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initial commit

Roberto Parolin 6 年之前
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.gitignore

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+tags
+

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.p4ignore

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+tags
+.p4ignore
+
+/.git/

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CMakeLists.txt

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+#-------------------------------------------------------------------------------------------
+# Copyright (C) Electronic Arts Inc.  All rights reserved.
+#-------------------------------------------------------------------------------------------
+cmake_minimum_required(VERSION 3.1)
+project(EABase CXX)
+
+#-------------------------------------------------------------------------------------------
+# Options
+#-------------------------------------------------------------------------------------------
+option(EABASE_BUILD_TESTS "Enable generation of build files for tests" OFF)
+
+#-------------------------------------------------------------------------------------------
+# Defines 
+#-------------------------------------------------------------------------------------------
+add_definitions(-D_CHAR16T)
+
+#-------------------------------------------------------------------------------------------
+# Source files
+#-------------------------------------------------------------------------------------------
+file(GLOB EABASE_SOURCES "include/Common/EABase/*.h" "include/Common/EABase/config/*.h")
+
+if(EABASE_BUILD_TESTS)
+    add_subdirectory(test)
+endif()
+
+#-------------------------------------------------------------------------------------------
+# Header only library
+#-------------------------------------------------------------------------------------------
+add_library(EABase INTERFACE)
+
+#-------------------------------------------------------------------------------------------
+# exported include directories 
+#-------------------------------------------------------------------------------------------
+target_include_directories(EABase INTERFACE include/Common)
+
+# HACK: Workaround CMake limitations to have files of interface / header-only
+#       libaries show up in IDEs
+# http://stackoverflow.com/questions/27039019/how-to-have-cmake-show-headers-that-are-not-part-of-any-binary-target-in-the-ide/29218394#29218394
+add_custom_target(EABase_ide SOURCES ${EABASE_SOURCES})

+ 309 - 0
doc/EABase.html

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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html>
+<head>
+  <title>EABase Future Plans</title>
+  <style type="text/css">
+    .SmallBody{
+        font-size: 10pt
+    }
+    
+    body 
+    {
+	    font-family: Palatino Linotype, Book Antiqua, Times New Roman;
+	    font-size: 11pt;
+    }
+
+    h1
+    {
+	    font-family: Verdana;
+	    display: block;
+	    background-color: #FFF0B0;
+	    border: solid 2px black;
+	    font-size: 16pt;
+	    font-weight: bold;
+	    padding: 6px;
+    }
+
+    h2 
+    {
+	    font-size: 14pt;
+    	font-family: Verdana;
+    	border-bottom: 2px solid black;
+    }
+
+    h3
+    {
+    	font-family: Verdana;
+    	font-size: 13pt;
+    	font-weight: bold;
+    }
+
+    .code-example 
+    {
+    	display: block;
+    	background-color: #e0e0f0;
+    	margin-left: 3em;
+    	margin-right: 3em;
+	    margin-top: 1em;
+	    margin-bottom: 1em;
+	    padding: 8px;
+	    border: solid 2px #a0a0d0;
+	    font-family: monospace;
+	    font-size: 10pt;
+	    white-space: pre;
+    }
+
+    .code-example-span 
+    {
+    	font-family: monospace;
+    	font-size: 10pt;
+    	white-space: pre;
+    }
+
+    .code-example-comment
+    {
+    	background-color: #e0e0f0; 
+    	padding: 0px 0px; 
+    	font-family: monospace; 
+    	font-size: 10pt; 
+    	white-space: pre; 
+	    color: #999999; 
+	    margin: auto auto; 
+    }
+
+
+    .faq-question
+    {
+    	background-color: #D0E0D0;
+    	font-size: 12pt;
+	    font-weight: bold;
+	    margin-bottom: 0.5em;
+	    margin-top: 0em;
+	    padding-left:8px;
+	    padding-right:8px;
+	    padding-top:2px;
+	    padding-bottom:2px
+    }
+
+    .faq-answer
+    {
+    	display: block;
+    	margin: 4pt 1em 0.5em 1em;
+    }
+</style>
+</head>
+
+<body>
+<h1>EABase
+</h1>
+<h3>What is EABase?
+</h3>
+<p>EABase is a small set of header files that define platform-independent
+data types and macros. As such it is similar to many projects that have
+a platform.h, system.h, defines.h, etc. file. The difference is that
+EABase is very comprehensive and is the annointed Electronic Arts
+worldwide standard for new projects. </p>
+<p>With respect to the base types and definitions, many of these are
+already present in the most recent C language standard, though the C++
+standard has yet to formally adopt them. EABase bridges the gap and
+defines these values if they aren't already defined. With respect to
+compiler and platform definitions, EABase provides a standard reliable
+means of identifying or specifying compilers, platforms, endian-ness,
+alignment attributes, etc. </p>
+<h3>Usage notes </h3>
+<p>You probably don't want to use float_t and double_t. They are there for C99 compatibility but are rarely what you want to use, since their size is variable.</p>
+<p>Prid8, etc. are somewhat painful and ugly to use and you may find you don't like them. They too are for C99 compatibility.</p>
+<p>intptr_t is not a pointer to an int; it's an int with the same size as a pointer, so you can safely store pointers in it.</p>
+<p>EA::result_type is rarely used and exists for backwards compatibility.</p>
+<h3>What specifically does EABase define?</h3>
+<p>Here we list the things EABase defines, grouped by category. These
+defines are up to date as of the file modification date listed at the
+top of this file.</p>
+<h4>Base Types and Definitions<br>
+
+</h4>
+
+<div style="margin-left: 40px;">bool8_t, int8_t, uint8_t, int16_t, uint16_t, int32_t, uint32_t, int64_t, uint64_t, float_t, double_t, (EAStdC package implements int128_t)<br>
+
+intptr_t, uintptr_t, intmax_t, uintmax_t, ssize_t<br>
+
+char8_t, char16_t, char32_t<br>
+
+INT8_C(), UINT8_C(), etc.<br>
+
+INT8_MIN, INT8_MAX, UINT8_MAX, etc.<br>
+
+PRId8, PRId16, PRId32, etc, SCNd8, SCNd16, SCNd32, etc.</div>
+
+<h4>Result Types and Definitions<br>
+
+</h4>
+
+<div style="margin-left: 40px;">EA::result_type<br>
+
+EA::SUCCESS, EA::FAILURE<br>
+
+EA_SUCCEEDED(), EA_FAILED()</div>
+
+<h4>Compiler Definitions<br>
+
+</h4>
+
+<div style="margin-left: 40px;">EA_COMPILER_GNUC<br>
+
+EA_COMPILER_SN<br>
+
+EA_COMPILER_MSVC<br>
+
+EA_COMPILER_METROWERKS<br>
+
+EA_COMPILER_INTEL<br>
+
+EA_COMPILER_BORLANDC<br>
+
+<br>
+
+EA_COMPILER_VERSION = &lt;integer&gt;<br>
+
+EA_COMPILER_NAME = &lt;string&gt;<br>
+
+EA_COMPILER_STRING = &lt;string&gt;<br>
+
+<br>
+
+EA_COMPILER_NO_STATIC_CONSTANTS<br>
+
+EA_COMPILER_NO_TEMPLATE_SPECIALIZATION<br>
+
+EA_COMPILER_NO_TEMPLATE_PARTIAL_SPECIALIZATION<br>
+
+EA_COMPILER_NO_MEMBER_TEMPLATES<br>
+
+EA_COMPILER_NO_MEMBER_TEMPLATE_SPECIALIZATION<br>
+
+EA_COMPILER_NO_TEMPLATE_TEMPLATES<br>
+
+EA_COMPILER_NO_MEMBER_TEMPLATE_FRIENDS<br>
+
+EA_COMPILER_NO_VOID_RETURNS<br>
+
+EA_COMPILER_NO_COVARIANT_RETURN_TYPE<br>
+
+EA_COMPILER_NO_DEDUCED_TYPENAME<br>
+
+EA_COMPILER_NO_ARGUMENT_DEPENDENT_LOOKUP<br>
+
+EA_COMPILER_NO_EXCEPTION_STD_NAMESPACE<br>
+
+EA_COMPILER_NO_EXPLICIT_FUNCTION_TEMPLATE_ARGUMENTS<br>
+
+EA_COMPILER_NO_EXCEPTIONS<br>
+
+EA_COMPILER_NO_UNWIND<br>
+
+<br>
+
+EA_COMPILER_IS_ANSIC<br>
+
+EA_COMPILER_IS_C99<br>
+
+EA_COMPILER_HAS_C99_TYPES<br>
+EA_COMPILER_IS_CPLUSPLUS<br>
+
+EA_COMPILER_MANAGED_CPP</div>
+<h4>Utilities<br>
+</h4>
+<div style="margin-left: 40px;">
+
+  <p>EA_ALIGN_OF()<br>
+  EA_PREFIX_ALIGN()<br>
+  
+EA_POSTFIX_ALIGN()<br>
+	  EA_ALIGNED()<br>
+  
+EA_PACKED()<br>
+  EA_LIKELY()<br>
+  EA_UNLIKELY()<br>
+	  EA_ASSUME()<br>
+	  EA_PURE<br>
+  EA_WCHAR_T_NON_NATIVE<br>
+  
+EA_WCHAR_SIZE<br>
+  EA_RESTRICT<br>
+  EA_DEPRECATED<br>
+EA_PREFIX_DEPRECATED<br>
+EA_POSTFIX_DEPRECATED  <br>
+  EA_FORCE_INLINE<br>
+  EA_NO_INLINE<br>
+  EA_PREFIX_NO_INLINE<br>
+  EA_POSTFIX_NO_INLINE  <br>
+  EA_PASCAL<br>
+  
+EA_PASCAL_FUNC()<br>
+  
+EA_SSE = [0 | 1]<br>
+  
+EA_IMPORT<br>
+  
+EA_EXPORT<br>
+EA_OVERRIDE<br>
+EA_INIT_PRIORITY<br>
+EA_MAY_ALIAS<br>
+</p>
+</div>
+
+<h4>Platform Definitions<br>
+
+</h4>
+
+<div style="margin-left: 40px;"><br>
+
+
+EA_PLATFORM_MAC<br>
+
+EA_PLATFORM_OSX<br>
+EA_PLATFORM_IPHONE<br>
+EA_PLATFORM_ANDROID<br>
+EA_PLATFORM_LINUX<br>
+
+EA_PLATFORM_WINDOWS<br>
+
+EA_PLATFORM_WIN32<br>
+
+EA_PLATFORM_WIN64<br>
+
+EA_PLATFORM_HPUX<br>
+
+EA_PLATFORM_SUN<br>
+
+<br>
+
+EA_PLATFORM_NAME<br>
+
+EA_PLATFORM_DESCRIPTION<br>
+
+EA_PROCESSOR_POWERPC, EA_PROCESSOR_X86, EA_PROCESSOR_ARM, etc.<br>
+
+EA_SYSTEM_LITTLE_ENDIAN, EA_SYSTEM_BIG_ENDIAN<br>
+
+EA_ASM_STYLE_ATT, EA_ASM_STYLE_INTEL, EA_ASM_STYLE_MOTOROLA<br>
+
+EA_PLATFORM_PTR_SIZE<br>
+EA_PLATFORM_WORD_SIZE</div>
+
+
+<br>
+
+<hr style="width: 100%; height: 2px;"><br>
+
+<br>
+
+<br>
+<br>
+<br>
+<br>
+
+
+
+</body>
+</html>

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include/Common/EABase/config/eacompiler.h

