subpass.pColorAttachments = &color_attachment;
  1235. VkSubpassDependency dependency = {};
  1236. dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
  1237. dependency.dstSubpass = 0;
  1238. dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1239. dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  1240. dependency.srcAccessMask = 0;
  1241. dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  1242. VkRenderPassCreateInfo info = {};
  1243. info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  1244. info.attachmentCount = 1;
  1245. info.pAttachments = &attachment;
  1246. info.subpassCount = 1;
  1247. info.pSubpasses = &subpass;
  1248. info.dependencyCount = 1;
  1249. info.pDependencies = &dependency;
  1250. err = vkCreateRenderPass(device, &info, allocator, &wd->RenderPass);
  1251. check_vk_result(err);
  1252. // We do not create a pipeline by default as this is also used by examples' main.cpp,
  1253. // but secondary viewport in multi-viewport mode may want to create one with:
  1254. //ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline, bd->Subpass);
  1255. }
  1256. // Create The Image Views
  1257. {
  1258. VkImageViewCreateInfo info = {};
  1259. info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1260. info.viewType = VK_IMAGE_VIEW_TYPE_2D;
  1261. info.format = wd->SurfaceFormat.format;
  1262. info.components.r = VK_COMPONENT_SWIZZLE_R;
  1263. info.components.g = VK_COMPONENT_SWIZZLE_G;
  1264. info.components.b = VK_COMPONENT_SWIZZLE_B;
  1265. info.components.a = VK_COMPONENT_SWIZZLE_A;
  1266. VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
  1267. info.subresourceRange = image_range;
  1268. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1269. {
  1270. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1271. info.image = fd->Backbuffer;
  1272. err = vkCreateImageView(device, &info, allocator, &fd->BackbufferView);
  1273. check_vk_result(err);
  1274. }
  1275. }
  1276. // Create Framebuffer
  1277. if (wd->UseDynamicRendering == false)
  1278. {
  1279. VkImageView attachment[1];
  1280. VkFramebufferCreateInfo info = {};
  1281. info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  1282. info.renderPass = wd->RenderPass;
  1283. info.attachmentCount = 1;
  1284. info.pAttachments = attachment;
  1285. info.width = wd->Width;
  1286. info.height = wd->Height;
  1287. info.layers = 1;
  1288. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1289. {
  1290. ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
  1291. attachment[0] = fd->BackbufferView;
  1292. err = vkCreateFramebuffer(device, &info, allocator, &fd->Framebuffer);
  1293. check_vk_result(err);
  1294. }
  1295. }
  1296. }
  1297. // Create or resize window
  1298. void ImGui_ImplVulkanH_CreateOrResizeWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int width, int height, uint32_t min_image_count)
  1299. {
  1300. IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
  1301. (void)instance;
  1302. ImGui_ImplVulkanH_CreateWindowSwapChain(physical_device, device, wd, allocator, width, height, min_image_count);
  1303. ImGui_ImplVulkanH_CreateWindowCommandBuffers(physical_device, device, wd, queue_family, allocator);
  1304. }
  1305. void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator)
  1306. {
  1307. vkDeviceWaitIdle(device); // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
  1308. //vkQueueWaitIdle(bd->Queue);
  1309. for (uint32_t i = 0; i < wd->ImageCount; i++)
  1310. {
  1311. ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
  1312. ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
  1313. }
  1314. IM_FREE(wd->Frames);
  1315. IM_FREE(wd->FrameSemaphores);
  1316. wd->Frames = nullptr;
  1317. wd->FrameSemaphores = nullptr;
  1318. vkDestroyPipeline(device, wd->Pipeline, allocator);
  1319. vkDestroyRenderPass(device, wd->RenderPass, allocator);
  1320. vkDestroySwapchainKHR(device, wd->Swapchain, allocator);
  1321. vkDestroySurfaceKHR(instance, wd->Surface, allocator);
  1322. *wd = ImGui_ImplVulkanH_Window();
  1323. }
  1324. void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator)
  1325. {
  1326. vkDestroyFence(device, fd->Fence, allocator);
  1327. vkFreeCommandBuffers(device, fd->CommandPool, 1, &fd->CommandBuffer);
  1328. vkDestroyCommandPool(device, fd->CommandPool, allocator);
  1329. fd->Fence = VK_NULL_HANDLE;
  1330. fd->CommandBuffer = VK_NULL_HANDLE;
  1331. fd->CommandPool = VK_NULL_HANDLE;
  1332. vkDestroyImageView(device, fd->BackbufferView, allocator);
  1333. vkDestroyFramebuffer(device, fd->Framebuffer, allocator);
  1334. }
  1335. void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator)
  1336. {
  1337. vkDestroySemaphore(device, fsd->ImageAcquiredSemaphore, allocator);
  1338. vkDestroySemaphore(device, fsd->RenderCompleteSemaphore, allocator);
  1339. fsd->ImageAcquiredSemaphore = fsd->RenderCompleteSemaphore = VK_NULL_HANDLE;
  1340. }
  1341. void ImGui_ImplVulkanH_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkanH_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
  1342. {
  1343. if (buffers->VertexBuffer) { vkDestroyBuffer(device, buffers->VertexBuffer, allocator); buffers->VertexBuffer = VK_NULL_HANDLE; }
  1344. if (buffers->VertexBufferMemory) { vkFreeMemory(device, buffers->VertexBufferMemory, allocator); buffers->VertexBufferMemory = VK_NULL_HANDLE; }
  1345. if (buffers->IndexBuffer) { vkDestroyBuffer(device, buffers->IndexBuffer, allocator); buffers->IndexBuffer = VK_NULL_HANDLE; }
  1346. if (buffers->IndexBufferMemory) { vkFreeMemory(device, buffers->IndexBufferMemory, allocator); buffers->IndexBufferMemory = VK_NULL_HANDLE; }
  1347. buffers->VertexBufferSize = 0;
  1348. buffers->IndexBufferSize = 0;
  1349. }
  1350. void ImGui_ImplVulkanH_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkanH_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
  1351. {
  1352. for (uint32_t n = 0; n < buffers->Count; n++)
  1353. ImGui_ImplVulkanH_DestroyFrameRenderBuffers(device, &buffers->FrameRenderBuffers[n], allocator);
  1354. IM_FREE(buffers->FrameRenderBuffers);
  1355. buffers->FrameRenderBuffers = nullptr;
  1356. buffers->Index = 0;
  1357. buffers->Count = 0;
  1358. }
  1359. //-----------------------------------------------------------------------------
  1360. #endif // #ifndef IMGUI_DISABLE