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+/*-----------------------------------------------------------------------------
+ * config/eacompiler.h
+ *
+ * Copyright (c) Electronic Arts Inc. All rights reserved.
+ *-----------------------------------------------------------------------------
+ * Currently supported defines include:
+ *     EA_COMPILER_GNUC
+ *     EA_COMPILER_ARM
+ *     EA_COMPILER_EDG
+ *     EA_COMPILER_SN
+ *     EA_COMPILER_MSVC
+ *     EA_COMPILER_METROWERKS
+ *     EA_COMPILER_INTEL
+ *     EA_COMPILER_BORLANDC
+ *     EA_COMPILER_IBM
+ *     EA_COMPILER_QNX
+ *     EA_COMPILER_GREEN_HILLS
+ *     EA_COMPILER_CLANG
+ *     EA_COMPILER_CLANG_CL
+ *     
+ *     EA_COMPILER_VERSION = <integer>
+ *     EA_COMPILER_NAME = <string>
+ *     EA_COMPILER_STRING = <string>
+ *     
+ *     EA_COMPILER_VA_COPY_REQUIRED
+ * 
+ *  C++98/03 functionality
+ *     EA_COMPILER_NO_STATIC_CONSTANTS
+ *     EA_COMPILER_NO_TEMPLATE_SPECIALIZATION
+ *     EA_COMPILER_NO_TEMPLATE_PARTIAL_SPECIALIZATION
+ *     EA_COMPILER_NO_MEMBER_TEMPLATES
+ *     EA_COMPILER_NO_MEMBER_TEMPLATE_SPECIALIZATION
+ *     EA_COMPILER_NO_TEMPLATE_TEMPLATES
+ *     EA_COMPILER_NO_MEMBER_TEMPLATE_FRIENDS
+ *     EA_COMPILER_NO_VOID_RETURNS
+ *     EA_COMPILER_NO_COVARIANT_RETURN_TYPE
+ *     EA_COMPILER_NO_DEDUCED_TYPENAME
+ *     EA_COMPILER_NO_ARGUMENT_DEPENDENT_LOOKUP
+ *     EA_COMPILER_NO_EXCEPTION_STD_NAMESPACE
+ *     EA_COMPILER_NO_EXPLICIT_FUNCTION_TEMPLATE_ARGUMENTS
+ *     EA_COMPILER_NO_RTTI
+ *     EA_COMPILER_NO_EXCEPTIONS
+ *     EA_COMPILER_NO_NEW_THROW_SPEC
+ *     EA_THROW_SPEC_NEW / EA_THROW_SPEC_DELETE
+ *     EA_COMPILER_NO_UNWIND
+ *     EA_COMPILER_NO_STANDARD_CPP_LIBRARY
+ *     EA_COMPILER_NO_STATIC_VARIABLE_INIT
+ *     EA_COMPILER_NO_STATIC_FUNCTION_INIT
+ *     EA_COMPILER_NO_VARIADIC_MACROS
+ *
+ *  C++11 functionality
+ *     EA_COMPILER_NO_RVALUE_REFERENCES
+ *     EA_COMPILER_NO_EXTERN_TEMPLATE
+ *     EA_COMPILER_NO_RANGE_BASED_FOR_LOOP
+ *     EA_COMPILER_NO_CONSTEXPR
+ *     EA_COMPILER_NO_OVERRIDE
+ *     EA_COMPILER_NO_INHERITANCE_FINAL
+ *     EA_COMPILER_NO_NULLPTR
+ *     EA_COMPILER_NO_AUTO
+ *     EA_COMPILER_NO_DECLTYPE
+ *     EA_COMPILER_NO_DEFAULTED_FUNCTIONS
+ *     EA_COMPILER_NO_DELETED_FUNCTIONS
+ *     EA_COMPILER_NO_LAMBDA_EXPRESSIONS
+ *     EA_COMPILER_NO_TRAILING_RETURN_TYPES
+ *     EA_COMPILER_NO_STRONGLY_TYPED_ENUMS
+ *     EA_COMPILER_NO_FORWARD_DECLARED_ENUMS
+ *     EA_COMPILER_NO_VARIADIC_TEMPLATES
+ *     EA_COMPILER_NO_TEMPLATE_ALIASES
+ *     EA_COMPILER_NO_INITIALIZER_LISTS
+ *     EA_COMPILER_NO_NORETURN
+ *     EA_COMPILER_NO_CARRIES_DEPENDENCY
+ *     EA_COMPILER_NO_FALLTHROUGH
+ *     EA_COMPILER_NO_NODISCARD
+ *     EA_COMPILER_NO_MAYBE_UNUSED
+ *     EA_COMPILER_NO_NONSTATIC_MEMBER_INITIALIZERS
+ *     EA_COMPILER_NO_RIGHT_ANGLE_BRACKETS
+ *     EA_COMPILER_NO_ALIGNOF
+ *     EA_COMPILER_NO_ALIGNAS
+ *     EA_COMPILER_NO_DELEGATING_CONSTRUCTORS
+ *     EA_COMPILER_NO_INHERITING_CONSTRUCTORS
+ *     EA_COMPILER_NO_USER_DEFINED_LITERALS
+ *     EA_COMPILER_NO_STANDARD_LAYOUT_TYPES
+ *     EA_COMPILER_NO_EXTENDED_SIZEOF
+ *     EA_COMPILER_NO_INLINE_NAMESPACES
+ *     EA_COMPILER_NO_UNRESTRICTED_UNIONS
+ *     EA_COMPILER_NO_EXPLICIT_CONVERSION_OPERATORS
+ *     EA_COMPILER_NO_FUNCTION_TEMPLATE_DEFAULT_ARGS
+ *     EA_COMPILER_NO_LOCAL_CLASS_TEMPLATE_PARAMETERS
+ *     EA_COMPILER_NO_NOEXCEPT
+ *     EA_COMPILER_NO_RAW_LITERALS
+ *     EA_COMPILER_NO_UNICODE_STRING_LITERALS
+ *     EA_COMPILER_NO_NEW_CHARACTER_TYPES
+ *     EA_COMPILER_NO_UNICODE_CHAR_NAME_LITERALS
+ *     EA_COMPILER_NO_UNIFIED_INITIALIZATION_SYNTAX
+ *     EA_COMPILER_NO_EXTENDED_FRIEND_DECLARATIONS
+ *
+ *  C++14 functionality
+ *     EA_COMPILER_NO_VARIABLE_TEMPLATES
+ * 
+ *  C++17 functionality
+ *     EA_COMPILER_NO_INLINE_VARIABLES
+ *     EA_COMPILER_NO_ALIGNED_NEW
+ *     
+ *-----------------------------------------------------------------------------
+ *
+ * Supplemental documentation
+ *     EA_COMPILER_NO_STATIC_CONSTANTS
+ *         Code such as this is legal, but some compilers fail to compile it:
+ *             struct A{ static const a = 1; };
+ *
+ *     EA_COMPILER_NO_TEMPLATE_SPECIALIZATION
+ *         Some compilers fail to allow template specialization, such as with this:
+ *             template<class U> void DoSomething(U u);
+ *             void DoSomething(int x);
+ *
+ *     EA_COMPILER_NO_TEMPLATE_PARTIAL_SPECIALIZATION
+ *         Some compilers fail to allow partial template specialization, such as with this:
+ *             template <class T, class Allocator> class vector{ };         // Primary templated class.
+ *             template <class Allocator> class vector<bool, Allocator>{ }; // Partially specialized version.
+ *
+ *     EA_COMPILER_NO_MEMBER_TEMPLATES
+ *         Some compilers fail to allow member template functions such as this:
+ *             struct A{ template<class U> void DoSomething(U u); };
+ *
+ *     EA_COMPILER_NO_MEMBER_TEMPLATE_SPECIALIZATION
+ *         Some compilers fail to allow member template specialization, such as with this:
+ *             struct A{ 
+ *                 template<class U> void DoSomething(U u);
+ *                 void DoSomething(int x);
+ *             };
+ *
+ *     EA_COMPILER_NO_TEMPLATE_TEMPLATES
+ *         Code such as this is legal:
+ *             template<typename T, template<typename> class U>
+ *             U<T> SomeFunction(const U<T> x) { return x.DoSomething(); }
+ *
+ *     EA_COMPILER_NO_MEMBER_TEMPLATE_FRIENDS
+ *         Some compilers fail to compile templated friends, as with this:
+ *             struct A{ template<class U> friend class SomeFriend; };
+ *         This is described in the C++ Standard at 14.5.3.
+ *
+ *     EA_COMPILER_NO_VOID_RETURNS
+ *          This is legal C++:
+ *              void DoNothing1(){ };
+ *              void DoNothing2(){ return DoNothing1(); }
+ *
+ *     EA_COMPILER_NO_COVARIANT_RETURN_TYPE
+ *         See the C++ standard sec 10.3,p5.
+ *     
+ *     EA_COMPILER_NO_DEDUCED_TYPENAME
+ *         Some compilers don't support the use of 'typename' for 
+ *         dependent types in deduced contexts, as with this:
+ *             template <class T> void Function(T, typename T::type);
+ *
+ *     EA_COMPILER_NO_ARGUMENT_DEPENDENT_LOOKUP
+ *         Also known as Koenig lookup. Basically, if you have a function
+ *         that is a namespace and you call that function without prefixing
+ *         it with the namespace the compiler should look at any arguments
+ *         you pass to that function call and search their namespace *first* 
+ *         to see if the given function exists there.
+ *
+ *     EA_COMPILER_NO_EXCEPTION_STD_NAMESPACE
+ *         <exception> is in namespace std. Some std libraries fail to 
+ *         put the contents of <exception> in namespace std. The following 
+ *         code should normally be legal:
+ *             void Function(){ std::terminate(); }
+ *
+ *     EA_COMPILER_NO_EXPLICIT_FUNCTION_TEMPLATE_ARGUMENTS
+ *         Some compilers fail to execute DoSomething() properly, though they 
+ *         succeed in compiling it, as with this:
+ *             template <int i>
+ *             bool DoSomething(int j){ return i == j; };
+ *             DoSomething<1>(2);
+ *
+ *     EA_COMPILER_NO_EXCEPTIONS
+ *         The compiler is configured to disallow the use of try/throw/catch
+ *         syntax (often to improve performance). Use of such syntax in this 
+ *         case will cause a compilation error. 
+ *         
+ *     EA_COMPILER_NO_UNWIND
+ *         The compiler is configured to allow the use of try/throw/catch 
+ *         syntax and behaviour but disables the generation of stack unwinding 
+ *         code for responding to exceptions (often to improve performance).
+ *
+ *---------------------------------------------------------------------------*/
+
+#ifndef INCLUDED_eacompiler_H
+#define INCLUDED_eacompiler_H
+
+	#include <EABase/config/eaplatform.h>
+
+	// Note: This is used to generate the EA_COMPILER_STRING macros
+	#ifndef INTERNAL_STRINGIZE
+		#define INTERNAL_STRINGIZE(x) INTERNAL_PRIMITIVE_STRINGIZE(x)
+	#endif
+	#ifndef INTERNAL_PRIMITIVE_STRINGIZE
+		#define INTERNAL_PRIMITIVE_STRINGIZE(x) #x
+	#endif
+
+	// EA_COMPILER_HAS_FEATURE
+	#ifndef EA_COMPILER_HAS_FEATURE
+		#if defined(__clang__)
+			#define EA_COMPILER_HAS_FEATURE(x) __has_feature(x)
+		#else
+			#define EA_COMPILER_HAS_FEATURE(x) 0
+		#endif
+	#endif
+
+
+	// EA_COMPILER_HAS_BUILTIN
+	#ifndef EA_COMPILER_HAS_BUILTIN
+		#if defined(__clang__)
+			#define EA_COMPILER_HAS_BUILTIN(x) __has_builtin(x)
+		#else
+			#define EA_COMPILER_HAS_BUILTIN(x) 0
+		#endif
+	#endif
+
+
+	// EDG (EDG compiler front-end, used by other compilers such as SN)
+	#if defined(__EDG_VERSION__)
+		#define EA_COMPILER_EDG 1
+
+		#if defined(_MSC_VER)
+			#define EA_COMPILER_EDG_VC_MODE 1
+		#endif
+		#if defined(__GNUC__)
+			#define EA_COMPILER_EDG_GCC_MODE 1
+		#endif
+	#endif
+
+	// EA_COMPILER_WINRTCX_ENABLED
+	//
+	// Defined as 1 if the compiler has its available C++/CX support enabled, else undefined.
+	// This specifically means the corresponding compilation unit has been built with Windows Runtime
+	// Components enabled, usually via the '-ZW' compiler flags being used. This option allows for using
+	// ref counted hat-type '^' objects and other C++/CX specific keywords like "ref new"
+	#if !defined(EA_COMPILER_WINRTCX_ENABLED) && defined(__cplusplus_winrt)
+		#define EA_COMPILER_WINRTCX_ENABLED 1
+	#endif
+
+
+	// EA_COMPILER_CPP11_ENABLED
+	//
+	// Defined as 1 if the compiler has its available C++11 support enabled, else undefined.
+	// This does not mean that all of C++11 or any particular feature of C++11 is supported
+	// by the compiler. It means that whatever C++11 support the compiler has is enabled.
+	// This also includes existing and older compilers that still identify C++11 as C++0x.
+	//
+	// We cannot use (__cplusplus >= 201103L) alone because some compiler vendors have 
+	// decided to not define __cplusplus like thus until they have fully completed their
+	// C++11 support.
+	//
+	#if !defined(EA_COMPILER_CPP11_ENABLED) && defined(__cplusplus)
+		#if (__cplusplus >= 201103L)    // Clang and GCC defines this like so in C++11 mode.
+			#define EA_COMPILER_CPP11_ENABLED 1
+		#elif defined(__GNUC__) && defined(__GXX_EXPERIMENTAL_CXX0X__)
+			#define EA_COMPILER_CPP11_ENABLED 1
+		#elif defined(_MSC_VER) && _MSC_VER >= 1600         // Microsoft unilaterally enables its C++11 support; there is no way to disable it.
+			#define EA_COMPILER_CPP11_ENABLED 1
+		#elif defined(__SN_VER__) && (__SN_VER__ >= 43001)
+			#if __option(cpp11)
+				#define EA_COMPILER_CPP11_ENABLED 1
+			#endif
+		#elif defined(__EDG_VERSION__) // && ???
+			// To do: Is there a generic way to determine this?
+		#endif
+	#endif
+
+
+	// EA_COMPILER_CPP14_ENABLED
+	//
+	// Defined as 1 if the compiler has its available C++14 support enabled, else undefined.
+	// This does not mean that all of C++14 or any particular feature of C++14 is supported
+	// by the compiler. It means that whatever C++14 support the compiler has is enabled.
+	//
+	// We cannot use (__cplusplus >= 201402L) alone because some compiler vendors have 
+	// decided to not define __cplusplus like thus until they have fully completed their
+	// C++14 support.
+	#if !defined(EA_COMPILER_CPP14_ENABLED) && defined(__cplusplus)
+		#if (__cplusplus >= 201402L) 								// Clang and GCC defines this like so in C++14 mode.
+			#define EA_COMPILER_CPP14_ENABLED 1
+		#elif defined(_MSC_VER) && (_MSC_VER >= 1900)  	// VS2015+ 
+			#define EA_COMPILER_CPP14_ENABLED 1
+		#endif
+	#endif
+
+
+	// EA_COMPILER_CPP17_ENABLED
+	//
+	// Defined as 1 if the compiler has its available C++17 support enabled, else undefined.
+	// This does not mean that all of C++17 or any particular feature of C++17 is supported
+	// by the compiler. It means that whatever C++17 support the compiler has is enabled.
+ 	// 
+	// We cannot use (__cplusplus >= 201703L) alone because some compiler vendors have 
+	// decided to not define __cplusplus like thus until they have fully completed their
+	// C++17 support.
+	#if !defined(EA_COMPILER_CPP17_ENABLED) && defined(__cplusplus)
+		#if (__cplusplus >= 201703L) 
+			#define EA_COMPILER_CPP17_ENABLED 1
+		#elif defined(_MSVC_LANG) && (_MSVC_LANG >= 201703L) // C++17+
+			#define EA_COMPILER_CPP17_ENABLED 1
+		#endif
+	#endif
+
+
+	#if   defined(__ARMCC_VERSION)
+		// Note that this refers to the ARM RVCT compiler (armcc or armcpp), but there
+		// are other compilers that target ARM processors, such as GCC and Microsoft VC++.
+		// If you want to detect compiling for the ARM processor, check for EA_PROCESSOR_ARM
+		// being defined.
+		// This compiler is also identified by defined(__CC_ARM) || defined(__ARMCC__).
+		#define EA_COMPILER_RVCT    1
+		#define EA_COMPILER_ARM     1
+		#define EA_COMPILER_VERSION __ARMCC_VERSION
+		#define EA_COMPILER_NAME    "RVCT"
+	  //#define EA_COMPILER_STRING (defined below)
+
+	// Clang's GCC-compatible driver.
+	#elif defined(__clang__) && !defined(_MSC_VER)
+		#define EA_COMPILER_CLANG   1
+		#define EA_COMPILER_VERSION (__clang_major__ * 100 + __clang_minor__)
+		#define EA_COMPILER_NAME    "clang"
+		#define EA_COMPILER_STRING  EA_COMPILER_NAME __clang_version__
+
+	// GCC (a.k.a. GNUC)
+	#elif defined(__GNUC__) // GCC compilers exist for many platforms.
+		#define EA_COMPILER_GNUC    1
+		#define EA_COMPILER_VERSION (__GNUC__ * 1000 + __GNUC_MINOR__)
+		#define EA_COMPILER_NAME    "GCC"
+		#define EA_COMPILER_STRING  EA_COMPILER_NAME " compiler, version " INTERNAL_STRINGIZE( __GNUC__ ) "." INTERNAL_STRINGIZE( __GNUC_MINOR__ )
+
+		#if (__GNUC__ == 2) && (__GNUC_MINOR__ < 95) // If GCC < 2.95... 
+			#define EA_COMPILER_NO_MEMBER_TEMPLATES 1
+		#endif
+		#if (__GNUC__ == 2) && (__GNUC_MINOR__ <= 97) // If GCC <= 2.97...
+			#define EA_COMPILER_NO_MEMBER_TEMPLATE_FRIENDS 1
+		#endif
+		#if (__GNUC__ == 3) && ((__GNUC_MINOR__ == 1) || (__GNUC_MINOR__ == 2)) // If GCC 3.1 or 3.2 (but not pre 3.1 or post 3.2)...
+			#define EA_COMPILER_NO_EXPLICIT_FUNCTION_TEMPLATE_ARGUMENTS 1
+		#endif
+
+	// Borland C++
+	#elif defined(__BORLANDC__)
+		#define EA_COMPILER_BORLANDC 1
+		#define EA_COMPILER_VERSION  __BORLANDC__
+		#define EA_COMPILER_NAME     "Borland C"
+	  //#define EA_COMPILER_STRING (defined below)
+
+		#if (__BORLANDC__ <= 0x0550)      // If Borland C++ Builder 4 and 5...
+			#define EA_COMPILER_NO_MEMBER_TEMPLATE_FRIENDS 1
+		#endif
+		#if (__BORLANDC__ >= 0x561) && (__BORLANDC__ < 0x600)
+			#define EA_COMPILER_NO_MEMBER_FUNCTION_SPECIALIZATION 1
+		#endif
+
+
+	// Intel C++
+	// The Intel Windows compiler masquerades as VC++ and defines _MSC_VER.
+	// The Intel compiler is based on the EDG compiler front-end.
+	#elif defined(__ICL) || defined(__ICC)
+		#define EA_COMPILER_INTEL 1
+
+		// Should we enable the following? We probably should do so since enabling it does a lot more good than harm
+		// for users. The Intel Windows compiler does a pretty good job of emulating VC++ and so the user would likely
+		// have to handle few special cases where the Intel compiler doesn't emulate VC++ correctly.
+		#if defined(_MSC_VER)
+			#define EA_COMPILER_MSVC 1
+			#define EA_COMPILER_MICROSOFT 1
+		#endif
+
+		// Should we enable the following? This isn't as clear because as of this writing we don't know if the Intel 
+		// compiler truly emulates GCC well enough that enabling this does more good than harm.
+		#if defined(__GNUC__)
+			#define EA_COMPILER_GNUC 1
+		#endif
+
+		#if defined(__ICL)
+			#define EA_COMPILER_VERSION __ICL
+		#elif defined(__ICC)
+			#define EA_COMPILER_VERSION __ICC
+		#endif
+		#define EA_COMPILER_NAME "Intel C++"
+		#if defined(_MSC_VER)
+			#define EA_COMPILER_STRING  EA_COMPILER_NAME " compiler, version " INTERNAL_STRINGIZE( EA_COMPILER_VERSION ) ", EDG version " INTERNAL_STRINGIZE( __EDG_VERSION__ ) ", VC++ version " INTERNAL_STRINGIZE( _MSC_VER )
+		#elif defined(__GNUC__)
+			#define EA_COMPILER_STRING  EA_COMPILER_NAME " compiler, version " INTERNAL_STRINGIZE( EA_COMPILER_VERSION ) ", EDG version " INTERNAL_STRINGIZE( __EDG_VERSION__ ) ", GCC version " INTERNAL_STRINGIZE( __GNUC__ )
+		#else
+			#define EA_COMPILER_STRING  EA_COMPILER_NAME " compiler, version " INTERNAL_STRINGIZE( EA_COMPILER_VERSION ) ", EDG version " INTERNAL_STRINGIZE( __EDG_VERSION__ )
+		#endif
+
+
+	#elif defined(_MSC_VER)
+		#define EA_COMPILER_MSVC 1
+		#define EA_COMPILER_MICROSOFT 1
+		#define EA_COMPILER_VERSION _MSC_VER
+		#define EA_COMPILER_NAME "Microsoft Visual C++"
+	  //#define EA_COMPILER_STRING (defined below)
+
+		#if defined(__clang__)
+			// Clang's MSVC-compatible driver.
+			#define EA_COMPILER_CLANG_CL 1
+		#endif
+
+		#define EA_STANDARD_LIBRARY_MSVC 1
+		#define EA_STANDARD_LIBRARY_MICROSOFT 1
+
+		#if (_MSC_VER <= 1200) // If VC6.x and earlier...
+			#if (_MSC_VER < 1200)
+				#define EA_COMPILER_MSVCOLD 1
+			#else
+				#define EA_COMPILER_MSVC6 1
+			#endif
+
+			#if (_MSC_VER < 1200) // If VC5.x or earlier...
+				#define EA_COMPILER_NO_TEMPLATE_SPECIALIZATION 1
+			#endif
+			#define EA_COMPILER_NO_EXPLICIT_FUNCTION_TEMPLATE_ARGUMENTS 1     // The compiler compiles this OK, but executes it wrong. Fixed in VC7.0
+			#define EA_COMPILER_NO_VOID_RETURNS 1                             // The compiler fails to compile such cases. Fixed in VC7.0
+			#define EA_COMPILER_NO_EXCEPTION_STD_NAMESPACE 1                  // The compiler fails to compile such cases. Fixed in VC7.0
+			#define EA_COMPILER_NO_DEDUCED_TYPENAME 1                         // The compiler fails to compile such cases. Fixed in VC7.0
+			#define EA_COMPILER_NO_STATIC_CONSTANTS 1                         // The compiler fails to compile such cases. Fixed in VC7.0
+			#define EA_COMPILER_NO_COVARIANT_RETURN_TYPE 1                    // The compiler fails to compile such cases. Fixed in VC7.1
+			#define EA_COMPILER_NO_ARGUMENT_DEPENDENT_LOOKUP 1                // The compiler compiles this OK, but executes it wrong. Fixed in VC7.1
+			#define EA_COMPILER_NO_TEMPLATE_TEMPLATES 1                       // The compiler fails to compile such cases. Fixed in VC7.1
+			#define EA_COMPILER_NO_TEMPLATE_PARTIAL_SPECIALIZATION 1          // The compiler fails to compile such cases. Fixed in VC7.1
+			#define EA_COMPILER_NO_MEMBER_TEMPLATE_FRIENDS 1                  // The compiler fails to compile such cases. Fixed in VC7.1
+			//#define EA_COMPILER_NO_MEMBER_TEMPLATES 1                       // VC6.x supports member templates properly 95% of the time. So do we flag the remaining 5%?
+			//#define EA_COMPILER_NO_MEMBER_TEMPLATE_SPECIALIZATION 1         // VC6.x supports member templates properly 95% of the time. So do we flag the remaining 5%?
+
+		#elif (_MSC_VER <= 1300) // If VC7.0 and earlier...
+			#define EA_COMPILER_MSVC7 1
+
+			#define EA_COMPILER_NO_COVARIANT_RETURN_TYPE 1                    // The compiler fails to compile such cases. Fixed in VC7.1
+			#define EA_COMPILER_NO_ARGUMENT_DEPENDENT_LOOKUP 1                // The compiler compiles this OK, but executes it wrong. Fixed in VC7.1
+			#define EA_COMPILER_NO_TEMPLATE_TEMPLATES 1                       // The compiler fails to compile such cases. Fixed in VC7.1
+			#define EA_COMPILER_NO_TEMPLATE_PARTIAL_SPECIALIZATION 1          // The compiler fails to compile such cases. Fixed in VC7.1
+			#define EA_COMPILER_NO_MEMBER_TEMPLATE_FRIENDS 1                  // The compiler fails to compile such cases. Fixed in VC7.1
+			#define EA_COMPILER_NO_MEMBER_FUNCTION_SPECIALIZATION 1           // This is the case only for VC7.0 and not VC6 or VC7.1+. Fixed in VC7.1
+			//#define EA_COMPILER_NO_MEMBER_TEMPLATES 1                       // VC7.0 supports member templates properly 95% of the time. So do we flag the remaining 5%?
+
+		#elif (_MSC_VER < 1400) // VS2003       _MSC_VER of 1300 means VC7 (VS2003)
+			// The VC7.1 and later compiler is fairly close to the C++ standard 
+			// and thus has no compiler limitations that we are concerned about.
+			#define EA_COMPILER_MSVC7_2003 1
+			#define EA_COMPILER_MSVC7_1    1
+
+		#elif (_MSC_VER < 1500) // VS2005       _MSC_VER of 1400 means VC8 (VS2005)
+			#define EA_COMPILER_MSVC8_2005 1
+			#define EA_COMPILER_MSVC8_0    1
+
+		#elif (_MSC_VER < 1600) // VS2008.      _MSC_VER of 1500 means VC9 (VS2008)
+			#define EA_COMPILER_MSVC9_2008 1
+			#define EA_COMPILER_MSVC9_0    1
+
+		#elif (_MSC_VER < 1700) // VS2010       _MSC_VER of 1600 means VC10 (VS2010)
+			#define EA_COMPILER_MSVC_2010 1
+			#define EA_COMPILER_MSVC10_0  1
+
+		#elif (_MSC_VER < 1800) // VS2012       _MSC_VER of 1700 means VS2011/VS2012
+			#define EA_COMPILER_MSVC_2011 1   // Microsoft changed the name to VS2012 before shipping, despite referring to it as VS2011 up to just a few weeks before shipping.
+			#define EA_COMPILER_MSVC11_0  1
+			#define EA_COMPILER_MSVC_2012 1
+			#define EA_COMPILER_MSVC12_0  1
+
+		#elif (_MSC_VER < 1900) // VS2013       _MSC_VER of 1800 means VS2013
+			#define EA_COMPILER_MSVC_2013 1
+			#define EA_COMPILER_MSVC13_0  1
+
+		#elif (_MSC_VER < 1910) // VS2015       _MSC_VER of 1900 means VS2015
+			#define EA_COMPILER_MSVC_2015 1
+			#define EA_COMPILER_MSVC14_0  1
+
+		#elif (_MSC_VER < 1911) // VS2017       _MSC_VER of 1910 means VS2017
+			#define EA_COMPILER_MSVC_2017 1
+			#define EA_COMPILER_MSVC15_0  1
+
+		#endif
+
+
+	// IBM
+	#elif defined(__xlC__)
+		#define EA_COMPILER_IBM     1
+		#define EA_COMPILER_NAME    "IBM XL C"
+		#define EA_COMPILER_VERSION __xlC__
+		#define EA_COMPILER_STRING "IBM XL C compiler, version " INTERNAL_STRINGIZE( __xlC__ )
+
+	// Unknown
+	#else // Else the compiler is unknown
+
+		#define EA_COMPILER_VERSION 0
+		#define EA_COMPILER_NAME   "Unknown"
+
+	#endif
+
+	#ifndef EA_COMPILER_STRING
+		#define EA_COMPILER_STRING EA_COMPILER_NAME " compiler, version " INTERNAL_STRINGIZE(EA_COMPILER_VERSION)
+	#endif
+
+
+	// Deprecated definitions
+	// For backwards compatibility, should be supported for at least the life of EABase v2.0.x.
+	#ifndef EA_COMPILER_NO_TEMPLATE_PARTIAL_SPECIALIZATION
+		#define EA_COMPILER_PARTIAL_TEMPLATE_SPECIALIZATION 1
+	#endif
+	#ifndef EA_COMPILER_NO_TEMPLATE_SPECIALIZATION
+		#define EA_COMPILER_TEMPLATE_SPECIALIZATION 1
+	#endif
+	#ifndef EA_COMPILER_NO_MEMBER_TEMPLATES
+		#define EA_COMPILER_MEMBER_TEMPLATES 1
+	#endif
+	#ifndef EA_COMPILER_NO_MEMBER_TEMPLATE_SPECIALIZATION
+		#define EA_COMPILER_MEMBER_TEMPLATE_SPECIALIZATION 1
+	#endif
+
+
+
+	///////////////////////////////////////////////////////////////////////////////
+	// EA_COMPILER_VA_COPY_REQUIRED
+	//
+	// Defines whether va_copy must be used to copy or save va_list objects between uses.
+	// Some compilers on some platforms implement va_list whereby its contents  
+	// are destroyed upon usage, even if passed by value to another function. 
+	// With these compilers you can use va_copy to save and restore a va_list.
+	// Known compiler/platforms that destroy va_list contents upon usage include:
+	//     CodeWarrior on PowerPC
+	//     GCC on x86-64
+	// However, va_copy is part of the C99 standard and not part of earlier C and
+	// C++ standards. So not all compilers support it. VC++ doesn't support va_copy,
+	// but it turns out that VC++ doesn't usually need it on the platforms it supports,
+	// and va_copy can usually be implemented via memcpy(va_list, va_list) with VC++.
+	///////////////////////////////////////////////////////////////////////////////
+
+	#ifndef EA_COMPILER_VA_COPY_REQUIRED
+		#if   ((defined(__GNUC__) && (__GNUC__ >= 3)) || defined(__clang__)) && (!defined(__i386__) || defined(__x86_64__)) && !defined(__ppc__) && !defined(__PPC__) && !defined(__PPC64__)
+			#define EA_COMPILER_VA_COPY_REQUIRED 1
+		#endif
+	#endif
+
+
+	// EA_COMPILER_NO_RTTI
+	//
+	// If EA_COMPILER_NO_RTTI is defined, then RTTI (run-time type information)
+	// is not available (possibly due to being disabled by the user).
+	//
+	#if defined(__EDG_VERSION__) && !defined(__RTTI)
+		#define EA_COMPILER_NO_RTTI 1
+	#elif defined(__clang__) && !EA_COMPILER_HAS_FEATURE(cxx_rtti)
+		#define EA_COMPILER_NO_RTTI 1
+	#elif defined(__IBMCPP__) && !defined(__RTTI_ALL__)
+		#define EA_COMPILER_NO_RTTI 1
+	#elif defined(__GXX_ABI_VERSION) && !defined(__GXX_RTTI)
+		#define EA_COMPILER_NO_RTTI 1
+	#elif defined(_MSC_VER) && !defined(_CPPRTTI)
+		#define EA_COMPILER_NO_RTTI 1
+	#elif defined(__ARMCC_VERSION) && defined(__TARGET_CPU_MPCORE) && !defined(__RTTI)
+		#define EA_COMPILER_NO_RTTI 1
+	#endif
+
+
+
+	// EA_COMPILER_NO_EXCEPTIONS / EA_COMPILER_NO_UNWIND
+	//
+	// If EA_COMPILER_NO_EXCEPTIONS is defined, then the compiler is 
+	// configured to not recognize C++ exception-handling statements 
+	// such as try/catch/throw. Thus, when EA_COMPILER_NO_EXCEPTIONS is 
+	// defined, code that attempts to use exception handling statements
+	// will usually cause a compilation error. If is often desirable
+	// for projects to disable exception handling because exception 
+	// handling causes extra code and/or data generation which might
+	// not be needed, especially if it is known that exceptions won't
+	// be happening. When writing code that is to be portable between
+	// systems of which some enable exception handling while others
+	// don't, check for EA_COMPILER_NO_EXCEPTIONS being defined. 
+	//
+	#if !defined(EA_COMPILER_NO_EXCEPTIONS) && !defined(EA_COMPILER_NO_UNWIND)
+		#if defined(EA_COMPILER_GNUC) && defined(_NO_EX) // GCC on some platforms defines _NO_EX when exceptions are disabled.
+			#define EA_COMPILER_NO_EXCEPTIONS 1
+
+		#elif (defined(EA_COMPILER_CLANG) || defined(EA_COMPILER_GNUC) || defined(EA_COMPILER_INTEL) || defined(EA_COMPILER_RVCT)) && !defined(__EXCEPTIONS) // GCC and most EDG-based compilers define __EXCEPTIONS when exception handling is enabled.
+			#define EA_COMPILER_NO_EXCEPTIONS 1
+
+		#elif (defined(EA_COMPILER_BORLAND) || defined(EA_COMPILER_MSVC)) && !defined(_CPPUNWIND)
+			#define EA_COMPILER_NO_UNWIND 1
+
+		#endif // EA_COMPILER_NO_EXCEPTIONS / EA_COMPILER_NO_UNWIND
+	#endif // !defined(EA_COMPILER_NO_EXCEPTIONS) && !defined(EA_COMPILER_NO_UNWIND)
+
+
+	// ------------------------------------------------------------------------
+	// EA_DISABLE_ALL_VC_WARNINGS / EA_RESTORE_ALL_VC_WARNINGS
+	// 
+	// Disable and re-enable all warning(s) within code.
+	//
+	// Example usage:
+	//     EA_DISABLE_ALL_VC_WARNINGS()
+	//     <code>
+	//     EA_RESTORE_ALL_VC_WARNINGS()
+	//
+	//This is duplicated from EABase's eacompilertraits.h
+	#ifndef EA_DISABLE_ALL_VC_WARNINGS
+		#if defined(_MSC_VER)
+			#define EA_DISABLE_ALL_VC_WARNINGS()  \
+				__pragma(warning(push, 0)) \
+				__pragma(warning(disable: 4244 4265 4267 4350 4472 4509 4548 4623 4710 4985 6320 4755 4625 4626 4702)) // Some warnings need to be explicitly called out.
+		#else
+			#define EA_DISABLE_ALL_VC_WARNINGS()
+		#endif
+	#endif
+
+	//This is duplicated from EABase's eacompilertraits.h
+	#ifndef EA_RESTORE_ALL_VC_WARNINGS
+		#if defined(_MSC_VER)
+			#define EA_RESTORE_ALL_VC_WARNINGS()  \
+				__pragma(warning(pop))
+		#else
+			#define EA_RESTORE_ALL_VC_WARNINGS()
+		#endif
+	#endif
+
+	// Dinkumware
+	//This is duplicated from EABase's eahave.h
+	#if !defined(EA_HAVE_DINKUMWARE_CPP_LIBRARY) && !defined(EA_NO_HAVE_DINKUMWARE_CPP_LIBRARY)
+		#if defined(__cplusplus)
+			EA_DISABLE_ALL_VC_WARNINGS()
+			#include <cstddef> // Need to trigger the compilation of yvals.h without directly using <yvals.h> because it might not exist.
+			EA_RESTORE_ALL_VC_WARNINGS()
+		#endif
+
+		#if defined(__cplusplus) && defined(_CPPLIB_VER) /* If using the Dinkumware Standard library... */
+			#define EA_HAVE_DINKUMWARE_CPP_LIBRARY 1
+		#else
+			#define EA_NO_HAVE_DINKUMWARE_CPP_LIBRARY 1
+		#endif
+	#endif
+
+
+	// EA_COMPILER_NO_ALIGNED_NEW
+	//
+	//
+	#if !defined(EA_COMPILER_NO_ALIGNED_NEW)
+		#if defined(_HAS_ALIGNED_NEW) && _HAS_ALIGNED_NEW // VS2017 15.5 Preview 
+			// supported.
+		#elif defined(EA_COMPILER_CPP17_ENABLED)
+			// supported.
+		#else
+			#define EA_COMPILER_NO_ALIGNED_NEW 1
+		#endif
+	#endif
+
+	// EA_COMPILER_NO_NEW_THROW_SPEC / EA_THROW_SPEC_NEW / EA_THROW_SPEC_DELETE
+	//
+	// If defined then the compiler's version of operator new is not decorated
+	// with a throw specification. This is useful for us to know because we 
+	// often want to write our own overloaded operator new implementations.
+	// We need such operator new overrides to be declared identically to the
+	// way the compiler is defining operator new itself.
+	//
+	// Example usage:
+	//      void* operator new(std::size_t) EA_THROW_SPEC_NEW(std::bad_alloc);
+	//      void* operator new[](std::size_t) EA_THROW_SPEC_NEW(std::bad_alloc);
+	//      void* operator new(std::size_t, const std::nothrow_t&) EA_THROW_SPEC_NEW_NONE();
+	//      void* operator new[](std::size_t, const std::nothrow_t&) EA_THROW_SPEC_NEW_NONE();
+	//      void  operator delete(void*) EA_THROW_SPEC_DELETE_NONE();
+	//      void  operator delete[](void*) EA_THROW_SPEC_DELETE_NONE();
+	//      void  operator delete(void*, const std::nothrow_t&) EA_THROW_SPEC_DELETE_NONE();
+	//      void  operator delete[](void*, const std::nothrow_t&) EA_THROW_SPEC_DELETE_NONE();
+	//
+	#if defined(EA_HAVE_DINKUMWARE_CPP_LIBRARY)
+		#if defined(_MSC_VER) && (_MSC_VER >= 1912)  // VS2017 15.3+ 
+			#define EA_THROW_SPEC_NEW(x)        noexcept(false)
+			#define EA_THROW_SPEC_NEW_NONE()    noexcept 
+			#define EA_THROW_SPEC_DELETE_NONE() noexcept 
+
+		#elif defined(_MSC_VER) && (_MSC_VER >= 1910)  // VS2017+
+			#define EA_THROW_SPEC_NEW(x)        throw(x)
+			#define EA_THROW_SPEC_NEW_NONE()    throw() 
+			#define EA_THROW_SPEC_DELETE_NONE() throw() 
+
+		#else
+			#if defined(EA_PLATFORM_PS4)
+				#define EA_THROW_SPEC_NEW(X)        _THROWS(X)
+			#elif defined(_MSC_VER)
+				// Disabled warning "nonstandard extension used: 'throw (...)'" as this warning is a W4 warning which is usually off by default
+				// and doesn't convey any important information but will still complain when building with /Wall (which most teams do)
+				#define EA_THROW_SPEC_NEW(X)        __pragma(warning(push)) __pragma(warning(disable: 4987)) _THROWS(X) __pragma(warning(pop))
+			#else
+				#define EA_THROW_SPEC_NEW(X)        _THROW1(X)
+			#endif
+			#define EA_THROW_SPEC_NEW_NONE()    _THROW0()
+			#define EA_THROW_SPEC_DELETE_NONE() _THROW0()
+
+		#endif
+	#elif defined(EA_COMPILER_NO_EXCEPTIONS) && !defined(EA_COMPILER_RVCT) && !defined(EA_PLATFORM_LINUX) && !defined(EA_PLATFORM_APPLE) && !defined(CS_UNDEFINED_STRING)
+		#define EA_COMPILER_NO_NEW_THROW_SPEC 1
+
+		#define EA_THROW_SPEC_NEW(x)
+		#define EA_THROW_SPEC_NEW_NONE()
+		#define EA_THROW_SPEC_DELETE_NONE()
+	#else
+		#define EA_THROW_SPEC_NEW(x)        throw(x)
+		#define EA_THROW_SPEC_NEW_NONE()    throw()
+		#define EA_THROW_SPEC_DELETE_NONE() throw()
+	#endif
+
+
+	// EA_COMPILER_NO_STANDARD_CPP_LIBRARY
+	//
+	// If defined, then the compiler doesn't provide a Standard C++ library.
+	//
+	#if defined(EA_PLATFORM_ANDROID)
+		// Disabled because EA's eaconfig/android_config/android_sdk packages currently 
+		// don't support linking STL libraries. Perhaps we can figure out what linker arguments
+		// are needed for an app so we can manually specify them and then re-enable this code.
+		//#include <android/api-level.h>
+		//
+		//#if (__ANDROID_API__ < 9) // Earlier versions of Android provide no std C++ STL implementation.
+			#define EA_COMPILER_NO_STANDARD_CPP_LIBRARY 1
+		//#endif
+	#endif
+
+
+	// EA_COMPILER_NO_STATIC_VARIABLE_INIT
+	//
+	// If defined, it means that global or static C++ variables will be 
+	// constructed. Not all compiler/platorm combinations support this. 
+	// User code that needs to be portable must avoid having C++ variables
+	// that construct before main. 
+	//
+	//#if defined(EA_PLATFORM_MOBILE)
+	//    #define EA_COMPILER_NO_STATIC_VARIABLE_INIT 1
+	//#endif
+
+
+	// EA_COMPILER_NO_STATIC_FUNCTION_INIT
+	//
+	// If defined, it means that functions marked as startup functions
+	// (e.g. __attribute__((constructor)) in GCC) are supported. It may
+	// be that some compiler/platform combinations don't support this.
+	//
+	//#if defined(XXX) // So far, all compiler/platforms we use support this.
+	//    #define EA_COMPILER_NO_STATIC_VARIABLE_INIT 1
+	//#endif
+
+	// EA_COMPILER_NO_VARIADIC_MACROS
+	// 
+	// If defined, the compiler doesn't support C99/C++11 variadic macros.
+	// With a variadic macro, you can do this:
+	//     #define MY_PRINTF(format, ...) printf(format, __VA_ARGS__)
+	//
+	#if !defined(EA_COMPILER_NO_VARIADIC_MACROS)
+		#if defined(_MSC_VER) && (_MSC_VER < 1500) // If earlier than VS2008..
+			#define EA_COMPILER_NO_VARIADIC_MACROS 1
+		#elif defined(__GNUC__) && (((__GNUC__ * 100) + __GNUC_MINOR__)) < 401 // If earlier than GCC 4.1..
+			#define EA_COMPILER_NO_VARIADIC_MACROS 1
+		#elif defined(EA_COMPILER_EDG) // Includes other compilers
+			// variadic macros are supported
+		#endif
+	#endif
+
+
+	// EA_COMPILER_NO_RVALUE_REFERENCES
+	// 
+	// If defined, the compiler doesn't fully support C++11 rvalue reference semantics.
+	// This applies to the compiler only and not the Standard Library in use with the compiler,
+	// which is required by the Standard to have some support itself.
+	//
+	#if !defined(EA_COMPILER_NO_RVALUE_REFERENCES)
+		#if defined(EA_COMPILER_CPP11_ENABLED) && defined(_MSC_VER) && (_MSC_VER >= 1600)                // VS2010+
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 403) // EDG 4.3+. 
+			// supported. Earlier EDG supported a subset of rvalue references. Implicit move constructors and assignment operators aren't supported until EDG 4.5.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && EA_COMPILER_HAS_FEATURE(cxx_rvalue_references)
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__GNUC__) && (EA_COMPILER_VERSION >= 4005)   // GCC 4.5+
+			// supported.
+		#else
+			#define EA_COMPILER_NO_RVALUE_REFERENCES 1
+		#endif
+	#endif
+
+
+	// EA_COMPILER_NO_EXTERN_TEMPLATE
+	// 
+	// If defined, the compiler doesn't support C++11 extern template.
+	// With extern templates, you can do this:
+	//     extern template void DoSomething(KnownType u);
+	//
+	#if !defined(EA_COMPILER_NO_EXTERN_TEMPLATE)
+		#if defined(EA_COMPILER_CPP11_ENABLED) && defined(_MSC_VER) && (_MSC_VER >= 1700)                 // VS2012+...
+			// Extern template is supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 401)  // EDG 4.1+.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && defined(__apple_build_version__) && (EA_COMPILER_VERSION >= 401)
+			// Extern template is supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && !defined(__apple_build_version__)             // Clang other than Apple's Clang
+			// Extern template is supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__GNUC__) && (EA_COMPILER_VERSION >= 4006)    // GCC 4.6+
+			// Extern template is supported.
+		#else
+			#define EA_COMPILER_NO_EXTERN_TEMPLATE 1
+		#endif
+	#endif
+
+
+	// EA_COMPILER_NO_RANGE_BASED_FOR_LOOP
+	// 
+	// If defined, the compiler doesn't support C++11 range-based for loops.
+	// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html
+	// You must #include <iterator> for range-based for loops to work.
+	// Example usage:
+	//    #include <iterator>
+	//    #include <vector>
+	//    std::vector<float> floatVector;
+	//    for(float& f : floatVector)
+	//        f += 1.0;
+	//
+	#if !defined(EA_COMPILER_NO_RANGE_BASED_FOR_LOOP)
+		#if defined(EA_COMPILER_CPP11_ENABLED) && (defined(_MSC_VER) && (EA_COMPILER_VERSION >= 1700))      // VS2012+...
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 405)  // EDG 4.5+.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && (defined(__clang__)  && (EA_COMPILER_VERSION >=  300))  // Clang 3.x+
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && (defined(__GNUC__) && (EA_COMPILER_VERSION >= 4006))  // GCC 4.6+
+			// supported.
+		#else
+			#define EA_COMPILER_NO_RANGE_BASED_FOR_LOOP 1
+		#endif
+	#endif
+
+
+	// EA_COMPILER_NO_CONSTEXPR
+	//
+	// Refers to C++11 = constexpr (const expression) declarations.
+	//
+	#if !defined(EA_COMPILER_NO_CONSTEXPR)
+		#if defined(EA_COMPILER_CPP11_ENABLED) && (defined(_MSC_VER) && (EA_COMPILER_VERSION >= 1900)) // VS2015+... Not present in VC++ up to and including VS2013.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 406) // EDG 4.6+.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && EA_COMPILER_HAS_FEATURE(cxx_constexpr)
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__GNUC__) && (EA_COMPILER_VERSION >= 4006) // GCC 4.6+
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(_MSC_VER) && (EA_COMPILER_VERSION >= 1900) // VS 2015+
+			// supported.
+		#else
+			#define EA_COMPILER_NO_CONSTEXPR 1
+		#endif
+	#endif
+
+
+	// EA_COMPILER_NO_CONSTEXPR_IF
+	//
+	// Refers to C++17 = constexpr if(const expression) conditionals.
+	//
+	#if !defined(EA_COMPILER_NO_CONSTEXPR_IF)
+		#if defined(EA_COMPILER_CPP17_ENABLED) && (defined(_MSC_VER) && (EA_COMPILER_VERSION >= 1911)) // VS2017 15.3+
+			// supported.
+		#elif defined(EA_COMPILER_CPP17_ENABLED) && defined(__clang__) && (EA_COMPILER_VERSION >= 309) // Clang 3.9+
+			// supported.
+		#elif defined(EA_COMPILER_CPP17_ENABLED) && defined(__GNUC__) && (EA_COMPILER_VERSION >= 7000) // GCC 7+
+			// supported.
+		#else
+			#define EA_COMPILER_NO_CONSTEXPR_IF 1
+		#endif
+	#endif
+	
+
+	// EA_COMPILER_NO_OVERRIDE
+	// 
+	// Refers to the C++11 override specifier.
+	//
+	#ifndef EA_COMPILER_NO_OVERRIDE
+		#if defined(EA_COMPILER_CPP11_ENABLED) && defined(_MSC_VER) && (EA_COMPILER_VERSION > 1600)  // VC++ > VS2010, even without C++11 support. VS2010 does support override, however will generate warnings due to the keyword being 'non-standard'
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && (EA_COMPILER_VERSION >= 209)    // Clang 2.9+
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__GNUC__) && (EA_COMPILER_VERSION >= 4007)  // GCC 4.7+
+			// supported.
+		#else
+			#define EA_COMPILER_NO_OVERRIDE 1 
+		#endif
+	#endif
+
+
+	// EA_COMPILER_NO_INHERITANCE_FINAL
+	// 
+	// Refers to the C++11 final specifier.
+	//
+	#ifndef EA_COMPILER_NO_INHERITANCE_FINAL
+		#if defined(EA_COMPILER_CPP11_ENABLED) && defined(_MSC_VER) && (EA_COMPILER_VERSION >= 1500)  // VS2008+, even without C++11 support.
+			// supported, though you need to use EA_INHERITANCE_FINAL for it to work with VS versions prior to 2012.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && (EA_COMPILER_VERSION >=  209)   // Clang 2.9+
+			// supported
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__GNUC__) && (EA_COMPILER_VERSION >= 4007)  // GCC 4.7+
+			// supported
+		#else
+			#define EA_COMPILER_NO_INHERITANCE_FINAL 1
+		#endif
+	#endif
+
+
+	// EA_COMPILER_NO_AUTO
+	//
+	// Refers to C++11 auto.
+	//
+	#if !defined(EA_COMPILER_NO_AUTO)
+		#if defined(EA_COMPILER_CPP11_ENABLED) && defined(_MSC_VER) && (EA_COMPILER_VERSION >= 1600)     // VS2010+
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 401) // EDG 4.1+.
+			// supported with the exception of the usage of braced initializer lists as of EDG 4.3.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && (EA_COMPILER_VERSION >= 209)   // Clang 2.9+, including Apple's Clang.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__GNUC__) && (EA_COMPILER_VERSION >= 4004)   // GCC 4.4+
+			// supported.
+		#else
+			#define EA_COMPILER_NO_AUTO 1
+		#endif
+	#endif
+
+
+	// EA_COMPILER_NO_NULLPTR
+	//
+	// Refers to C++11 nullptr (which is a built in type). std::nullptr_t is defined in C++11 <cstddef>.
+	// Note that <EABase/nullptr.h> implements a portable nullptr implementation.
+	//
+	#if !defined(EA_COMPILER_NO_NULLPTR)
+		#if (defined(_MSC_VER) && (_MSC_VER >= 1600)) && defined(EA_COMPILER_CPP11_ENABLED)
+			// supported
+		#elif defined(EA_COMPILER_GNUC) && (EA_COMPILER_VERSION >= 4006) && defined(EA_COMPILER_CPP11_ENABLED)
+			// supported
+		#elif  defined(__clang__) && defined(EA_COMPILER_CPP11_ENABLED)
+			// supported
+		#elif defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 403) && defined(EA_COMPILER_CPP11_ENABLED)
+			// supported
+		#else
+			#define EA_COMPILER_NO_NULLPTR 1
+		#endif
+	#endif
+
+
+	// EA_COMPILER_NO_DECLTYPE
+	//
+	// Refers to C++11 decltype.
+	//
+	#if !defined(EA_COMPILER_NO_DECLTYPE)
+		#if defined(EA_COMPILER_CPP11_ENABLED) && defined(_MSC_VER) && (EA_COMPILER_VERSION >= 1600)     // VS2010+
+			// supported, though VS2010 doesn't support the spec completely as specified in the final standard.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 401) // EDG 4.1+.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && (EA_COMPILER_VERSION >= 209)   // Clang 2.9+, including Apple's Clang.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__GNUC__) && (EA_COMPILER_VERSION >= 4003)   // GCC 4.3+
+			// supported.
+		#else
+			#define EA_COMPILER_NO_DECLTYPE 1
+		#endif
+	#endif
+
+
+
+	// EA_COMPILER_NO_DEFAULTED_FUNCTIONS
+	// EA_COMPILER_NO_DELETED_FUNCTIONS
+	//
+	// Refers to C++11 = default and = delete function declarations.
+	//
+	#if !defined(EA_COMPILER_NO_DEFAULTED_FUNCTIONS)
+		#if defined(EA_COMPILER_CPP11_ENABLED) && defined(_MSC_VER) && (EA_COMPILER_VERSION >= 1800)     // VS2013+
+			// supported, but as of VS2013 it isn't supported for defaulted move constructors and move assignment operators.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 401) // EDG 4.1+.
+			// supported, but as of EDG 4.3 it isn't supported for defaulted move constructors and move assignment operators until EDG 4.5.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && (EA_COMPILER_VERSION >=  300)    // Clang 3.0+, including Apple's Clang
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__GNUC__) && (EA_COMPILER_VERSION >= 4004)   // GCC 4.4+
+			// supported.
+		#else
+			// VC++ doesn't support it as of VS2012.
+			#define EA_COMPILER_NO_DEFAULTED_FUNCTIONS 1
+		#endif
+	#endif
+
+	#if !defined(EA_COMPILER_NO_DELETED_FUNCTIONS)
+		#if defined(EA_COMPILER_CPP11_ENABLED) && defined(_MSC_VER) && (EA_COMPILER_VERSION >= 1800)     // VS2013+
+			// supported, but as of VS2013 it isn't supported for defaulted move constructors and move assignment operators.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 401) // EDG 4.1+.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && (EA_COMPILER_VERSION >=  209)    // Clang 2.9+
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__GNUC__) && (EA_COMPILER_VERSION >= 4004)   // GCC 4.4+
+			// supported.
+		#else
+			// VC++ doesn't support it as of VS2012.
+			#define EA_COMPILER_NO_DELETED_FUNCTIONS 1
+		#endif
+	#endif
+
+
+	// EA_COMPILER_NO_LAMBDA_EXPRESSIONS
+	//
+	// Refers to C++11 lambda expressions.
+	//
+	#if !defined(EA_COMPILER_NO_LAMBDA_EXPRESSIONS)
+		#if defined(EA_COMPILER_CPP11_ENABLED) && defined(_MSC_VER) && (EA_COMPILER_VERSION >= 1600)     // VS2010+
+			// supported, though VS2010 doesn't support the spec completely as specified in the final standard.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 401) // EDG 4.1+.
+			// supported. However, converting lambdas to function pointers is not supported until EDG 4.5.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && (EA_COMPILER_VERSION >= 401) && defined(__apple_build_version__)
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && (EA_COMPILER_VERSION >= 301) && !defined(__apple_build_version__)  // Clang 3.1+, not including Apple's Clang.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__GNUC__) && (EA_COMPILER_VERSION >= 4004)   // GCC 4.4+
+			// supported.
+		#else
+			#define EA_COMPILER_NO_LAMBDA_EXPRESSIONS 1
+		#endif
+	#endif
+
+
+	// EA_COMPILER_NO_TRAILING_RETURN_TYPES
+	//
+	// Refers to C++11 trailing-return-type. Also sometimes referred to as "incomplete return type".
+	//
+	#if !defined(EA_COMPILER_NO_TRAILING_RETURN_TYPES)
+		#if defined(EA_COMPILER_CPP11_ENABLED) && defined(_MSC_VER) && (EA_COMPILER_VERSION >= 1600)     // VS2010+
+			// supported, though VS2010 doesn't support the spec completely as specified in the final standard.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 402) // EDG 4.2+.
+			// supported. However, use of "this" in trailing return types is not supported untiil EDG 4.4
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && (EA_COMPILER_VERSION >= 401) && defined(__apple_build_version__)
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && (EA_COMPILER_VERSION >= 301) && !defined(__apple_build_version__)  // Clang 3.1+, not including Apple's Clang.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__GNUC__) && (EA_COMPILER_VERSION >= 4004)   // GCC 4.4+
+			// supported.
+		#else
+			#define EA_COMPILER_NO_TRAILING_RETURN_TYPES 1
+		#endif
+	#endif
+
+
+	// EA_COMPILER_NO_STRONGLY_TYPED_ENUMS
+	//
+	// Refers to C++11 strongly typed enums, which includes enum classes and sized enums. Doesn't include forward-declared enums.
+	//
+	#if !defined(EA_COMPILER_NO_STRONGLY_TYPED_ENUMS)
+		#if defined(EA_COMPILER_CPP11_ENABLED) && defined(_MSC_VER) && (EA_COMPILER_VERSION >= 1700)     // VS2012+
+			// supported. A subset of this is actually supported by VS2010.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 400) // EDG 4.0+.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && (EA_COMPILER_VERSION >= 209)   // Clang 2.9+, including Apple's Clang.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__GNUC__) && (EA_COMPILER_VERSION >= 4004)   // GCC 4.4+
+			// supported.
+		#else
+			#define EA_COMPILER_NO_STRONGLY_TYPED_ENUMS 1
+		#endif
+	#endif
+
+
+	// EA_COMPILER_NO_FORWARD_DECLARED_ENUMS
+	//
+	// Refers to C++11 forward declared enums.
+	//
+	#if !defined(EA_COMPILER_NO_FORWARD_DECLARED_ENUMS)
+		#if defined(EA_COMPILER_CPP11_ENABLED) && defined(_MSC_VER) && (EA_COMPILER_VERSION >= 1700)     // VS2012+
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 405) // EDG 4.5+.
+			// supported. EDG 4.3 supports basic forward-declared enums, but not forward-declared strongly typed enums.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && (EA_COMPILER_VERSION >= 401) && defined(__apple_build_version__)
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && (EA_COMPILER_VERSION >= 301) && !defined(__apple_build_version__)  // Clang 3.1+, not including Apple's Clang.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__GNUC__) && (EA_COMPILER_VERSION >= 4006)   // GCC 4.6+
+			// supported.
+		#else
+			#define EA_COMPILER_NO_FORWARD_DECLARED_ENUMS 1
+		#endif
+	#endif
+
+
+	// EA_COMPILER_NO_VARIADIC_TEMPLATES
+	//
+	// Refers to C++11 variadic templates.
+	//
+	#if !defined(EA_COMPILER_NO_VARIADIC_TEMPLATES)
+		#if defined(EA_COMPILER_CPP11_ENABLED) && defined(_MSC_VER) && (EA_COMPILER_VERSION >= 1800)     // VS2013+.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(_MSC_VER) && (_MSC_FULL_VER == 170051025)    // VS2012 November Preview for Windows only.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 403) // EDG 4.3+.
+			// supported, though 4.1 has partial support for variadic templates.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && (EA_COMPILER_VERSION >= 209)   // Clang 2.9+, including Apple's Clang.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__GNUC__) && (EA_COMPILER_VERSION >= 4004)   // GCC 4.4+
+			// supported, though GCC 4.3 has partial support for variadic templates.
+		#else
+			#define EA_COMPILER_NO_VARIADIC_TEMPLATES 1
+		#endif
+	#endif
+
+
+	// EA_COMPILER_NO_TEMPLATE_ALIASES
+	//
+	// Refers to C++11 alias templates.
+	// Example alias template usage:
+	//     template <typename T>
+	//     using Dictionary = eastl::map<eastl::string, T>;
+	//
+	//     Dictionary<int> StringIntDictionary;
+	//
+	#if !defined(EA_COMPILER_NO_TEMPLATE_ALIASES)
+		#if defined(EA_COMPILER_CPP11_ENABLED) && defined(_MSC_VER) && (EA_COMPILER_VERSION >= 1800)     // VS2013+.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && (EA_COMPILER_VERSION >= 401) && defined(__apple_build_version__)
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 402) // EDG 4.2+.
+			// supported, though 4.1 has partial support for variadic templates.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && (EA_COMPILER_VERSION >= 300) && !defined(__apple_build_version__) // Clang 3.0+, not including Apple's Clang.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__GNUC__) && (EA_COMPILER_VERSION >= 4007)   // GCC 4.7+
+			// supported, though GCC 4.3 has partial support for variadic templates.
+		#else
+			#define EA_COMPILER_NO_TEMPLATE_ALIASES 1
+		#endif
+	#endif
+
+
+	// EA_COMPILER_NO_VARIABLE_TEMPLATES
+	//
+	// Refers to C++14 variable templates.
+	// Example variable template usage:
+	//     template<class T>
+	//     constexpr T pi = T(3.1415926535897932385);
+	//
+	#if !defined(EA_COMPILER_NO_VARIABLE_TEMPLATES)
+		#if defined(_MSC_VER) && (_MSC_FULL_VER >= 190023918)    // VS2015 Update 2 and above.
+			// supported.
+		#elif defined(EA_COMPILER_CPP14_ENABLED) && defined(__clang__) && (EA_COMPILER_VERSION >= 304) && !defined(__apple_build_version__)    // Clang 3.4+, not including Apple's Clang.
+			// supported.
+		#elif defined(EA_COMPILER_CPP14_ENABLED) && defined(__GNUC__) && (EA_COMPILER_VERSION >= 5000)   // GCC 5+
+			// supported.
+		#elif !defined(EA_COMPILER_CPP14_ENABLED) 
+			#define EA_COMPILER_NO_VARIABLE_TEMPLATES 1
+		#endif
+	#endif
+
+
+	// EA_COMPILER_NO_INLINE_VARIABLES
+	//
+	// Refers to C++17 inline variables that allows the definition of variables in header files
+	//
+	// Example usage:
+	//    struct Foo 
+	//    {
+	//        static inline constexpr int kConstant = 42;  // no out of class definition
+	//    };
+	//
+	// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4424.pdf
+	// http://en.cppreference.com/w/cpp/language/inline
+	//
+	#if !defined(EA_COMPILER_NO_INLINE_VARIABLES)
+		#define EA_COMPILER_NO_INLINE_VARIABLES 1
+	#endif
+
+
+	// EA_COMPILER_NO_INITIALIZER_LISTS
+	//
+	// Refers to C++11 initializer lists.
+	// This refers to the compiler support for this and not the Standard Library support (std::initializer_list).
+	//
+	#if !defined(EA_COMPILER_NO_INITIALIZER_LISTS)
+		#if defined(EA_COMPILER_CPP11_ENABLED) && defined(_MSC_VER) && (EA_COMPILER_VERSION >= 1800)     // VS2013+.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(_MSC_VER) && (_MSC_FULL_VER == 170051025)    // VS2012 November Preview for Windows only.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 405) // EDG 4.5+.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && (EA_COMPILER_VERSION >= 401) && defined(__apple_build_version__)
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && (EA_COMPILER_VERSION >= 301) && !defined(__apple_build_version__) // Clang 3.1+, not including Apple's Clang.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__GNUC__) && (EA_COMPILER_VERSION >= 4004)   // GCC 4.4+
+			// supported, though GCC 4.3 has partial support for it.
+		#else
+			#define EA_COMPILER_NO_INITIALIZER_LISTS 1
+		#endif
+	#endif
+
+
+	// EA_COMPILER_NO_NORETURN
+	//
+	// Refers to C++11 declaration attribute: noreturn.
+	// http://en.cppreference.com/w/cpp/language/attributes
+	// http://blog.aaronballman.com/2011/09/understanding-attributes/
+	//
+	#if !defined(EA_COMPILER_NO_NORETURN)
+		#if defined(EA_COMPILER_MSVC) && (EA_COMPILER_VERSION >= 1300)                                   // VS2003+
+			// supported via __declspec(noreturn). You need to use that or EA_NORETURN. VC++ up to VS2013 doesn't support any C++11 attribute types.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 402) // EDG 4.2+.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && (EA_COMPILER_VERSION >= 401) && defined(__apple_build_version__)
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && (EA_COMPILER_VERSION >= 300) && !defined(__apple_build_version__) // Clang 3.0+, not including Apple's Clang.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__GNUC__) && (EA_COMPILER_VERSION >= 4008)   // GCC 4.8+
+			// supported.
+		#else
+			#define EA_COMPILER_NO_NORETURN 1
+		#endif
+	#endif
+
+
+	// EA_COMPILER_NO_CARRIES_DEPENDENCY
+	// 
+	// Refers to C++11 declaration attribute: carries_dependency.
+	// http://en.cppreference.com/w/cpp/language/attributes
+	// http://blog.aaronballman.com/2011/09/understanding-attributes/
+	//
+	#if !defined(EA_COMPILER_NO_CARRIES_DEPENDENCY)
+		#if defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && (EA_COMPILER_VERSION >= 401) && defined(__apple_build_version__)    // Apple clang 4.1+
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 402) // EDG 4.2+.
+			// supported; stricter than other compilers in its usage.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && (EA_COMPILER_VERSION >= 300) && !defined(__apple_build_version__) // Clang 3.0+, not including Apple's Clang.
+			// supported.
+		// Currently GNUC doesn't appear to support this attribute.
+		//#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__GNUC__) && (EA_COMPILER_VERSION >= 4008)                        // GCC 4.8+
+		//    // supported.
+		#else
+			#define EA_COMPILER_NO_CARRIES_DEPENDENCY 1
+		#endif
+	#endif
+
+
+	// EA_COMPILER_NO_FALLTHROUGH
+	// 
+	// Refers to C++17 declaration attribute: fallthrough.
+	// http://en.cppreference.com/w/cpp/language/attributes
+	//
+	#if !defined(EA_COMPILER_NO_FALLTHROUGH)
+		#if defined(EA_COMPILER_CPP17_ENABLED) 
+			// supported.
+		#else
+			#define EA_COMPILER_NO_FALLTHROUGH 1
+		#endif
+	#endif
+
+
+	// EA_COMPILER_NO_NODISCARD
+	// 
+	// Refers to C++17 declaration attribute: nodiscard.
+	// http://en.cppreference.com/w/cpp/language/attributes
+	//
+	#if !defined(EA_COMPILER_NO_NODISCARD)
+		#if defined(EA_COMPILER_CPP17_ENABLED) 
+			// supported.
+		#else
+			#define EA_COMPILER_NO_NODISCARD 1
+		#endif
+	#endif
+
+
+	// EA_COMPILER_NO_MAYBE_UNUSED
+	// 
+	// Refers to C++17 declaration attribute: maybe_unused.
+	// http://en.cppreference.com/w/cpp/language/attributes
+	//
+	#if !defined(EA_COMPILER_NO_MAYBE_UNUSED)
+		#if defined(EA_COMPILER_CPP17_ENABLED) 
+			// supported.
+		#elif defined(EA_COMPILER_MSVC) && (EA_COMPILER_VERSION >= 1912) // VS2017 15.3+
+			// supported.
+		#else
+			#define EA_COMPILER_NO_MAYBE_UNUSED 1
+		#endif
+	#endif
+
+
+	// EA_COMPILER_NO_STRUCTURED_BINDING
+	//
+	// Indicates if target compiler supports the C++17 "structured binding" language feature.
+	// https://en.cppreference.com/w/cpp/language/structured_binding
+	//
+	//
+	#if !defined(EA_COMPILER_NO_STRUCTURED_BINDING)
+		#if defined(EA_COMPILER_CPP17_ENABLED) 
+			// supported.
+		#elif defined(EA_COMPILER_MSVC) && (EA_COMPILER_VERSION >= 1912) // VS2017 15.3+
+			// supported.
+		#else
+			#define EA_COMPILER_NO_STRUCTURED_BINDING 1
+		#endif
+	#endif
+
+
+	// EA_COMPILER_NO_NONSTATIC_MEMBER_INITIALIZERS
+	//
+	// Refers to C++11 declaration attribute: carries_dependency.
+	// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2008/n2756.htm
+	//
+	#if !defined(EA_COMPILER_NO_NONSTATIC_MEMBER_INITIALIZERS)
+		#if defined(EA_COMPILER_CPP11_ENABLED) && defined(_MSC_VER) && (EA_COMPILER_VERSION >= 1800)                          // VS2013+.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && (EA_COMPILER_VERSION >= 401) && defined(__apple_build_version__)  // Apple clang 4.1+
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && (EA_COMPILER_VERSION >= 300) && !defined(__apple_build_version__) // Clang 3.0+, not including Apple's Clang.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__GNUC__) && (EA_COMPILER_VERSION >= 4007)   // GCC 4.7+
+			// supported.
+		#else
+			#define EA_COMPILER_NO_NONSTATIC_MEMBER_INITIALIZERS 1
+		#endif
+	#endif
+
+
+	// EA_COMPILER_NO_RIGHT_ANGLE_BRACKETS
+	//
+	// Defines if the compiler supports >> (as opposed to > >) in template 
+	// declarations such as typedef eastl::list<eastl::list<int>> ListList;
+	//
+	#if !defined(EA_COMPILER_NO_RIGHT_ANGLE_BRACKETS)
+		#if defined(EA_COMPILER_CPP11_ENABLED) && defined(_MSC_VER) && (EA_COMPILER_VERSION >= 1600)     // VS2010+
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 401) // EDG 4.1+.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && (EA_COMPILER_VERSION >= 209)   // Clang 2.9+, including Apple's Clang.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__GNUC__) && (EA_COMPILER_VERSION >= 4003)   // GCC 4.3+
+			// supported.
+		#else
+			#define EA_COMPILER_NO_RIGHT_ANGLE_BRACKETS 1
+		#endif
+	#endif
+
+
+	// EA_COMPILER_NO_ALIGNOF
+	//
+	// Refers specifically to C++11 alignof and not old compiler extensions such as __alignof__(). 
+	// However, EABase provides a portable EA_ALIGN_OF which works for all compilers. 
+	//
+	#if !defined(EA_COMPILER_NO_ALIGNOF)
+		// Not supported by VC++ as of VS2013, though EA_ALIGN_OF is supported on all coompilers as an alternative.
+		#if defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && (EA_COMPILER_VERSION >= 209)    // Clang 2.9+, including Apple's Clang.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__GNUC__) && (EA_COMPILER_VERSION >= 4005)  // GCC 4.5+
+			// supported.
+		#else
+			#define EA_COMPILER_NO_ALIGNOF 1
+		#endif
+	#endif
+
+
+	// EA_COMPILER_NO_ALIGNAS
+	//
+	// Refers to C++11 alignas.
+	//
+	#if !defined(EA_COMPILER_NO_ALIGNAS)
+		// Not supported by VC++ as of VS2013.
+		#if defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && (EA_COMPILER_VERSION >= 401) && defined(__apple_build_version__)    // Apple clang 4.1+
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && (EA_COMPILER_VERSION >= 300) && !defined(__apple_build_version__) // Clang 3.0+, not including Apple's Clang.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__GNUC__) && (EA_COMPILER_VERSION >= 4008)   // GCC 4.8+
+			// supported.
+		#else
+			#define EA_COMPILER_NO_ALIGNAS 1
+		#endif
+	#endif
+
+
+	// EA_COMPILER_NO_DELEGATING_CONSTRUCTORS
+	//
+	// Refers to C++11 constructor delegation.
+	// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf
+	// https://www.ibm.com/developerworks/mydeveloperworks/blogs/5894415f-be62-4bc0-81c5-3956e82276f3/entry/c_0x_delegating_constructors
+	//
+	#if !defined(EA_COMPILER_NO_DELEGATING_CONSTRUCTORS)
+		#if defined(EA_COMPILER_CPP11_ENABLED) && defined(_MSC_VER) && (EA_COMPILER_VERSION >= 1800)                          // VS2013+.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 407) // EDG 4.7+.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && (EA_COMPILER_VERSION >= 401) && defined(__apple_build_version__)  // Apple clang 4.1+
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && (EA_COMPILER_VERSION >= 300) && !defined(__apple_build_version__) // Clang 3.0+, not including Apple's Clang.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__GNUC__) && (EA_COMPILER_VERSION >= 4007)   // GCC 4.7+
+			// supported.
+		#else
+			#define EA_COMPILER_NO_DELEGATING_CONSTRUCTORS 1
+		#endif
+	#endif
+
+
+	// EA_COMPILER_NO_INHERITING_CONSTRUCTORS
+	//
+	// Refers to C++11 constructor inheritance via 'using'.
+	// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2540.htm
+	//
+	#if !defined(EA_COMPILER_NO_INHERITING_CONSTRUCTORS)
+		// Not supported by VC++ as of VS2013.
+		#if defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && EA_COMPILER_HAS_FEATURE(cxx_inheriting_constructors)    // Clang
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__GNUC__) && (EA_COMPILER_VERSION >= 4008)   // GCC 4.8+
+			// supported.
+		#else
+			#define EA_COMPILER_NO_INHERITING_CONSTRUCTORS 1
+		#endif
+	#endif
+
+
+	// EA_COMPILER_NO_USER_DEFINED_LITERALS
+	//
+	// http://en.cppreference.com/w/cpp/language/user_literal
+	// http://stackoverflow.com/questions/237804/what-new-capabilities-do-user-defined-literals-add-to-c
+	//
+	#if !defined(EA_COMPILER_NO_USER_DEFINED_LITERALS)
+		// Not supported by VC++ as of VS2013.
+		#if defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && (EA_COMPILER_VERSION >= 401) && defined(__apple_build_version__)    // Apple clang 4.1+
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && (EA_COMPILER_VERSION >= 301) && !defined(__apple_build_version__) // Clang 3.1+, not including Apple's Clang.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__GNUC__) && (EA_COMPILER_VERSION >= 4007)   // GCC 4.7+
+			// supported.
+		#else
+			#define EA_COMPILER_NO_USER_DEFINED_LITERALS 1
+		#endif
+	#endif
+
+
+	// EA_COMPILER_NO_STANDARD_LAYOUT_TYPES
+	//     a.k.a. POD relaxation
+	//     http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2342.htm
+	//
+	#if !defined(EA_COMPILER_NO_STANDARD_LAYOUT_TYPES)
+		#if defined(EA_COMPILER_CPP11_ENABLED) && defined(_MSC_VER) && (EA_COMPILER_VERSION >= 1700)                            // VS2012+
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && (EA_COMPILER_VERSION >= 401) && defined(__apple_build_version__)    // Apple clang 4.1+
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && (EA_COMPILER_VERSION >= 300) && !defined(__apple_build_version__) // Clang 3.0+, not including Apple's Clang.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__GNUC__) && (EA_COMPILER_VERSION >= 4005)   // GCC 4.5+
+			// supported.
+		#else
+			#define EA_COMPILER_NO_STANDARD_LAYOUT_TYPES 1
+		#endif
+	#endif
+
+
+	// EA_COMPILER_NO_EXTENDED_SIZEOF
+	//
+	// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2253.html
+	// Allows you to do this: sizeof(SomeClass::mSomeMember)
+	//
+	#if !defined(EA_COMPILER_NO_EXTENDED_SIZEOF)
+		// Not supported by VC++ as of VS2013.
+		#if defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && (EA_COMPILER_VERSION >= 401) && defined(__apple_build_version__)    // Apple clang 4.1+
+			// supported.
+		// Versions of EDG prior to 4.5 only support extended sizeof in non-member functions. Full support was added in 4.5
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 405) // EDG 4.5+.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && (EA_COMPILER_VERSION >= 301) && !defined(__apple_build_version__) // Clang 3.1+, not including Apple's Clang.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__GNUC__) && (EA_COMPILER_VERSION >= 4005)   // GCC 4.5+
+			// supported.
+		#else
+			#define EA_COMPILER_NO_EXTENDED_SIZEOF 1
+		#endif
+	#endif
+
+
+	// EA_COMPILER_NO_INLINE_NAMESPACES
+	//
+	// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2535.htm
+	// http://blog.aaronballman.com/2011/07/inline-namespaces/
+	//
+	#if !defined(EA_COMPILER_NO_INLINE_NAMESPACES)
+		// Not supported by VC++ as of VS2013.
+		#if defined(EA_COMPILER_CPP11_ENABLED) && defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 405) // EDG 4.5+.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && (EA_COMPILER_VERSION >= 209)   // Clang 2.9+, including Apple's Clang.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__GNUC__) && (EA_COMPILER_VERSION >= 4004) // GCC 4.4+
+			// supported.
+		#else
+			#define EA_COMPILER_NO_INLINE_NAMESPACES 1
+		#endif
+	#endif
+
+
+	// EA_COMPILER_NO_UNRESTRICTED_UNIONS
+	//
+	// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2544.pdf
+	//
+	#if !defined(EA_COMPILER_NO_UNRESTRICTED_UNIONS)
+		// Not supported by VC++ as of VS2013.
+		#if defined(EA_COMPILER_CPP11_ENABLED) && defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 406) // EDG 4.6+.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && (EA_COMPILER_VERSION >= 401) && defined(__apple_build_version__)  // Apple clang 4.1+
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && (EA_COMPILER_VERSION >= 301) && !defined(__apple_build_version__) // Clang 3.1+, not including Apple's Clang.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__GNUC__) && (EA_COMPILER_VERSION >= 4006)   // GCC 4.6+
+			// supported.
+		#else
+			#define EA_COMPILER_NO_UNRESTRICTED_UNIONS 1
+		#endif
+	#endif
+
+
+	// EA_COMPILER_NO_EXPLICIT_CONVERSION_OPERATORS
+	//
+	// http://en.wikipedia.org/wiki/C%2B%2B11#Explicit_conversion_operators
+	//
+	#if !defined(EA_COMPILER_NO_EXPLICIT_CONVERSION_OPERATORS)
+		#if defined(EA_COMPILER_CPP11_ENABLED) && defined(_MSC_VER) && (EA_COMPILER_VERSION >= 1800)                          // VS2013+.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(_MSC_VER) && (_MSC_FULL_VER == 170051025)                         // VS2012 November Preview for Windows only.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 404) // EDG 4.4+.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && (EA_COMPILER_VERSION >= 401) && defined(__apple_build_version__)  // Apple clang 4.1+
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && (EA_COMPILER_VERSION >= 300) && !defined(__apple_build_version__) // Clang 3.0+, not including Apple's Clang.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__GNUC__) && (EA_COMPILER_VERSION >= 4005)   // GCC 4.5+
+			// supported.
+		#else
+			#define EA_COMPILER_NO_EXPLICIT_CONVERSION_OPERATORS 1
+		#endif
+	#endif
+
+
+	// EA_COMPILER_NO_FUNCTION_TEMPLATE_DEFAULT_ARGS
+	//  
+	// The compiler does not support default template arguments for function templates. 
+	// http://stackoverflow.com/questions/2447458/default-template-arguments-for-function-templates
+	//
+	#if !defined(EA_COMPILER_NO_FUNCTION_TEMPLATE_DEFAULT_ARGS)
+		#if defined(EA_COMPILER_CPP11_ENABLED) && defined(_MSC_VER) && (EA_COMPILER_VERSION >= 1800)        // VS2013+.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 403)    // EDG 4.4+.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && (EA_COMPILER_VERSION >= 209)      // Clang 2.9+, including Apple's Clang.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__GNUC__) && (EA_COMPILER_VERSION >= 4003) // GCC 4.3+
+			// supported.
+		#else
+			#define EA_COMPILER_NO_FUNCTION_TEMPLATE_DEFAULT_ARGS 1
+		#endif
+	#endif
+
+
+	// EA_COMPILER_NO_LOCAL_CLASS_TEMPLATE_PARAMETERS
+	//
+	// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
+	// http://stackoverflow.com/questions/5751977/local-type-as-template-arguments-in-c
+	//
+	#if !defined(EA_COMPILER_NO_LOCAL_CLASS_TEMPLATE_PARAMETERS)
+		#if defined(EA_COMPILER_CPP11_ENABLED) && defined(_MSC_VER) && (EA_COMPILER_VERSION >= 1600)     // VS2010+
+			// supported.
+			#if (EA_COMPILER_VERSION < 1700)    // VS2010 generates a warning, but the C++ language now allows it.
+				#pragma warning(disable: 4836) // nonstandard extension used: local types or unnamed types cannot be used as template arguments.
+			#endif
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 402) // EDG 4.2+.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && (EA_COMPILER_VERSION >= 209)   // Clang 2.9+, including Apple's Clang.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__GNUC__) && (EA_COMPILER_VERSION >= 4005)   // GCC 4.5+
+			// supported.
+		#else
+			#define EA_COMPILER_NO_LOCAL_CLASS_TEMPLATE_PARAMETERS 1
+		#endif
+	#endif
+
+
+	// EA_COMPILER_NO_NOEXCEPT
+	//
+	// C++11 noexcept
+	// http://en.cppreference.com/w/cpp/language/attributes
+	// http://en.cppreference.com/w/cpp/language/noexcept
+	//
+	#if !defined(EA_COMPILER_NO_NOEXCEPT)
+		#if defined(EA_COMPILER_CPP11_ENABLED) && defined(_MSC_VER) && (EA_COMPILER_VERSION >= 1900)     // VS2014+
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && (EA_COMPILER_VERSION >= 401) && defined(__apple_build_version__)    // Apple clang 4.1+
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 405) // EDG 4.5+.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && (EA_COMPILER_VERSION >= 300) && !defined(__apple_build_version__) // Clang 3.0+, not including Apple's Clang.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__GNUC__) && (EA_COMPILER_VERSION >= 4006)   // GCC 4.6+
+			// supported.
+		#else
+			#define EA_COMPILER_NO_NOEXCEPT 1
+		#endif
+	#endif
+
+
+	// EA_COMPILER_NO_RAW_LITERALS
+	//
+	// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm
+	// http://en.wikipedia.org/wiki/C%2B%2B11#New_string_literals
+	//
+	#if !defined(EA_COMPILER_NO_RAW_LITERALS)
+		#if defined(EA_COMPILER_CPP11_ENABLED) && defined(_MSC_VER) && (EA_COMPILER_VERSION >= 1800)                            // VS2013+.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 407) // EDG 4.7+.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && (EA_COMPILER_VERSION >= 401) && defined(__apple_build_version__)    // Apple clang 4.1+
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && (EA_COMPILER_VERSION >= 300) && !defined(__apple_build_version__) // Clang 3.0+, not including Apple's Clang.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__GNUC__) && (EA_COMPILER_VERSION >= 4005)   // GCC 4.5+
+			// supported.
+		#else
+			#define EA_COMPILER_NO_RAW_LITERALS 1
+		#endif
+	#endif
+
+
+	// EA_COMPILER_NO_UNICODE_STRING_LITERALS
+	//
+	// http://en.wikipedia.org/wiki/C%2B%2B11#New_string_literals
+	//
+	#if !defined(EA_COMPILER_NO_UNICODE_STRING_LITERALS)
+		// Not supported by VC++ as of VS2013.
+		#if defined(EA_COMPILER_CPP11_ENABLED) && defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 407) // EDG 4.7+.
+			// supported. It's not clear if it's v4.4 or v4.7 that adds this support.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && (EA_COMPILER_VERSION >= 401) && defined(__apple_build_version__)    // Apple clang 4.1+
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && (EA_COMPILER_VERSION >= 300) && !defined(__apple_build_version__) // Clang 3.0+, not including Apple's Clang.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__GNUC__) && (EA_COMPILER_VERSION >= 4004)   // GCC 4.4+
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 407) // EDG 4.7+.
+			// supported. It's not clear if it's v4.4 or v4.7 that adds this support.
+		#else
+			#define EA_COMPILER_NO_UNICODE_STRING_LITERALS 1
+		#endif
+	#endif
+
+
+	// EA_COMPILER_NO_NEW_CHARACTER_TYPES
+	//
+	// Refers to char16_t and char32_t as true native types (and not something simply typedef'd from uint16_t and uint32_t).
+	// http://en.cppreference.com/w/cpp/language/types
+	//
+	#if !defined(EA_COMPILER_NO_NEW_CHARACTER_TYPES)
+		#if defined(EA_COMPILER_NO_UNICODE_STRING_LITERALS) // Some compilers have had support for char16_t prior to support for u"", but it's not useful to have the former without the latter.
+			#define EA_COMPILER_NO_NEW_CHARACTER_TYPES 1
+		#endif
+	#endif
+
+
+	// EA_COMPILER_NO_UNICODE_CHAR_NAME_LITERALS
+	//
+	// C++ 11 relaxed \u\U sequences in strings.
+	// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2170.html
+	//
+	#if !defined(EA_COMPILER_NO_UNICODE_CHAR_NAME_LITERALS)
+		// VC++ up till at least VS2013 supports \u and \U but supports them wrong with respect to the C++11 Standard.
+
+		#if defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && (EA_COMPILER_VERSION >= 401) && defined(__apple_build_version__)    // Apple clang 4.1+
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && (EA_COMPILER_VERSION >= 301) && !defined(__apple_build_version__) // Clang 3.1+, not including Apple's Clang.
+			// supported. 
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__GNUC__) && (EA_COMPILER_VERSION >= 4005)   // GCC 4.5+
+			// supported.
+		#else
+			#define EA_COMPILER_NO_UNICODE_CHAR_NAME_LITERALS 1
+		#endif
+	#endif
+
+
+	// EA_COMPILER_NO_UNIFIED_INITIALIZATION_SYNTAX
+	//
+	// http://en.wikipedia.org/wiki/C%2B%2B11#Uniform_initialization
+	//
+	#if !defined(EA_COMPILER_NO_UNIFIED_INITIALIZATION_SYNTAX)
+		#if defined(EA_COMPILER_CPP11_ENABLED) && defined(_MSC_VER) && (EA_COMPILER_VERSION >= 1800)                          // VS2013+.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && (EA_COMPILER_VERSION >= 401) && defined(__apple_build_version__)  // Apple clang 4.1+
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && (EA_COMPILER_VERSION >= 301) && !defined(__apple_build_version__) // Clang 3.1+, not including Apple's Clang.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__GNUC__) && (EA_COMPILER_VERSION >= 4004)   // GCC 4.4+
+			// supported.
+		#else
+			#define EA_COMPILER_NO_UNIFIED_INITIALIZATION_SYNTAX 1
+		#endif
+	#endif
+
+
+	// EA_COMPILER_NO_EXTENDED_FRIEND_DECLARATIONS
+	//
+	// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1791.pdf
+	//
+	#if !defined(EA_COMPILER_NO_EXTENDED_FRIEND_DECLARATIONS)
+		#if defined(EA_COMPILER_CPP11_ENABLED) && defined(_MSC_VER) && (EA_COMPILER_VERSION >= 1600)     // VS2010+
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 401) // EDG 4.1+.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && (EA_COMPILER_VERSION >= 209)   // Clang 2.9+, including Apple's Clang.
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__GNUC__) && (EA_COMPILER_VERSION >= 4007)   // GCC 4.7+
+			// supported.
+		#else
+			#define EA_COMPILER_NO_EXTENDED_FRIEND_DECLARATIONS 1
+		#endif
+	#endif
+
+
+	// EA_COMPILER_NO_THREAD_LOCAL
+	//
+	// Refers specifically to C++ thread_local, which is like compiler __thread implementations except
+	// that it also supports non-trivial classes (e.g. with ctors). EA_COMPILER_NO_THREAD_LOCAL refers
+	// specifically to full C++11 thread_local support. The EAThread package provides a wrapper for 
+	// __thread via EA_THREAD_LOCAL (which unfortunately sounds like C++ thread_local). 
+	//
+	#if !defined(EA_COMPILER_NO_THREAD_LOCAL)
+		// Not supported by VC++ as of VS2013, though all VC++ versions have partial support via __thread.
+
+		//#if defined(EA_COMPILER_CPP11_ENABLED) && defined(__clang__) && __has_feature(cxx_thread_local) && _______
+		//    // thread_local requires a cooperating standard library, and we yet don't have a means to identify such a thing.
+
+		#if defined(EA_COMPILER_CPP11_ENABLED) && defined(_MSC_VER) && (EA_COMPILER_VERSION >= 1900)     // VS2015+
+			// supported.
+		#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(__GNUC__) && (EA_COMPILER_VERSION >= 4008)   // GCC 4.8+
+			// supported.
+		#else
+			#define EA_COMPILER_NO_THREAD_LOCAL 1
+		#endif
+	#endif
+
+
+#endif // INCLUDED_eacompiler_H
+
+
+
+
+

+ 2449 - 0
include/Common/EABase/config/eacompilertraits.h

@@ -0,0 +1,2449 @@
+/*-----------------------------------------------------------------------------
+ * config/eacompilertraits.h
+ *
+ * Copyright (c) Electronic Arts Inc. All rights reserved.
+ *-----------------------------------------------------------------------------
+ * Currently supported defines include:
+ *    EA_PREPROCESSOR_JOIN
+ *    
+ *    EA_COMPILER_IS_ANSIC
+ *    EA_COMPILER_IS_C99
+ *    EA_COMPILER_IS_C11
+ *    EA_COMPILER_HAS_C99_TYPES
+ *    EA_COMPILER_IS_CPLUSPLUS
+ *    EA_COMPILER_MANAGED_CPP
+ *    EA_COMPILER_INTMAX_SIZE
+ *    EA_OFFSETOF
+ *    EA_SIZEOF_MEMBER
+ *
+ *    EA_ALIGN_OF()
+ *    EA_ALIGN_MAX_STATIC / EA_ALIGN_MAX_AUTOMATIC
+ *    EA_ALIGN() / EA_PREFIX_ALIGN() / EA_POSTFIX_ALIGN()
+ *    EA_ALIGNED()
+ *    EA_PACKED()
+ *
+ *    EA_LIKELY()
+ *    EA_UNLIKELY()
+ *    EA_INIT_PRIORITY()
+ *    EA_MAY_ALIAS()
+ *    EA_ASSUME()
+ *    EA_ANALYSIS_ASSUME()
+ *    EA_PURE
+ *    EA_WEAK
+ *    EA_UNUSED()
+ *    EA_EMPTY()
+ *
+ *    EA_WCHAR_T_NON_NATIVE
+ *    EA_WCHAR_SIZE = <n bytes>
+ *
+ *    EA_RESTRICT
+ *    EA_DEPRECATED   / EA_PREFIX_DEPRECATED   / EA_POSTFIX_DEPRECATED
+ *    EA_FORCE_INLINE / EA_PREFIX_FORCE_INLINE / EA_POSTFIX_FORCE_INLINE
+ *    EA_NO_INLINE    / EA_PREFIX_NO_INLINE    / EA_POSTFIX_NO_INLINE
+ *    EA_NO_VTABLE    / EA_CLASS_NO_VTABLE     / EA_STRUCT_NO_VTABLE
+ *    EA_PASCAL
+ *    EA_PASCAL_FUNC()
+ *    EA_SSE = [0 | 1]
+ *    EA_IMPORT
+ *    EA_EXPORT
+ *    EA_PRAGMA_ONCE_SUPPORTED
+ *    EA_ONCE
+ *    EA_OVERRIDE
+ *    EA_INHERITANCE_FINAL
+ *    EA_SEALED
+ *    EA_ABSTRACT
+ *    EA_CONSTEXPR / EA_CONSTEXPR_OR_CONST
+ *    EA_CONSTEXPR_IF 
+ *    EA_EXTERN_TEMPLATE
+ *    EA_NOEXCEPT
+ *    EA_NORETURN
+ *    EA_CARRIES_DEPENDENCY
+ *    EA_NON_COPYABLE / struct EANonCopyable
+ *    EA_OPTIMIZE_OFF / EA_OPTIMIZE_ON
+ *    EA_SIGNED_RIGHT_SHIFT_IS_UNSIGNED
+ *
+ *    EA_DISABLE_VC_WARNING    / EA_RESTORE_VC_WARNING / EA_DISABLE_ALL_VC_WARNINGS / EA_RESTORE_ALL_VC_WARNINGS
+ *    EA_DISABLE_GCC_WARNING   / EA_RESTORE_GCC_WARNING
+ *    EA_DISABLE_CLANG_WARNING / EA_RESTORE_CLANG_WARNING
+ *    EA_DISABLE_SN_WARNING    / EA_RESTORE_SN_WARNING / EA_DISABLE_ALL_SN_WARNINGS / EA_RESTORE_ALL_SN_WARNINGS
+ *    EA_DISABLE_GHS_WARNING   / EA_RESTORE_GHS_WARNING
+ *    EA_DISABLE_EDG_WARNING   / EA_RESTORE_EDG_WARNING
+ *    EA_DISABLE_CW_WARNING    / EA_RESTORE_CW_WARNING
+ *
+ *    EA_DISABLE_DEFAULT_CTOR
+ *    EA_DISABLE_COPY_CTOR
+ *    EA_DISABLE_MOVE_CTOR
+ *    EA_DISABLE_ASSIGNMENT_OPERATOR
+ *    EA_DISABLE_MOVE_OPERATOR
+ *
+ *  Todo:
+ *    Find a way to reliably detect wchar_t size at preprocessor time and 
+ *    implement it below for EA_WCHAR_SIZE.
+ *
+ *  Todo:
+ *    Find out how to support EA_PASCAL and EA_PASCAL_FUNC for systems in 
+ *    which it hasn't yet been found out for.
+ *---------------------------------------------------------------------------*/
+
+
+#ifndef INCLUDED_eacompilertraits_H
+#define INCLUDED_eacompilertraits_H
+
+	#include <EABase/config/eaplatform.h>
+	#include <EABase/config/eacompiler.h>
+
+
+	// Metrowerks uses #defines in its core C header files to define 
+	// the kind of information we need below (e.g. C99 compatibility)
+
+
+
+	// Determine if this compiler is ANSI C compliant and if it is C99 compliant.
+	#if defined(__STDC__)
+		#define EA_COMPILER_IS_ANSIC 1    // The compiler claims to be ANSI C
+
+		// Is the compiler a C99 compiler or equivalent?
+		// From ISO/IEC 9899:1999:
+		//    6.10.8 Predefined macro names
+		//    __STDC_VERSION__ The integer constant 199901L. (150)
+		//
+		//    150) This macro was not specified in ISO/IEC 9899:1990 and was 
+		//    specified as 199409L in ISO/IEC 9899/AMD1:1995. The intention 
+		//    is that this will remain an integer constant of type long int 
+		//    that is increased with each revision of this International Standard.
+		//
+		#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
+			#define EA_COMPILER_IS_C99 1
+		#endif
+
+ 		// Is the compiler a C11 compiler?
+ 		// From ISO/IEC 9899:2011:
+		//   Page 176, 6.10.8.1 (Predefined macro names) :
+ 		//   __STDC_VERSION__ The integer constant 201112L. (178)
+		//
+		#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L)
+			#define EA_COMPILER_IS_C11 1
+		#endif
+	#endif
+
+	// Some compilers (e.g. GCC) define __USE_ISOC99 if they are not 
+	// strictly C99 compilers (or are simply C++ compilers) but are set 
+	// to use C99 functionality. Metrowerks defines _MSL_C99 as 1 in 
+	// this case, but 0 otherwise.
+	#if (defined(__USE_ISOC99) || (defined(_MSL_C99) && (_MSL_C99 == 1))) && !defined(EA_COMPILER_IS_C99)
+		#define EA_COMPILER_IS_C99 1
+	#endif
+ 
+	// Metrowerks defines C99 types (e.g. intptr_t) instrinsically when in C99 mode (-lang C99 on the command line).
+	#if (defined(_MSL_C99) && (_MSL_C99 == 1))
+		#define EA_COMPILER_HAS_C99_TYPES 1
+	#endif
+
+	#if defined(__GNUC__) 
+		#if (((__GNUC__ * 100) + __GNUC_MINOR__) >= 302) // Also, GCC defines _HAS_C9X.
+			#define EA_COMPILER_HAS_C99_TYPES 1 // The compiler is not necessarily a C99 compiler, but it defines C99 types.
+			
+			#ifndef __STDC_LIMIT_MACROS
+				#define __STDC_LIMIT_MACROS 1
+			#endif
+			
+			#ifndef __STDC_CONSTANT_MACROS
+				#define __STDC_CONSTANT_MACROS 1    // This tells the GCC compiler that we want it to use its native C99 types.
+			#endif
+		#endif
+	#endif
+
+	#if defined(_MSC_VER) && (_MSC_VER >= 1600)
+		#define EA_COMPILER_HAS_C99_TYPES 1
+	#endif
+
+	#ifdef  __cplusplus
+		#define EA_COMPILER_IS_CPLUSPLUS 1
+	#endif
+
+
+	// ------------------------------------------------------------------------
+	// EA_PREPROCESSOR_JOIN
+	//
+	// This macro joins the two arguments together, even when one of  
+	// the arguments is itself a macro (see 16.3.1 in C++98 standard). 
+	// This is often used to create a unique name with __LINE__.
+	//
+	// For example, this declaration:
+	//    char EA_PREPROCESSOR_JOIN(unique_, __LINE__);
+	// expands to this:
+	//    char unique_73;
+	//
+	// Note that all versions of MSVC++ up to at least version 7.1 
+	// fail to properly compile macros that use __LINE__ in them
+	// when the "program database for edit and continue" option
+	// is enabled. The result is that __LINE__ gets converted to 
+	// something like __LINE__(Var+37).
+	//
+	#ifndef EA_PREPROCESSOR_JOIN
+		#define EA_PREPROCESSOR_JOIN(a, b)  EA_PREPROCESSOR_JOIN1(a, b)
+		#define EA_PREPROCESSOR_JOIN1(a, b) EA_PREPROCESSOR_JOIN2(a, b)
+		#define EA_PREPROCESSOR_JOIN2(a, b) a##b
+	#endif
+
+
+	// ------------------------------------------------------------------------
+	// EA_STRINGIFY
+	//
+	// Example usage:
+	//     printf("Line: %s", EA_STRINGIFY(__LINE__));
+	//
+	#ifndef EA_STRINGIFY
+		#define EA_STRINGIFY(x)     EA_STRINGIFYIMPL(x)
+		#define EA_STRINGIFYIMPL(x) #x
+	#endif
+
+
+	// ------------------------------------------------------------------------
+	// EA_IDENTITY
+	//
+	#ifndef EA_IDENTITY
+		#define EA_IDENTITY(x) x
+	#endif
+
+
+	// ------------------------------------------------------------------------
+	// EA_COMPILER_MANAGED_CPP
+	// Defined if this is being compiled with Managed C++ extensions
+	#ifdef EA_COMPILER_MSVC
+		#if EA_COMPILER_VERSION >= 1300
+			#ifdef _MANAGED
+				#define EA_COMPILER_MANAGED_CPP 1
+			#endif
+		#endif
+	#endif
+
+
+	// ------------------------------------------------------------------------
+	// EA_COMPILER_INTMAX_SIZE
+	//
+	// This is related to the concept of intmax_t uintmax_t, but is available 
+	// in preprocessor form as opposed to compile-time form. At compile-time
+	// you can use intmax_t and uintmax_t to use the actual types.
+	//
+	#if defined(__GNUC__) && defined(__x86_64__)
+		#define EA_COMPILER_INTMAX_SIZE 16  // intmax_t is __int128_t (GCC extension) and is 16 bytes.
+	#else
+		#define EA_COMPILER_INTMAX_SIZE 8   // intmax_t is int64_t and is 8 bytes.
+	#endif
+
+
+
+	// ------------------------------------------------------------------------
+	// EA_LPAREN / EA_RPAREN / EA_COMMA / EA_SEMI
+	//
+	// These are used for using special characters in macro-using expressions.
+	// Note that this macro intentionally uses (), as in some cases it can't 
+	// work unless it does.
+	//
+	// Example usage:
+	//     int x = SOME_MACRO(SomeTemplate<int EA_COMMA() int EACOMMA() char>);
+	//
+	#ifndef EA_LPAREN 
+		#define EA_LPAREN() (
+	#endif
+	#ifndef EA_RPAREN 
+		#define EA_RPAREN() )
+	#endif
+	#ifndef EA_COMMA 
+		#define EA_COMMA()  ,
+	#endif
+	#ifndef EA_SEMI 
+		#define EA_SEMI()   ;
+	#endif
+
+
+
+
+	// ------------------------------------------------------------------------
+	// EA_OFFSETOF
+	// Implements a portable version of the non-standard offsetof macro.
+	//
+	// The offsetof macro is guaranteed to only work with POD types. However, we wish to use
+	// it for non-POD types but where we know that offsetof will still work for the cases 
+	// in which we use it. GCC unilaterally gives a warning when using offsetof with a non-POD,
+	// even if the given usage happens to work. So we make a workaround version of offsetof
+	// here for GCC which has the same effect but tricks the compiler into not issuing the warning.
+	// The 65536 does the compiler fooling; the reinterpret_cast prevents the possibility of
+	// an overloaded operator& for the class getting in the way.
+	//
+	// Example usage:
+	//     struct A{ int x; int y; };
+	//     size_t n = EA_OFFSETOF(A, y);
+	//
+	#if defined(__GNUC__)                       // We can't use GCC 4's __builtin_offsetof because it mistakenly complains about non-PODs that are really PODs.
+		#define EA_OFFSETOF(struct_, member_)  ((size_t)(((uintptr_t)&reinterpret_cast<const volatile char&>((((struct_*)65536)->member_))) - 65536))
+	#else
+		#define EA_OFFSETOF(struct_, member_)  offsetof(struct_, member_)
+	#endif
+
+	// ------------------------------------------------------------------------
+	// EA_SIZEOF_MEMBER
+	// Implements a portable way to determine the size of a member. 
+	//
+	// The EA_SIZEOF_MEMBER simply returns the size of a member within a class or struct; member
+	// access rules still apply. We offer two approaches depending on the compiler's support for non-static member 
+	// initializers although most C++11 compilers support this.
+	//
+	// Example usage:
+	//     struct A{ int x; int y; };
+	//     size_t n = EA_SIZEOF_MEMBER(A, y);
+	//
+	#ifndef EA_COMPILER_NO_EXTENDED_SIZEOF
+		#define EA_SIZEOF_MEMBER(struct_, member_) (sizeof(struct_::member_))
+	#else
+		#define EA_SIZEOF_MEMBER(struct_, member_) (sizeof(((struct_*)0)->member_))
+	#endif
+
+	// ------------------------------------------------------------------------
+	// alignment expressions
+	//
+	// Here we define
+	//    EA_ALIGN_OF(type)         // Returns size_t.
+	//    EA_ALIGN_MAX_STATIC       // The max align value that the compiler will respect for EA_ALIGN for static data (global and static variables). Some compilers allow high values, some allow no more than 8. EA_ALIGN_MIN is assumed to be 1.
+	//    EA_ALIGN_MAX_AUTOMATIC    // The max align value for automatic variables (variables declared as local to a function).
+	//    EA_ALIGN(n)               // Used as a prefix. n is byte alignment, with being a power of two. Most of the time you can use this and avoid using EA_PREFIX_ALIGN/EA_POSTFIX_ALIGN.
+	//    EA_ALIGNED(t, v, n)       // Type, variable, alignment. Used to align an instance. You should need this only for unusual compilers.
+	//    EA_PACKED                 // Specifies that the given structure be packed (and not have its members aligned).
+	//
+	// Also we define the following for rare cases that it's needed.
+	//    EA_PREFIX_ALIGN(n)        // n is byte alignment, with being a power of two. You should need this only for unusual compilers.
+	//    EA_POSTFIX_ALIGN(n)       // Valid values for n are 1, 2, 4, 8, etc. You should need this only for unusual compilers.
+	//
+	// Example usage:
+	//    size_t x = EA_ALIGN_OF(int);                                  Non-aligned equivalents.        Meaning
+	//    EA_PREFIX_ALIGN(8) int x = 5;                                 int x = 5;                      Align x on 8 for compilers that require prefix attributes. Can just use EA_ALIGN instead.
+	//    EA_ALIGN(8) int x;                                            int x;                          Align x on 8 for compilers that allow prefix attributes.
+	//    int x EA_POSTFIX_ALIGN(8);                                    int x;                          Align x on 8 for compilers that require postfix attributes.
+	//    int x EA_POSTFIX_ALIGN(8) = 5;                                int x = 5;                      Align x on 8 for compilers that require postfix attributes.
+	//    int x EA_POSTFIX_ALIGN(8)(5);                                 int x(5);                       Align x on 8 for compilers that require postfix attributes.
+	//    struct EA_PREFIX_ALIGN(8) X { int x; } EA_POSTFIX_ALIGN(8);   struct X { int x; };            Define X as a struct which is aligned on 8 when used.
+	//    EA_ALIGNED(int, x, 8) = 5;                                    int x = 5;                      Align x on 8.
+	//    EA_ALIGNED(int, x, 16)(5);                                    int x(5);                       Align x on 16.
+	//    EA_ALIGNED(int, x[3], 16);                                    int x[3];                       Align x array on 16.
+	//    EA_ALIGNED(int, x[3], 16) = { 1, 2, 3 };                      int x[3] = { 1, 2, 3 };         Align x array on 16.
+	//    int x[3] EA_PACKED;                                           int x[3];                       Pack the 3 ints of the x array. GCC doesn't seem to support packing of int arrays.
+	//    struct EA_ALIGN(32) X { int x; int y; };                      struct X { int x; };            Define A as a struct which is aligned on 32 when used.
+	//    EA_ALIGN(32) struct X { int x; int y; } Z;                    struct X { int x; } Z;          Define A as a struct, and align the instance Z on 32.
+	//    struct X { int x EA_PACKED; int y EA_PACKED; };               struct X { int x; int y; };     Pack the x and y members of struct X.
+	//    struct X { int x; int y; } EA_PACKED;                         struct X { int x; int y; };     Pack the members of struct X.
+	//    typedef EA_ALIGNED(int, int16, 16); int16 n16;                typedef int int16; int16 n16;   Define int16 as an int which is aligned on 16.
+	//    typedef EA_ALIGNED(X, X16, 16); X16 x16;                      typedef X X16; X16 x16;         Define X16 as an X which is aligned on 16.
+
+	#if !defined(EA_ALIGN_MAX)          // If the user hasn't globally set an alternative value...
+		#if defined(EA_PROCESSOR_ARM)                       // ARM compilers in general tend to limit automatic variables to 8 or less.
+			#define EA_ALIGN_MAX_STATIC    1048576
+			#define EA_ALIGN_MAX_AUTOMATIC       1          // Typically they support only built-in natural aligment types (both arm-eabi and apple-abi).
+		#elif defined(EA_PLATFORM_APPLE)
+			#define EA_ALIGN_MAX_STATIC    1048576
+			#define EA_ALIGN_MAX_AUTOMATIC      16
+		#else
+			#define EA_ALIGN_MAX_STATIC    1048576          // Arbitrarily high value. What is the actual max?
+			#define EA_ALIGN_MAX_AUTOMATIC 1048576
+		#endif
+	#endif
+
+	// EDG intends to be compatible with GCC but has a bug whereby it 
+	// fails to support calling a constructor in an aligned declaration when 
+	// using postfix alignment attributes. Prefix works for alignment, but does not align
+	// the size like postfix does.  Prefix also fails on templates.  So gcc style post fix
+	// is still used, but the user will need to use EA_POSTFIX_ALIGN before the constructor parameters.
+	#if defined(__GNUC__) && (__GNUC__ < 3)
+		#define EA_ALIGN_OF(type) ((size_t)__alignof__(type))
+		#define EA_ALIGN(n)
+		#define EA_PREFIX_ALIGN(n)
+		#define EA_POSTFIX_ALIGN(n) __attribute__((aligned(n)))
+		#define EA_ALIGNED(variable_type, variable, n) variable_type variable __attribute__((aligned(n)))
+		#define EA_PACKED __attribute__((packed))
+
+	// GCC 3.x+, IBM, and clang support prefix attributes.
+	#elif (defined(__GNUC__) && (__GNUC__ >= 3)) || defined(__xlC__) || defined(__clang__)
+		#define EA_ALIGN_OF(type) ((size_t)__alignof__(type))
+		#define EA_ALIGN(n) __attribute__((aligned(n)))
+		#define EA_PREFIX_ALIGN(n)
+		#define EA_POSTFIX_ALIGN(n) __attribute__((aligned(n)))
+		#define EA_ALIGNED(variable_type, variable, n) variable_type variable __attribute__((aligned(n)))
+		#define EA_PACKED __attribute__((packed))
+
+	// Metrowerks supports prefix attributes.
+	// Metrowerks does not support packed alignment attributes.
+	#elif defined(EA_COMPILER_INTEL) || defined(CS_UNDEFINED_STRING) || (defined(EA_COMPILER_MSVC) && (EA_COMPILER_VERSION >= 1300))
+		#define EA_ALIGN_OF(type) ((size_t)__alignof(type))
+		#define EA_ALIGN(n) __declspec(align(n))
+		#define EA_PREFIX_ALIGN(n) EA_ALIGN(n)
+		#define EA_POSTFIX_ALIGN(n)
+		#define EA_ALIGNED(variable_type, variable, n) EA_ALIGN(n) variable_type variable
+		#define EA_PACKED // See EA_PRAGMA_PACK_VC for an alternative.
+
+	// Arm brand compiler
+	#elif defined(EA_COMPILER_ARM)
+		#define EA_ALIGN_OF(type) ((size_t)__ALIGNOF__(type))
+		#define EA_ALIGN(n) __align(n)
+		#define EA_PREFIX_ALIGN(n) __align(n)
+		#define EA_POSTFIX_ALIGN(n)
+		#define EA_ALIGNED(variable_type, variable, n) __align(n) variable_type variable
+		#define EA_PACKED __packed
+
+	#else // Unusual compilers
+		// There is nothing we can do about some of these. This is not as bad a problem as it seems.
+		// If the given platform/compiler doesn't support alignment specifications, then it's somewhat
+		// likely that alignment doesn't matter for that platform. Otherwise they would have defined 
+		// functionality to manipulate alignment.
+		#define EA_ALIGN(n)
+		#define EA_PREFIX_ALIGN(n)
+		#define EA_POSTFIX_ALIGN(n)
+		#define EA_ALIGNED(variable_type, variable, n) variable_type variable
+		#define EA_PACKED
+
+		#ifdef __cplusplus
+			template <typename T> struct EAAlignOf1 { enum { s = sizeof (T), value = s ^ (s & (s - 1)) }; };
+			template <typename T> struct EAAlignOf2;
+			template <int size_diff> struct helper { template <typename T> struct Val { enum { value = size_diff }; }; };
+			template <> struct helper<0> { template <typename T> struct Val { enum { value = EAAlignOf2<T>::value }; }; };
+			template <typename T> struct EAAlignOf2 { struct Big { T x; char c; };
+			enum { diff = sizeof (Big) - sizeof (T), value = helper<diff>::template Val<Big>::value }; };
+			template <typename T> struct EAAlignof3 { enum { x = EAAlignOf2<T>::value, y = EAAlignOf1<T>::value, value = x < y ? x : y }; };
+			#define EA_ALIGN_OF(type) ((size_t)EAAlignof3<type>::value)
+
+		#else
+			// C implementation of EA_ALIGN_OF
+			// This implementation works for most cases, but doesn't directly work 
+			// for types such as function pointer declarations. To work with those
+			// types you need to typedef the type and then use the typedef in EA_ALIGN_OF.
+			#define EA_ALIGN_OF(type) ((size_t)offsetof(struct { char c; type m; }, m))
+		#endif
+	#endif
+
+	// EA_PRAGMA_PACK_VC
+	//
+	// Wraps #pragma pack in a way that allows for cleaner code.
+	// 
+	// Example usage:
+	//    EA_PRAGMA_PACK_VC(push, 1)
+	//    struct X{ char c; int i; };
+	//    EA_PRAGMA_PACK_VC(pop)
+	//
+	#if !defined(EA_PRAGMA_PACK_VC)
+		#if defined(EA_COMPILER_MSVC)
+			#define EA_PRAGMA_PACK_VC(...) __pragma(pack(__VA_ARGS__))
+		#elif !defined(EA_COMPILER_NO_VARIADIC_MACROS)
+			#define EA_PRAGMA_PACK_VC(...)
+		#else
+			// No support. However, all compilers of significance to us support variadic macros.
+		#endif
+	#endif
+
+
+	// ------------------------------------------------------------------------
+	// EA_LIKELY / EA_UNLIKELY
+	//
+	// Defined as a macro which gives a hint to the compiler for branch
+	// prediction. GCC gives you the ability to manually give a hint to 
+	// the compiler about the result of a comparison, though it's often
+	// best to compile shipping code with profiling feedback under both
+	// GCC (-fprofile-arcs) and VC++ (/LTCG:PGO, etc.). However, there 
+	// are times when you feel very sure that a boolean expression will
+	// usually evaluate to either true or false and can help the compiler
+	// by using an explicity directive...
+	//
+	// Example usage:
+	//    if(EA_LIKELY(a == 0)) // Tell the compiler that a will usually equal 0.
+	//       { ... }
+	//
+	// Example usage:
+	//    if(EA_UNLIKELY(a == 0)) // Tell the compiler that a will usually not equal 0.
+	//       { ... }
+	//
+	#ifndef EA_LIKELY
+		#if (defined(__GNUC__) && (__GNUC__ >= 3)) || defined(__clang__)
+			#if defined(__cplusplus)
+				#define EA_LIKELY(x)   __builtin_expect(!!(x), true)
+				#define EA_UNLIKELY(x) __builtin_expect(!!(x), false) 
+			#else
+				#define EA_LIKELY(x)   __builtin_expect(!!(x), 1)
+				#define EA_UNLIKELY(x) __builtin_expect(!!(x), 0) 
+			#endif
+		#else
+			#define EA_LIKELY(x)   (x)
+			#define EA_UNLIKELY(x) (x)
+		#endif
+	#endif
+
+
+	// ------------------------------------------------------------------------
+	// EA_INIT_PRIORITY_AVAILABLE
+	//
+	// This value is either not defined, or defined to 1.
+	// Defines if the GCC attribute init_priority is supported by the compiler.
+	//
+	#if !defined(EA_INIT_PRIORITY_AVAILABLE)
+		#if defined(__GNUC__) && !defined(__EDG__) // EDG typically #defines __GNUC__ but doesn't implement init_priority.
+			#define EA_INIT_PRIORITY_AVAILABLE 1 
+		#elif defined(__clang__)
+			#define EA_INIT_PRIORITY_AVAILABLE 1  // Clang implements init_priority
+		#endif
+	#endif
+
+
+	// ------------------------------------------------------------------------
+	// EA_INIT_PRIORITY
+	//
+	// This is simply a wrapper for the GCC init_priority attribute that allows 
+	// multiplatform code to be easier to read. This attribute doesn't apply
+	// to VC++ because VC++ uses file-level pragmas to control init ordering.
+	//
+	// Example usage:
+	//     SomeClass gSomeClass EA_INIT_PRIORITY(2000);
+	//
+	#if !defined(EA_INIT_PRIORITY)
+		#if defined(EA_INIT_PRIORITY_AVAILABLE)
+			#define EA_INIT_PRIORITY(x)  __attribute__ ((init_priority (x)))
+		#else
+			#define EA_INIT_PRIORITY(x)
+		#endif
+	#endif
+
+
+	// ------------------------------------------------------------------------
+	// EA_MAY_ALIAS_AVAILABLE
+	//
+	// Defined as 0, 1, or 2.
+	// Defines if the GCC attribute may_alias is supported by the compiler.
+	// Consists of a value 0 (unsupported, shouldn't be used), 1 (some support), 
+	// or 2 (full proper support). 
+	//
+	#ifndef EA_MAY_ALIAS_AVAILABLE
+		#if defined(__GNUC__) && (((__GNUC__ * 100) + __GNUC_MINOR__) >= 303)
+			#if   !defined(__EDG__)                 // define it as 1 while defining GCC's support as 2.
+				#define EA_MAY_ALIAS_AVAILABLE 2
+			#else
+				#define EA_MAY_ALIAS_AVAILABLE 0    
+			#endif                                  
+		#else 
+			#define EA_MAY_ALIAS_AVAILABLE 0
+		#endif
+	#endif
+
+
+	// EA_MAY_ALIAS
+	//
+	// Defined as a macro that wraps the GCC may_alias attribute. This attribute
+	// has no significance for VC++ because VC++ doesn't support the concept of 
+	// strict aliasing. Users should avoid writing code that breaks strict 
+	// aliasing rules; EA_MAY_ALIAS is for cases with no alternative.
+	//
+	// Example usage:
+	//    void* EA_MAY_ALIAS gPtr = NULL;
+	//
+	// Example usage:
+	//    typedef void* EA_MAY_ALIAS pvoid_may_alias;
+	//    pvoid_may_alias gPtr = NULL;
+	//
+	#if EA_MAY_ALIAS_AVAILABLE
+		#define EA_MAY_ALIAS __attribute__((__may_alias__))
+	#else
+		#define EA_MAY_ALIAS
+	#endif
+
+
+	// ------------------------------------------------------------------------
+	// EA_ASSUME
+	//
+	// This acts the same as the VC++ __assume directive and is implemented 
+	// simply as a wrapper around it to allow portable usage of it and to take
+	// advantage of it if and when it appears in other compilers.
+	//
+	// Example usage:
+	//    void Function(int a) {
+	//       switch(a) {
+	//          case 1:
+	//             DoSomething(1);
+	//             break;
+	//          case 2:
+	//             DoSomething(-1);
+	//             break;
+	//          default:
+	//             EA_ASSUME(0); // This tells the optimizer that the default cannot be reached.
+	//       }
+	//    }
+	//
+	#ifndef EA_ASSUME
+		#if defined(_MSC_VER) && (_MSC_VER >= 1300) // If VC7.0 and later
+			#define EA_ASSUME(x) __assume(x)
+		#else
+			#define EA_ASSUME(x)
+		#endif
+	#endif
+
+
+
+	// ------------------------------------------------------------------------
+	// EA_ANALYSIS_ASSUME
+	//
+	// This acts the same as the VC++ __analysis_assume directive and is implemented 
+	// simply as a wrapper around it to allow portable usage of it and to take
+	// advantage of it if and when it appears in other compilers.
+	//
+	// Example usage:
+	//    char Function(char* p) {
+	//       EA_ANALYSIS_ASSUME(p != NULL);
+	//       return *p;
+	//    }
+	//
+	#ifndef EA_ANALYSIS_ASSUME
+		#if defined(_MSC_VER) && (_MSC_VER >= 1300) // If VC7.0 and later 
+			#define EA_ANALYSIS_ASSUME(x) __analysis_assume(!!(x)) // !! because that allows for convertible-to-bool in addition to bool.
+		#else
+			#define EA_ANALYSIS_ASSUME(x)
+		#endif
+	#endif
+
+
+
+	// ------------------------------------------------------------------------
+	// EA_DISABLE_VC_WARNING / EA_RESTORE_VC_WARNING
+	// 
+	// Disable and re-enable warning(s) within code.
+	// This is simply a wrapper for VC++ #pragma warning(disable: nnnn) for the
+	// purpose of making code easier to read due to avoiding nested compiler ifdefs
+	// directly in code.
+	//
+	// Example usage:
+	//     EA_DISABLE_VC_WARNING(4127 3244)
+	//     <code>
+	//     EA_RESTORE_VC_WARNING()
+	//
+	#ifndef EA_DISABLE_VC_WARNING
+		#if defined(_MSC_VER)
+			#define EA_DISABLE_VC_WARNING(w)  \
+				__pragma(warning(push))       \
+				__pragma(warning(disable:w))
+		#else
+			#define EA_DISABLE_VC_WARNING(w)
+		#endif
+	#endif
+
+	#ifndef EA_RESTORE_VC_WARNING
+		#if defined(_MSC_VER)
+			#define EA_RESTORE_VC_WARNING()   \
+				__pragma(warning(pop))
+		#else
+			#define EA_RESTORE_VC_WARNING()
+		#endif
+	#endif
+
+
+	// ------------------------------------------------------------------------
+	// EA_ENABLE_VC_WARNING_AS_ERROR / EA_DISABLE_VC_WARNING_AS_ERROR
+	//
+	// Disable and re-enable treating a warning as error within code.
+	// This is simply a wrapper for VC++ #pragma warning(error: nnnn) for the
+	// purpose of making code easier to read due to avoiding nested compiler ifdefs
+	// directly in code.
+	//
+	// Example usage:
+	//     EA_ENABLE_VC_WARNING_AS_ERROR(4996)
+	//     <code>
+	//     EA_DISABLE_VC_WARNING_AS_ERROR()
+	//
+	#ifndef EA_ENABLE_VC_WARNING_AS_ERROR
+		#if defined(_MSC_VER)
+			#define EA_ENABLE_VC_WARNING_AS_ERROR(w) \
+					__pragma(warning(push)) \
+					__pragma(warning(error:w))
+		#else
+			#define EA_ENABLE_VC_WARNING_AS_ERROR(w)
+		#endif
+	#endif
+
+	#ifndef EA_DISABLE_VC_WARNING_AS_ERROR
+		#if defined(_MSC_VER)
+			#define EA_DISABLE_VC_WARNING_AS_ERROR() \
+				__pragma(warning(pop))
+		#else
+			#define EA_DISABLE_VC_WARNING_AS_ERROR()
+		#endif
+	#endif
+
+
+	// ------------------------------------------------------------------------
+	// EA_DISABLE_GCC_WARNING / EA_RESTORE_GCC_WARNING
+	//
+	// Example usage:
+	//     // Only one warning can be ignored per statement, due to how GCC works.
+	//     EA_DISABLE_GCC_WARNING(-Wuninitialized)
+	//     EA_DISABLE_GCC_WARNING(-Wunused)
+	//     <code>
+	//     EA_RESTORE_GCC_WARNING()
+	//     EA_RESTORE_GCC_WARNING()
+	//
+	#ifndef EA_DISABLE_GCC_WARNING
+		#if defined(EA_COMPILER_GNUC)
+			#define EAGCCWHELP0(x) #x
+			#define EAGCCWHELP1(x) EAGCCWHELP0(GCC diagnostic ignored x)
+			#define EAGCCWHELP2(x) EAGCCWHELP1(#x)
+		#endif
+
+		#if defined(EA_COMPILER_GNUC) && (EA_COMPILER_VERSION >= 4006) // Can't test directly for __GNUC__ because some compilers lie.
+			#define EA_DISABLE_GCC_WARNING(w)   \
+				_Pragma("GCC diagnostic push")  \
+				_Pragma(EAGCCWHELP2(w))
+		#elif defined(EA_COMPILER_GNUC) && (EA_COMPILER_VERSION >= 4004)
+			#define EA_DISABLE_GCC_WARNING(w)   \
+				_Pragma(EAGCCWHELP2(w))
+		#else
+			#define EA_DISABLE_GCC_WARNING(w)
+		#endif
+	#endif
+
+	#ifndef EA_RESTORE_GCC_WARNING
+		#if defined(EA_COMPILER_GNUC) && (EA_COMPILER_VERSION >= 4006)
+			#define EA_RESTORE_GCC_WARNING()    \
+				_Pragma("GCC diagnostic pop")
+		#else
+			#define EA_RESTORE_GCC_WARNING()
+		#endif
+	#endif
+
+
+	// ------------------------------------------------------------------------
+	// EA_DISABLE_ALL_GCC_WARNINGS / EA_RESTORE_ALL_GCC_WARNINGS
+	//
+	// This isn't possible except via using _Pragma("GCC system_header"), though
+	// that has some limitations in how it works. Another means is to manually
+	// disable individual warnings within a GCC diagnostic push statement.
+	// GCC doesn't have as many warnings as VC++ and EDG and so this may be feasible.
+	// ------------------------------------------------------------------------
+
+
+	// ------------------------------------------------------------------------
+	// EA_ENABLE_GCC_WARNING_AS_ERROR / EA_DISABLE_GCC_WARNING_AS_ERROR
+	//
+	// Example usage:
+	//     // Only one warning can be treated as an error per statement, due to how GCC works.
+	//     EA_ENABLE_GCC_WARNING_AS_ERROR(-Wuninitialized)
+	//     EA_ENABLE_GCC_WARNING_AS_ERROR(-Wunused)
+	//     <code>
+	//     EA_DISABLE_GCC_WARNING_AS_ERROR()
+	//     EA_DISABLE_GCC_WARNING_AS_ERROR()
+	//
+	#ifndef EA_ENABLE_GCC_WARNING_AS_ERROR
+		#if defined(EA_COMPILER_GNUC)
+			#define EAGCCWERRORHELP0(x) #x
+			#define EAGCCWERRORHELP1(x) EAGCCWERRORHELP0(GCC diagnostic error x)
+			#define EAGCCWERRORHELP2(x) EAGCCWERRORHELP1(#x)
+		#endif
+
+		#if defined(EA_COMPILER_GNUC) && (EA_COMPILER_VERSION >= 4006) // Can't test directly for __GNUC__ because some compilers lie.
+			#define EA_ENABLE_GCC_WARNING_AS_ERROR(w)   \
+				_Pragma("GCC diagnostic push")  \
+				_Pragma(EAGCCWERRORHELP2(w))
+		#elif defined(EA_COMPILER_GNUC) && (EA_COMPILER_VERSION >= 4004)
+			#define EA_DISABLE_GCC_WARNING(w)   \
+				_Pragma(EAGCCWERRORHELP2(w))
+		#else
+			#define EA_DISABLE_GCC_WARNING(w)
+		#endif
+	#endif
+
+	#ifndef EA_DISABLE_GCC_WARNING_AS_ERROR
+		#if defined(EA_COMPILER_GNUC) && (EA_COMPILER_VERSION >= 4006)
+			#define EA_DISABLE_GCC_WARNING_AS_ERROR()    \
+				_Pragma("GCC diagnostic pop")
+		#else
+			#define EA_DISABLE_GCC_WARNING_AS_ERROR()
+		#endif
+	#endif
+
+
+	// ------------------------------------------------------------------------
+	// EA_DISABLE_CLANG_WARNING / EA_RESTORE_CLANG_WARNING
+	//
+	// Example usage:
+	//     // Only one warning can be ignored per statement, due to how clang works.
+	//     EA_DISABLE_CLANG_WARNING(-Wuninitialized)
+	//     EA_DISABLE_CLANG_WARNING(-Wunused)
+	//     <code>
+	//     EA_RESTORE_CLANG_WARNING()
+	//     EA_RESTORE_CLANG_WARNING()
+	//
+	#ifndef EA_DISABLE_CLANG_WARNING
+		#if defined(EA_COMPILER_CLANG) || defined(EA_COMPILER_CLANG_CL)
+			#define EACLANGWHELP0(x) #x
+			#define EACLANGWHELP1(x) EACLANGWHELP0(clang diagnostic ignored x)
+			#define EACLANGWHELP2(x) EACLANGWHELP1(#x)
+
+			#define EA_DISABLE_CLANG_WARNING(w)   \
+				_Pragma("clang diagnostic push")  \
+				_Pragma(EACLANGWHELP2(w))
+		#else
+			#define EA_DISABLE_CLANG_WARNING(w)
+		#endif
+	#endif
+
+	#ifndef EA_RESTORE_CLANG_WARNING
+		#if defined(EA_COMPILER_CLANG) || defined(EA_COMPILER_CLANG_CL)
+			#define EA_RESTORE_CLANG_WARNING()    \
+				_Pragma("clang diagnostic pop")
+		#else
+			#define EA_RESTORE_CLANG_WARNING()
+		#endif
+	#endif
+
+
+	// ------------------------------------------------------------------------
+	// EA_DISABLE_ALL_CLANG_WARNINGS / EA_RESTORE_ALL_CLANG_WARNINGS
+	//
+	// The situation for clang is the same as for GCC. See above.
+	// ------------------------------------------------------------------------
+
+
+	// ------------------------------------------------------------------------
+	// EA_ENABLE_CLANG_WARNING_AS_ERROR / EA_DISABLE_CLANG_WARNING_AS_ERROR
+	//
+	// Example usage:
+	//     // Only one warning can be treated as an error per statement, due to how clang works.
+	//     EA_ENABLE_CLANG_WARNING_AS_ERROR(-Wuninitialized)
+	//     EA_ENABLE_CLANG_WARNING_AS_ERROR(-Wunused)
+	//     <code>
+	//     EA_DISABLE_CLANG_WARNING_AS_ERROR()
+	//     EA_DISABLE_CLANG_WARNING_AS_ERROR()
+	//
+	#ifndef EA_ENABLE_CLANG_WARNING_AS_ERROR
+		#if defined(EA_COMPILER_CLANG) || defined(EA_COMPILER_CLANG_CL)
+			#define EACLANGWERRORHELP0(x) #x
+			#define EACLANGWERRORHELP1(x) EACLANGWERRORHELP0(clang diagnostic error x)
+			#define EACLANGWERRORHELP2(x) EACLANGWERRORHELP1(#x)
+
+			#define EA_ENABLE_CLANG_WARNING_AS_ERROR(w)   \
+				_Pragma("clang diagnostic push")  \
+				_Pragma(EACLANGWERRORHELP2(w))
+		#else
+			#define EA_DISABLE_CLANG_WARNING(w)
+		#endif
+	#endif
+
+	#ifndef EA_DISABLE_CLANG_WARNING_AS_ERROR
+		#if defined(EA_COMPILER_CLANG) || defined(EA_COMPILER_CLANG_CL)
+			#define EA_DISABLE_CLANG_WARNING_AS_ERROR()    \
+				_Pragma("clang diagnostic pop")
+		#else
+			#define EA_DISABLE_CLANG_WARNING_AS_ERROR()
+		#endif
+	#endif
+
+
+	// ------------------------------------------------------------------------
+	// EA_DISABLE_SN_WARNING / EA_RESTORE_SN_WARNING
+	//
+	// Note that we define this macro specifically for the SN compiler instead of
+	// having a generic one for EDG-based compilers. The reason for this is that
+	// while SN is indeed based on EDG, SN has different warning value mappings
+	// and thus warning 1234 for SN is not the same as 1234 for all other EDG compilers.
+	//
+	// Example usage:
+	//     // Currently we are limited to one warning per line.
+	//     EA_DISABLE_SN_WARNING(1787)
+	//     EA_DISABLE_SN_WARNING(552)
+	//     <code>
+	//     EA_RESTORE_SN_WARNING()
+	//     EA_RESTORE_SN_WARNING()
+	//
+	#ifndef EA_DISABLE_SN_WARNING
+			#define EA_DISABLE_SN_WARNING(w)
+	#endif
+
+	#ifndef EA_RESTORE_SN_WARNING
+			#define EA_RESTORE_SN_WARNING()
+	#endif
+
+
+	// ------------------------------------------------------------------------
+	// EA_DISABLE_ALL_SN_WARNINGS / EA_RESTORE_ALL_SN_WARNINGS
+	//
+	// Example usage:
+	//     EA_DISABLE_ALL_SN_WARNINGS()
+	//     <code>
+	//     EA_RESTORE_ALL_SN_WARNINGS()
+	//
+	#ifndef EA_DISABLE_ALL_SN_WARNINGS
+			#define EA_DISABLE_ALL_SN_WARNINGS()
+	#endif
+
+	#ifndef EA_RESTORE_ALL_SN_WARNINGS
+			#define EA_RESTORE_ALL_SN_WARNINGS()
+	#endif
+
+
+
+	// ------------------------------------------------------------------------
+	// EA_DISABLE_GHS_WARNING / EA_RESTORE_GHS_WARNING
+	//
+	// Disable warnings from the Green Hills compiler.
+	//
+	// Example usage:
+	//     EA_DISABLE_GHS_WARNING(193)
+	//     EA_DISABLE_GHS_WARNING(236, 5323)
+	//     <code>
+	//     EA_RESTORE_GHS_WARNING()
+	//     EA_RESTORE_GHS_WARNING()
+	//
+	#ifndef EA_DISABLE_GHS_WARNING
+			#define EA_DISABLE_GHS_WARNING(w)
+	#endif
+
+	#ifndef EA_RESTORE_GHS_WARNING
+			#define EA_RESTORE_GHS_WARNING()
+	#endif
+
+
+	// ------------------------------------------------------------------------
+	// EA_DISABLE_ALL_GHS_WARNINGS / EA_RESTORE_ALL_GHS_WARNINGS
+	//
+	// #ifndef EA_DISABLE_ALL_GHS_WARNINGS
+	//     #if defined(EA_COMPILER_GREEN_HILLS)
+	//         #define EA_DISABLE_ALL_GHS_WARNINGS(w)  \_ 
+	//             _Pragma("_________")
+	//     #else
+	//         #define EA_DISABLE_ALL_GHS_WARNINGS(w)
+	//     #endif
+	// #endif
+	// 
+	// #ifndef EA_RESTORE_ALL_GHS_WARNINGS
+	//     #if defined(EA_COMPILER_GREEN_HILLS)
+	//         #define EA_RESTORE_ALL_GHS_WARNINGS()   \_
+	//             _Pragma("_________")
+	//     #else
+	//         #define EA_RESTORE_ALL_GHS_WARNINGS()
+	//     #endif
+	// #endif
+
+
+
+	// ------------------------------------------------------------------------
+	// EA_DISABLE_EDG_WARNING / EA_RESTORE_EDG_WARNING
+	//
+	// Example usage:
+	//     // Currently we are limited to one warning per line.
+	//     EA_DISABLE_EDG_WARNING(193)
+	//     EA_DISABLE_EDG_WARNING(236)
+	//     <code>
+	//     EA_RESTORE_EDG_WARNING()
+	//     EA_RESTORE_EDG_WARNING()
+	//
+	#ifndef EA_DISABLE_EDG_WARNING
+		// EDG-based compilers are inconsistent in how the implement warning pragmas.
+		#if defined(EA_COMPILER_EDG) && !defined(EA_COMPILER_INTEL) && !defined(EA_COMPILER_RVCT)
+			#define EAEDGWHELP0(x) #x
+			#define EAEDGWHELP1(x) EAEDGWHELP0(diag_suppress x)
+
+			#define EA_DISABLE_EDG_WARNING(w)   \
+				_Pragma("control %push diag")   \
+				_Pragma(EAEDGWHELP1(w))
+		#else
+			#define EA_DISABLE_EDG_WARNING(w)
+		#endif
+	#endif
+
+	#ifndef EA_RESTORE_EDG_WARNING
+		#if defined(EA_COMPILER_EDG) && !defined(EA_COMPILER_INTEL) && !defined(EA_COMPILER_RVCT)
+			#define EA_RESTORE_EDG_WARNING()   \
+				_Pragma("control %pop diag")
+		#else
+			#define EA_RESTORE_EDG_WARNING()
+		#endif
+	#endif
+
+
+	// ------------------------------------------------------------------------
+	// EA_DISABLE_ALL_EDG_WARNINGS / EA_RESTORE_ALL_EDG_WARNINGS
+	//
+	//#ifndef EA_DISABLE_ALL_EDG_WARNINGS
+	//    #if defined(EA_COMPILER_EDG) && !defined(EA_COMPILER_SN)
+	//        #define EA_DISABLE_ALL_EDG_WARNINGS(w)  \_ 
+	//            _Pragma("_________")
+	//    #else
+	//        #define EA_DISABLE_ALL_EDG_WARNINGS(w)
+	//    #endif
+	//#endif
+	//
+	//#ifndef EA_RESTORE_ALL_EDG_WARNINGS
+	//    #if defined(EA_COMPILER_EDG) && !defined(EA_COMPILER_SN)
+	//        #define EA_RESTORE_ALL_EDG_WARNINGS()   \_
+	//            _Pragma("_________")
+	//    #else
+	//        #define EA_RESTORE_ALL_EDG_WARNINGS()
+	//    #endif
+	//#endif
+
+
+
+	// ------------------------------------------------------------------------
+	// EA_DISABLE_CW_WARNING / EA_RESTORE_CW_WARNING
+	//
+	// Note that this macro can only control warnings via numbers and not by 
+	// names. The reason for this is that the compiler's syntax for such 
+	// warnings is not the same as for numbers.
+	// 
+	// Example usage:
+	//     // Currently we are limited to one warning per line and must also specify the warning in the restore macro.
+	//     EA_DISABLE_CW_WARNING(10317)
+	//     EA_DISABLE_CW_WARNING(10324)
+	//     <code>
+	//     EA_RESTORE_CW_WARNING(10317)
+	//     EA_RESTORE_CW_WARNING(10324)
+	//
+	#ifndef EA_DISABLE_CW_WARNING
+		#define EA_DISABLE_CW_WARNING(w)
+	#endif
+
+	#ifndef EA_RESTORE_CW_WARNING
+
+		#define EA_RESTORE_CW_WARNING(w)
+
+	#endif
+
+
+	// ------------------------------------------------------------------------
+	// EA_DISABLE_ALL_CW_WARNINGS / EA_RESTORE_ALL_CW_WARNINGS
+	//
+	#ifndef EA_DISABLE_ALL_CW_WARNINGS
+		#define EA_DISABLE_ALL_CW_WARNINGS()
+
+	#endif
+	
+	#ifndef EA_RESTORE_ALL_CW_WARNINGS
+		#define EA_RESTORE_ALL_CW_WARNINGS()
+	#endif
+
+
+
+	// ------------------------------------------------------------------------
+	// EA_PURE
+	// 
+	// This acts the same as the GCC __attribute__ ((pure)) directive and is
+	// implemented simply as a wrapper around it to allow portable usage of 
+	// it and to take advantage of it if and when it appears in other compilers.
+	//
+	// A "pure" function is one that has no effects except its return value and 
+	// its return value is a function of only the function's parameters or 
+	// non-volatile global variables. Any parameter or global variable access 
+	// must be read-only. Loop optimization and subexpression elimination can be 
+	// applied to such functions. A common example is strlen(): Given identical 
+	// inputs, the function's return value (its only effect) is invariant across 
+	// multiple invocations and thus can be pulled out of a loop and called but once.
+	//
+	// Example usage:
+	//    EA_PURE void Function();
+	//
+	#ifndef EA_PURE
+		#if defined(EA_COMPILER_GNUC)
+			#define EA_PURE __attribute__((pure))
+		#elif defined(EA_COMPILER_ARM)  // Arm brand compiler for ARM CPU
+			#define EA_PURE __pure
+		#else
+			#define EA_PURE
+		#endif
+	#endif
+
+
+
+	// ------------------------------------------------------------------------
+	// EA_WEAK
+	// EA_WEAK_SUPPORTED -- defined as 0 or 1.
+	// 
+	// GCC
+	// The weak attribute causes the declaration to be emitted as a weak
+	// symbol rather than a global. This is primarily useful in defining
+	// library functions which can be overridden in user code, though it
+	// can also be used with non-function declarations.
+	//
+	// VC++
+	// At link time, if multiple definitions of a COMDAT are seen, the linker 
+	// picks one and discards the rest. If the linker option /OPT:REF 
+	// is selected, then COMDAT elimination will occur to remove all the 
+	// unreferenced data items in the linker output.
+	//
+	// Example usage:
+	//    EA_WEAK void Function();
+	//
+	#ifndef EA_WEAK
+		#if defined(_MSC_VER) && (_MSC_VER >= 1300) // If VC7.0 and later 
+			#define EA_WEAK __declspec(selectany)
+			#define EA_WEAK_SUPPORTED 1
+		#elif defined(_MSC_VER) || (defined(__GNUC__) && defined(__CYGWIN__))
+			#define EA_WEAK
+			#define EA_WEAK_SUPPORTED 0
+		#elif defined(EA_COMPILER_ARM)  // Arm brand compiler for ARM CPU
+			#define EA_WEAK __weak
+			#define EA_WEAK_SUPPORTED 1
+		#else                           // GCC and IBM compilers, others.
+			#define EA_WEAK __attribute__((weak))
+			#define EA_WEAK_SUPPORTED 1
+		#endif
+	#endif
+
+
+
+	// ------------------------------------------------------------------------
+	// EA_UNUSED
+	// 
+	// Makes compiler warnings about unused variables go away.
+	//
+	// Example usage:
+	//    void Function(int x)
+	//    {
+	//        int y;
+	//        EA_UNUSED(x);
+	//        EA_UNUSED(y);
+	//    }
+	//
+	#ifndef EA_UNUSED
+		// The EDG solution below is pretty weak and needs to be augmented or replaced.
+		// It can't handle the C language, is limited to places where template declarations
+		// can be used, and requires the type x to be usable as a functions reference argument. 
+		#if defined(__cplusplus) && defined(__EDG__)
+			template <typename T>
+			inline void EABaseUnused(T const volatile & x) { (void)x; }
+			#define EA_UNUSED(x) EABaseUnused(x)
+		#else
+			#define EA_UNUSED(x) (void)x
+		#endif
+	#endif
+
+
+
+	// ------------------------------------------------------------------------
+	// EA_EMPTY
+	// 
+	// Allows for a null statement, usually for the purpose of avoiding compiler warnings.
+	//
+	// Example usage:
+	//    #ifdef EA_DEBUG
+	//        #define MyDebugPrintf(x, y) printf(x, y)
+	//    #else
+	//        #define MyDebugPrintf(x, y)  EA_EMPTY
+	//    #endif
+	//
+	#ifndef EA_EMPTY
+		#define EA_EMPTY (void)0
+	#endif
+
+
+	// ------------------------------------------------------------------------
+	// EA_CURRENT_FUNCTION
+	//
+	// Provides a consistent way to get the current function name as a macro
+	// like the __FILE__ and __LINE__ macros work. The C99 standard specifies
+	// that __func__ be provided by the compiler, but most compilers don't yet
+	// follow that convention. However, many compilers have an alternative.
+	//
+	// We also define EA_CURRENT_FUNCTION_SUPPORTED for when it is not possible
+	// to have EA_CURRENT_FUNCTION work as expected.
+	//
+	// Defined inside a function because otherwise the macro might not be 
+	// defined and code below might not compile. This happens with some 
+	// compilers.
+	//
+	#ifndef EA_CURRENT_FUNCTION
+		#if defined __GNUC__ || (defined __ICC && __ICC >= 600)
+			#define EA_CURRENT_FUNCTION __PRETTY_FUNCTION__
+		#elif defined(__FUNCSIG__)
+			#define EA_CURRENT_FUNCTION __FUNCSIG__
+		#elif (defined __INTEL_COMPILER && __INTEL_COMPILER >= 600) || (defined __IBMCPP__ && __IBMCPP__ >= 500) || (defined CS_UNDEFINED_STRING && CS_UNDEFINED_STRING >= 0x4200)
+			#define EA_CURRENT_FUNCTION __FUNCTION__
+		#elif defined __STDC_VERSION__ && __STDC_VERSION__ >= 199901
+			#define EA_CURRENT_FUNCTION __func__
+		#else
+			#define EA_CURRENT_FUNCTION "(unknown function)"
+		#endif
+	#endif
+
+
+	// ------------------------------------------------------------------------
+	// wchar_t
+	// Here we define:
+	//    EA_WCHAR_T_NON_NATIVE
+	//    EA_WCHAR_SIZE = <sizeof(wchar_t)>
+	//
+	#ifndef EA_WCHAR_T_NON_NATIVE
+		// Compilers that always implement wchar_t as native include:
+		//     COMEAU, new SN, and other EDG-based compilers.
+		//     GCC
+		//     Borland
+		//     SunPro
+		//     IBM Visual Age
+		#if defined(EA_COMPILER_INTEL)
+			#if (EA_COMPILER_VERSION < 700)
+				#define EA_WCHAR_T_NON_NATIVE 1
+			#else
+				#if (!defined(_WCHAR_T_DEFINED) && !defined(_WCHAR_T))
+					#define EA_WCHAR_T_NON_NATIVE 1
+				#endif
+			#endif
+		#elif defined(EA_COMPILER_MSVC) || defined(EA_COMPILER_BORLAND) || (defined(EA_COMPILER_CLANG) && defined(EA_PLATFORM_WINDOWS))
+			#ifndef _NATIVE_WCHAR_T_DEFINED
+				#define EA_WCHAR_T_NON_NATIVE 1
+			#endif
+		#elif defined(__EDG_VERSION__) && (!defined(_WCHAR_T) && (__EDG_VERSION__ < 400)) // EDG prior to v4 uses _WCHAR_T to indicate if wchar_t is native. v4+ may define something else, but we're not currently aware of it.
+			#define EA_WCHAR_T_NON_NATIVE 1
+		#endif
+	#endif
+
+	#ifndef EA_WCHAR_SIZE // If the user hasn't specified that it is a given size...
+		#if defined(__WCHAR_MAX__) // GCC defines this for most platforms.
+			#if (__WCHAR_MAX__ == 2147483647) || (__WCHAR_MAX__ == 4294967295)
+				#define EA_WCHAR_SIZE 4
+			#elif (__WCHAR_MAX__ == 32767) || (__WCHAR_MAX__ == 65535)
+				#define EA_WCHAR_SIZE 2
+			#elif (__WCHAR_MAX__ == 127) || (__WCHAR_MAX__ == 255)
+				#define EA_WCHAR_SIZE 1
+			#else
+				#define EA_WCHAR_SIZE 4
+			#endif
+		#elif defined(WCHAR_MAX) // The SN and Arm compilers define this.
+			#if (WCHAR_MAX == 2147483647) || (WCHAR_MAX == 4294967295)
+				#define EA_WCHAR_SIZE 4
+			#elif (WCHAR_MAX == 32767) || (WCHAR_MAX == 65535)
+				#define EA_WCHAR_SIZE 2
+			#elif (WCHAR_MAX == 127) || (WCHAR_MAX == 255)
+				#define EA_WCHAR_SIZE 1
+			#else
+				#define EA_WCHAR_SIZE 4
+			#endif
+		#elif defined(__WCHAR_BIT) // Green Hills (and other versions of EDG?) uses this.
+			#if (__WCHAR_BIT == 16)
+				#define EA_WCHAR_SIZE 2
+			#elif (__WCHAR_BIT == 32)
+				#define EA_WCHAR_SIZE 4
+			#elif (__WCHAR_BIT == 8)
+				#define EA_WCHAR_SIZE 1
+			#else
+				#define EA_WCHAR_SIZE 4
+			#endif
+		#elif defined(_WCMAX) // The SN and Arm compilers define this.
+			#if (_WCMAX == 2147483647) || (_WCMAX == 4294967295)
+				#define EA_WCHAR_SIZE 4
+			#elif (_WCMAX == 32767) || (_WCMAX == 65535)
+				#define EA_WCHAR_SIZE 2
+			#elif (_WCMAX == 127) || (_WCMAX == 255)
+				#define EA_WCHAR_SIZE 1
+			#else
+				#define EA_WCHAR_SIZE 4
+			#endif
+		#elif defined(EA_PLATFORM_UNIX)
+			// It is standard on Unix to have wchar_t be int32_t or uint32_t.
+			// All versions of GNUC default to a 32 bit wchar_t, but EA has used 
+			// the -fshort-wchar GCC command line option to force it to 16 bit.
+			// If you know that the compiler is set to use a wchar_t of other than 
+			// the default, you need to manually define EA_WCHAR_SIZE for the build.
+			#define EA_WCHAR_SIZE 4
+		#else
+			// It is standard on Windows to have wchar_t be uint16_t.  GCC
+			// defines wchar_t as int by default.  Electronic Arts has
+			// standardized on wchar_t being an unsigned 16 bit value on all
+			// console platforms. Given that there is currently no known way to
+			// tell at preprocessor time what the size of wchar_t is, we declare
+			// it to be 2, as this is the Electronic Arts standard. If you have
+			// EA_WCHAR_SIZE != sizeof(wchar_t), then your code might not be
+			// broken, but it also won't work with wchar libraries and data from
+			// other parts of EA. Under GCC, you can force wchar_t to two bytes
+			// with the -fshort-wchar compiler argument.
+			#define EA_WCHAR_SIZE 2
+		#endif
+	#endif
+
+
+	// ------------------------------------------------------------------------
+	// EA_RESTRICT
+	// 
+	// The C99 standard defines a new keyword, restrict, which allows for the 
+	// improvement of code generation regarding memory usage. Compilers can
+	// generate significantly faster code when you are able to use restrict.
+	// 
+	// Example usage:
+	//    void DoSomething(char* EA_RESTRICT p1, char* EA_RESTRICT p2);
+	//
+	#ifndef EA_RESTRICT
+		#if defined(EA_COMPILER_MSVC) && (EA_COMPILER_VERSION >= 1400) // If VC8 (VS2005) or later...
+			#define EA_RESTRICT __restrict
+		#elif defined(EA_COMPILER_CLANG)
+			#define EA_RESTRICT __restrict
+		#elif defined(EA_COMPILER_GNUC)     // Includes GCC and other compilers emulating GCC.
+			#define EA_RESTRICT __restrict  // GCC defines 'restrict' (as opposed to __restrict) in C99 mode only.
+		#elif defined(EA_COMPILER_ARM)
+			#define EA_RESTRICT __restrict
+		#elif defined(EA_COMPILER_IS_C99)
+			#define EA_RESTRICT restrict
+		#else
+			// If the compiler didn't support restricted pointers, defining EA_RESTRICT 
+			// away would result in compiling and running fine but you just wouldn't 
+			// the same level of optimization. On the other hand, all the major compilers 
+			// support restricted pointers.
+			#define EA_RESTRICT
+		#endif
+	#endif
+
+
+	// ------------------------------------------------------------------------
+	// EA_DEPRECATED            // Used as a prefix.
+	// EA_PREFIX_DEPRECATED     // You should need this only for unusual compilers.
+	// EA_POSTFIX_DEPRECATED    // You should need this only for unusual compilers.
+	// EA_DEPRECATED_MESSAGE    // Used as a prefix and provides a deprecation message.
+	// 
+	// Example usage:
+	//    EA_DEPRECATED void Function();
+	//    EA_DEPRECATED_MESSAGE("Use 1.0v API instead") void Function();
+	//
+	// or for maximum portability:
+	//    EA_PREFIX_DEPRECATED void Function() EA_POSTFIX_DEPRECATED;
+	//
+
+	#ifndef EA_DEPRECATED
+		#if defined(EA_COMPILER_CPP14_ENABLED)
+			#define EA_DEPRECATED [[deprecated]]
+		#elif defined(EA_COMPILER_MSVC) && (EA_COMPILER_VERSION > 1300) // If VC7 (VS2003) or later...
+			#define EA_DEPRECATED __declspec(deprecated)
+		#elif defined(EA_COMPILER_MSVC)
+			#define EA_DEPRECATED 
+		#else
+			#define EA_DEPRECATED __attribute__((deprecated))
+		#endif
+	#endif
+
+	#ifndef EA_PREFIX_DEPRECATED
+		#if defined(EA_COMPILER_CPP14_ENABLED)
+			#define EA_PREFIX_DEPRECATED [[deprecated]]
+			#define EA_POSTFIX_DEPRECATED
+		#elif defined(EA_COMPILER_MSVC) && (EA_COMPILER_VERSION > 1300) // If VC7 (VS2003) or later...
+			#define EA_PREFIX_DEPRECATED __declspec(deprecated)
+			#define EA_POSTFIX_DEPRECATED
+		#elif defined(EA_COMPILER_MSVC)
+			#define EA_PREFIX_DEPRECATED
+			#define EA_POSTFIX_DEPRECATED
+		#else
+			#define EA_PREFIX_DEPRECATED
+			#define EA_POSTFIX_DEPRECATED __attribute__((deprecated))
+		#endif
+	#endif
+
+	#ifndef EA_DEPRECATED_MESSAGE
+		#if defined(EA_COMPILER_CPP14_ENABLED)
+			#define EA_DEPRECATED_MESSAGE(msg) [[deprecated(#msg)]]
+		#else
+			// Compiler does not support depreaction messages, explicitly drop the msg but still mark the function as deprecated
+			#define EA_DEPRECATED_MESSAGE(msg) EA_DEPRECATED
+		#endif
+	#endif
+
+
+	// ------------------------------------------------------------------------
+	// EA_FORCE_INLINE              // Used as a prefix.
+	// EA_PREFIX_FORCE_INLINE       // You should need this only for unusual compilers.
+	// EA_POSTFIX_FORCE_INLINE      // You should need this only for unusual compilers.
+	//
+	// Example usage:
+	//     EA_FORCE_INLINE void Foo();                                // Implementation elsewhere.
+	//     EA_PREFIX_FORCE_INLINE void Foo() EA_POSTFIX_FORCE_INLINE; // Implementation elsewhere.
+	//
+	// Note that when the prefix version of this function is used, it replaces
+	// the regular C++ 'inline' statement. Thus you should not use both the 
+	// C++ inline statement and this macro with the same function declaration.
+	//
+	// To force inline usage under GCC 3.1+, you use this:
+	//    inline void Foo() __attribute__((always_inline));
+	//       or
+	//    inline __attribute__((always_inline)) void Foo();
+	//
+	// The CodeWarrior compiler doesn't have the concept of forcing inlining per function.
+	// 
+	#ifndef EA_FORCE_INLINE
+		#if defined(EA_COMPILER_MSVC)
+			#define EA_FORCE_INLINE __forceinline
+		#elif defined(EA_COMPILER_GNUC) && (((__GNUC__ * 100) + __GNUC_MINOR__) >= 301) || defined(EA_COMPILER_CLANG)
+			#if defined(__cplusplus)
+				#define EA_FORCE_INLINE inline __attribute__((always_inline))
+			#else
+				#define EA_FORCE_INLINE __inline__ __attribute__((always_inline))
+			#endif
+		#else
+			#if defined(__cplusplus)
+				#define EA_FORCE_INLINE inline
+			#else
+				#define EA_FORCE_INLINE __inline
+			#endif
+		#endif
+	#endif
+
+	#if   defined(EA_COMPILER_GNUC) && (((__GNUC__ * 100) + __GNUC_MINOR__) >= 301) || defined(EA_COMPILER_CLANG)
+		#define EA_PREFIX_FORCE_INLINE  inline
+		#define EA_POSTFIX_FORCE_INLINE __attribute__((always_inline))
+	#else
+		#define EA_PREFIX_FORCE_INLINE  inline
+		#define EA_POSTFIX_FORCE_INLINE 
+	#endif
+
+
+	// ------------------------------------------------------------------------
+	// EA_NO_INLINE             // Used as a prefix. 
+	// EA_PREFIX_NO_INLINE      // You should need this only for unusual compilers.
+	// EA_POSTFIX_NO_INLINE     // You should need this only for unusual compilers.
+	//
+	// Example usage:
+	//     EA_NO_INLINE        void Foo();                       // Implementation elsewhere.
+	//     EA_PREFIX_NO_INLINE void Foo() EA_POSTFIX_NO_INLINE;  // Implementation elsewhere.
+	//
+	// That this declaration is incompatbile with C++ 'inline' and any
+	// variant of EA_FORCE_INLINE.
+	//
+	// To disable inline usage under VC++ priof to VS2005, you need to use this:
+	//    #pragma inline_depth(0) // Disable inlining.
+	//    void Foo() { ... }
+	//    #pragma inline_depth()  // Restore to default.
+	//
+	// Since there is no easy way to disable inlining on a function-by-function
+	// basis in VC++ prior to VS2005, the best strategy is to write platform-specific 
+	// #ifdefs in the code or to disable inlining for a given module and enable 
+	// functions individually with EA_FORCE_INLINE. 
+	// 
+	#ifndef EA_NO_INLINE
+		#if defined(EA_COMPILER_MSVC) && (EA_COMPILER_VERSION >= 1400) // If VC8 (VS2005) or later...
+			#define EA_NO_INLINE __declspec(noinline)
+		#elif defined(EA_COMPILER_MSVC)
+			#define EA_NO_INLINE
+		#else
+			#define EA_NO_INLINE __attribute__((noinline))
+		#endif
+	#endif
+
+	#if defined(EA_COMPILER_MSVC) && (EA_COMPILER_VERSION >= 1400) // If VC8 (VS2005) or later...
+		#define EA_PREFIX_NO_INLINE  __declspec(noinline)
+		#define EA_POSTFIX_NO_INLINE
+	#elif defined(EA_COMPILER_MSVC)
+		#define EA_PREFIX_NO_INLINE
+		#define EA_POSTFIX_NO_INLINE
+	#else
+		#define EA_PREFIX_NO_INLINE
+		#define EA_POSTFIX_NO_INLINE __attribute__((noinline))
+	#endif
+
+
+	// ------------------------------------------------------------------------
+	// EA_NO_VTABLE
+	//
+	// Example usage:
+	//     class EA_NO_VTABLE X {
+	//        virtual void InterfaceFunction();
+	//     };
+	// 
+	//     EA_CLASS_NO_VTABLE(X) {
+	//        virtual void InterfaceFunction();
+	//     };
+	//
+	#ifdef EA_COMPILER_MSVC
+		#define EA_NO_VTABLE           __declspec(novtable)
+		#define EA_CLASS_NO_VTABLE(x)  class __declspec(novtable) x
+		#define EA_STRUCT_NO_VTABLE(x) struct __declspec(novtable) x
+	#else
+		#define EA_NO_VTABLE
+		#define EA_CLASS_NO_VTABLE(x)  class x
+		#define EA_STRUCT_NO_VTABLE(x) struct x
+	#endif
+
+
+	// ------------------------------------------------------------------------
+	// EA_PASCAL
+	//
+	// Also known on PC platforms as stdcall.
+	// This convention causes the compiler to assume that the called function 
+	// will pop off the stack space used to pass arguments, unless it takes a 
+	// variable number of arguments. 
+	//
+	// Example usage:
+	//    this:
+	//       void DoNothing(int x);
+	//       void DoNothing(int x){}
+	//    would be written as this:
+	//       void EA_PASCAL_FUNC(DoNothing(int x));
+	//       void EA_PASCAL_FUNC(DoNothing(int x)){}
+	// 
+	#ifndef EA_PASCAL
+		#if defined(EA_COMPILER_MSVC)
+			#define EA_PASCAL __stdcall
+		#elif defined(EA_COMPILER_GNUC) && defined(EA_PROCESSOR_X86)
+			#define EA_PASCAL __attribute__((stdcall))
+		#else
+			// Some compilers simply don't support pascal calling convention.
+			// As a result, there isn't an issue here, since the specification of 
+			// pascal calling convention is for the purpose of disambiguating the
+			// calling convention that is applied.
+			#define EA_PASCAL
+		#endif
+	#endif
+
+	#ifndef EA_PASCAL_FUNC
+		#if defined(EA_COMPILER_MSVC)
+			#define EA_PASCAL_FUNC(funcname_and_paramlist)    __stdcall funcname_and_paramlist
+		#elif defined(EA_COMPILER_GNUC) && defined(EA_PROCESSOR_X86)
+			#define EA_PASCAL_FUNC(funcname_and_paramlist)    __attribute__((stdcall)) funcname_and_paramlist
+		#else
+			#define EA_PASCAL_FUNC(funcname_and_paramlist)    funcname_and_paramlist
+		#endif
+	#endif
+
+
+	// ------------------------------------------------------------------------
+	// EA_SSE
+	// Visual C Processor Packs define _MSC_FULL_VER and are needed for SSE
+	// Intel C also has SSE support.
+	// EA_SSE is used to select FPU or SSE versions in hw_select.inl
+	//
+	// EA_SSE defines the level of SSE support:
+	//  0 indicates no SSE support
+	//  1 indicates SSE1 is supported
+	//  2 indicates SSE2 is supported
+	//  3 indicates SSE3 (or greater) is supported
+	//
+	// Note: SSE support beyond SSE3 can't be properly represented as a single
+	// version number.  Instead users should use specific SSE defines (e.g.
+	// EA_SSE4_2) to detect what specific support is available.  EA_SSE being
+	// equal to 3 really only indicates that SSE3 or greater is supported.
+	#ifndef EA_SSE
+		#if defined(EA_COMPILER_GNUC) || defined(EA_COMPILER_CLANG)
+			#if defined(__SSE3__)
+				#define EA_SSE 3
+			#elif defined(__SSE2__)
+				#define EA_SSE 2
+			#elif defined(__SSE__) && __SSE__
+				#define EA_SSE 1
+			#else
+				#define EA_SSE 0
+			#endif
+		#elif (defined(EA_SSE3) && EA_SSE3) || defined EA_PLATFORM_CAPILANO
+			#define EA_SSE 3
+		#elif defined(EA_SSE2) && EA_SSE2
+			#define EA_SSE 2
+		#elif defined(EA_PROCESSOR_X86) && defined(_MSC_FULL_VER) && !defined(__NOSSE__) && defined(_M_IX86_FP)
+			#define EA_SSE _M_IX86_FP 
+		#elif defined(EA_PROCESSOR_X86) && defined(EA_COMPILER_INTEL) && !defined(__NOSSE__)
+			#define EA_SSE 1
+		#elif defined(EA_PROCESSOR_X86_64)
+			// All x64 processors support SSE2 or higher
+			#define EA_SSE 2
+		#else
+			#define EA_SSE 0
+		#endif
+	#endif
+
+	// ------------------------------------------------------------------------
+	// We define separate defines for SSE support beyond SSE1.  These defines
+	// are particularly useful for detecting SSE4.x features since there isn't
+	// a single concept of SSE4.
+	//
+	// The following SSE defines are always defined.  0 indicates the
+	// feature/level of SSE is not supported, and 1 indicates support is
+	// available.
+	#ifndef EA_SSE2
+		#if EA_SSE >= 2
+			#define EA_SSE2 1
+		#else
+			#define EA_SSE2 0
+		#endif
+	#endif
+	#ifndef EA_SSE3
+		#if EA_SSE >= 3
+			#define EA_SSE3 1
+		#else
+			#define EA_SSE3 0
+		#endif
+	#endif
+	#ifndef EA_SSSE3
+		#if defined __SSSE3__ || defined EA_PLATFORM_CAPILANO
+			#define EA_SSSE3 1
+		#else
+			#define EA_SSSE3 0
+		#endif
+	#endif
+	#ifndef EA_SSE4_1
+		#if defined __SSE4_1__ || defined EA_PLATFORM_CAPILANO
+			#define EA_SSE4_1 1
+		#else
+			#define EA_SSE4_1 0
+		#endif
+	#endif
+	#ifndef EA_SSE4_2
+		#if defined __SSE4_2__ || defined EA_PLATFORM_CAPILANO
+			#define EA_SSE4_2 1
+		#else
+			#define EA_SSE4_2 0
+		#endif
+	#endif
+	#ifndef EA_SSE4A
+		#if defined __SSE4A__ || defined EA_PLATFORM_CAPILANO
+			#define EA_SSE4A 1
+		#else
+			#define EA_SSE4A 0
+		#endif
+	#endif
+
+	// ------------------------------------------------------------------------
+	// EA_AVX
+	// EA_AVX may be used to determine if Advanced Vector Extensions are available for the target architecture
+	//
+	// EA_AVX defines the level of AVX support:
+	//  0 indicates no AVX support
+	//  1 indicates AVX1 is supported
+	//  2 indicates AVX2 is supported
+	#ifndef EA_AVX
+		#if defined __AVX2__
+			#define EA_AVX 2
+		#elif defined __AVX__ || defined EA_PLATFORM_CAPILANO
+			#define EA_AVX 1
+		#else
+			#define EA_AVX 0
+		#endif
+	#endif
+	#ifndef EA_AVX2
+		#if EA_AVX >= 2
+			#define EA_AVX2 1
+		#else
+			#define EA_AVX2 0
+		#endif
+	#endif
+
+	// EA_FP16C may be used to determine the existence of float <-> half conversion operations on an x86 CPU.
+	// (For example to determine if _mm_cvtph_ps or _mm_cvtps_ph could be used.)
+	#ifndef EA_FP16C
+		#if defined __F16C__ || defined EA_PLATFORM_CAPILANO
+			#define EA_FP16C 1
+		#else
+			#define EA_FP16C 0
+		#endif
+	#endif
+
+	// EA_FP128 may be used to determine if __float128 is a supported type for use. This type is enabled by a GCC extension (_GLIBCXX_USE_FLOAT128)
+	// but has support by some implementations of clang (__FLOAT128__)
+	// PS4 does not support __float128 as of SDK 5.500 https://ps4.siedev.net/resources/documents/SDK/5.500/CPU_Compiler_ABI-Overview/0003.html
+	#ifndef EA_FP128
+		#if (defined __FLOAT128__ || defined _GLIBCXX_USE_FLOAT128) && !defined(EA_PLATFORM_KETTLE)
+			#define EA_FP128 1
+		#else
+			#define EA_FP128 0
+		#endif
+	#endif
+
+	// ------------------------------------------------------------------------
+	// EA_ABM
+	// EA_ABM may be used to determine if Advanced Bit Manipulation sets are available for the target architecture (POPCNT, LZCNT)
+	// 
+	#ifndef EA_ABM
+		#if defined(__ABM__) || defined(EA_PLATFORM_XBOXONE) || defined(EA_PLATFORM_PS4)
+			#define EA_ABM 1
+		#else
+			#define EA_ABM 0
+		#endif
+	#endif
+
+	// ------------------------------------------------------------------------
+	// EA_NEON
+	// EA_NEON may be used to determine if NEON is supported.
+	#ifndef EA_NEON
+		#if defined(__ARM_NEON__) || defined(__ARM_NEON)
+			#define EA_NEON 1
+		#else
+			#define EA_NEON 0
+		#endif
+	#endif
+
+	// ------------------------------------------------------------------------
+	// EA_BMI
+	// EA_BMI may be used to determine if Bit Manipulation Instruction sets are available for the target architecture
+	//
+	// EA_BMI defines the level of BMI support:
+	//  0 indicates no BMI support
+	//  1 indicates BMI1 is supported
+	//  2 indicates BMI2 is supported
+	#ifndef EA_BMI
+		#if defined(__BMI2__)
+			#define EA_BMI 2
+		#elif defined(__BMI__) || defined(EA_PLATFORM_CAPILANO)
+			#define EA_BMI 1
+		#else
+			#define EA_BMI 0
+		#endif
+	#endif
+	#ifndef EA_BMI2
+		#if EA_BMI >= 2
+			#define EA_BMI2 1
+		#else
+			#define EA_BMI2 0
+		#endif
+	#endif
+
+	// ------------------------------------------------------------------------
+	// EA_FMA3
+	// EA_FMA3 may be used to determine if Fused Multiply Add operations are available for the target architecture
+	// __FMA__ is defined only by GCC, Clang, and ICC; MSVC only defines __AVX__ and __AVX2__
+	// FMA3 was introduced alongside AVX2 on Intel Haswell
+	// All AMD processors support FMA3 if AVX2 is also supported
+	//
+	// EA_FMA3 defines the level of FMA3 support:
+	//  0 indicates no FMA3 support
+	//  1 indicates FMA3 is supported
+	#ifndef EA_FMA3
+		#if defined(__FMA__) || EA_AVX2 >= 1
+			#define EA_FMA3 1
+		#else
+			#define EA_FMA3 0
+		#endif
+	#endif
+
+	// ------------------------------------------------------------------------
+	// EA_TBM
+	// EA_TBM may be used to determine if Trailing Bit Manipulation instructions are available for the target architecture
+	#ifndef EA_TBM
+		#if defined(__TBM__)
+			#define EA_TBM 1
+		#else
+			#define EA_TBM 0
+		#endif
+	#endif
+
+
+	// ------------------------------------------------------------------------
+	// EA_IMPORT
+	// import declaration specification
+	// specifies that the declared symbol is imported from another dynamic library.
+	#ifndef EA_IMPORT
+		#if defined(EA_COMPILER_MSVC)
+			#define EA_IMPORT __declspec(dllimport)
+		#else
+			#define EA_IMPORT
+		#endif
+	#endif
+
+
+	// ------------------------------------------------------------------------
+	// EA_EXPORT
+	// export declaration specification
+	// specifies that the declared symbol is exported from the current dynamic library.
+	// this is not the same as the C++ export keyword. The C++ export keyword has been
+	// removed from the language as of C++11.
+	#ifndef EA_EXPORT
+		#if defined(EA_COMPILER_MSVC)
+			#define EA_EXPORT __declspec(dllexport)
+		#else
+			#define EA_EXPORT
+		#endif
+	#endif
+
+
+	// ------------------------------------------------------------------------
+	// EA_PRAGMA_ONCE_SUPPORTED
+	// 
+	// This is a wrapper for the #pragma once preprocessor directive.
+	// It allows for some compilers (in particular VC++) to implement signifcantly
+	// faster include file preprocessing. #pragma once can be used to replace 
+	// header include guards or to augment them. However, #pragma once isn't 
+	// necessarily supported by all compilers and isn't guaranteed to be so in
+	// the future, so using #pragma once to replace traditional include guards 
+	// is not strictly portable. Note that a direct #define for #pragma once is
+	// impossible with VC++, due to limitations, but can be done with other 
+	// compilers/preprocessors via _Pragma("once").
+	// 
+	// Example usage (which includes traditional header guards for portability):
+	//    #ifndef SOMEPACKAGE_SOMEHEADER_H
+	//    #define SOMEPACKAGE_SOMEHEADER_H
+	//
+	//    #if defined(EA_PRAGMA_ONCE_SUPPORTED)
+	//        #pragma once
+	//    #endif
+	//
+	//    <user code> 
+	//
+	//    #endif
+	//
+	#if defined(_MSC_VER) || defined(__GNUC__) || defined(__EDG__) || defined(__APPLE__)
+		#define EA_PRAGMA_ONCE_SUPPORTED 1
+	#endif
+
+
+
+	// ------------------------------------------------------------------------
+	// EA_ONCE
+	// 
+	// Example usage (which includes traditional header guards for portability):
+	//    #ifndef SOMEPACKAGE_SOMEHEADER_H
+	//    #define SOMEPACKAGE_SOMEHEADER_H
+	//
+	//    EA_ONCE()
+	//
+	//    <user code> 
+	//
+	//    #endif
+	//
+	#if defined(EA_PRAGMA_ONCE_SUPPORTED)
+		#if defined(_MSC_VER)
+			#define EA_ONCE() __pragma(once)
+		#else
+			#define EA_ONCE() // _Pragma("once")   It turns out that _Pragma("once") isn't supported by many compilers.
+		#endif
+	#endif
+
+
+
+	// ------------------------------------------------------------------------
+	// EA_OVERRIDE
+	// 
+	// C++11 override
+	// See http://msdn.microsoft.com/en-us/library/jj678987.aspx for more information.
+	// You can use EA_FINAL_OVERRIDE to combine usage of EA_OVERRIDE and EA_INHERITANCE_FINAL in a single statement.
+	//
+	// Example usage: 
+	//        struct B     { virtual void f(int); };
+	//        struct D : B { void f(int) EA_OVERRIDE; };
+	// 
+	#ifndef EA_OVERRIDE
+		#if defined(EA_COMPILER_NO_OVERRIDE)
+			#define EA_OVERRIDE 
+		#else
+			#define EA_OVERRIDE override
+		#endif
+	#endif
+
+
+	// ------------------------------------------------------------------------
+	// EA_INHERITANCE_FINAL
+	// 
+	// Portably wraps the C++11 final specifier.
+	// See http://msdn.microsoft.com/en-us/library/jj678985.aspx for more information.
+	// You can use EA_FINAL_OVERRIDE to combine usage of EA_OVERRIDE and EA_INHERITANCE_FINAL in a single statement.
+	// This is not called EA_FINAL because that term is used within EA to denote debug/release/final builds.
+	//
+	// Example usage:
+	//     struct B { virtual void f() EA_INHERITANCE_FINAL; };
+	// 
+	#ifndef EA_INHERITANCE_FINAL
+		#if defined(EA_COMPILER_NO_INHERITANCE_FINAL)
+			#define EA_INHERITANCE_FINAL
+		#elif (defined(_MSC_VER) && (EA_COMPILER_VERSION < 1700))  // Pre-VS2012
+			#define EA_INHERITANCE_FINAL sealed
+		#else
+			#define EA_INHERITANCE_FINAL final
+		#endif
+	#endif
+
+
+	// ------------------------------------------------------------------------
+	// EA_FINAL_OVERRIDE
+	// 
+	// Portably wraps the C++11 override final specifiers combined.
+	//
+	// Example usage:
+	//     struct A            { virtual void f(); };
+	//     struct B : public A { virtual void f() EA_FINAL_OVERRIDE; };
+	// 
+	#ifndef EA_FINAL_OVERRIDE
+		#define EA_FINAL_OVERRIDE EA_OVERRIDE EA_INHERITANCE_FINAL
+	#endif
+
+
+	// ------------------------------------------------------------------------
+	// EA_SEALED
+	// 
+	// This is deprecated, as the C++11 Standard has final (EA_INHERITANCE_FINAL) instead.
+	// See http://msdn.microsoft.com/en-us/library/0w2w91tf.aspx for more information.
+	// Example usage:
+	//     struct B { virtual void f() EA_SEALED; };
+	// 
+	#ifndef EA_SEALED
+		#if defined(EA_COMPILER_MSVC) && (EA_COMPILER_VERSION >= 1400) // VS2005 (VC8) and later
+			#define EA_SEALED sealed
+		#else
+			#define EA_SEALED 
+		#endif
+	#endif
+
+
+	// ------------------------------------------------------------------------
+	// EA_ABSTRACT
+	// 
+	// This is a Microsoft language extension.
+	// See http://msdn.microsoft.com/en-us/library/b0z6b513.aspx for more information.
+	// Example usage:
+	//     struct X EA_ABSTRACT { virtual void f(){} };
+	// 
+	#ifndef EA_ABSTRACT
+		#if defined(EA_COMPILER_MSVC) && (EA_COMPILER_VERSION >= 1400) // VS2005 (VC8) and later
+			#define EA_ABSTRACT abstract
+		#else
+			#define EA_ABSTRACT 
+		#endif
+	#endif
+
+
+	// ------------------------------------------------------------------------
+	// EA_CONSTEXPR
+	// EA_CONSTEXPR_OR_CONST
+	// 
+	// Portable wrapper for C++11's 'constexpr' support.
+	//
+	// See http://www.cprogramming.com/c++11/c++11-compile-time-processing-with-constexpr.html for more information.
+	// Example usage:
+	//     EA_CONSTEXPR int GetValue() { return 37; }
+	//     EA_CONSTEXPR_OR_CONST double gValue = std::sin(kTwoPi);
+	// 
+	#if !defined(EA_CONSTEXPR)
+		#if defined(EA_COMPILER_NO_CONSTEXPR)
+			#define EA_CONSTEXPR
+		#else
+			#define EA_CONSTEXPR constexpr
+		#endif
+	#endif
+
+	#if !defined(EA_CONSTEXPR_OR_CONST)
+		#if defined(EA_COMPILER_NO_CONSTEXPR)
+			#define EA_CONSTEXPR_OR_CONST const
+		#else
+			#define EA_CONSTEXPR_OR_CONST constexpr
+		#endif
+	#endif
+
+	// ------------------------------------------------------------------------
+	// EA_CONSTEXPR_IF
+	// 
+	// Portable wrapper for C++17's 'constexpr if' support.
+	//
+	// https://en.cppreference.com/w/cpp/language/if
+	// 
+	// Example usage:
+	// 
+	// EA_CONSTEXPR_IF(eastl::is_copy_constructible_v<T>) 
+	// 	{ ... }
+	// 
+	#if !defined(EA_CONSTEXPR_IF)
+		#if defined(EA_COMPILER_NO_CONSTEXPR_IF)
+			#define EA_CONSTEXPR_IF(predicate) if ((predicate))
+		#else
+			#define EA_CONSTEXPR_IF(predicate) if constexpr ((predicate))
+		#endif
+	#endif
+
+
+
+	// ------------------------------------------------------------------------
+	// EA_EXTERN_TEMPLATE
+	// 
+	// Portable wrapper for C++11's 'extern template' support.
+	//
+	// Example usage:
+	//     EA_EXTERN_TEMPLATE(class basic_string<char>);
+	//
+	#if !defined(EA_EXTERN_TEMPLATE)
+	#if defined(EA_COMPILER_NO_EXTERN_TEMPLATE)
+		#define EA_EXTERN_TEMPLATE(declaration)
+	#else
+		#define EA_EXTERN_TEMPLATE(declaration) extern template declaration
+	#endif
+	#endif
+
+
+	// ------------------------------------------------------------------------
+	// EA_NOEXCEPT
+	// EA_NOEXCEPT_IF(predicate)
+	// EA_NOEXCEPT_EXPR(expression)
+	//
+	// Portable wrapper for C++11 noexcept
+	// http://en.cppreference.com/w/cpp/language/noexcept
+	// http://en.cppreference.com/w/cpp/language/noexcept_spec
+	//
+	// Example usage:
+	//     EA_NOEXCEPT
+	//     EA_NOEXCEPT_IF(predicate)
+	//     EA_NOEXCEPT_EXPR(expression)
+	//
+	//     This function never throws an exception.
+	//     void DoNothing() EA_NOEXCEPT
+	//         { }
+	//
+	//     This function throws an exception of T::T() throws an exception.
+	//     template <class T>
+	//     void DoNothing() EA_NOEXCEPT_IF(EA_NOEXCEPT_EXPR(T()))
+	//         { T t; }
+	//
+	#if !defined(EA_NOEXCEPT)
+		#if defined(EA_COMPILER_NO_NOEXCEPT)
+			#define EA_NOEXCEPT
+			#define EA_NOEXCEPT_IF(predicate)
+			#define EA_NOEXCEPT_EXPR(expression) false
+		#else
+			#define EA_NOEXCEPT noexcept
+			#define EA_NOEXCEPT_IF(predicate) noexcept((predicate))
+			#define EA_NOEXCEPT_EXPR(expression) noexcept((expression))
+		#endif
+	#endif
+
+
+	// ------------------------------------------------------------------------
+	// EA_NORETURN
+	// 
+	// Wraps the C++11 noreturn attribute. See EA_COMPILER_NO_NORETURN
+	// http://en.cppreference.com/w/cpp/language/attributes
+	// http://msdn.microsoft.com/en-us/library/k6ktzx3s%28v=vs.80%29.aspx
+	// http://blog.aaronballman.com/2011/09/understanding-attributes/
+	//
+	// Example usage:
+	//     EA_NORETURN void SomeFunction()
+	//         { throw "error"; }
+	// 
+	#if !defined(EA_NORETURN)
+		#if defined(EA_COMPILER_MSVC) && (EA_COMPILER_VERSION >= 1300) // VS2003 (VC7) and later
+			#define EA_NORETURN __declspec(noreturn)
+		#elif defined(EA_COMPILER_NO_NORETURN)
+			#define EA_NORETURN
+		#else
+			#define EA_NORETURN [[noreturn]]
+		#endif
+	#endif
+
+
+	// ------------------------------------------------------------------------
+	// EA_CARRIES_DEPENDENCY
+	// 
+	// Wraps the C++11 carries_dependency attribute
+	// http://en.cppreference.com/w/cpp/language/attributes
+	// http://blog.aaronballman.com/2011/09/understanding-attributes/
+	//
+	// Example usage:
+	//     EA_CARRIES_DEPENDENCY int* SomeFunction()
+	//         { return &mX; }
+	// 
+	//
+	#if !defined(EA_CARRIES_DEPENDENCY)
+		#if defined(EA_COMPILER_NO_CARRIES_DEPENDENCY)
+			#define EA_CARRIES_DEPENDENCY
+		#else
+			#define EA_CARRIES_DEPENDENCY [[carries_dependency]]
+		#endif
+	#endif
+
+	
+	// ------------------------------------------------------------------------
+	// EA_FALLTHROUGH
+	// 
+	// [[fallthrough] is a C++17 standard attribute that appears in switch
+	// statements to indicate that the fallthrough from the previous case in the
+	// switch statement is intentially and not a bug.
+	// 
+	// http://en.cppreference.com/w/cpp/language/attributes
+	//
+	// Example usage:
+	// 		void f(int n)
+	// 		{
+	// 			switch(n)
+	// 			{
+	// 				case 1:
+	// 				DoCase1();
+	// 				// Compiler may generate a warning for fallthrough behaviour
+	// 		 
+	// 				case 2: 
+	// 				DoCase2();
+	//
+	// 				EA_FALLTHROUGH;
+	// 				case 3:
+	// 				DoCase3();
+	// 			}
+	// 		}
+	//
+	#if !defined(EA_FALLTHROUGH)
+		#if defined(EA_COMPILER_NO_FALLTHROUGH)
+			#define EA_FALLTHROUGH
+		#else
+			#define EA_FALLTHROUGH [[fallthrough]]
+		#endif
+	#endif
+
+
+
+	// ------------------------------------------------------------------------
+	// EA_NODISCARD
+	// 
+	// [[nodiscard]] is a C++17 standard attribute that can be applied to a
+	// function declaration, enum, or class declaration.  If a any of the list
+	// previously are returned from a function (without the user explicitly
+	// casting to void) the addition of the [[nodiscard]] attribute encourages
+	// the compiler to generate a warning about the user discarding the return
+	// value. This is a useful practice to encourage client code to check API
+	// error codes. 
+	//
+	// http://en.cppreference.com/w/cpp/language/attributes
+	//
+	// Example usage:
+	// 
+	//     EA_NODISCARD int baz() { return 42; }
+	//     
+	//     void foo()
+	//     {
+	//         baz(); // warning: ignoring return value of function declared with 'nodiscard' attribute 
+	//     }
+	//
+	#if !defined(EA_NODISCARD)
+		#if defined(EA_COMPILER_NO_NODISCARD)
+			#define EA_NODISCARD
+		#else
+			#define EA_NODISCARD [[nodiscard]]
+		#endif
+	#endif
+
+
+	// ------------------------------------------------------------------------
+	// EA_MAYBE_UNUSED
+	// 
+	// [[maybe_unused]] is a C++17 standard attribute that suppresses warnings
+	// on unused entities that are declared as maybe_unused.
+	//
+	// http://en.cppreference.com/w/cpp/language/attributes
+	//
+	// Example usage:
+	//    void foo(EA_MAYBE_UNUSED int i)
+	//    {
+	//        assert(i == 42);  // warning suppressed when asserts disabled.
+	//    }
+	//
+	#if !defined(EA_MAYBE_UNUSED)
+		#if defined(EA_COMPILER_NO_MAYBE_UNUSED)
+			#define EA_MAYBE_UNUSED
+		#else
+			#define EA_MAYBE_UNUSED [[maybe_unused]]
+		#endif
+	#endif
+
+	
+	// ------------------------------------------------------------------------
+	// EA_NO_UBSAN
+	// 
+	// The LLVM/Clang undefined behaviour sanitizer will not analyse a function tagged with the following attribute.
+	//
+	// https://clang.llvm.org/docs/UndefinedBehaviorSanitizer.html#disabling-instrumentation-with-attribute-no-sanitize-undefined
+	//
+	// Example usage:
+	//     EA_NO_UBSAN int SomeFunction() { ... }
+	//
+	#ifndef EA_NO_UBSAN
+		#if defined(EA_COMPILER_CLANG)
+			#define EA_NO_UBSAN __attribute__((no_sanitize("undefined")))
+		#else
+			#define EA_NO_UBSAN
+		#endif
+	#endif
+	
+
+	// ------------------------------------------------------------------------
+	// EA_NO_ASAN
+	// 
+	// The LLVM/Clang address sanitizer will not analyse a function tagged with the following attribute.
+	//
+	// https://clang.llvm.org/docs/AddressSanitizer.html#disabling-instrumentation-with-attribute-no-sanitize-address
+	//
+	// Example usage:
+	//     EA_NO_ASAN int SomeFunction() { ... }
+	//
+	#ifndef EA_NO_ASAN
+		#if defined(EA_COMPILER_CLANG)
+			#define EA_NO_ASAN __attribute__((no_sanitize("address")))
+		#else
+			#define EA_NO_ASAN
+		#endif
+	#endif
+
+
+	// ------------------------------------------------------------------------
+	// EA_ASAN_ENABLED
+	//
+	// Defined as 0 or 1. It's value depends on the compile environment.
+	// Specifies whether the code is being built with Clang's Address Sanitizer.
+	//
+	#if defined(__has_feature)
+		#if __has_feature(address_sanitizer)
+			#define EA_ASAN_ENABLED 1
+		#else
+			#define EA_ASAN_ENABLED 0
+		#endif
+	#else
+		#define EA_ASAN_ENABLED 0
+	#endif
+
+
+	// ------------------------------------------------------------------------
+	// EA_NON_COPYABLE
+	//
+	// This macro defines as a class as not being copy-constructable
+	// or assignable. This is useful for preventing class instances 
+	// from being passed to functions by value, is useful for preventing
+	// compiler warnings by some compilers about the inability to 
+	// auto-generate a copy constructor and assignment, and is useful 
+	// for simply declaring in the interface that copy semantics are
+	// not supported by the class. Your class needs to have at least a
+	// default constructor when using this macro.
+	//
+	// Beware that this class works by declaring a private: section of 
+	// the class in the case of compilers that don't support C++11 deleted
+	// functions. 
+	//
+	// Note: With some pre-C++11 compilers (e.g. Green Hills), you may need 
+	//       to manually define an instances of the hidden functions, even 
+	//       though they are not used.
+	//
+	// Example usage:
+	//    class Widget {
+	//       Widget();
+	//       . . .
+	//       EA_NON_COPYABLE(Widget)
+	//    };
+	//
+	#if !defined(EA_NON_COPYABLE)
+		#if defined(EA_COMPILER_NO_DELETED_FUNCTIONS)
+			#define EA_NON_COPYABLE(EAClass_)               \
+			  private:                                      \
+				EA_DISABLE_VC_WARNING(4822);	/* local class member function does not have a body	*/		\
+				EAClass_(const EAClass_&);                  \
+				void operator=(const EAClass_&);			\
+				EA_RESTORE_VC_WARNING();
+		#else
+			#define EA_NON_COPYABLE(EAClass_)               \
+				EA_DISABLE_VC_WARNING(4822);	/* local class member function does not have a body	*/		\
+				EAClass_(const EAClass_&) = delete;         \
+				void operator=(const EAClass_&) = delete;	\
+				EA_RESTORE_VC_WARNING();
+		#endif
+	#endif
+
+
+	// ------------------------------------------------------------------------
+	// EA_FUNCTION_DELETE
+	//
+	// Semi-portable way of specifying a deleted function which allows for 
+	// cleaner code in class declarations. 
+	//
+	// Example usage:
+	//
+	//  class Example
+	//  {
+	//  private: // For portability with pre-C++11 compilers, make the function private.
+	//      void foo() EA_FUNCTION_DELETE;
+	//  };
+	//
+	// Note: EA_FUNCTION_DELETE'd functions should be private to prevent the 
+	// functions from being called even when the compiler does not support 
+	// deleted functions. Some compilers (e.g. Green Hills) that don't support 
+	// C++11 deleted functions can require that you define the function,
+	// which you can do in the associated source file for the class.
+	//
+	#if defined(EA_COMPILER_NO_DELETED_FUNCTIONS)
+		#define EA_FUNCTION_DELETE
+	#else
+		#define EA_FUNCTION_DELETE = delete
+	#endif
+
+	// ------------------------------------------------------------------------
+	// EA_DISABLE_DEFAULT_CTOR
+	//
+	// Disables the compiler generated default constructor. This macro is
+	// provided to improve portability and clarify intent of code.
+	//
+	// Example usage:
+	//
+	//  class Example
+	//  {
+	//  private:
+	//      EA_DISABLE_DEFAULT_CTOR(Example);
+	//  };
+	//
+	#define EA_DISABLE_DEFAULT_CTOR(ClassName) ClassName() EA_FUNCTION_DELETE
+
+	// ------------------------------------------------------------------------
+	// EA_DISABLE_COPY_CTOR
+	//
+	// Disables the compiler generated copy constructor. This macro is
+	// provided to improve portability and clarify intent of code.
+	//
+	// Example usage:
+	//
+	//  class Example
+	//  {
+	//  private:
+	//      EA_DISABLE_COPY_CTOR(Example);
+	//  };
+	//
+	#define EA_DISABLE_COPY_CTOR(ClassName) ClassName(const ClassName &) EA_FUNCTION_DELETE
+
+	// ------------------------------------------------------------------------
+	// EA_DISABLE_MOVE_CTOR
+	//
+	// Disables the compiler generated move constructor. This macro is
+	// provided to improve portability and clarify intent of code.
+	//
+	// Example usage:
+	//
+	//  class Example
+	//  {
+	//  private:
+	//      EA_DISABLE_MOVE_CTOR(Example);
+	//  };
+	//
+	#define EA_DISABLE_MOVE_CTOR(ClassName) ClassName(ClassName&&) EA_FUNCTION_DELETE
+
+	// ------------------------------------------------------------------------
+	// EA_DISABLE_ASSIGNMENT_OPERATOR
+	//
+	// Disables the compiler generated assignment operator. This macro is
+	// provided to improve portability and clarify intent of code.
+	//
+	// Example usage:
+	//
+	//  class Example
+	//  {
+	//  private:
+	//      EA_DISABLE_ASSIGNMENT_OPERATOR(Example);
+	//  };
+	//
+	#define EA_DISABLE_ASSIGNMENT_OPERATOR(ClassName) ClassName & operator=(const ClassName &) EA_FUNCTION_DELETE
+
+	// ------------------------------------------------------------------------
+	// EA_DISABLE_MOVE_OPERATOR
+	//
+	// Disables the compiler generated move operator. This macro is
+	// provided to improve portability and clarify intent of code.
+	//
+	// Example usage:
+	//
+	//  class Example
+	//  {
+	//  private:
+	//      EA_DISABLE_MOVE_OPERATOR(Example);
+	//  };
+	//
+	#define EA_DISABLE_MOVE_OPERATOR(ClassName) ClassName & operator=(ClassName&&) EA_FUNCTION_DELETE
+
+	// ------------------------------------------------------------------------
+	// EANonCopyable
+	//
+	// Declares a class as not supporting copy construction or assignment.
+	// May be more reliable with some situations that EA_NON_COPYABLE alone,
+	// though it may result in more code generation.
+	//
+	// Note that VC++ will generate warning C4625 and C4626 if you use EANonCopyable
+	// and you are compiling with /W4 and /Wall. There is no resolution but
+	// to redelare EA_NON_COPYABLE in your subclass or disable the warnings with
+	// code like this:
+	//     EA_DISABLE_VC_WARNING(4625 4626)
+	//     ...
+	//     EA_RESTORE_VC_WARNING()
+	//
+	// Example usage:
+	//     struct Widget : EANonCopyable {
+	//        . . .
+	//     };
+	//
+	#ifdef __cplusplus
+		struct EANonCopyable
+		{
+			#if defined(EA_COMPILER_NO_DEFAULTED_FUNCTIONS) || defined(__EDG__) // EDG doesn't appear to behave properly for the case of defaulted constructors; it generates a mistaken warning about missing default constructors.
+				EANonCopyable(){} // Putting {} here has the downside that it allows a class to create itself, 
+			   ~EANonCopyable(){} // but avoids linker errors that can occur with some compilers (e.g. Green Hills).
+			#else
+				EANonCopyable() = default;
+			   ~EANonCopyable() = default;
+			#endif
+			EA_NON_COPYABLE(EANonCopyable)
+		};
+	#endif
+
+
+	// ------------------------------------------------------------------------
+	// EA_OPTIMIZE_OFF / EA_OPTIMIZE_ON
+	//
+	// Implements portable inline optimization enabling/disabling.
+	// Usage of these macros must be in order OFF then ON. This is 
+	// because the OFF macro pushes a set of settings and the ON
+	// macro pops them. The nesting of OFF/ON sets (e.g. OFF, OFF, ON, ON)
+	// is not guaranteed to work on all platforms.
+	//
+	// This is often used to allow debugging of some code that's 
+	// otherwise compiled with undebuggable optimizations. It's also
+	// useful for working around compiler code generation problems
+	// that occur in optimized builds.
+	//
+	// Some compilers (e.g. VC++) don't allow doing this within a function and 
+	// so the usage must be outside a function, as with the example below.
+	// GCC on x86 appears to have some problem with argument passing when 
+	// using EA_OPTIMIZE_OFF in optimized builds.
+	//
+	// Example usage:
+	//     // Disable optimizations for SomeFunction.
+	//     EA_OPTIMIZE_OFF()
+	//     void SomeFunction()
+	//     {
+	//         ...
+	//     }
+	//     EA_OPTIMIZE_ON()
+	//
+	#if !defined(EA_OPTIMIZE_OFF)
+		#if   defined(EA_COMPILER_MSVC)
+			#define EA_OPTIMIZE_OFF() __pragma(optimize("", off))
+		#elif defined(EA_COMPILER_GNUC) && (EA_COMPILER_VERSION > 4004) && (defined(__i386__) || defined(__x86_64__)) // GCC 4.4+ - Seems to work only on x86/Linux so far. However, GCC 4.4 itself appears broken and screws up parameter passing conventions.
+			#define EA_OPTIMIZE_OFF()            \
+				_Pragma("GCC push_options")      \
+				_Pragma("GCC optimize 0")
+        #elif defined(EA_COMPILER_CLANG) && (!defined(EA_PLATFORM_ANDROID) || (EA_COMPILER_VERSION >= 380))
+            #define EA_OPTIMIZE_OFF() \
+				EA_DISABLE_CLANG_WARNING(-Wunknown-pragmas) \
+				_Pragma("clang optimize off") \
+				EA_RESTORE_CLANG_WARNING()
+		#else
+			#define EA_OPTIMIZE_OFF()
+		#endif
+	#endif
+
+	#if !defined(EA_OPTIMIZE_ON)
+		#if   defined(EA_COMPILER_MSVC)
+			#define EA_OPTIMIZE_ON() __pragma(optimize("", on))
+		#elif defined(EA_COMPILER_GNUC) && (EA_COMPILER_VERSION > 4004) && (defined(__i386__) || defined(__x86_64__)) // GCC 4.4+ - Seems to work only on x86/Linux so far. However, GCC 4.4 itself appears broken and screws up parameter passing conventions.
+			#define EA_OPTIMIZE_ON() _Pragma("GCC pop_options")
+        #elif defined(EA_COMPILER_CLANG) && (!defined(EA_PLATFORM_ANDROID) || (EA_COMPILER_VERSION >= 380))
+            #define EA_OPTIMIZE_ON() \
+				EA_DISABLE_CLANG_WARNING(-Wunknown-pragmas) \
+				_Pragma("clang optimize on") \
+				EA_RESTORE_CLANG_WARNING()
+		#else
+			#define EA_OPTIMIZE_ON()
+		#endif
+	#endif
+
+
+
+	// ------------------------------------------------------------------------
+	// EA_SIGNED_RIGHT_SHIFT_IS_UNSIGNED
+	//
+	// Defined if right shifts of signed integers (i.e. arithmetic shifts) fail 
+	// to propogate the high bit downward, and thus preserve sign. Most hardware 
+	// and their corresponding compilers do this.
+	//
+	// <No current platform fails to propogate sign bits on right signed shifts>
+
+#endif // Header include guard
+
+
+
+
+
+
+
+
+
+

+ 725 - 0
include/Common/EABase/config/eaplatform.h

@@ -0,0 +1,725 @@
+/*-----------------------------------------------------------------------------
+ * config/eaplatform.h
+ *
+ * Copyright (c) Electronic Arts Inc. All rights reserved.
+ *-----------------------------------------------------------------------------
+ * Currently supported platform indentification defines include:
+ */
+#ifdef EA_PLATFORM_PS4 // ifdef for code stripping purposes 
+// EA_PLATFORM_PS4 (EA_PLATFORM_KETTLE)
+#endif
+#ifdef EA_PLATFORM_XBOXONE // ifdef for code stripping purposes 
+ // EA_PLATFORM_XBOXONE (EA_PLATFORM_CAPILANO)
+ // EA_PLATFORM_XBOXONE_XDK (EA_PLATFORM_CAPILANO_XDK), set by capilano_config package
+ // EA_PLATFORM_XBOXONE_ADK (EA_PLATFORM_CAPILANO_ADK), set by capilano_config package
+#endif
+//    EA_PLATFORM_ANDROID
+//    EA_PLATFORM_APPLE
+//    EA_PLATFORM_IPHONE
+//    EA_PLATFORM_IPHONE_SIMULATOR
+//    EA_PLATFORM_OSX
+//    EA_PLATFORM_LINUX
+//    EA_PLATFORM_SAMSUNG_TV
+//    EA_PLATFORM_WINDOWS
+//    EA_PLATFORM_WIN32
+//    EA_PLATFORM_WIN64
+//    EA_PLATFORM_WINDOWS_PHONE
+//    EA_PLATFORM_WINRT
+//    EA_PLATFORM_SUN
+//    EA_PLATFORM_LRB (Larrabee)
+//    EA_PLATFORM_POSIX     (pseudo-platform; may be defined along with another platform like EA_PLATFORM_LINUX, EA_PLATFORM_UNIX, EA_PLATFORM_QNX)
+//    EA_PLATFORM_UNIX      (pseudo-platform; may be defined along with another platform like EA_PLATFORM_LINUX)
+//    EA_PLATFORM_CYGWIN    (pseudo-platform; may be defined along with another platform like EA_PLATFORM_LINUX)
+//    EA_PLATFORM_MINGW     (pseudo-platform; may be defined along with another platform like EA_PLATFORM_WINDOWS)
+//    EA_PLATFORM_MICROSOFT (pseudo-platform; may be defined along with another platform like EA_PLATFORM_WINDOWS)
+//
+//    EA_ABI_ARM_LINUX      (a.k.a. "eabi". for all platforms that use the CodeSourcery GNU/Linux toolchain, like Android)
+//    EA_ABI_ARM_APPLE      (similar to eabi but not identical)
+//    EA_ABI_ARM64_APPLE    (similar to eabi but not identical) https://developer.apple.com/library/ios/documentation/Xcode/Conceptual/iPhoneOSABIReference/Articles/ARM64FunctionCallingConventions.html
+//    EA_ABI_ARM_WINCE      (similar to eabi but not identical)
+//
+// Other definitions emanated from this file inclue:
+//    EA_PLATFORM_NAME = <string>
+//    EA_PLATFORM_DESCRIPTION = <string>
+//    EA_PROCESSOR_XXX
+//    EA_MISALIGNED_SUPPORT_LEVEL=0|1|2
+//    EA_SYSTEM_LITTLE_ENDIAN | EA_SYSTEM_BIG_ENDIAN
+//    EA_ASM_STYLE_ATT | EA_ASM_STYLE_INTEL | EA_ASM_STYLE_MOTOROLA
+//    EA_PLATFORM_PTR_SIZE = <integer size in bytes>
+//    EA_PLATFORM_WORD_SIZE = <integer size in bytes>
+//    EA_CACHE_LINE_SIZE = <integer size in bytes>
+//---------------------------------------------------------------------------
+
+/*
+	EA_PLATFORM_MOBILE
+	EA_PLATFORM_MOBILE is a peer to EA_PLATORM_DESKTOP and EA_PLATFORM_CONSOLE. Their definition is qualitative rather
+	than quantitative, and refers to the general (usually weaker) capabilities of the machine. Mobile devices have a
+	similar set of weaknesses that are useful to generally categorize. The primary motivation is to avoid code that
+	tests for multiple mobile platforms on a line and needs to be updated every time we get a new one.
+	For example, mobile platforms tend to have weaker ARM processors, don't have full multiple processor support,
+	are hand-held, don't have mice (though may have touch screens or basic cursor controls), have writable solid
+	state permanent storage. Production user code shouldn't have too many expectations about the meaning of this define.
+
+	EA_PLATFORM_DESKTOP
+	This is similar to EA_PLATFORM_MOBILE in its qualitative nature and refers to platforms that are powerful.
+	For example, they nearly always have virtual memory, mapped memory, hundreds of GB of writable disk storage,
+	TCP/IP network connections, mice, keyboards, 512+ MB of RAM, multiprocessing, multiple display support.
+	Production user code shouldn't have too many expectations about the meaning of this define.
+
+	EA_PLATFORM_CONSOLE
+	This is similar to EA_PLATFORM_MOBILE in its qualitative nature and refers to platforms that are consoles.
+	This means platforms that are connected to TVs, are fairly powerful (especially graphics-wise), are tightly
+	controlled by vendors, tend not to have mapped memory, tend to have TCP/IP, don't have multiple process support
+	though they might have multiple CPUs, support TV output only. Production user code shouldn't have too many
+	expectations about the meaning of this define.
+
+*/
+
+
+#ifndef INCLUDED_eaplatform_H
+#define INCLUDED_eaplatform_H
+
+
+// Cygwin
+// This is a pseudo-platform which will be defined along with EA_PLATFORM_LINUX when
+// using the Cygwin build environment.
+#if defined(__CYGWIN__)
+	#define EA_PLATFORM_CYGWIN 1
+	#define EA_PLATFORM_DESKTOP 1
+#endif
+
+// MinGW
+// This is a pseudo-platform which will be defined along with EA_PLATFORM_WINDOWS when
+// using the MinGW Windows build environment.
+#if defined(__MINGW32__) || defined(__MINGW64__)
+	#define EA_PLATFORM_MINGW 1
+	#define EA_PLATFORM_DESKTOP 1
+#endif
+
+#if defined(EA_PLATFORM_PS4) || defined(__ORBIS__) || defined(EA_PLATFORM_KETTLE)
+	// PlayStation 4
+	// Orbis was Sony's code-name for the platform, which is now obsolete.
+	// Kettle was an EA-specific code-name for the platform, which is now obsolete.
+	#if defined(EA_PLATFORM_PS4)
+		#undef  EA_PLATFORM_PS4
+	#endif
+	#define EA_PLATFORM_PS4 1
+
+	// Backward compatibility:
+		#if defined(EA_PLATFORM_KETTLE)
+			#undef  EA_PLATFORM_KETTLE
+		#endif
+	// End backward compatbility
+
+	#define EA_PLATFORM_KETTLE 1
+	#define EA_PLATFORM_NAME "PS4"
+	#define EA_SYSTEM_LITTLE_ENDIAN 1
+	#define EA_PLATFORM_DESCRIPTION "PS4 on x64"
+	#define EA_PLATFORM_CONSOLE 1
+	#define EA_PLATFORM_SONY 1
+	#define EA_PLATFORM_POSIX 1
+	// #define EA_POSIX_THREADS_AVAILABLE 1  // POSIX threading API is available but discouraged.  Sony indicated use of the scePthreads* API is preferred. 
+	#define EA_PROCESSOR_X86_64 1
+	#if defined(__GNUC__) || defined(__clang__)
+		#define EA_ASM_STYLE_ATT 1
+	#endif
+
+
+#elif defined(EA_PLATFORM_XBOXONE) || defined(_DURANGO) || defined(EA_PLATFORM_CAPILANO) || (defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_GAMES || WINAPI_FAMILY == WINAPI_FAMILY_TV_TITLE))
+	// XBox One
+	// Durango was Microsoft's code-name for the platform, which is now obsolete.
+	// Microsoft uses _DURANGO instead of some variation of _XBOX, though it's not natively defined by the compiler.
+	// Capilano was an EA-specific code-name for the platform, which is now obsolete.
+	#if defined(EA_PLATFORM_XBOXONE)
+		#undef  EA_PLATFORM_XBOXONE
+	#endif
+	#define EA_PLATFORM_XBOXONE 1
+
+	// Backward compatibility:
+		#if defined(EA_PLATFORM_CAPILANO)
+			#undef  EA_PLATFORM_CAPILANO
+		#endif
+		#define EA_PLATFORM_CAPILANO 1
+		#if defined(EA_PLATFORM_CAPILANO_XDK) && !defined(EA_PLATFORM_XBOXONE_XDK)
+			#define EA_PLATFORM_XBOXONE_XDK 1
+		#endif
+		#if defined(EA_PLATFORM_CAPILANO_ADK) && !defined(EA_PLATFORM_XBOXONE_ADK)
+			#define EA_PLATFORM_XBOXONE_ADK 1
+		#endif
+	// End backward compatibility
+
+	#if !defined(_DURANGO)
+		#define _DURANGO
+	#endif
+	#define EA_PLATFORM_NAME "XBox One"
+  //#define EA_PROCESSOR_X86  Currently our policy is that we don't define this, even though x64 is something of a superset of x86.
+	#define EA_PROCESSOR_X86_64 1
+	#define EA_SYSTEM_LITTLE_ENDIAN 1
+	#define EA_PLATFORM_DESCRIPTION "XBox One on x64"
+	#define EA_ASM_STYLE_INTEL 1
+	#define EA_PLATFORM_CONSOLE 1
+	#define EA_PLATFORM_MICROSOFT 1
+
+	// WINAPI_FAMILY defines - mirrored from winapifamily.h
+	#define EA_WINAPI_FAMILY_APP         1000
+	#define EA_WINAPI_FAMILY_DESKTOP_APP 1001
+	#define EA_WINAPI_FAMILY_PHONE_APP   1002
+	#define EA_WINAPI_FAMILY_TV_APP      1003
+	#define EA_WINAPI_FAMILY_TV_TITLE    1004
+	#define EA_WINAPI_FAMILY_GAMES       1006
+	
+	#if defined(WINAPI_FAMILY) 
+		#include <winapifamily.h>
+		#if WINAPI_FAMILY == WINAPI_FAMILY_TV_TITLE
+			#define EA_WINAPI_FAMILY EA_WINAPI_FAMILY_TV_TITLE
+		#elif WINAPI_FAMILY == WINAPI_FAMILY_DESKTOP_APP
+			#define EA_WINAPI_FAMILY EA_WINAPI_FAMILY_DESKTOP_APP
+		#elif WINAPI_FAMILY == WINAPI_FAMILY_GAMES
+			#define EA_WINAPI_FAMILY EA_WINAPI_FAMILY_GAMES
+		#else
+			#error Unsupported WINAPI_FAMILY
+		#endif
+	#else
+		#error WINAPI_FAMILY should always be defined on Capilano.
+	#endif
+
+	// Macro to determine if a partition is enabled.
+	#define EA_WINAPI_FAMILY_PARTITION(Partition)	(Partition)
+
+	#if EA_WINAPI_FAMILY == EA_WINAPI_FAMILY_DESKTOP_APP
+		#define EA_WINAPI_PARTITION_CORE     1
+		#define EA_WINAPI_PARTITION_DESKTOP  1
+		#define EA_WINAPI_PARTITION_APP      1
+		#define EA_WINAPI_PARTITION_PC_APP   0
+		#define EA_WIANPI_PARTITION_PHONE    0
+		#define EA_WINAPI_PARTITION_TV_APP   0
+		#define EA_WINAPI_PARTITION_TV_TITLE 0
+		#define EA_WINAPI_PARTITION_GAMES    0
+	#elif EA_WINAPI_FAMILY == EA_WINAPI_FAMILY_TV_TITLE
+		#define EA_WINAPI_PARTITION_CORE     1
+		#define EA_WINAPI_PARTITION_DESKTOP  0
+		#define EA_WINAPI_PARTITION_APP      0
+		#define EA_WINAPI_PARTITION_PC_APP   0
+		#define EA_WIANPI_PARTITION_PHONE    0
+		#define EA_WINAPI_PARTITION_TV_APP   0
+		#define EA_WINAPI_PARTITION_TV_TITLE 1
+		#define EA_WINAPI_PARTITION_GAMES    0
+	#elif EA_WINAPI_FAMILY == EA_WINAPI_FAMILY_GAMES
+		#define EA_WINAPI_PARTITION_CORE     1
+		#define EA_WINAPI_PARTITION_DESKTOP  0
+		#define EA_WINAPI_PARTITION_APP      0
+		#define EA_WINAPI_PARTITION_PC_APP   0
+		#define EA_WIANPI_PARTITION_PHONE    0
+		#define EA_WINAPI_PARTITION_TV_APP   0
+		#define EA_WINAPI_PARTITION_TV_TITLE 0
+		#define EA_WINAPI_PARTITION_GAMES    1
+	#else
+		#error Unsupported WINAPI_FAMILY
+	#endif
+	
+
+// Larrabee                                           // This part to be removed once __LRB__ is supported by the Larrabee compiler in 2009.
+#elif defined(EA_PLATFORM_LRB) || defined(__LRB__) || (defined(__EDG__) && defined(__ICC) && defined(__x86_64__))
+	#undef  EA_PLATFORM_LRB
+	#define EA_PLATFORM_LRB         1
+	#define EA_PLATFORM_NAME        "Larrabee"
+	#define EA_PLATFORM_DESCRIPTION "Larrabee on LRB1"
+	#define EA_PROCESSOR_X86_64 1
+	#if defined(BYTE_ORDER) && (BYTE_ORDER == 4321)
+		#define EA_SYSTEM_BIG_ENDIAN 1
+	#else
+		#define EA_SYSTEM_LITTLE_ENDIAN 1
+	#endif
+	#define EA_PROCESSOR_LRB 1
+	#define EA_PROCESSOR_LRB1 1       // Larrabee version 1
+	#define EA_ASM_STYLE_ATT 1        // Both types of asm style
+	#define EA_ASM_STYLE_INTEL 1      // are supported.
+	#define EA_PLATFORM_DESKTOP 1
+
+// Android (Google phone OS)
+#elif defined(EA_PLATFORM_ANDROID) || defined(__ANDROID__)
+	#undef  EA_PLATFORM_ANDROID
+	#define EA_PLATFORM_ANDROID 1
+	#define EA_PLATFORM_LINUX 1
+	#define EA_PLATFORM_UNIX 1
+	#define EA_PLATFORM_POSIX 1
+	#define EA_PLATFORM_NAME "Android"
+	#define EA_ASM_STYLE_ATT 1
+	#if defined(__arm__)
+		#define EA_ABI_ARM_LINUX 1  // a.k.a. "ARM eabi"
+		#define EA_PROCESSOR_ARM32 1
+		#define EA_PLATFORM_DESCRIPTION "Android on ARM"
+	#elif defined(__aarch64__)
+		#define EA_PROCESSOR_ARM64 1
+		#define EA_PLATFORM_DESCRIPTION "Android on ARM64"
+	#elif defined(__i386__)
+		#define EA_PROCESSOR_X86 1
+		#define EA_PLATFORM_DESCRIPTION "Android on x86"
+	#elif defined(__x86_64)
+		#define EA_PROCESSOR_X86_64 1
+		#define EA_PLATFORM_DESCRIPTION "Android on x64"
+	#else
+		#error Unknown processor
+	#endif
+	#if !defined(EA_SYSTEM_BIG_ENDIAN) && !defined(EA_SYSTEM_LITTLE_ENDIAN)
+		#define EA_SYSTEM_LITTLE_ENDIAN 1
+	#endif
+	#define EA_PLATFORM_MOBILE 1
+
+// Samsung SMART TV - a Linux-based smart TV
+#elif defined(EA_PLATFORM_SAMSUNG_TV)
+	#undef  EA_PLATFORM_SAMSUNG_TV
+	#define EA_PLATFORM_SAMSUNG_TV 1
+	#define EA_PLATFORM_LINUX 1
+	#define EA_PLATFORM_UNIX 1
+	#define EA_PLATFORM_POSIX 1
+	#define EA_PLATFORM_NAME "SamsungTV"
+	#define EA_PLATFORM_DESCRIPTION "Samsung SMART TV on ARM"
+	#define EA_ASM_STYLE_ATT 1
+	#define EA_SYSTEM_LITTLE_ENDIAN 1
+	#define EA_PROCESSOR_ARM32 1
+	#define EA_ABI_ARM_LINUX 1 // a.k.a. "ARM eabi"
+	#define EA_PROCESSOR_ARM7 1
+
+#elif defined(__APPLE__) && __APPLE__
+	#include <TargetConditionals.h>
+
+	// Apple family of operating systems.
+	#define EA_PLATFORM_APPLE
+	#define EA_PLATFORM_POSIX 1
+
+	// iPhone
+	// TARGET_OS_IPHONE will be undefined on an unknown compiler, and will be defined on gcc.
+	#if defined(EA_PLATFORM_IPHONE) || defined(__IPHONE__) || (defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE) || (defined(TARGET_IPHONE_SIMULATOR) && TARGET_IPHONE_SIMULATOR)
+		#undef  EA_PLATFORM_IPHONE
+		#define EA_PLATFORM_IPHONE 1
+		#define EA_PLATFORM_NAME "iPhone"
+		#define EA_ASM_STYLE_ATT 1
+		#define EA_POSIX_THREADS_AVAILABLE 1
+		#if defined(__arm__)
+			#define EA_ABI_ARM_APPLE 1
+			#define EA_PROCESSOR_ARM32 1
+			#define EA_SYSTEM_LITTLE_ENDIAN 1
+			#define EA_PLATFORM_DESCRIPTION "iPhone on ARM"
+		#elif defined(__aarch64__) || defined(__AARCH64)
+			#define EA_ABI_ARM64_APPLE 1
+			#define EA_PROCESSOR_ARM64 1
+			#define EA_SYSTEM_LITTLE_ENDIAN 1
+			#define EA_PLATFORM_DESCRIPTION "iPhone on ARM64"
+		#elif defined(__i386__)
+			#define EA_PLATFORM_IPHONE_SIMULATOR 1
+			#define EA_PROCESSOR_X86 1
+			#define EA_SYSTEM_LITTLE_ENDIAN 1
+			#define EA_PLATFORM_DESCRIPTION "iPhone simulator on x86"
+		#elif defined(__x86_64) || defined(__amd64)
+			#define EA_PROCESSOR_X86_64 1
+			#define EA_SYSTEM_LITTLE_ENDIAN 1
+			#define EA_PLATFORM_DESCRIPTION "iPhone simulator on x64"
+		#else
+			#error Unknown processor
+		#endif
+		#define EA_PLATFORM_MOBILE 1
+
+	// Macintosh OSX
+	// TARGET_OS_MAC is defined by the Metrowerks and older AppleC compilers.
+	// Howerver, TARGET_OS_MAC is defined to be 1 in all cases.
+	// __i386__ and __intel__ are defined by the GCC compiler.
+	// __dest_os is defined by the Metrowerks compiler.
+	// __MACH__ is defined by the Metrowerks and GCC compilers.
+	// powerc and __powerc are defined by the Metrowerks and GCC compilers.
+	#elif defined(EA_PLATFORM_OSX) || defined(__MACH__) || (defined(__MSL__) && (__dest_os == __mac_os_x))
+		#undef  EA_PLATFORM_OSX
+		#define EA_PLATFORM_OSX 1
+		#define EA_PLATFORM_UNIX 1
+		#define EA_PLATFORM_POSIX 1
+	  //#define EA_PLATFORM_BSD 1           We don't currently define this. OSX has some BSD history but a lot of the API is different.
+		#define EA_PLATFORM_NAME "OSX"
+		#if defined(__i386__) || defined(__intel__)
+			#define EA_PROCESSOR_X86 1
+			#define EA_SYSTEM_LITTLE_ENDIAN 1
+			#define EA_PLATFORM_DESCRIPTION "OSX on x86"
+		#elif defined(__x86_64) || defined(__amd64)
+			#define EA_PROCESSOR_X86_64 1
+			#define EA_SYSTEM_LITTLE_ENDIAN 1
+			#define EA_PLATFORM_DESCRIPTION "OSX on x64"
+		#elif defined(__arm__)
+			#define EA_ABI_ARM_APPLE 1
+			#define EA_PROCESSOR_ARM32 1
+			#define EA_SYSTEM_LITTLE_ENDIAN 1
+			#define EA_PLATFORM_DESCRIPTION "OSX on ARM"
+		#elif defined(__aarch64__) || defined(__AARCH64)
+			#define EA_ABI_ARM64_APPLE 1
+			#define EA_PROCESSOR_ARM64 1
+			#define EA_SYSTEM_LITTLE_ENDIAN 1
+			#define EA_PLATFORM_DESCRIPTION "OSX on ARM64"
+		#elif defined(__POWERPC64__) || defined(__powerpc64__)
+			#define EA_PROCESSOR_POWERPC 1
+			#define EA_PROCESSOR_POWERPC_64 1
+			#define EA_SYSTEM_BIG_ENDIAN 1
+			#define EA_PLATFORM_DESCRIPTION "OSX on PowerPC 64"
+		#elif defined(__POWERPC__) || defined(__powerpc__)
+			#define EA_PROCESSOR_POWERPC 1
+			#define EA_PROCESSOR_POWERPC_32 1
+			#define EA_SYSTEM_BIG_ENDIAN 1
+			#define EA_PLATFORM_DESCRIPTION "OSX on PowerPC"
+		#else
+			#error Unknown processor
+		#endif
+		#if defined(__GNUC__)
+			#define EA_ASM_STYLE_ATT 1
+		#else
+			#define EA_ASM_STYLE_MOTOROLA 1
+		#endif
+		#define EA_PLATFORM_DESKTOP 1
+	#else
+		#error Unknown Apple Platform
+	#endif
+
+// Linux
+// __linux and __linux__ are defined by the GCC and Borland compiler.
+// __i386__ and __intel__ are defined by the GCC compiler.
+// __i386__ is defined by the Metrowerks compiler.
+// _M_IX86 is defined by the Borland compiler.
+// __sparc__ is defined by the GCC compiler.
+// __powerpc__ is defined by the GCC compiler.
+// __ARM_EABI__ is defined by GCC on an ARM v6l (Raspberry Pi 1)
+// __ARM_ARCH_7A__ is defined by GCC on an ARM v7l (Raspberry Pi 2)
+#elif defined(EA_PLATFORM_LINUX) || (defined(__linux) || defined(__linux__))
+	#undef  EA_PLATFORM_LINUX
+	#define EA_PLATFORM_LINUX 1
+	#define EA_PLATFORM_UNIX 1
+	#define EA_PLATFORM_POSIX 1
+	#define EA_PLATFORM_NAME "Linux"
+	#if defined(__i386__) || defined(__intel__) || defined(_M_IX86)
+		#define EA_PROCESSOR_X86 1
+		#define EA_SYSTEM_LITTLE_ENDIAN 1
+		#define EA_PLATFORM_DESCRIPTION "Linux on x86"
+	#elif defined(__ARM_ARCH_7A__) || defined(__ARM_EABI__)
+		#define EA_ABI_ARM_LINUX 1
+		#define EA_PROCESSOR_ARM32 1
+		#define EA_PLATFORM_DESCRIPTION "Linux on ARM 6/7 32-bits"
+	#elif defined(__aarch64__) || defined(__AARCH64)
+		#define EA_PROCESSOR_ARM64 1
+		#define EA_PLATFORM_DESCRIPTION "Linux on ARM64"
+	#elif defined(__x86_64__)
+		#define EA_PROCESSOR_X86_64 1
+		#define EA_SYSTEM_LITTLE_ENDIAN 1
+		#define EA_PLATFORM_DESCRIPTION "Linux on x64"
+	#elif defined(__powerpc64__)
+		#define EA_PROCESSOR_POWERPC 1
+		#define EA_PROCESSOR_POWERPC_64 1
+		#define EA_SYSTEM_BIG_ENDIAN 1
+		#define EA_PLATFORM_DESCRIPTION "Linux on PowerPC 64"
+	#elif defined(__powerpc__)
+		#define EA_PROCESSOR_POWERPC 1
+		#define EA_PROCESSOR_POWERPC_32 1
+		#define EA_SYSTEM_BIG_ENDIAN 1
+		#define EA_PLATFORM_DESCRIPTION "Linux on PowerPC"
+	#else
+		#error Unknown processor
+		#error Unknown endianness
+	#endif
+	#if defined(__GNUC__)
+		#define EA_ASM_STYLE_ATT 1
+	#endif
+	#define EA_PLATFORM_DESKTOP 1
+
+
+#elif defined(EA_PLATFORM_BSD) || (defined(__BSD__) || defined(__FreeBSD__))
+	#undef  EA_PLATFORM_BSD
+	#define EA_PLATFORM_BSD 1
+	#define EA_PLATFORM_UNIX 1
+	#define EA_PLATFORM_POSIX 1     // BSD's posix complaince is not identical to Linux's
+	#define EA_PLATFORM_NAME "BSD Unix"
+	#if defined(__i386__) || defined(__intel__)
+		#define EA_PROCESSOR_X86 1
+		#define EA_SYSTEM_LITTLE_ENDIAN 1
+		#define EA_PLATFORM_DESCRIPTION "BSD on x86"
+	#elif defined(__x86_64__)
+		#define EA_PROCESSOR_X86_64 1
+		#define EA_SYSTEM_LITTLE_ENDIAN 1
+		#define EA_PLATFORM_DESCRIPTION "BSD on x64"
+	#elif defined(__powerpc64__)
+		#define EA_PROCESSOR_POWERPC 1
+		#define EA_PROCESSOR_POWERPC_64 1
+		#define EA_SYSTEM_BIG_ENDIAN 1
+		#define EA_PLATFORM_DESCRIPTION "BSD on PowerPC 64"
+	#elif defined(__powerpc__)
+		#define EA_PROCESSOR_POWERPC 1
+		#define EA_PROCESSOR_POWERPC_32 1
+		#define EA_SYSTEM_BIG_ENDIAN 1
+		#define EA_PLATFORM_DESCRIPTION "BSD on PowerPC"
+	#else
+		#error Unknown processor
+		#error Unknown endianness
+	#endif
+	#if !defined(EA_PLATFORM_FREEBSD) && defined(__FreeBSD__)
+		#define EA_PLATFORM_FREEBSD 1 // This is a variation of BSD.
+	#endif
+	#if defined(__GNUC__)
+		#define EA_ASM_STYLE_ATT 1
+	#endif
+	#define EA_PLATFORM_DESKTOP 1
+
+
+#elif defined(EA_PLATFORM_WINDOWS_PHONE)
+	#undef EA_PLATFORM_WINDOWS_PHONE
+	#define EA_PLATFORM_WINDOWS_PHONE 1
+	#define EA_PLATFORM_NAME "Windows Phone"
+	#if defined(_M_AMD64) || defined(_AMD64_) || defined(__x86_64__)
+		#define EA_PROCESSOR_X86_64 1
+		#define EA_SYSTEM_LITTLE_ENDIAN 1
+		#define EA_PLATFORM_DESCRIPTION "Windows Phone on x64"
+	#elif defined(_M_IX86) || defined(_X86_)
+		#define EA_PROCESSOR_X86 1
+		#define EA_SYSTEM_LITTLE_ENDIAN 1
+		#define EA_PLATFORM_DESCRIPTION "Windows Phone on X86"
+	#elif defined(_M_ARM)
+		#define EA_ABI_ARM_WINCE 1
+		#define EA_PROCESSOR_ARM32 1
+		#define EA_SYSTEM_LITTLE_ENDIAN 1
+		#define EA_PLATFORM_DESCRIPTION "Windows Phone on ARM"
+	#else //Possibly other Windows Phone variants
+		#error Unknown processor
+		#error Unknown endianness
+	#endif
+	#define EA_PLATFORM_MICROSOFT 1
+
+	// WINAPI_FAMILY defines - mirrored from winapifamily.h
+	#define EA_WINAPI_FAMILY_APP         1
+	#define EA_WINAPI_FAMILY_DESKTOP_APP 2
+	#define EA_WINAPI_FAMILY_PHONE_APP   3
+
+	#if defined(WINAPI_FAMILY)
+		#include <winapifamily.h>
+		#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
+			#define EA_WINAPI_FAMILY EA_WINAPI_FAMILY_PHONE_APP
+		#else
+			#error Unsupported WINAPI_FAMILY for Windows Phone
+		#endif
+	#else
+		#error WINAPI_FAMILY should always be defined on Windows Phone.
+	#endif
+
+	// Macro to determine if a partition is enabled.
+	#define EA_WINAPI_FAMILY_PARTITION(Partition)   (Partition)
+
+	// Enable the appropriate partitions for the current family
+	#if EA_WINAPI_FAMILY == EA_WINAPI_FAMILY_PHONE_APP
+	#   define EA_WINAPI_PARTITION_CORE    1
+	#   define EA_WINAPI_PARTITION_PHONE   1
+	#   define EA_WINAPI_PARTITION_APP     1
+	#else
+	#   error Unsupported WINAPI_FAMILY for Windows Phone
+	#endif
+
+
+// Windows
+// _WIN32 is defined by the VC++, Intel and GCC compilers.
+// _WIN64 is defined by the VC++, Intel and GCC compilers.
+// __WIN32__ is defined by the Borland compiler.
+// __INTEL__ is defined by the Metrowerks compiler.
+// _M_IX86, _M_AMD64 and _M_IA64 are defined by the VC++, Intel, and Borland compilers.
+// _X86_, _AMD64_, and _IA64_ are defined by the Metrowerks compiler.
+// _M_ARM is defined by the VC++ compiler.
+#elif (defined(EA_PLATFORM_WINDOWS) || (defined(_WIN32) || defined(__WIN32__) || defined(_WIN64))) && !defined(CS_UNDEFINED_STRING)
+	#undef  EA_PLATFORM_WINDOWS
+	#define EA_PLATFORM_WINDOWS 1
+	#define EA_PLATFORM_NAME "Windows"
+	#ifdef _WIN64 // VC++ defines both _WIN32 and _WIN64 when compiling for Win64.
+		#define EA_PLATFORM_WIN64 1
+	#else
+		#define EA_PLATFORM_WIN32 1
+	#endif
+	#if defined(_M_AMD64) || defined(_AMD64_) || defined(__x86_64__)
+		#define EA_PROCESSOR_X86_64 1
+		#define EA_SYSTEM_LITTLE_ENDIAN 1
+		#define EA_PLATFORM_DESCRIPTION "Windows on x64"
+	#elif defined(_M_IX86) || defined(_X86_)
+		#define EA_PROCESSOR_X86 1
+		#define EA_SYSTEM_LITTLE_ENDIAN 1
+		#define EA_PLATFORM_DESCRIPTION "Windows on X86"
+	#elif defined(_M_IA64) || defined(_IA64_)
+		#define EA_PROCESSOR_IA64 1
+		#define EA_SYSTEM_LITTLE_ENDIAN 1
+		#define EA_PLATFORM_DESCRIPTION "Windows on IA-64"
+	#elif defined(_M_ARM)
+		#define EA_ABI_ARM_WINCE 1
+		#define EA_PROCESSOR_ARM32 1
+		#define EA_SYSTEM_LITTLE_ENDIAN 1
+		#define EA_PLATFORM_DESCRIPTION "Windows on ARM"
+	#else //Possibly other Windows CE variants
+		#error Unknown processor
+		#error Unknown endianness
+	#endif
+	#if defined(__GNUC__)
+		#define EA_ASM_STYLE_ATT 1
+	#elif defined(_MSC_VER) || defined(__BORLANDC__) || defined(__ICL)
+		#define EA_ASM_STYLE_INTEL 1
+	#endif
+	#define EA_PLATFORM_DESKTOP 1
+	#define EA_PLATFORM_MICROSOFT 1
+
+	// WINAPI_FAMILY defines to support Windows 8 Metro Apps - mirroring winapifamily.h in the Windows 8 SDK
+	#define EA_WINAPI_FAMILY_APP         1000
+	#define EA_WINAPI_FAMILY_DESKTOP_APP 1001
+
+	#if defined(WINAPI_FAMILY)
+		#if defined(_MSC_VER)
+			#pragma warning(push, 0)
+		#endif
+		#include <winapifamily.h>
+		#if defined(_MSC_VER)
+			#pragma warning(pop)
+		#endif
+		#if WINAPI_FAMILY == WINAPI_FAMILY_DESKTOP_APP
+			#define EA_WINAPI_FAMILY EA_WINAPI_FAMILY_DESKTOP_APP
+		#elif WINAPI_FAMILY == WINAPI_FAMILY_APP
+			#define EA_WINAPI_FAMILY EA_WINAPI_FAMILY_APP
+		#else
+			#error Unsupported WINAPI_FAMILY
+		#endif
+	#else
+		#define EA_WINAPI_FAMILY EA_WINAPI_FAMILY_DESKTOP_APP
+	#endif
+
+	#define EA_WINAPI_PARTITION_DESKTOP   1
+	#define EA_WINAPI_PARTITION_APP       1
+
+	#define EA_WINAPI_FAMILY_PARTITION(Partition)   (Partition)
+
+	// EA_PLATFORM_WINRT
+	// This is a subset of Windows which is used for tablets and the "Metro" (restricted) Windows user interface.
+	// WinRT doesn't doesn't have access to the Windows "desktop" API, but WinRT can nevertheless run on 
+	// desktop computers in addition to tablets. The Windows Phone API is a subset of WinRT and is not included
+	// in it due to it being only a part of the API.
+	#if (defined(EA_PLATFORM_WINDOWS) && !EA_WINAPI_FAMILY_PARTITION(EA_WINAPI_PARTITION_DESKTOP))
+		#define EA_PLATFORM_WINRT 1 
+	#endif
+
+// Sun (Solaris)
+// __SUNPRO_CC is defined by the Sun compiler.
+// __sun is defined by the GCC compiler.
+// __i386 is defined by the Sun and GCC compilers.
+// __sparc is defined by the Sun and GCC compilers.
+#else
+	#error Unknown platform
+	#error Unknown processor
+	#error Unknown endianness
+#endif
+
+#ifndef EA_PROCESSOR_ARM
+	#if defined(EA_PROCESSOR_ARM32) || defined(EA_PROCESSOR_ARM64) || defined(EA_PROCESSOR_ARM7)
+		#define EA_PROCESSOR_ARM
+	#endif
+#endif
+
+// EA_PLATFORM_PTR_SIZE
+// Platform pointer size; same as sizeof(void*).
+// This is not the same as sizeof(int), as int is usually 32 bits on
+// even 64 bit platforms.
+//
+// _WIN64 is defined by Win64 compilers, such as VC++.
+// _M_IA64 is defined by VC++ and Intel compilers for IA64 processors.
+// __LP64__ is defined by HP compilers for the LP64 standard.
+// _LP64 is defined by the GCC and Sun compilers for the LP64 standard.
+// __ia64__ is defined by the GCC compiler for IA64 processors.
+// __arch64__ is defined by the Sparc compiler for 64 bit processors.
+// __mips64__ is defined by the GCC compiler for MIPS processors.
+// __powerpc64__ is defined by the GCC compiler for PowerPC processors.
+// __64BIT__ is defined by the AIX compiler for 64 bit processors.
+// __sizeof_ptr is defined by the ARM compiler (armcc, armcpp).
+//
+#ifndef EA_PLATFORM_PTR_SIZE
+	#if defined(__WORDSIZE) // Defined by some variations of GCC.
+		#define EA_PLATFORM_PTR_SIZE ((__WORDSIZE) / 8)
+	#elif defined(_WIN64) || defined(__LP64__) || defined(_LP64) || defined(_M_IA64) || defined(__ia64__) || defined(__arch64__) || defined(__aarch64__) || defined(__mips64__) || defined(__64BIT__) || defined(__Ptr_Is_64)
+		#define EA_PLATFORM_PTR_SIZE 8
+	#elif defined(__CC_ARM) && (__sizeof_ptr == 8)
+		#define EA_PLATFORM_PTR_SIZE 8
+	#else
+		#define EA_PLATFORM_PTR_SIZE 4
+	#endif
+#endif
+
+
+
+// EA_PLATFORM_WORD_SIZE
+// This defines the size of a machine word. This will be the same as
+// the size of registers on the machine but not necessarily the same
+// as the size of pointers on the machine. A number of 64 bit platforms
+// have 64 bit registers but 32 bit pointers.
+//
+#ifndef EA_PLATFORM_WORD_SIZE
+	#define EA_PLATFORM_WORD_SIZE EA_PLATFORM_PTR_SIZE
+#endif
+
+// EA_PLATFORM_MIN_MALLOC_ALIGNMENT
+// This defines the minimal alignment that the platform's malloc 
+// implementation will return. This should be used when writing custom
+// allocators to ensure that the alignment matches that of malloc
+#ifndef EA_PLATFORM_MIN_MALLOC_ALIGNMENT
+	#if defined(EA_PLATFORM_APPLE)
+		#define EA_PLATFORM_MIN_MALLOC_ALIGNMENT 16
+	#elif defined(EA_PLATFORM_ANDROID) && defined(EA_PROCESSOR_ARM)
+		#define EA_PLATFORM_MIN_MALLOC_ALIGNMENT 8
+	#elif defined(EA_PLATFORM_ANDROID) && defined(EA_PROCESSOR_X86_64)
+		#define EA_PLATFORM_MIN_MALLOC_ALIGNMENT 8
+	#else
+		#define EA_PLATFORM_MIN_MALLOC_ALIGNMENT (EA_PLATFORM_PTR_SIZE * 2)
+	#endif
+#endif
+
+
+// EA_MISALIGNED_SUPPORT_LEVEL
+// Specifies if the processor can read and write built-in types that aren't
+// naturally aligned.
+//    0 - not supported. Likely causes an exception.
+//    1 - supported but slow.
+//    2 - supported and fast.
+//
+#ifndef EA_MISALIGNED_SUPPORT_LEVEL
+	#if defined(EA_PROCESSOR_X86_64)
+		#define EA_MISALIGNED_SUPPORT_LEVEL 2
+	#else
+		#define EA_MISALIGNED_SUPPORT_LEVEL 0
+	#endif
+#endif
+
+// Macro to determine if a Windows API partition is enabled. Always false on non Microsoft platforms.
+#if !defined(EA_WINAPI_FAMILY_PARTITION)
+	#define EA_WINAPI_FAMILY_PARTITION(Partition) (0)
+#endif
+
+
+// EA_CACHE_LINE_SIZE
+// Specifies the cache line size broken down by compile target.
+// This the expected best guess values for the targets that we can make at compilation time.
+
+#ifndef EA_CACHE_LINE_SIZE
+	#if   defined(EA_PROCESSOR_X86)      
+		#define EA_CACHE_LINE_SIZE 32    // This is the minimum possible value.
+	#elif defined(EA_PROCESSOR_X86_64)  
+		#define EA_CACHE_LINE_SIZE 64    // This is the minimum possible value
+	#elif defined(EA_PROCESSOR_ARM32)
+		#define EA_CACHE_LINE_SIZE 32    // This varies between implementations and is usually 32 or 64. 
+	#elif defined(EA_PROCESSOR_ARM64)
+		#define EA_CACHE_LINE_SIZE 64    // Cache line Cortex-A8  (64 bytes) http://shervinemami.info/armAssembly.html however this remains to be mostly an assumption at this stage
+	#elif (EA_PLATFORM_WORD_SIZE == 4)
+		#define EA_CACHE_LINE_SIZE 32    // This is the minimum possible value
+	#else
+		#define EA_CACHE_LINE_SIZE 64    // This is the minimum possible value
+	#endif
+#endif
+
+
+#endif // INCLUDED_eaplatform_H
+
+
+
+
+
+
+
+
+

+ 985 - 0
include/Common/EABase/eabase.h

@@ -0,0 +1,985 @@
+/*-----------------------------------------------------------------------------
+ * eabase.h
+ *
+ * Copyright (c) Electronic Arts Inc. All rights reserved.
+ *---------------------------------------------------------------------------*/
+
+
+#ifndef INCLUDED_eabase_H
+#define INCLUDED_eabase_H
+
+
+// Identify the compiler and declare the EA_COMPILER_xxxx defines
+#include <EABase/config/eacompiler.h>
+
+// Identify traits which this compiler supports, or does not support
+#include <EABase/config/eacompilertraits.h>
+
+// Identify the platform and declare the EA_xxxx defines
+#include <EABase/config/eaplatform.h>
+
+#if defined(EA_PRAGMA_ONCE_SUPPORTED)
+	#pragma once // Some compilers (e.g. VC++) benefit significantly from using this. We've measured 3-4% build speed improvements in apps as a result.
+#endif
+
+// Always include version.h for backwards compatibility.
+#include <EABase/version.h>
+
+// Define common SI unit macros
+#include <EABase/eaunits.h>
+
+
+// ------------------------------------------------------------------------
+// The C++ standard defines size_t as a built-in type. Some compilers are
+// not standards-compliant in this respect, so we need an additional include.
+// The case is similar with wchar_t under C++.
+
+#if defined(EA_COMPILER_GNUC) || defined(EA_COMPILER_MSVC) || defined(EA_WCHAR_T_NON_NATIVE) || defined(EA_PLATFORM_KETTLE)
+	#if defined(EA_COMPILER_MSVC)
+		#pragma warning(push, 0)
+		#pragma warning(disable: 4265 4365 4836 4574)
+	#endif
+	#include <stddef.h>
+	#if defined(EA_COMPILER_MSVC)
+		#pragma warning(pop)
+	#endif
+#endif
+
+// ------------------------------------------------------------------------
+// Include stddef.h on Apple's clang compiler to ensure the ptrdiff_t type
+// is defined.
+#if defined(EA_COMPILER_CLANG) && defined(EA_PLATFORM_APPLE)
+	#include <stddef.h>
+#endif
+
+// ------------------------------------------------------------------------
+// Include assert.h on C11 supported compilers so we may allow static_assert usage
+// http://en.cppreference.com/w/c/error/static_assert
+// C11 standard(ISO / IEC 9899:2011) :
+// 7.2/3 Diagnostics <assert.h>(p : 186)
+#if !defined(__cplusplus) && defined(__STDC_VERSION__)  && __STDC_VERSION__ >= 201100L
+	#include <assert.h>
+#endif
+
+
+// ------------------------------------------------------------------------
+// By default, GCC defines NULL as ((void*)0), which is the
+// C definition. This causes all sort of problems for C++ code, so it is
+// worked around by undefining NULL.
+
+#if defined(NULL)
+	#undef NULL
+#endif
+
+
+// ------------------------------------------------------------------------
+// Define the NULL pointer. This is normally defined in <stddef.h>, but we
+// don't want to force a global dependency on that header, so the definition
+// is duplicated here.
+
+#if defined(__cplusplus)
+	#define NULL 0
+#else
+	#define NULL ((void*)0)
+#endif
+
+
+// ------------------------------------------------------------------------
+// C98/99 Standard typedefs. From the ANSI ISO/IEC 9899 standards document
+// Most recent versions of the gcc-compiler come with these defined in
+// inttypes.h or stddef.h. Determining if they are predefined can be
+// tricky, so we expect some problems on non-standard compilers
+
+//#if (defined(_INTTYPES_H) || defined(_INTTYPES_H_)) && !defined(PRId64)
+//    #error "<inttypes.h> was #included before eabase.h, but without __STDC_FORMAT_MACROS #defined. You must #include eabase.h or an equivalent before #including C99 headers, or you must define __STDC_FORMAT_MACRO before #including system headrs."
+//#endif
+
+// ------------------------------------------------------------------------
+// We need to test this after we potentially include stddef.h, otherwise we
+// would have put this into the compilertraits header.
+#if !defined(EA_COMPILER_HAS_INTTYPES) && (!defined(_MSC_VER) || (_MSC_VER > 1500)) && (defined(EA_COMPILER_IS_C99) || defined(INT8_MIN) || defined(EA_COMPILER_HAS_C99_TYPES) || defined(_SN_STDINT_H))
+	#define EA_COMPILER_HAS_INTTYPES
+#endif
+
+#ifdef EA_COMPILER_HAS_INTTYPES // If the compiler supports inttypes...
+	// ------------------------------------------------------------------------
+	// Include the stdint header to define and derive the required types.
+	// Additionally include inttypes.h as many compilers, including variations
+	// of GCC define things in inttypes.h that the C99 standard says goes 
+	// in stdint.h.
+	//
+	// The C99 standard specifies that inttypes.h only define printf/scanf 
+	// format macros if __STDC_FORMAT_MACROS is defined before #including
+	// inttypes.h. For consistency, we do that here.
+	#ifndef __STDC_FORMAT_MACROS
+	   #define __STDC_FORMAT_MACROS
+	#endif
+	// The GCC PSP compiler defines standard int types (e.g. uint32_t) but not PRId8, etc.
+	// MSVC added support for inttypes.h header in VS2013.
+	#if !defined(EA_COMPILER_MSVC) || (defined(EA_COMPILER_MSVC) && EA_COMPILER_VERSION >= 1800)
+		#include <inttypes.h> // PRId8, SCNd8, etc.
+	#endif
+	#if defined(_MSC_VER)
+		#pragma warning(push, 0)
+	#endif
+	#include <stdint.h>   // int32_t, INT64_C, UINT8_MAX, etc.
+	#include <math.h>     // float_t, double_t, etc.
+	#include <float.h>    // FLT_EVAL_METHOD.
+	#if defined(_MSC_VER)
+		#pragma warning(pop)
+	#endif
+
+	#if !defined(FLT_EVAL_METHOD) && (defined(__FLT_EVAL_METHOD__) || defined(_FEVAL)) // GCC 3.x defines __FLT_EVAL_METHOD__ instead of the C99 standard FLT_EVAL_METHOD.
+		#ifdef __FLT_EVAL_METHOD__
+			#define FLT_EVAL_METHOD __FLT_EVAL_METHOD__
+		#else
+			#define FLT_EVAL_METHOD _FEVAL
+		#endif
+	#endif
+
+	// MinGW GCC (up to at least v4.3.0-20080502) mistakenly neglects to define float_t and double_t.
+	// This appears to be an acknowledged bug as of March 2008 and is scheduled to be fixed.
+	// Similarly, Android uses a mix of custom standard library headers which prior to SDK API level 21
+	// don't define float_t and double_t.
+	#if defined(__MINGW32__) || (defined(EA_PLATFORM_ANDROID) && !(defined(EA_ANDROID_SDK_LEVEL) && EA_ANDROID_SDK_LEVEL >= 21))
+		#if defined(__FLT_EVAL_METHOD__)  
+			#if(__FLT_EVAL_METHOD__== 0)
+				typedef float float_t;
+				typedef double double_t;
+			#elif(__FLT_EVAL_METHOD__ == 1)
+				typedef double float_t;
+				typedef double double_t;
+			#elif(__FLT_EVAL_METHOD__ == 2)
+				typedef long double float_t;
+				typedef long double double_t;
+			#endif
+		#else
+			typedef float  float_t;
+			typedef double double_t;
+		#endif
+	#endif 
+
+	// The CodeSourcery definitions of PRIxPTR and SCNxPTR are broken for 32 bit systems.
+	#if defined(__SIZEOF_SIZE_T__) && (__SIZEOF_SIZE_T__ == 4) && (defined(__have_long64) || defined(__have_longlong64))
+		#undef  PRIdPTR
+		#define PRIdPTR "d"
+		#undef  PRIiPTR
+		#define PRIiPTR "i"
+		#undef  PRIoPTR
+		#define PRIoPTR "o"
+		#undef  PRIuPTR
+		#define PRIuPTR "u"
+		#undef  PRIxPTR
+		#define PRIxPTR "x"
+		#undef  PRIXPTR
+		#define PRIXPTR "X"
+
+		#undef  SCNdPTR
+		#define SCNdPTR "d"
+		#undef  SCNiPTR
+		#define SCNiPTR "i"
+		#undef  SCNoPTR
+		#define SCNoPTR "o"
+		#undef  SCNuPTR
+		#define SCNuPTR "u"
+		#undef  SCNxPTR
+		#define SCNxPTR "x"
+	#endif
+#else // else we must implement types ourselves.
+
+	#if !defined(__BIT_TYPES_DEFINED__) && !defined(__int8_t_defined)
+		typedef signed char             int8_t;             //< 8 bit signed integer
+	#endif
+	#if !defined( __int8_t_defined )
+		typedef signed short            int16_t;            //< 16 bit signed integer
+		typedef signed int              int32_t;            //< 32 bit signed integer. This works for both 32 bit and 64 bit platforms, as we assume the LP64 is followed.
+		#define __int8_t_defined
+	#endif
+		typedef unsigned char           uint8_t;            //< 8 bit unsigned integer
+		typedef unsigned short         uint16_t;            //< 16 bit unsigned integer
+	#if !defined( __uint32_t_defined )
+		typedef unsigned int           uint32_t;            //< 32 bit unsigned integer. This works for both 32 bit and 64 bit platforms, as we assume the LP64 is followed.
+		#define __uint32_t_defined
+	#endif
+
+	// According to the C98/99 standard, FLT_EVAL_METHOD defines control the 
+	// width used for floating point _t types.
+	#if   defined(_MSC_VER) && _MSC_VER >= 1800
+		// MSVC's math.h provides float_t, double_t under this condition.
+	#elif defined(FLT_EVAL_METHOD)
+		#if (FLT_EVAL_METHOD == 0)
+			typedef float           float_t;
+			typedef double          double_t;
+		#elif (FLT_EVAL_METHOD == 1)
+			typedef double          float_t;
+			typedef double          double_t;
+		#elif (FLT_EVAL_METHOD == 2)
+			typedef long double     float_t;
+			typedef long double     double_t;
+		#endif
+	#endif
+	
+   #if   defined(EA_COMPILER_MSVC) || defined(EA_COMPILER_BORLAND)
+	   typedef signed __int64      int64_t;
+	   typedef unsigned __int64    uint64_t;
+
+   #else
+	   typedef signed long long    int64_t;
+	   typedef unsigned long long  uint64_t;
+   #endif
+#endif
+
+
+// ------------------------------------------------------------------------
+// macros for declaring constants in a portable way.
+//
+// e.g. int64_t  x =  INT64_C(1234567812345678);
+// e.g. int64_t  x =  INT64_C(0x1111111122222222);
+// e.g. uint64_t x = UINT64_C(0x1111111122222222);
+//
+// Microsoft VC++'s definitions of INT8_C/UINT8_C/INT16_C/UINT16_C are like so:
+//    #define INT8_C(x)     (x)
+//    #define INT16_C(x)    (x)
+//    #define UINT8_C(x)    (x)
+//    #define UINT16_C(x)   (x)
+// To consider: undefine Microsoft's and use the casting versions below.
+// ------------------------------------------------------------------------
+
+#ifndef INT8_C_DEFINED // If the user hasn't already defined these...
+	#define INT8_C_DEFINED
+
+	// VC++ 7.0 and earlier don't handle the LL suffix.
+	#if defined(EA_COMPILER_MSVC) || defined(EA_COMPILER_BORLAND)
+		#ifndef INT8_C
+			#define   INT8_C(x)    int8_t(x)  // x##i8 doesn't work satisfactorilly because -128i8 generates an out of range warning.
+		#endif
+		#ifndef UINT8_C
+			#define  UINT8_C(x)   uint8_t(x)
+		#endif
+		#ifndef INT16_C
+			#define  INT16_C(x)   int16_t(x)  // x##i16 doesn't work satisfactorilly because -32768i8 generates an out of range warning.
+		#endif
+		#ifndef UINT16_C
+			#define UINT16_C(x)  uint16_t(x)
+		#endif
+		#ifndef INT32_C
+			#define  INT32_C(x)  x##i32
+		#endif
+		#ifndef UINT32_C
+			#define UINT32_C(x)  x##ui32
+		#endif
+		#ifndef INT64_C
+			#define  INT64_C(x)  x##i64
+		#endif
+		#ifndef UINT64_C
+			#define UINT64_C(x)  x##ui64
+		#endif
+	#else
+		#ifndef INT8_C
+			#define   INT8_C(x)    int8_t(x)   // For the majority of compilers and platforms, long is 32 bits and long long is 64 bits.
+		#endif
+		#ifndef UINT8_C
+			#define  UINT8_C(x)   uint8_t(x)
+		#endif
+		#ifndef INT16_C
+			#define  INT16_C(x)   int16_t(x)
+		#endif
+		#ifndef UINT16_C
+			#define UINT16_C(x)  uint16_t(x)     // Possibly we should make this be uint16_t(x##u). Let's see how compilers react before changing this.
+		#endif
+				#ifndef INT32_C
+				   #define  INT32_C(x)  x##L
+				#endif
+				#ifndef UINT32_C
+				   #define UINT32_C(x)  x##UL
+				#endif
+		#ifndef INT64_C
+			#define  INT64_C(x)  x##LL         // The way to deal with this is to compare ULONG_MAX to 0xffffffff and if not equal, then remove the L.
+		#endif
+		#ifndef UINT64_C
+			#define UINT64_C(x)  x##ULL        // We need to follow a similar approach for LL.
+		#endif
+	#endif
+#endif
+
+// ------------------------------------------------------------------------
+// type sizes
+#ifndef INT8_MAX_DEFINED // If the user hasn't already defined these...
+	#define INT8_MAX_DEFINED
+
+	// The value must be 2^(n-1)-1
+	#ifndef INT8_MAX
+		#define INT8_MAX                127
+	#endif
+	#ifndef INT16_MAX
+		#define INT16_MAX               32767
+	#endif
+	#ifndef INT32_MAX
+		#define INT32_MAX               2147483647
+	#endif
+	#ifndef INT64_MAX
+		#define INT64_MAX               INT64_C(9223372036854775807)
+	#endif
+
+	// The value must be either -2^(n-1) or 1-2(n-1).
+	#ifndef INT8_MIN
+		#define INT8_MIN                -128
+	#endif
+	#ifndef INT16_MIN
+		#define INT16_MIN               -32768
+	#endif
+	#ifndef INT32_MIN
+		#define INT32_MIN               (-INT32_MAX - 1)  // -2147483648
+	#endif
+	#ifndef INT64_MIN
+		#define INT64_MIN               (-INT64_MAX - 1)  // -9223372036854775808
+	#endif
+
+	// The value must be 2^n-1
+	#ifndef UINT8_MAX
+		#define UINT8_MAX               0xffU                        // 255
+	#endif
+	#ifndef UINT16_MAX
+		#define UINT16_MAX              0xffffU                      // 65535
+	#endif
+	#ifndef UINT32_MAX
+		#define UINT32_MAX              UINT32_C(0xffffffff)         // 4294967295
+	#endif
+	#ifndef UINT64_MAX
+		#define UINT64_MAX              UINT64_C(0xffffffffffffffff) // 18446744073709551615 
+	#endif
+#endif
+
+#ifndef FLT_EVAL_METHOD
+	#define FLT_EVAL_METHOD 0
+	typedef float               float_t;
+	typedef double              double_t;
+#endif
+
+#if defined(EA_COMPILER_HAS_INTTYPES) && (!defined(EA_COMPILER_MSVC) || (defined(EA_COMPILER_MSVC) && EA_COMPILER_VERSION >= 1800))
+	#define EA_COMPILER_HAS_C99_FORMAT_MACROS 
+#endif
+
+#ifndef EA_COMPILER_HAS_C99_FORMAT_MACROS 
+	// ------------------------------------------------------------------------
+	// sized printf and scanf format specifiers
+	// See the C99 standard, section 7.8.1 -- Macros for format specifiers.
+	//
+	// The C99 standard specifies that inttypes.h only define printf/scanf 
+	// format macros if __STDC_FORMAT_MACROS is defined before #including
+	// inttypes.h. For consistency, we define both __STDC_FORMAT_MACROS and
+	// the printf format specifiers here. We also skip the "least/most" 
+	// variations of these specifiers, as we've decided to do so with 
+	// basic types.
+	//
+	// For 64 bit systems, we assume the LP64 standard is followed 
+	// (as opposed to ILP64, etc.) For 32 bit systems, we assume the 
+	// ILP32 standard is followed. See:
+	//    http://www.opengroup.org/public/tech/aspen/lp64_wp.htm 
+	// for information about this. Thus, on both 32 and 64 bit platforms, 
+	// %l refers to 32 bit data while %ll refers to 64 bit data. 
+
+	#ifndef __STDC_FORMAT_MACROS
+	   #define __STDC_FORMAT_MACROS
+	#endif
+
+	#if defined(EA_COMPILER_MSVC) || defined(EA_COMPILER_BORLAND) // VC++ 7.1+ understands long long as a data type but doesn't accept %ll as a printf specifier.
+		#define EA_PRI_64_LENGTH_SPECIFIER "I64"
+		#define EA_SCN_64_LENGTH_SPECIFIER "I64"
+	#else
+		#define EA_PRI_64_LENGTH_SPECIFIER "ll"
+		#define EA_SCN_64_LENGTH_SPECIFIER "ll"
+	#endif // It turns out that some platforms use %q to represent a 64 bit value, but these are not relevant to us at this time.
+
+	// Printf format specifiers
+	#if defined(EA_COMPILER_IS_C99) || defined(EA_COMPILER_GNUC)
+		#define PRId8     "hhd"
+		#define PRIi8     "hhi"
+		#define PRIo8     "hho"
+		#define PRIu8     "hhu"
+		#define PRIx8     "hhx"
+		#define PRIX8     "hhX"
+	#else // VC++, Borland, etc. which have no way to specify 8 bit values other than %c.
+		#define PRId8     "c"  // This may not work properly but it at least will not crash. Try using 16 bit versions instead.
+		#define PRIi8     "c"  //  "
+		#define PRIo8     "o"  //  "
+		#define PRIu8     "u"  //  "
+		#define PRIx8     "x"  //  "
+		#define PRIX8     "X"  //  "
+	#endif
+
+	#define PRId16        "hd"
+	#define PRIi16        "hi"
+	#define PRIo16        "ho"
+	#define PRIu16        "hu"
+	#define PRIx16        "hx"
+	#define PRIX16        "hX"
+
+	#define PRId32        "d" // This works for both 32 bit and 64 bit systems, as we assume LP64 conventions.
+	#define PRIi32        "i"
+	#define PRIo32        "o"
+	#define PRIu32        "u"
+	#define PRIx32        "x"
+	#define PRIX32        "X"
+
+	#define PRId64        EA_PRI_64_LENGTH_SPECIFIER "d"
+	#define PRIi64        EA_PRI_64_LENGTH_SPECIFIER "i"
+	#define PRIo64        EA_PRI_64_LENGTH_SPECIFIER "o"
+	#define PRIu64        EA_PRI_64_LENGTH_SPECIFIER "u"
+	#define PRIx64        EA_PRI_64_LENGTH_SPECIFIER "x"
+	#define PRIX64        EA_PRI_64_LENGTH_SPECIFIER "X"
+
+	#if (EA_PLATFORM_PTR_SIZE == 4)
+		#define PRIdPTR       PRId32 // Usage of pointer values will generate warnings with 
+		#define PRIiPTR       PRIi32 // some compilers because they are defined in terms of 
+		#define PRIoPTR       PRIo32 // integers. However, you can't simply use "p" because
+		#define PRIuPTR       PRIu32 // 'p' is interpreted in a specific and often different
+		#define PRIxPTR       PRIx32 // way by the library.
+		#define PRIXPTR       PRIX32
+	#elif (EA_PLATFORM_PTR_SIZE == 8)
+		#define PRIdPTR       PRId64
+		#define PRIiPTR       PRIi64
+		#define PRIoPTR       PRIo64
+		#define PRIuPTR       PRIu64
+		#define PRIxPTR       PRIx64
+		#define PRIXPTR       PRIX64
+	#endif
+
+	// Scanf format specifiers
+	#if defined(EA_COMPILER_IS_C99) || defined(EA_COMPILER_GNUC)
+		#define SCNd8     "hhd"
+		#define SCNi8     "hhi"
+		#define SCNo8     "hho"
+		#define SCNu8     "hhu"
+		#define SCNx8     "hhx"
+	#else // VC++, Borland, etc. which have no way to specify 8 bit values other than %c.
+		#define SCNd8     "c" // This will not work properly but it at least will not crash. Try using 16 bit versions instead.
+		#define SCNi8     "c" //  "
+		#define SCNo8     "c" //  "
+		#define SCNu8     "c" //  "
+		#define SCNx8     "c" //  "
+	#endif
+
+	#define SCNd16        "hd"
+	#define SCNi16        "hi"
+	#define SCNo16        "ho"
+	#define SCNu16        "hu"
+	#define SCNx16        "hx"
+
+	#define SCNd32        "d" // This works for both 32 bit and 64 bit systems, as we assume LP64 conventions.
+	#define SCNi32        "i"
+	#define SCNo32        "o"
+	#define SCNu32        "u"
+	#define SCNx32        "x"
+
+	#define SCNd64        EA_SCN_64_LENGTH_SPECIFIER "d"
+	#define SCNi64        EA_SCN_64_LENGTH_SPECIFIER "i"
+	#define SCNo64        EA_SCN_64_LENGTH_SPECIFIER "o"
+	#define SCNu64        EA_SCN_64_LENGTH_SPECIFIER "u"
+	#define SCNx64        EA_SCN_64_LENGTH_SPECIFIER "x"
+
+	#if defined(EA_COMPILER_MSVC) && (EA_COMPILER_VERSION >= 1900)
+		#define SCNdPTR       PRIdPTR
+		#define SCNiPTR       PRIiPTR
+		#define SCNoPTR       PRIoPTR
+		#define SCNuPTR       PRIuPTR
+		#define SCNxPTR       PRIxPTR
+	#elif (EA_PLATFORM_PTR_SIZE == 4)
+		#define SCNdPTR       SCNd32 // Usage of pointer values will generate warnings with 
+		#define SCNiPTR       SCNi32 // some compilers because they are defined in terms of 
+		#define SCNoPTR       SCNo32 // integers. However, you can't simply use "p" because
+		#define SCNuPTR       SCNu32 // 'p' is interpreted in a specific and often different
+		#define SCNxPTR       SCNx32 // way by the library.
+	#elif (EA_PLATFORM_PTR_SIZE == 8)
+		#define SCNdPTR       SCNd64
+		#define SCNiPTR       SCNi64
+		#define SCNoPTR       SCNo64
+		#define SCNuPTR       SCNu64
+		#define SCNxPTR       SCNx64
+	#endif
+#endif
+
+
+// ------------------------------------------------------------------------
+// bool8_t
+// The definition of a bool8_t is controversial with some, as it doesn't 
+// act just like built-in bool. For example, you can assign -100 to it.
+// 
+#ifndef BOOL8_T_DEFINED // If the user hasn't already defined this...
+	#define BOOL8_T_DEFINED
+	#if defined(EA_COMPILER_MSVC) || (defined(EA_COMPILER_INTEL) && defined(EA_PLATFORM_WINDOWS)) || defined(EA_COMPILER_BORLAND)
+		#if defined(__cplusplus)
+			typedef bool bool8_t;
+		#else
+			typedef int8_t bool8_t;
+		#endif
+	#else // EA_COMPILER_GNUC generally uses 4 bytes per bool.
+		typedef int8_t bool8_t;
+	#endif
+#endif
+
+
+// ------------------------------------------------------------------------
+// intptr_t / uintptr_t
+// Integer type guaranteed to be big enough to hold
+// a native pointer ( intptr_t is defined in STDDEF.H )
+//
+#if !defined(_INTPTR_T_DEFINED) && !defined(_intptr_t_defined) && !defined(EA_COMPILER_HAS_C99_TYPES)
+	#if (EA_PLATFORM_PTR_SIZE == 4)
+		typedef int32_t            intptr_t;
+	#elif (EA_PLATFORM_PTR_SIZE == 8)
+		typedef int64_t            intptr_t;
+	#endif 
+
+	#define _intptr_t_defined
+	#define _INTPTR_T_DEFINED
+#endif
+
+#if !defined(_UINTPTR_T_DEFINED) && !defined(_uintptr_t_defined) && !defined(EA_COMPILER_HAS_C99_TYPES)
+	#if (EA_PLATFORM_PTR_SIZE == 4)
+		typedef uint32_t           uintptr_t;
+	#elif (EA_PLATFORM_PTR_SIZE == 8)
+		typedef uint64_t           uintptr_t;
+	#endif 
+
+	#define _uintptr_t_defined
+	#define _UINTPTR_T_DEFINED
+#endif
+
+#if !defined(EA_COMPILER_HAS_INTTYPES)
+	#ifndef INTMAX_T_DEFINED
+		#define INTMAX_T_DEFINED
+
+		// At this time, all supported compilers have int64_t as the max
+		// integer type. Some compilers support a 128 bit integer type,
+		// but in some cases it is not a true int128_t but rather a 
+		// crippled data type. Also, it turns out that Unix 64 bit ABIs 
+		// require that intmax_t be int64_t and nothing larger. So we 
+		// play it safe here and set intmax_t to int64_t, even though 
+		// an int128_t type may exist.
+
+		typedef int64_t  intmax_t;
+		typedef uint64_t uintmax_t;
+	#endif
+#endif
+
+
+// ------------------------------------------------------------------------
+// ssize_t
+// signed equivalent to size_t.
+// This is defined by GCC (except the QNX implementation of GCC) but not by other compilers.
+//
+#if !defined(__GNUC__)
+	// As of this writing, all non-GCC compilers significant to us implement 
+	// uintptr_t the same as size_t. However, this isn't guaranteed to be 
+	// so for all compilers, as size_t may be based on int, long, or long long.
+	#if !defined(_SSIZE_T_) && !defined(_SSIZE_T_DEFINED)
+		#define _SSIZE_T_
+		#define _SSIZE_T_DEFINED
+
+		#if defined(_MSC_VER) && (EA_PLATFORM_PTR_SIZE == 8)
+			typedef __int64 ssize_t;
+		#else
+			typedef long ssize_t;
+		#endif
+	#endif
+#else
+	#include <sys/types.h>
+#endif
+
+
+// ------------------------------------------------------------------------
+// Character types
+//
+#if defined(EA_COMPILER_MSVC) || defined(EA_COMPILER_BORLAND)
+	#if defined(EA_WCHAR_T_NON_NATIVE)
+	   // In this case, wchar_t is not defined unless we include 
+	   // wchar.h or if the compiler makes it built-in.
+	   #ifdef EA_COMPILER_MSVC
+		  #pragma warning(push, 3)
+	   #endif
+	   #include <wchar.h>
+	   #ifdef EA_COMPILER_MSVC
+		  #pragma warning(pop)
+	   #endif
+	#endif
+#endif
+
+
+// ------------------------------------------------------------------------
+// char8_t  -- Guaranteed to be equal to the compiler's char data type.
+//             Some compilers implement char8_t as unsigned, though char 
+//             is usually set to be signed.
+//
+// char16_t -- This is set to be an unsigned 16 bit value. If the compiler
+//             has wchar_t as an unsigned 16 bit value, then char16_t is 
+//             set to be the same thing as wchar_t in order to allow the 
+//             user to use char16_t with standard wchar_t functions.
+//
+// char32_t -- This is set to be an unsigned 32 bit value. If the compiler
+//             has wchar_t as an unsigned 32 bit value, then char32_t is 
+//             set to be the same thing as wchar_t in order to allow the 
+//             user to use char32_t with standard wchar_t functions.
+//
+// EA_CHAR16_NATIVE
+// EA_CHAR32_NATIVE
+// EA_WCHAR_UNIQUE
+//
+// VS2010 unilaterally defines char16_t and char32_t in its yvals.h header
+// unless _HAS_CHAR16_T_LANGUAGE_SUPPORT or _CHAR16T are defined. 
+// However, VS2010 does not support the C++0x u"" and U"" string literals, 
+// which makes its definition of char16_t and char32_t somewhat useless. 
+// Until VC++ supports string literals, the build system should define 
+// _CHAR16T and let EABase define char16_t and EA_CHAR16.
+//
+// GCC defines char16_t and char32_t in the C compiler in -std=gnu99 mode, 
+// as __CHAR16_TYPE__ and __CHAR32_TYPE__, and for the C++ compiler 
+// in -std=c++0x and -std=gnu++0x modes, as char16_t and char32_t too.
+//
+// The EA_WCHAR_UNIQUE symbol is defined to 1 if wchar_t is distinct from
+// char8_t, char16_t, and char32_t, and defined to 0 if not. In some cases, 
+// if the compiler does not support char16_t/char32_t, one of these two types 
+// is typically a typedef or define of wchar_t. For compilers that support 
+// the C++11 unicode character types often overloads must be provided to 
+// support existing code that passes a wide char string to a function that 
+// takes a unicode string.
+
+#if !defined(EA_CHAR16_NATIVE)
+	// To do: Change this to be based on EA_COMPILER_NO_NEW_CHARACTER_TYPES.
+	#if defined(_MSC_VER) && (_MSC_VER >= 1600) && defined(_HAS_CHAR16_T_LANGUAGE_SUPPORT) && _HAS_CHAR16_T_LANGUAGE_SUPPORT // VS2010+
+		#define EA_CHAR16_NATIVE 1
+	#elif defined(EA_COMPILER_CLANG) && defined(EA_COMPILER_CPP11_ENABLED)
+		#if __has_feature(cxx_unicode_literals)
+			#define EA_CHAR16_NATIVE 1
+		#elif (EA_COMPILER_VERSION >= 300) && !(defined(EA_PLATFORM_IPHONE) || defined(EA_PLATFORM_OSX))
+			#define EA_CHAR16_NATIVE 1
+		#elif defined(EA_PLATFORM_APPLE)
+			#define EA_CHAR16_NATIVE 1 
+		#else
+			#define EA_CHAR16_NATIVE 0
+		#endif
+	#elif defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 404) && defined(__CHAR16_TYPE__) && defined(EA_COMPILER_CPP11_ENABLED)// EDG 4.4+.
+		#define EA_CHAR16_NATIVE 1
+	#elif defined(EA_COMPILER_GNUC) && (EA_COMPILER_VERSION >= 4004) && !defined(EA_COMPILER_EDG) && (defined(EA_COMPILER_CPP11_ENABLED) || defined(__STDC_VERSION__)) // g++ (C++ compiler) 4.4+ with -std=c++0x or gcc (C compiler) 4.4+ with -std=gnu99
+		#define EA_CHAR16_NATIVE 1
+	#else
+		#define EA_CHAR16_NATIVE 0
+	#endif
+#endif
+
+#if !defined(EA_CHAR32_NATIVE)                    // Microsoft currently ties char32_t language support to char16_t language support. So we use CHAR16_T here.
+	// To do: Change this to be based on EA_COMPILER_NO_NEW_CHARACTER_TYPES.
+	#if defined(_MSC_VER) && (_MSC_VER >= 1600) && defined(_HAS_CHAR16_T_LANGUAGE_SUPPORT) && _HAS_CHAR16_T_LANGUAGE_SUPPORT // VS2010+
+		#define EA_CHAR32_NATIVE 1
+	#elif defined(EA_COMPILER_CLANG) && defined(EA_COMPILER_CPP11_ENABLED)
+		#if __has_feature(cxx_unicode_literals)
+			#define EA_CHAR32_NATIVE 1
+		#elif (EA_COMPILER_VERSION >= 300) && !(defined(EA_PLATFORM_IPHONE) || defined(EA_PLATFORM_OSX))
+			#define EA_CHAR32_NATIVE 1
+		#elif defined(EA_PLATFORM_APPLE)
+			#define EA_CHAR32_NATIVE 1 
+		#else
+			#define EA_CHAR32_NATIVE 0
+		#endif
+	#elif defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 404) && defined(__CHAR32_TYPE__) && defined(EA_COMPILER_CPP11_ENABLED)// EDG 4.4+.
+		#define EA_CHAR32_NATIVE 1
+	#elif defined(EA_COMPILER_GNUC) && (EA_COMPILER_VERSION >= 4004) && !defined(EA_COMPILER_EDG) && (defined(EA_COMPILER_CPP11_ENABLED) || defined(__STDC_VERSION__)) // g++ (C++ compiler) 4.4+ with -std=c++0x or gcc (C compiler) 4.4+ with -std=gnu99
+		#define EA_CHAR32_NATIVE 1
+	#else
+		#define EA_CHAR32_NATIVE 0
+	#endif
+#endif
+
+
+#if EA_CHAR16_NATIVE || EA_CHAR32_NATIVE
+	#define EA_WCHAR_UNIQUE 1
+#else
+	#define EA_WCHAR_UNIQUE 0
+#endif
+
+// Feature check for native char8_t support. Currently only enabled
+// in Clang since r346892 when -std=c++2a is specified.  
+#if defined(__cpp_char8_t)
+	#define CHAR8_T_DEFINED
+#endif
+
+#ifndef CHAR8_T_DEFINED // If the user hasn't already defined these...
+	#define CHAR8_T_DEFINED
+	#if defined(EA_PLATFORM_APPLE)
+		#define char8_t char    // The Apple debugger is too stupid to realize char8_t is typedef'd to char, so we #define it.
+	#else
+		typedef char char8_t;
+	#endif
+	
+	#if EA_CHAR16_NATIVE
+		// In C++, char16_t and char32_t are already defined by the compiler.
+		// In MS C, char16_t and char32_t are already defined by the compiler/standard library.
+		// In GCC C, __CHAR16_TYPE__ and __CHAR32_TYPE__ are defined instead, and we must define char16_t and char32_t from these.
+		#if defined(__GNUC__) && !defined(__GXX_EXPERIMENTAL_CXX0X__) && defined(__CHAR16_TYPE__) // If using GCC and compiling in C...
+			typedef __CHAR16_TYPE__ char16_t;
+			typedef __CHAR32_TYPE__ char32_t;
+		#endif
+	#elif (EA_WCHAR_SIZE == 2)
+		#if (defined(_MSC_VER) && (_MSC_VER >= 1600)) // if VS2010+ or using platforms that use Dinkumware under a compiler that doesn't natively support C++11 char16_t.
+			#if !defined(_CHAR16T)
+				#define _CHAR16T
+			#endif
+			#if !defined(_HAS_CHAR16_T_LANGUAGE_SUPPORT) || !_HAS_CHAR16_T_LANGUAGE_SUPPORT
+				typedef wchar_t  char16_t;
+				typedef uint32_t char32_t;
+			#endif
+		#else
+			typedef wchar_t  char16_t;
+			typedef uint32_t char32_t;
+		#endif
+	#else
+		typedef uint16_t char16_t;
+		#if defined(__cplusplus)
+			typedef wchar_t  char32_t;
+		#else
+			typedef uint32_t char32_t;
+		#endif
+	#endif
+#endif
+
+
+// CHAR8_MIN, CHAR8_MAX, etc.
+//
+#define EA_LIMITS_DIGITS_S(T)  ((sizeof(T) * 8) - 1)
+#define EA_LIMITS_DIGITS_U(T)  ((sizeof(T) * 8))
+#define EA_LIMITS_DIGITS(T)    ((EA_LIMITS_IS_SIGNED(T) ? EA_LIMITS_DIGITS_S(T) : EA_LIMITS_DIGITS_U(T)))
+#define EA_LIMITS_IS_SIGNED(T) ((T)(-1) < 0)
+#define EA_LIMITS_MIN_S(T)     ((T)((T)1 << EA_LIMITS_DIGITS_S(T)))
+#define EA_LIMITS_MIN_U(T)     ((T)0)
+#define EA_LIMITS_MIN(T)       ((EA_LIMITS_IS_SIGNED(T) ? EA_LIMITS_MIN_S(T) : EA_LIMITS_MIN_U(T)))
+#define EA_LIMITS_MAX_S(T)     ((T)(((((T)1 << (EA_LIMITS_DIGITS(T) - 1)) - 1) << 1) + 1))
+#define EA_LIMITS_MAX_U(T)     ((T)~(T)0)
+#define EA_LIMITS_MAX(T)       ((EA_LIMITS_IS_SIGNED(T) ? EA_LIMITS_MAX_S(T) : EA_LIMITS_MAX_U(T)))
+
+#if !defined(CHAR8_MIN)
+	#define CHAR8_MIN EA_LIMITS_MIN(char8_t)
+#endif
+
+#if !defined(CHAR8_MAX)
+	#define CHAR8_MAX EA_LIMITS_MAX(char8_t)
+#endif
+
+#if !defined(CHAR16_MIN)
+	#define CHAR16_MIN EA_LIMITS_MIN(char16_t)
+#endif
+
+#if !defined(CHAR16_MAX)
+	#define CHAR16_MAX EA_LIMITS_MAX(char16_t)
+#endif
+
+#if !defined(CHAR32_MIN)
+	#define CHAR32_MIN EA_LIMITS_MIN(char32_t)
+#endif
+
+#if !defined(CHAR32_MAX)
+	#define CHAR32_MAX EA_LIMITS_MAX(char32_t)
+#endif
+
+
+
+// EA_CHAR8 / EA_CHAR16 / EA_CHAR32 / EA_WCHAR 
+//
+// Supports usage of portable string constants.
+//
+// Example usage:
+//     const char16_t* str = EA_CHAR16("Hello world");
+//     const char32_t* str = EA_CHAR32("Hello world");
+//     const char16_t  c   = EA_CHAR16('\x3001');
+//     const char32_t  c   = EA_CHAR32('\x3001');
+//
+#ifndef EA_CHAR8
+	 #define EA_CHAR8(s) s
+#endif
+
+#ifndef EA_WCHAR
+	#define EA_WCHAR_(s) L ## s
+	#define EA_WCHAR(s)  EA_WCHAR_(s)
+#endif
+
+#ifndef EA_CHAR16
+	#if EA_CHAR16_NATIVE && !defined(_MSC_VER) // Microsoft doesn't support char16_t string literals.
+		#define EA_CHAR16_(s) u ## s
+		#define EA_CHAR16(s)  EA_CHAR16_(s)
+	#elif (EA_WCHAR_SIZE == 2)
+		#if defined(_MSC_VER) && (_MSC_VER >= 1900) && defined(__cplusplus) // VS2015 supports u"" string literals.
+			#define EA_CHAR16_(s) u ## s
+			#define EA_CHAR16(s)  EA_CHAR16_(s)
+		#else
+			#define EA_CHAR16_(s) L ## s
+			#define EA_CHAR16(s)  EA_CHAR16_(s)
+		#endif
+	#else
+		//#define EA_CHAR16(s) // Impossible to implement efficiently.
+	#endif
+#endif
+
+#ifndef EA_CHAR32
+	#if EA_CHAR32_NATIVE && !defined(_MSC_VER) // Microsoft doesn't support char32_t string literals.
+		#define EA_CHAR32_(s) U ## s
+		#define EA_CHAR32(s)  EA_CHAR32_(s)
+	#elif (EA_WCHAR_SIZE == 2)
+		#if defined(_MSC_VER) && (_MSC_VER >= 1900) && defined(__cplusplus) // VS2015 supports u"" string literals.
+			#define EA_CHAR32_(s) U ## s
+			#define EA_CHAR32(s)  EA_CHAR32_(s)
+		#else
+			//#define EA_CHAR32(s) // Impossible to implement.
+		#endif
+	#elif (EA_WCHAR_SIZE == 4)
+		#define EA_CHAR32_(s) L ## s
+		#define EA_CHAR32(s)  EA_CHAR32_(s)
+	#else
+		#error Unexpected size of wchar_t
+	#endif
+#endif
+
+// EAText8 / EAText16
+//
+// Provided for backwards compatibility with older code.
+//
+#if defined(EABASE_ENABLE_EATEXT_MACROS)
+	#define EAText8(x)   x
+	#define EAChar8(x)   x
+
+	#define EAText16(x)  EA_CHAR16(x)
+	#define EAChar16(x)  EA_CHAR16(x)
+#endif
+
+
+
+
+// ------------------------------------------------------------------------
+// EAArrayCount
+//
+// Returns the count of items in a built-in C array. This is a common technique
+// which is often used to help properly calculate the number of items in an 
+// array at runtime in order to prevent overruns, etc.
+//
+// Example usage:
+//     int array[75];
+//     size_t arrayCount = EAArrayCount(array); // arrayCount is 75.
+//
+#if defined(EA_COMPILER_NO_CONSTEXPR)
+	#ifndef EAArrayCount
+		#define EAArrayCount(x) (sizeof(x) / sizeof(x[0]))
+	#endif
+#else
+	// This C++11 version is a little smarter than the macro version above; 
+	// it can tell the difference between arrays and pointers. Other simpler
+	// templated versions have failed in various subtle ways.
+
+	template <typename T, size_t N>
+	char (&EAArraySizeHelper(T (&x)[N]))[N];
+
+	template <typename T, size_t N>
+	char (&EAArraySizeHelper(T (&&x)[N]))[N];
+
+	#define EAArrayCount(x) (sizeof(EAArraySizeHelper(x)))
+#endif
+
+
+// ------------------------------------------------------------------------
+// static_assert
+//
+// C++11 static_assert (a.k.a. compile-time assert).
+//
+// Specification:
+//     void static_assert(bool const_expression, const char* description);
+//
+// Example usage:
+//     static_assert(sizeof(int) == 4, "int must be 32 bits");
+//
+#if defined(_MSC_VER) && (_MSC_VER >= 1600) && defined(__cplusplus)
+	// static_assert is defined by the compiler for both C and C++.
+#elif !defined(__cplusplus) && defined(EA_PLATFORM_ANDROID) 
+	// AndroidNDK does not support static_assert despite claiming it's a C11 compiler
+	#define NEED_CUSTOM_STATIC_ASSERT
+#elif defined(__clang__) && defined(__cplusplus)
+	// We need to separate these checks on a new line, as the pre-processor on other compilers will fail on the _has_feature macros
+	#if !(__has_feature(cxx_static_assert) || __has_extension(cxx_static_assert))
+		#define NEED_CUSTOM_STATIC_ASSERT
+	#endif
+#elif defined(__GNUC__) && (defined(__GXX_EXPERIMENTAL_CXX0X__) || (defined(__cplusplus) && (__cplusplus >= 201103L)))
+	// static_assert is defined by the compiler.
+#elif defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 401) && defined(EA_COMPILER_CPP11_ENABLED)
+	// static_assert is defined by the compiler.
+#elif !defined(__cplusplus) && defined(__GLIBC__) && defined(__USE_ISOC11)
+	// static_assert is defined by the compiler.
+#elif !defined(__cplusplus) && defined(__STDC_VERSION__) && __STDC_VERSION__ >= 201100L
+	// static_assert is defined by the compiler.
+#else
+	#define NEED_CUSTOM_STATIC_ASSERT
+#endif
+
+#ifdef NEED_CUSTOM_STATIC_ASSERT
+	#ifdef __GNUC__
+		// On GCC the 'unused' attribute can be used to indicate a typedef is not actually used
+		// (such as in the static_assert implementation below).  New versions of GCC generate
+		// warnings for unused typedefs in function/method scopes.
+		#define EA_STATIC_ASSERT_UNUSED_ATTRIBUTE        __attribute__((unused))
+	#else
+		#define EA_STATIC_ASSERT_UNUSED_ATTRIBUTE
+	#endif
+	#define EA_STATIC_ASSERT_TOKEN_PASTE(a,b)        a ## b
+	#define EA_STATIC_ASSERT_CONCATENATE_HELPER(a,b) EA_STATIC_ASSERT_TOKEN_PASTE(a,b)
+
+	#if defined(__COUNTER__) // If this extension is available, which allows multiple statements per line...
+		#define static_assert(expression, description) typedef char EA_STATIC_ASSERT_CONCATENATE_HELPER(compileTimeAssert,__COUNTER__) [((expression) != 0) ? 1 : -1] EA_STATIC_ASSERT_UNUSED_ATTRIBUTE
+	#else
+		#define static_assert(expression, description) typedef char EA_STATIC_ASSERT_CONCATENATE_HELPER(compileTimeAssert,__LINE__) [((expression) != 0) ? 1 : -1] EA_STATIC_ASSERT_UNUSED_ATTRIBUTE
+	#endif
+
+	#undef NEED_CUSTOM_STATIC_ASSERT
+#endif
+
+// ------------------------------------------------------------------------
+// EA_IS_ENABLED
+//
+// EA_IS_ENABLED is intended to be used for detecting if compile time features are enabled or disabled.
+//
+// It has some advantages over using a standard #if or #ifdef tests:
+//	1) Fails to compile when passes numeric macro values. Valid options are strictly enabled or disabled.
+//	2) Fails to compile when passed undefined macro values rather than disabling by default
+//	3) Fails to compile when the passed macro is defined to but empty
+//
+// To use the macro, the calling code should create a define for the feature to enable or disable.  This feature define
+// must be set to either EA_ENABLED or EA_DISABLED.  (Do not try to set the feature define directly to some other
+// value.)
+//
+// Note: These macros are analogous to the Frostbite macro FB_USING used in combination with FB_OFF / FB_ON and are
+// designed to be compatible to support gradual migration.
+//
+// Example usage:
+//
+//      // The USER_PROVIDED_FEATURE_DEFINE should be defined as either
+//      // EA_ENABLED or EA_DISABLED.
+//      #define USER_PROVIDED_FEATURE_DEFINE EA_ENABLED
+//
+//      #if EA_IS_ENABLED(USER_PROVIDED_FEATURE_DEFINE)
+//          // USER_PROVIDED_FEATURE_DEFINE is enabled
+//      #else
+//          // USER_PROVIDED_FEATURE_DEFINE is disabled
+//      #endif
+//
+#define EA_ENABLED              111-
+#define EA_DISABLED             333-
+// NOTE: Numeric values for x will produce a parse error while empty values produce a divide by zero, and the test is a bool for proper negation behavior
+#define EA_IS_ENABLED(x) (333 == 333 * 111 / ((x 0) * (((x 0) == 333 ? 1 : 0) + ((x 0) == 111 ? 1 : 0))))
+
+
+
+// Define int128_t / uint128_t types.
+// NOTE(rparolin):  include file at the end because we want all the signed integral types defined.
+#ifdef __cplusplus
+	#include <EABase/int128.h>
+#endif
+
+#endif // Header include guard
+
+
+
+

+ 877 - 0
include/Common/EABase/eahave.h

@@ -0,0 +1,877 @@
+/*-----------------------------------------------------------------------------
+ * eahave.h
+ *
+ * Copyright (c) Electronic Arts Inc. All rights reserved.
+ *---------------------------------------------------------------------------*/
+
+
+/*-----------------------------------------------------------------------------
+	This file's functionality is preliminary and won't be considered stable until 
+	a future EABase version.
+ *---------------------------------------------------------------------------*/
+
+
+/*-----------------------------------------------------------------------------
+	This header identifies if the given facilities are available in the 
+	standard build environment the current compiler/linker/standard library/
+	operating system combination. This file may in some cases #include standard
+	headers in order to make availability determinations, such as to check 
+	compiler or SDK version numbers. However, it cannot be perfect.
+	This header does not identify compiler features, as those are defined in 
+	eacompiler.h and eacompilertraits.h. Rather this header is about library support.
+	This header does not identify platform or library conventions either, such
+	as whether the file paths use \ or / for directory separators.
+
+	We provide three types of HAVE features here:
+
+		- EA_HAVE_XXX_FEATURE - Have compiler feature. 
+		  Identifies if the compiler has or lacks some feature in the 
+		  current build. Sometimes you need to check to see if the 
+		  compiler is running in some mode in able to write portable code
+		  against it. For example, some compilers (e.g. VC++) have a 
+		  mode in which all language extensions are disabled. If you want
+		  to write code that works with that but still uses the extensions
+		  when available then you can check #if defined(EA_HAVE_EXTENSIONS_FEATURE).
+		  Features can be forcibly cancelled via EA_NO_HAVE_XXX_FEATURE.
+		  EA_NO_HAVE is useful for a build system or user to override the 
+		  defaults because it happens to know better.
+
+		- EA_HAVE_XXX_H - Have header file information. 
+		  Identifies if a given header file is available to the current 
+		  compile configuration. For example, some compilers provide a 
+		  malloc.h header, while others don't. For the former we define 
+		  EA_HAVE_MALLOC_H, while for the latter it remains undefined.
+		  If a header is missing then it may still be that the functions
+		  the header usually declares are declared in some other header.
+		  EA_HAVE_XXX does not include the possibility that our own code 
+		  provides versions of these headers, and in fact a purpose of 
+		  EA_HAVE_XXX is to decide if we should be using our own because
+		  the system doesn't provide one.
+		  Header availability can be forcibly cancelled via EA_NO_HAVE_XXX_H.
+		  EA_NO_HAVE is useful for a build system or user to override the 
+		  defaults because it happens to know better.
+
+		- EA_HAVE_XXX_DECL - Have function declaration information. 
+		  Identifies if a given function declaration is provided by 
+		  the current compile configuration. For example, some compiler
+		  standard libraries declare a wcslen function, while others
+		  don't. For the former we define EA_HAVE_WCSLEN_DECL, while for
+		  the latter it remains undefined. If a declaration of a function
+		  is missing then we assume the implementation is missing as well.
+		  EA_HAVE_XXX_DECL does not include the possibility that our 
+		  own code provides versions of these declarations, and in fact a 
+		  purpose of EA_HAVE_XXX_DECL is to decide if we should be using 
+		  our own because the system doesn't provide one.
+		  Declaration availability can be forcibly cancelled via EA_NO_HAVE_XXX_DECL.
+		  EA_NO_HAVE is useful for a build system or user to override the 
+		  defaults because it happens to know better.
+
+		- EA_HAVE_XXX_IMPL - Have function implementation information. 
+		  Identifies if a given function implementation is provided by
+		  the current compile and link configuration. For example, it's
+		  commonly the case that console platforms declare a getenv function 
+		  but don't provide a linkable implementation.
+		  In this case the user needs to provide such a function manually
+		  as part of the link. If the implementation is available then
+		  we define EA_HAVE_GETENV_IMPL, otherwise it remains undefined.
+		  Beware that sometimes a function may not seem to be present in 
+		  the Standard Library but in reality you need to link some auxiliary
+		  provided library for it. An example of this is the Unix real-time
+		  functions such as clock_gettime.
+		  EA_HAVE_XXX_IMPL does not include the possibility that our 
+		  own code provides versions of these implementations, and in fact a 
+		  purpose of EA_HAVE_XXX_IMPL is to decide if we should be using 
+		  our own because the system doesn't provide one.
+		  Implementation availability can be forcibly cancelled via EA_NO_HAVE_XXX_IMPL.
+		  EA_NO_HAVE is useful for a build system or user to override the 
+		  defaults because it happens to know better.
+
+	It's not practical to define EA_HAVE macros for every possible header,
+	declaration, and implementation, and so the user must simply know that
+	some headers, declarations, and implementations tend to require EA_HAVE
+	checking. Nearly every C Standard Library we've seen has a <string.h> 
+	header, a strlen declaration, and a linkable strlen implementation, 
+	so there's no need to provide EA_HAVE support for this. On the other hand
+	it's commonly the case that the C Standard Library doesn't have a malloc.h
+	header or an inet_ntop declaration.
+
+---------------------------------------------------------------------------*/
+
+
+#ifndef INCLUDED_eahave_H
+#define INCLUDED_eahave_H
+
+
+#include <EABase/eabase.h>
+
+
+#if defined(EA_PRAGMA_ONCE_SUPPORTED)
+	#pragma once // Some compilers (e.g. VC++) benefit significantly from using this. We've measured 3-4% build speed improvements in apps as a result.
+#endif
+
+/* EA_HAVE_XXX_FEATURE */
+
+#if !defined(EA_HAVE_EXTENSIONS_FEATURE) && !defined(EA_NO_HAVE_EXTENSIONS_FEATURE)
+	#define EA_HAVE_EXTENSIONS_FEATURE 1
+#endif
+
+
+/* EA_HAVE_XXX_LIBRARY */
+
+// Dinkumware
+#if !defined(EA_HAVE_DINKUMWARE_CPP_LIBRARY) && !defined(EA_NO_HAVE_DINKUMWARE_CPP_LIBRARY)
+	#if defined(__cplusplus)
+		EA_DISABLE_ALL_VC_WARNINGS()
+		#include <cstddef> // Need to trigger the compilation of yvals.h without directly using <yvals.h> because it might not exist.
+		EA_RESTORE_ALL_VC_WARNINGS()
+	#endif
+
+	#if defined(__cplusplus) && defined(_CPPLIB_VER) /* If using the Dinkumware Standard library... */
+		#define EA_HAVE_DINKUMWARE_CPP_LIBRARY 1
+	#else
+		#define EA_NO_HAVE_DINKUMWARE_CPP_LIBRARY 1
+	#endif
+#endif
+
+// GCC libstdc++
+#if !defined(EA_HAVE_LIBSTDCPP_LIBRARY) && !defined(EA_NO_HAVE_LIBSTDCPP_LIBRARY)
+	#if defined(__GLIBCXX__) /* If using libstdc++ ... */
+		#define EA_HAVE_LIBSTDCPP_LIBRARY 1
+	#else
+		#define EA_NO_HAVE_LIBSTDCPP_LIBRARY 1
+	#endif
+#endif
+
+// Clang libc++
+#if !defined(EA_HAVE_LIBCPP_LIBRARY) && !defined(EA_NO_HAVE_LIBCPP_LIBRARY)
+	#if defined(__clang__)
+		#if defined(__cplusplus) && __has_include(<__config>)
+			#define EA_HAVE_LIBCPP_LIBRARY 1 // We could also #include <ciso646> and check if defined(_LIBCPP_VERSION).
+		#endif
+	#endif 
+
+	#if !defined(EA_HAVE_LIBCPP_LIBRARY) 
+		#define EA_NO_HAVE_LIBCPP_LIBRARY 1
+	#endif
+#endif
+
+
+/* EA_HAVE_XXX_H */
+
+// #include <sys/types.h>
+#if !defined(EA_HAVE_SYS_TYPES_H) && !defined(EA_NO_HAVE_SYS_TYPES_H)
+		#define EA_HAVE_SYS_TYPES_H 1
+#endif
+
+// #include <io.h> (and not sys/io.h or asm/io.h)
+#if !defined(EA_HAVE_IO_H) && !defined(EA_NO_HAVE_IO_H)
+	// Unix doesn't have Microsoft's <io.h> but has the same functionality in <fcntl.h> and <sys/stat.h>.
+	#if defined(EA_PLATFORM_MICROSOFT)
+		#define EA_HAVE_IO_H 1
+	#else
+		#define EA_NO_HAVE_IO_H 1
+	#endif
+#endif
+
+// #include <inttypes.h>
+#if !defined(EA_HAVE_INTTYPES_H) && !defined(EA_NO_HAVE_INTTYPES_H)
+	#if !defined(EA_PLATFORM_MICROSOFT) 
+		#define EA_HAVE_INTTYPES_H 1
+	#else
+		#define EA_NO_HAVE_INTTYPES_H 1
+	#endif
+#endif
+
+// #include <unistd.h>
+#if !defined(EA_HAVE_UNISTD_H) && !defined(EA_NO_HAVE_UNISTD_H)
+	#if defined(EA_PLATFORM_UNIX)
+		#define EA_HAVE_UNISTD_H 1
+	#else
+		#define EA_NO_HAVE_UNISTD_H 1
+	#endif
+#endif
+
+// #include <sys/time.h>
+#if !defined(EA_HAVE_SYS_TIME_H) && !defined(EA_NO_HAVE_SYS_TIME_H)
+	#if !defined(EA_PLATFORM_MICROSOFT) && !defined(_CPPLIB_VER) /* _CPPLIB_VER indicates Dinkumware. */
+		#define EA_HAVE_SYS_TIME_H 1 /* defines struct timeval */
+	#else
+		#define EA_NO_HAVE_SYS_TIME_H 1
+	#endif
+#endif
+
+// #include <ptrace.h>
+#if !defined(EA_HAVE_SYS_PTRACE_H) && !defined(EA_NO_HAVE_SYS_PTRACE_H)
+	#if defined(EA_PLATFORM_UNIX) && !defined(__CYGWIN__) && (defined(EA_PLATFORM_DESKTOP) || defined(EA_PLATFORM_SERVER))
+		#define EA_HAVE_SYS_PTRACE_H 1 /* declares the ptrace function */
+	#else
+		#define EA_NO_HAVE_SYS_PTRACE_H 1
+	#endif
+#endif
+
+// #include <sys/stat.h>
+#if !defined(EA_HAVE_SYS_STAT_H) && !defined(EA_NO_HAVE_SYS_STAT_H)
+	#if (defined(EA_PLATFORM_UNIX) && !(defined(EA_PLATFORM_SONY) && defined(EA_PLATFORM_CONSOLE))) || defined(__APPLE__) || defined(EA_PLATFORM_ANDROID)
+		#define EA_HAVE_SYS_STAT_H 1 /* declares the stat struct and function */
+	#else
+		#define EA_NO_HAVE_SYS_STAT_H 1
+	#endif
+#endif
+
+// #include <locale.h>
+#if !defined(EA_HAVE_LOCALE_H) && !defined(EA_NO_HAVE_LOCALE_H)
+		#define EA_HAVE_LOCALE_H 1
+#endif
+
+// #include <signal.h>
+#if !defined(EA_HAVE_SIGNAL_H) && !defined(EA_NO_HAVE_SIGNAL_H)
+	#if !defined(EA_PLATFORM_BSD) && !defined(EA_PLATFORM_SONY) && !defined(CS_UNDEFINED_STRING)
+		#define EA_HAVE_SIGNAL_H 1
+	#else
+		#define EA_NO_HAVE_SIGNAL_H 1
+	#endif
+#endif
+
+// #include <sys/signal.h>
+#if !defined(EA_HAVE_SYS_SIGNAL_H) && !defined(EA_NO_HAVE_SYS_SIGNAL_H)
+	#if defined(EA_PLATFORM_BSD) || defined(EA_PLATFORM_KETTLE)
+		#define EA_HAVE_SYS_SIGNAL_H 1
+	#else
+		#define EA_NO_HAVE_SYS_SIGNAL_H 1
+	#endif
+#endif
+
+// #include <pthread.h>
+#if !defined(EA_HAVE_PTHREAD_H) && !defined(EA_NO_HAVE_PTHREAD_H)
+	#if defined(EA_PLATFORM_UNIX) || defined(EA_PLATFORM_APPLE) || defined(EA_PLATFORM_POSIX)
+		#define EA_HAVE_PTHREAD_H 1 /* It can be had under Microsoft/Windows with the http://sourceware.org/pthreads-win32/ library */
+	#else
+		#define EA_NO_HAVE_PTHREAD_H 1
+	#endif
+#endif
+
+// #include <wchar.h>
+#if !defined(EA_HAVE_WCHAR_H) && !defined(EA_NO_HAVE_WCHAR_H)
+	#if defined(EA_PLATFORM_DESKTOP) && defined(EA_PLATFORM_UNIX) && defined(EA_PLATFORM_SONY) && defined(EA_PLATFORM_APPLE)
+		#define EA_HAVE_WCHAR_H 1
+	#else
+		#define EA_NO_HAVE_WCHAR_H 1
+	#endif
+#endif
+
+// #include <malloc.h>
+#if !defined(EA_HAVE_MALLOC_H) && !defined(EA_NO_HAVE_MALLOC_H)
+	#if defined(_MSC_VER) || defined(__MINGW32__)
+		#define EA_HAVE_MALLOC_H 1
+	#else
+		#define EA_NO_HAVE_MALLOC_H 1
+	#endif
+#endif
+
+// #include <alloca.h>
+#if !defined(EA_HAVE_ALLOCA_H) && !defined(EA_NO_HAVE_ALLOCA_H)
+	#if !defined(EA_HAVE_MALLOC_H) && !defined(EA_PLATFORM_KETTLE)
+		#define EA_HAVE_ALLOCA_H 1
+	#else
+		#define EA_NO_HAVE_ALLOCA_H 1
+	#endif
+#endif
+
+// #include <execinfo.h>
+#if !defined(EA_HAVE_EXECINFO_H) && !defined(EA_NO_HAVE_EXECINFO_H)
+	#if (defined(EA_PLATFORM_LINUX) || defined(EA_PLATFORM_OSX)) && !defined(EA_PLATFORM_ANDROID)
+		#define EA_HAVE_EXECINFO_H 1
+	#else
+		#define EA_NO_HAVE_EXECINFO_H 1
+	#endif
+#endif
+
+// #include <semaphore.h> (Unix semaphore support)
+#if !defined(EA_HAVE_SEMAPHORE_H) && !defined(EA_NO_HAVE_SEMAPHORE_H)
+	#if defined(EA_PLATFORM_UNIX)
+		#define EA_HAVE_SEMAPHORE_H 1
+	#else
+		#define EA_NO_HAVE_SEMAPHORE_H 1
+	#endif
+#endif
+
+// #include <dirent.h> (Unix semaphore support)
+#if !defined(EA_HAVE_DIRENT_H) && !defined(EA_NO_HAVE_DIRENT_H)
+	#if defined(EA_PLATFORM_UNIX) && !defined(EA_PLATFORM_CONSOLE)
+		#define EA_HAVE_DIRENT_H 1
+	#else
+		#define EA_NO_HAVE_DIRENT_H 1
+	#endif
+#endif
+
+// #include <array>, <forward_list>, <ununordered_set>, <unordered_map>
+#if !defined(EA_HAVE_CPP11_CONTAINERS) && !defined(EA_NO_HAVE_CPP11_CONTAINERS)
+	#if defined(EA_HAVE_DINKUMWARE_CPP_LIBRARY) && (_CPPLIB_VER >= 520) // Dinkumware. VS2010+
+		#define EA_HAVE_CPP11_CONTAINERS 1
+	#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(EA_HAVE_LIBSTDCPP_LIBRARY) && defined(EA_COMPILER_GNUC) && (EA_COMPILER_VERSION >= 4004) // Actually GCC 4.3 supports array and unordered_
+		#define EA_HAVE_CPP11_CONTAINERS 1
+	#elif defined(EA_HAVE_LIBCPP_LIBRARY) && (_LIBCPP_VERSION >= 1)
+		#define EA_HAVE_CPP11_CONTAINERS 1
+	#else
+		#define EA_NO_HAVE_CPP11_CONTAINERS 1
+	#endif
+#endif
+
+// #include <atomic>
+#if !defined(EA_HAVE_CPP11_ATOMIC) && !defined(EA_NO_HAVE_CPP11_ATOMIC)
+	#if defined(EA_HAVE_DINKUMWARE_CPP_LIBRARY) && (_CPPLIB_VER >= 540) // Dinkumware. VS2012+
+		#define EA_HAVE_CPP11_ATOMIC 1
+	#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(EA_HAVE_LIBSTDCPP_LIBRARY) && defined(EA_COMPILER_GNUC) && (EA_COMPILER_VERSION >= 4007)
+		#define EA_HAVE_CPP11_ATOMIC 1
+	#elif defined(EA_HAVE_LIBCPP_LIBRARY) && (_LIBCPP_VERSION >= 1)
+		#define EA_HAVE_CPP11_ATOMIC 1
+	#else
+		#define EA_NO_HAVE_CPP11_ATOMIC 1
+	#endif
+#endif
+
+// #include <condition_variable>
+#if !defined(EA_HAVE_CPP11_CONDITION_VARIABLE) && !defined(EA_NO_HAVE_CPP11_CONDITION_VARIABLE)
+	#if defined(EA_HAVE_DINKUMWARE_CPP_LIBRARY) && (_CPPLIB_VER >= 540) // Dinkumware. VS2012+
+		#define EA_HAVE_CPP11_CONDITION_VARIABLE 1
+	#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(EA_HAVE_LIBSTDCPP_LIBRARY) && defined(EA_COMPILER_GNUC) && (EA_COMPILER_VERSION >= 4007)
+		#define EA_HAVE_CPP11_CONDITION_VARIABLE 1
+	#elif defined(EA_HAVE_LIBCPP_LIBRARY) && (_LIBCPP_VERSION >= 1)
+		#define EA_HAVE_CPP11_CONDITION_VARIABLE 1
+	#else
+		#define EA_NO_HAVE_CPP11_CONDITION_VARIABLE 1
+	#endif
+#endif
+
+// #include <mutex>
+#if !defined(EA_HAVE_CPP11_MUTEX) && !defined(EA_NO_HAVE_CPP11_MUTEX)
+	#if defined(EA_HAVE_DINKUMWARE_CPP_LIBRARY) && (_CPPLIB_VER >= 540) // Dinkumware. VS2012+
+		#define EA_HAVE_CPP11_MUTEX 1
+	#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(EA_HAVE_LIBSTDCPP_LIBRARY) && defined(EA_COMPILER_GNUC) && (EA_COMPILER_VERSION >= 4007)
+		#define EA_HAVE_CPP11_MUTEX 1
+	#elif defined(EA_HAVE_LIBCPP_LIBRARY) && (_LIBCPP_VERSION >= 1)
+		#define EA_HAVE_CPP11_MUTEX 1
+	#else
+		#define EA_NO_HAVE_CPP11_MUTEX 1
+	#endif
+#endif
+
+// #include <thread>
+#if !defined(EA_HAVE_CPP11_THREAD) && !defined(EA_NO_HAVE_CPP11_THREAD)
+	#if defined(EA_HAVE_DINKUMWARE_CPP_LIBRARY) && (_CPPLIB_VER >= 540) // Dinkumware. VS2012+
+		#define EA_HAVE_CPP11_THREAD 1
+	#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(EA_HAVE_LIBSTDCPP_LIBRARY) && defined(EA_COMPILER_GNUC) && (EA_COMPILER_VERSION >= 4007)
+		#define EA_HAVE_CPP11_THREAD 1
+	#elif defined(EA_HAVE_LIBCPP_LIBRARY) && (_LIBCPP_VERSION >= 1)
+		#define EA_HAVE_CPP11_THREAD 1
+	#else
+		#define EA_NO_HAVE_CPP11_THREAD 1
+	#endif
+#endif
+
+// #include <future>
+#if !defined(EA_HAVE_CPP11_FUTURE) && !defined(EA_NO_HAVE_CPP11_FUTURE)
+	#if defined(EA_HAVE_DINKUMWARE_CPP_LIBRARY) && (_CPPLIB_VER >= 540) // Dinkumware. VS2012+
+		#define EA_HAVE_CPP11_FUTURE 1
+	#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(EA_HAVE_LIBSTDCPP_LIBRARY) && defined(EA_COMPILER_GNUC) && (EA_COMPILER_VERSION >= 4005)
+		#define EA_HAVE_CPP11_FUTURE 1
+	#elif defined(EA_HAVE_LIBCPP_LIBRARY) && (_LIBCPP_VERSION >= 1)
+		#define EA_HAVE_CPP11_FUTURE 1
+	#else
+		#define EA_NO_HAVE_CPP11_FUTURE 1
+	#endif
+#endif
+
+
+// #include <type_traits>
+#if !defined(EA_HAVE_CPP11_TYPE_TRAITS) && !defined(EA_NO_HAVE_CPP11_TYPE_TRAITS)
+	#if defined(EA_HAVE_DINKUMWARE_CPP_LIBRARY) && (_CPPLIB_VER >= 540) // Dinkumware. VS2012+
+		#define EA_HAVE_CPP11_TYPE_TRAITS 1
+	#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(EA_HAVE_LIBSTDCPP_LIBRARY) && defined(EA_COMPILER_GNUC) && (EA_COMPILER_VERSION >= 4007) // Prior versions of libstdc++ have incomplete support for C++11 type traits.
+		#define EA_HAVE_CPP11_TYPE_TRAITS 1
+	#elif defined(EA_HAVE_LIBCPP_LIBRARY) && (_LIBCPP_VERSION >= 1)
+		#define EA_HAVE_CPP11_TYPE_TRAITS 1
+	#else
+		#define EA_NO_HAVE_CPP11_TYPE_TRAITS 1
+	#endif
+#endif
+
+// #include <tuple>
+#if !defined(EA_HAVE_CPP11_TUPLES) && !defined(EA_NO_HAVE_CPP11_TUPLES)
+	#if defined(EA_HAVE_DINKUMWARE_CPP_LIBRARY) && (_CPPLIB_VER >= 520) // Dinkumware. VS2010+
+		#define EA_HAVE_CPP11_TUPLES 1
+	#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(EA_HAVE_LIBSTDCPP_LIBRARY) && defined(EA_COMPILER_GNUC) && (EA_COMPILER_VERSION >= 4003)
+		#define EA_HAVE_CPP11_TUPLES 1
+	#elif defined(EA_HAVE_LIBCPP_LIBRARY) && (_LIBCPP_VERSION >= 1)
+		#define EA_HAVE_CPP11_TUPLES 1
+	#else
+		#define EA_NO_HAVE_CPP11_TUPLES 1
+	#endif
+#endif
+
+// #include <regex>
+#if !defined(EA_HAVE_CPP11_REGEX) && !defined(EA_NO_HAVE_CPP11_REGEX)
+	#if defined(EA_HAVE_DINKUMWARE_CPP_LIBRARY) && (_CPPLIB_VER >= 540) && (defined(_HAS_EXCEPTIONS) && _HAS_EXCEPTIONS) // Dinkumware. VS2012+
+		#define EA_HAVE_CPP11_REGEX 1
+	#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(EA_HAVE_LIBSTDCPP_LIBRARY) && defined(EA_COMPILER_GNUC) && (EA_COMPILER_VERSION >= 4003)
+		#define EA_HAVE_CPP11_REGEX 1
+	#elif defined(EA_HAVE_LIBCPP_LIBRARY) && (_LIBCPP_VERSION >= 1)
+		#define EA_HAVE_CPP11_REGEX 1
+	#else
+		#define EA_NO_HAVE_CPP11_REGEX 1
+	#endif
+#endif
+
+// #include <random>
+#if !defined(EA_HAVE_CPP11_RANDOM) && !defined(EA_NO_HAVE_CPP11_RANDOM)
+	#if defined(EA_HAVE_DINKUMWARE_CPP_LIBRARY) && (_CPPLIB_VER >= 520) // Dinkumware. VS2010+
+		#define EA_HAVE_CPP11_RANDOM 1
+	#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(EA_HAVE_LIBSTDCPP_LIBRARY) && defined(EA_COMPILER_GNUC) && (EA_COMPILER_VERSION >= 4005)
+		#define EA_HAVE_CPP11_RANDOM 1
+	#elif defined(EA_HAVE_LIBCPP_LIBRARY) && (_LIBCPP_VERSION >= 1)
+		#define EA_HAVE_CPP11_RANDOM 1
+	#else
+		#define EA_NO_HAVE_CPP11_RANDOM 1
+	#endif
+#endif
+
+// #include <chrono> 
+#if !defined(EA_HAVE_CPP11_CHRONO) && !defined(EA_NO_HAVE_CPP11_CHRONO)
+	#if defined(EA_HAVE_DINKUMWARE_CPP_LIBRARY) && (_CPPLIB_VER >= 540) // Dinkumware. VS2012+
+		#define EA_HAVE_CPP11_CHRONO 1
+	#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(EA_HAVE_LIBSTDCPP_LIBRARY) && defined(EA_COMPILER_GNUC) && (EA_COMPILER_VERSION >= 4007) // chrono was broken in glibc prior to 4.7.
+		#define EA_HAVE_CPP11_CHRONO 1
+	#elif defined(EA_HAVE_LIBCPP_LIBRARY) && (_LIBCPP_VERSION >= 1)
+		#define EA_HAVE_CPP11_CHRONO 1
+	#else
+		#define EA_NO_HAVE_CPP11_CHRONO 1
+	#endif
+#endif
+
+// #include <scoped_allocator> 
+#if !defined(EA_HAVE_CPP11_SCOPED_ALLOCATOR) && !defined(EA_NO_HAVE_CPP11_SCOPED_ALLOCATOR)
+	#if defined(EA_HAVE_DINKUMWARE_CPP_LIBRARY) && (_CPPLIB_VER >= 540) // Dinkumware. VS2012+
+		#define EA_HAVE_CPP11_SCOPED_ALLOCATOR 1
+	#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(EA_HAVE_LIBSTDCPP_LIBRARY) && defined(EA_COMPILER_GNUC) && (EA_COMPILER_VERSION >= 4007)
+		#define EA_HAVE_CPP11_SCOPED_ALLOCATOR 1
+	#elif defined(EA_HAVE_LIBCPP_LIBRARY) && (_LIBCPP_VERSION >= 1)
+		#define EA_HAVE_CPP11_SCOPED_ALLOCATOR 1
+	#else
+		#define EA_NO_HAVE_CPP11_SCOPED_ALLOCATOR 1
+	#endif
+#endif
+
+// #include <initializer_list> 
+#if !defined(EA_HAVE_CPP11_INITIALIZER_LIST) && !defined(EA_NO_HAVE_CPP11_INITIALIZER_LIST)
+	#if defined(EA_HAVE_DINKUMWARE_CPP_LIBRARY) && (_CPPLIB_VER >= 520) && !defined(EA_COMPILER_NO_INITIALIZER_LISTS) // Dinkumware. VS2010+
+		#define EA_HAVE_CPP11_INITIALIZER_LIST 1
+	#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(EA_HAVE_LIBSTDCPP_LIBRARY) && defined(EA_COMPILER_CLANG) && (EA_COMPILER_VERSION >= 301) && !defined(EA_COMPILER_NO_INITIALIZER_LISTS) && !defined(EA_PLATFORM_APPLE)
+		#define EA_HAVE_CPP11_INITIALIZER_LIST 1
+	#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(EA_HAVE_LIBCPP_LIBRARY) && defined(EA_COMPILER_CLANG) && (EA_COMPILER_VERSION >= 301) && !defined(EA_COMPILER_NO_INITIALIZER_LISTS) && !defined(EA_PLATFORM_APPLE)
+		#define EA_HAVE_CPP11_INITIALIZER_LIST 1
+	#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(EA_HAVE_LIBSTDCPP_LIBRARY) && defined(EA_COMPILER_GNUC) && (EA_COMPILER_VERSION >= 4004) && !defined(EA_COMPILER_NO_INITIALIZER_LISTS) && !defined(EA_PLATFORM_APPLE)
+		#define EA_HAVE_CPP11_INITIALIZER_LIST 1
+	#elif defined(EA_HAVE_LIBCPP_LIBRARY) && (_LIBCPP_VERSION >= 1) && !defined(EA_COMPILER_NO_INITIALIZER_LISTS)
+		#define EA_HAVE_CPP11_INITIALIZER_LIST 1
+	#else
+		#define EA_NO_HAVE_CPP11_INITIALIZER_LIST 1
+	#endif
+#endif
+
+// #include <system_error> 
+#if !defined(EA_HAVE_CPP11_SYSTEM_ERROR) && !defined(EA_NO_HAVE_CPP11_SYSTEM_ERROR)
+	#if defined(EA_HAVE_DINKUMWARE_CPP_LIBRARY) && (_CPPLIB_VER >= 520) && !(defined(_HAS_CPP0X) && _HAS_CPP0X) // Dinkumware. VS2010+
+		#define EA_HAVE_CPP11_SYSTEM_ERROR 1
+	#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(EA_HAVE_LIBSTDCPP_LIBRARY) && defined(EA_COMPILER_CLANG) && (EA_COMPILER_VERSION >= 301) && !defined(EA_PLATFORM_APPLE)
+		#define EA_HAVE_CPP11_SYSTEM_ERROR 1
+	#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(EA_HAVE_LIBSTDCPP_LIBRARY) && defined(EA_COMPILER_GNUC) && (EA_COMPILER_VERSION >= 4004) && !defined(EA_PLATFORM_APPLE)
+		#define EA_HAVE_CPP11_SYSTEM_ERROR 1
+	#elif defined(EA_HAVE_LIBCPP_LIBRARY) && (_LIBCPP_VERSION >= 1)
+		#define EA_HAVE_CPP11_SYSTEM_ERROR 1
+	#else
+		#define EA_NO_HAVE_CPP11_SYSTEM_ERROR 1
+	#endif
+#endif
+
+// #include <codecvt> 
+#if !defined(EA_HAVE_CPP11_CODECVT) && !defined(EA_NO_HAVE_CPP11_CODECVT)
+	#if defined(EA_HAVE_DINKUMWARE_CPP_LIBRARY) && (_CPPLIB_VER >= 520) // Dinkumware. VS2010+
+		#define EA_HAVE_CPP11_CODECVT 1
+	// Future versions of libc++ may support this header.  However, at the moment there isn't
+	// a reliable way of detecting if this header is available.
+	//#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(EA_HAVE_LIBSTDCPP_LIBRARY) && defined(EA_COMPILER_GNUC) && (EA_COMPILER_VERSION >= 4008)
+	//    #define EA_HAVE_CPP11_CODECVT 1
+	#elif defined(EA_HAVE_LIBCPP_LIBRARY) && (_LIBCPP_VERSION >= 1)
+		#define EA_HAVE_CPP11_CODECVT 1
+	#else
+		#define EA_NO_HAVE_CPP11_CODECVT 1
+	#endif
+#endif
+
+// #include <typeindex> 
+#if !defined(EA_HAVE_CPP11_TYPEINDEX) && !defined(EA_NO_HAVE_CPP11_TYPEINDEX)
+	#if defined(EA_HAVE_DINKUMWARE_CPP_LIBRARY) && (_CPPLIB_VER >= 520) // Dinkumware. VS2010+
+		#define EA_HAVE_CPP11_TYPEINDEX 1
+	#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(EA_HAVE_LIBSTDCPP_LIBRARY) && defined(EA_COMPILER_GNUC) && (EA_COMPILER_VERSION >= 4006)
+		#define EA_HAVE_CPP11_TYPEINDEX 1
+	#elif defined(EA_HAVE_LIBCPP_LIBRARY) && (_LIBCPP_VERSION >= 1)
+		#define EA_HAVE_CPP11_TYPEINDEX 1
+	#else
+		#define EA_NO_HAVE_CPP11_TYPEINDEX 1
+	#endif
+#endif
+
+
+
+
+/* EA_HAVE_XXX_DECL */
+
+#if !defined(EA_HAVE_mkstemps_DECL) && !defined(EA_NO_HAVE_mkstemps_DECL)
+	#if defined(EA_PLATFORM_APPLE) || defined(CS_UNDEFINED_STRING)
+		#define EA_HAVE_mkstemps_DECL 1
+	#else
+		#define EA_NO_HAVE_mkstemps_DECL 1
+	#endif
+#endif
+
+#if !defined(EA_HAVE_gettimeofday_DECL) && !defined(EA_NO_HAVE_gettimeofday_DECL)
+	#if defined(EA_PLATFORM_POSIX) /* Posix means Linux, Unix, and Macintosh OSX, among others (including Linux-based mobile platforms). */
+		#define EA_HAVE_gettimeofday_DECL 1
+	#else
+		#define EA_NO_HAVE_gettimeofday_DECL 1
+	#endif
+#endif
+
+#if !defined(EA_HAVE_strcasecmp_DECL) && !defined(EA_NO_HAVE_strcasecmp_DECL)
+	#if !defined(EA_PLATFORM_MICROSOFT)
+		#define EA_HAVE_strcasecmp_DECL  1     /* This is found as stricmp when not found as strcasecmp */
+		#define EA_HAVE_strncasecmp_DECL 1
+	#else
+		#define EA_HAVE_stricmp_DECL  1
+		#define EA_HAVE_strnicmp_DECL 1
+	#endif
+#endif
+
+#if !defined(EA_HAVE_mmap_DECL) && !defined(EA_NO_HAVE_mmap_DECL)
+	#if defined(EA_PLATFORM_POSIX)
+		#define EA_HAVE_mmap_DECL 1 /* mmap functionality varies significantly between systems. */
+	#else
+		#define EA_NO_HAVE_mmap_DECL 1
+	#endif
+#endif
+
+#if !defined(EA_HAVE_fopen_DECL) && !defined(EA_NO_HAVE_fopen_DECL)
+		#define EA_HAVE_fopen_DECL 1 /* C FILE functionality such as fopen */
+#endif
+
+#if !defined(EA_HAVE_ISNAN) && !defined(EA_NO_HAVE_ISNAN)
+	#if defined(EA_PLATFORM_MICROSOFT) && !defined(EA_PLATFORM_MINGW)
+		#define EA_HAVE_ISNAN(x)  _isnan(x)          /* declared in <math.h> */
+		#define EA_HAVE_ISINF(x)  !_finite(x)
+	#elif defined(EA_PLATFORM_APPLE)
+		#define EA_HAVE_ISNAN(x)  std::isnan(x)      /* declared in <cmath> */
+		#define EA_HAVE_ISINF(x)  std::isinf(x)
+	#elif defined(EA_PLATFORM_ANDROID)
+		#define EA_HAVE_ISNAN(x)  __builtin_isnan(x) /* There are a number of standard libraries for Android and it's hard to tell them apart, so just go with builtins */
+		#define EA_HAVE_ISINF(x)  __builtin_isinf(x)
+	#elif defined(__GNUC__) && defined(__CYGWIN__)
+		#define EA_HAVE_ISNAN(x)  __isnand(x)        /* declared nowhere, it seems. */
+		#define EA_HAVE_ISINF(x)  __isinfd(x)
+	#else
+		#define EA_HAVE_ISNAN(x)  std::isnan(x)      /* declared in <cmath> */
+		#define EA_HAVE_ISINF(x)  std::isinf(x)
+	#endif
+#endif
+
+#if !defined(EA_HAVE_itoa_DECL) && !defined(EA_NO_HAVE_itoa_DECL)
+	#if defined(EA_COMPILER_MSVC)
+		#define EA_HAVE_itoa_DECL 1
+	#else
+		#define EA_NO_HAVE_itoa_DECL 1
+	#endif
+#endif
+
+#if !defined(EA_HAVE_nanosleep_DECL) && !defined(EA_NO_HAVE_nanosleep_DECL)
+	#if (defined(EA_PLATFORM_UNIX) && !defined(EA_PLATFORM_SONY)) || defined(EA_PLATFORM_IPHONE) || defined(EA_PLATFORM_OSX) || defined(EA_PLATFORM_KETTLE)
+		#define EA_HAVE_nanosleep_DECL 1
+	#else
+		#define EA_NO_HAVE_nanosleep_DECL 1
+	#endif
+#endif
+
+#if !defined(EA_HAVE_utime_DECL) && !defined(EA_NO_HAVE_utime_DECL)
+	#if defined(EA_PLATFORM_MICROSOFT)
+		#define EA_HAVE_utime_DECL _utime
+	#elif EA_PLATFORM_UNIX
+		#define EA_HAVE_utime_DECL utime
+	#else
+		#define EA_NO_HAVE_utime_DECL 1
+	#endif
+#endif
+
+#if !defined(EA_HAVE_ftruncate_DECL) && !defined(EA_NO_HAVE_ftruncate_DECL)
+	#if !defined(__MINGW32__)
+		#define EA_HAVE_ftruncate_DECL 1
+	#else
+		#define EA_NO_HAVE_ftruncate_DECL 1
+	#endif
+#endif
+
+#if !defined(EA_HAVE_localtime_DECL) && !defined(EA_NO_HAVE_localtime_DECL)
+		#define EA_HAVE_localtime_DECL 1
+#endif
+
+#if !defined(EA_HAVE_pthread_getattr_np_DECL) && !defined(EA_NO_HAVE_pthread_getattr_np_DECL)
+	#if defined(EA_PLATFORM_LINUX)
+		#define EA_HAVE_pthread_getattr_np_DECL 1
+	#else
+		#define EA_NO_HAVE_pthread_getattr_np_DECL 1
+	#endif
+#endif
+
+
+
+/* EA_HAVE_XXX_IMPL*/
+
+#if !defined(EA_HAVE_WCHAR_IMPL) && !defined(EA_NO_HAVE_WCHAR_IMPL)
+	#if defined(EA_PLATFORM_DESKTOP)
+		#define EA_HAVE_WCHAR_IMPL 1      /* Specifies if wchar_t string functions are provided, such as wcslen, wprintf, etc. Implies EA_HAVE_WCHAR_H */
+	#else
+		#define EA_NO_HAVE_WCHAR_IMPL 1
+	#endif
+#endif
+
+#if !defined(EA_HAVE_getenv_IMPL) && !defined(EA_NO_HAVE_getenv_IMPL)
+	#if (defined(EA_PLATFORM_DESKTOP) || defined(EA_PLATFORM_UNIX)) && !defined(EA_PLATFORM_WINRT)
+		#define EA_HAVE_getenv_IMPL 1
+	#else
+		#define EA_NO_HAVE_getenv_IMPL 1
+	#endif
+#endif
+
+#if !defined(EA_HAVE_setenv_IMPL) && !defined(EA_NO_HAVE_setenv_IMPL)
+	#if defined(EA_PLATFORM_UNIX) && defined(EA_PLATFORM_POSIX)
+		#define EA_HAVE_setenv_IMPL 1
+	#else
+		#define EA_NO_HAVE_setenv_IMPL 1
+	#endif
+#endif
+
+#if !defined(EA_HAVE_unsetenv_IMPL) && !defined(EA_NO_HAVE_unsetenv_IMPL)
+	#if defined(EA_PLATFORM_UNIX) && defined(EA_PLATFORM_POSIX)
+		#define EA_HAVE_unsetenv_IMPL 1
+	#else
+		#define EA_NO_HAVE_unsetenv_IMPL 1
+	#endif
+#endif
+
+#if !defined(EA_HAVE_putenv_IMPL) && !defined(EA_NO_HAVE_putenv_IMPL)
+	#if (defined(EA_PLATFORM_DESKTOP) || defined(EA_PLATFORM_UNIX)) && !defined(EA_PLATFORM_WINRT)
+		#define EA_HAVE_putenv_IMPL 1        /* With Microsoft compilers you may need to use _putenv, as they have deprecated putenv. */
+	#else
+		#define EA_NO_HAVE_putenv_IMPL 1
+	#endif
+#endif
+
+#if !defined(EA_HAVE_time_IMPL) && !defined(EA_NO_HAVE_time_IMPL)
+		#define EA_HAVE_time_IMPL 1
+		#define EA_HAVE_clock_IMPL 1
+#endif
+
+// <cstdio> fopen()
+#if !defined(EA_HAVE_fopen_IMPL) && !defined(EA_NO_HAVE_fopen_IMPL)
+		#define EA_HAVE_fopen_IMPL 1  /* C FILE functionality such as fopen */
+#endif
+
+// <arpa/inet.h> inet_ntop()
+#if !defined(EA_HAVE_inet_ntop_IMPL) && !defined(EA_NO_HAVE_inet_ntop_IMPL)
+	#if (defined(EA_PLATFORM_UNIX) || defined(EA_PLATFORM_POSIX)) && !defined(EA_PLATFORM_SONY) && !defined(CS_UNDEFINED_STRING) 
+		#define EA_HAVE_inet_ntop_IMPL 1  /* This doesn't identify if the platform SDK has some alternative function that does the same thing; */
+		#define EA_HAVE_inet_pton_IMPL 1  /* it identifies strictly the <arpa/inet.h> inet_ntop and inet_pton functions. For example, Microsoft has InetNtop in <Ws2tcpip.h> */
+	#else
+		#define EA_NO_HAVE_inet_ntop_IMPL 1
+		#define EA_NO_HAVE_inet_pton_IMPL 1
+	#endif
+#endif
+
+// <time.h> clock_gettime()
+#if !defined(EA_HAVE_clock_gettime_IMPL) && !defined(EA_NO_HAVE_clock_gettime_IMPL)
+	#if defined(EA_PLATFORM_LINUX) || defined(__CYGWIN__) || (defined(_POSIX_TIMERS) && (_POSIX_TIMERS > 0)) || (defined(EA_PLATFORM_POSIX) && defined(_CPPLIB_VER) /*Dinkumware*/)
+		#define EA_HAVE_clock_gettime_IMPL 1 /* You need to link the 'rt' library to get this */
+	#else
+		#define EA_NO_HAVE_clock_gettime_IMPL 1
+	#endif
+#endif
+
+#if !defined(EA_HAVE_getcwd_IMPL) && !defined(EA_NO_HAVE_getcwd_IMPL)
+	#if (defined(EA_PLATFORM_DESKTOP) || defined(EA_PLATFORM_UNIX)) && !defined(EA_PLATFORM_ANDROID) && !defined(EA_PLATFORM_WINRT)
+		#define EA_HAVE_getcwd_IMPL 1       /* With Microsoft compilers you may need to use _getcwd, as they have deprecated getcwd. And in any case it's present at <direct.h> */
+	#else
+		#define EA_NO_HAVE_getcwd_IMPL 1
+	#endif
+#endif
+
+#if !defined(EA_HAVE_tmpnam_IMPL) && !defined(EA_NO_HAVE_tmpnam_IMPL)
+	#if (defined(EA_PLATFORM_DESKTOP) || defined(EA_PLATFORM_UNIX)) && !defined(EA_PLATFORM_ANDROID)
+		#define EA_HAVE_tmpnam_IMPL 1
+	#else
+		#define EA_NO_HAVE_tmpnam_IMPL 1
+	#endif
+#endif
+
+// nullptr, the built-in C++11 type.
+// This EA_HAVE is deprecated, as EA_COMPILER_NO_NULLPTR is more appropriate, given that nullptr is a compiler-level feature and not a library feature.
+#if !defined(EA_HAVE_nullptr_IMPL) && !defined(EA_NO_HAVE_nullptr_IMPL)
+	#if defined(EA_COMPILER_NO_NULLPTR)
+		#define EA_NO_HAVE_nullptr_IMPL 1
+	#else
+		#define EA_HAVE_nullptr_IMPL 1
+	#endif
+#endif
+
+// <cstddef> std::nullptr_t
+// Note that <EABase/nullptr.h> implements a portable nullptr implementation, but this 
+// EA_HAVE specifically refers to std::nullptr_t from the standard libraries.
+#if !defined(EA_HAVE_nullptr_t_IMPL) && !defined(EA_NO_HAVE_nullptr_t_IMPL)
+	#if defined(EA_COMPILER_CPP11_ENABLED)
+		// VS2010+ with its default Dinkumware standard library.
+		#if defined(_MSC_VER) && (_MSC_VER >= 1600) && defined(EA_HAVE_DINKUMWARE_CPP_LIBRARY)
+			#define EA_HAVE_nullptr_t_IMPL 1
+
+		#elif defined(EA_HAVE_LIBCPP_LIBRARY) // clang/llvm libc++
+			#define EA_HAVE_nullptr_t_IMPL 1
+
+		#elif defined(EA_HAVE_LIBSTDCPP_LIBRARY) // GNU libstdc++
+			// Unfortunately __GLIBCXX__ date values don't go strictly in version ordering.
+			#if (__GLIBCXX__ >= 20110325) && (__GLIBCXX__ != 20120702) && (__GLIBCXX__ != 20110428)
+				#define EA_HAVE_nullptr_t_IMPL 1
+			#else
+				#define EA_NO_HAVE_nullptr_t_IMPL 1
+			#endif
+			
+		// We simply assume that the standard library (e.g. Dinkumware) provides std::nullptr_t.
+		#elif defined(__clang__)
+			#define EA_HAVE_nullptr_t_IMPL 1
+
+		// With GCC compiler >= 4.6, std::nullptr_t is always defined in <cstddef>, in practice.
+		#elif defined(EA_COMPILER_GNUC) && (EA_COMPILER_VERSION >= 4006)
+			#define EA_HAVE_nullptr_t_IMPL 1
+
+		// The EDG compiler provides nullptr, but uses an older standard library that doesn't support std::nullptr_t.
+		#elif defined(__EDG_VERSION__) && (__EDG_VERSION__ >= 403) 
+			#define EA_HAVE_nullptr_t_IMPL 1
+			
+		#else
+			#define EA_NO_HAVE_nullptr_t_IMPL 1
+		#endif
+	#else
+		#define EA_NO_HAVE_nullptr_t_IMPL 1
+	#endif
+#endif
+
+// <exception> std::terminate
+#if !defined(EA_HAVE_std_terminate_IMPL) && !defined(EA_NO_HAVE_std_terminate_IMPL)
+	#if !defined(EA_PLATFORM_IPHONE) && !defined(EA_PLATFORM_ANDROID)
+		#define EA_HAVE_std_terminate_IMPL 1 /* iOS doesn't appear to provide an implementation for std::terminate under the armv6 target. */
+	#else
+		#define EA_NO_HAVE_std_terminate_IMPL 1
+	#endif
+#endif
+
+// <iterator>: std::begin, std::end, std::prev, std::next, std::move_iterator.
+#if !defined(EA_HAVE_CPP11_ITERATOR_IMPL) && !defined(EA_NO_HAVE_CPP11_ITERATOR_IMPL)
+	#if defined(EA_HAVE_DINKUMWARE_CPP_LIBRARY) && (_CPPLIB_VER >= 520) && !(defined(_HAS_CPP0X) && _HAS_CPP0X) // Dinkumware. VS2010+
+		#define EA_HAVE_CPP11_ITERATOR_IMPL 1
+	#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(EA_HAVE_LIBSTDCPP_LIBRARY) && defined(EA_COMPILER_GNUC) && (EA_COMPILER_VERSION >= 4006)
+		#define EA_HAVE_CPP11_ITERATOR_IMPL 1
+	#elif defined(EA_HAVE_LIBCPP_LIBRARY) && (_LIBCPP_VERSION >= 1)
+		#define EA_HAVE_CPP11_ITERATOR_IMPL 1
+	#else
+		#define EA_NO_HAVE_CPP11_ITERATOR_IMPL 1
+	#endif
+#endif
+
+// <memory>: std::weak_ptr, std::shared_ptr, std::unique_ptr, std::bad_weak_ptr, std::owner_less
+#if !defined(EA_HAVE_CPP11_SMART_POINTER_IMPL) && !defined(EA_NO_HAVE_CPP11_SMART_POINTER_IMPL)
+	#if defined(EA_HAVE_DINKUMWARE_CPP_LIBRARY) && (_CPPLIB_VER >= 520) && !(defined(_HAS_CPP0X) && _HAS_CPP0X) // Dinkumware. VS2010+
+		#define EA_HAVE_CPP11_SMART_POINTER_IMPL 1
+	#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(EA_HAVE_LIBSTDCPP_LIBRARY) && defined(EA_COMPILER_GNUC) && (EA_COMPILER_VERSION >= 4004)
+		#define EA_HAVE_CPP11_SMART_POINTER_IMPL 1
+	#elif defined(EA_HAVE_LIBCPP_LIBRARY) && (_LIBCPP_VERSION >= 1)
+		#define EA_HAVE_CPP11_SMART_POINTER_IMPL 1
+	#else
+		#define EA_NO_HAVE_CPP11_SMART_POINTER_IMPL 1
+	#endif
+#endif
+
+// <functional>: std::function, std::mem_fn, std::bad_function_call, std::is_bind_expression, std::is_placeholder, std::reference_wrapper, std::hash, std::bind, std::ref, std::cref.
+#if !defined(EA_HAVE_CPP11_FUNCTIONAL_IMPL) && !defined(EA_NO_HAVE_CPP11_FUNCTIONAL_IMPL)
+	#if defined(EA_HAVE_DINKUMWARE_CPP_LIBRARY) && (_CPPLIB_VER >= 520) && !(defined(_HAS_CPP0X) && _HAS_CPP0X) // Dinkumware. VS2010+
+		#define EA_HAVE_CPP11_FUNCTIONAL_IMPL 1
+	#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(EA_HAVE_LIBSTDCPP_LIBRARY) && defined(EA_COMPILER_GNUC) && (EA_COMPILER_VERSION >= 4004)
+		#define EA_HAVE_CPP11_FUNCTIONAL_IMPL 1
+	#elif defined(EA_HAVE_LIBCPP_LIBRARY) && (_LIBCPP_VERSION >= 1)
+		#define EA_HAVE_CPP11_FUNCTIONAL_IMPL 1
+	#else
+		#define EA_NO_HAVE_CPP11_FUNCTIONAL_IMPL 1
+	#endif
+#endif
+
+// <exception> std::current_exception, std::rethrow_exception, std::exception_ptr, std::make_exception_ptr
+#if !defined(EA_HAVE_CPP11_EXCEPTION_IMPL) && !defined(EA_NO_HAVE_CPP11_EXCEPTION_IMPL)
+	#if defined(EA_HAVE_DINKUMWARE_CPP_LIBRARY) && (_CPPLIB_VER >= 520) && !(defined(_HAS_CPP0X) && _HAS_CPP0X) // Dinkumware. VS2010+
+		#define EA_HAVE_CPP11_EXCEPTION_IMPL 1
+	#elif defined(EA_COMPILER_CPP11_ENABLED) && defined(EA_HAVE_LIBSTDCPP_LIBRARY) && defined(EA_COMPILER_GNUC) && (EA_COMPILER_VERSION >= 4004)
+		#define EA_HAVE_CPP11_EXCEPTION_IMPL 1
+	#elif defined(EA_HAVE_LIBCPP_LIBRARY) && (_LIBCPP_VERSION >= 1)
+		#define EA_HAVE_CPP11_EXCEPTION_IMPL 1
+	#else
+		#define EA_NO_HAVE_CPP11_EXCEPTION_IMPL 1
+	#endif
+#endif
+
+
+
+
+/* Implementations that all platforms seem to have: */
+/*
+	alloca
+	malloc
+	calloc
+	strtoll
+	strtoull
+	vsprintf
+	vsnprintf
+*/
+
+/* Implementations that we don't care about: */
+/*
+	bcopy   -- Just use memmove or some customized equivalent. bcopy offers no practical benefit.
+	strlcpy -- So few platforms have this built-in that we get no benefit from using it. Use EA::StdC::Strlcpy instead.
+	strlcat -- "
+*/
+
+
+
+/*-----------------------------------------------------------------------------
+	EABASE_USER_HAVE_HEADER
+	
+	This allows the user to define a header file to be #included after the 
+	eahave.h's contents are compiled. A primary use of this is to override
+	the contents of this header file. You can define the overhead header 
+	file name in-code or define it globally as part of your build file.
+	
+	Example usage:
+	   #define EABASE_USER_HAVE_HEADER "MyHaveOverrides.h" 
+	   #include <EABase/eahave.h>
+---------------------------------------------------------------------------*/
+
+#ifdef EABASE_USER_HAVE_HEADER
+	#include EABASE_USER_HAVE_HEADER
+#endif
+
+
+#endif /* Header include guard */
+
+
+

+ 62 - 0
include/Common/EABase/earesult.h

@@ -0,0 +1,62 @@
+/*-----------------------------------------------------------------------------
+ * earesult.h
+ *
+ * Copyright (c) Electronic Arts Inc. All rights reserved.
+ *---------------------------------------------------------------------------*/
+
+
+#ifndef INCLUDED_earesult_H
+#define INCLUDED_earesult_H
+
+
+#include <EABase/eabase.h>
+
+#if defined(EA_PRAGMA_ONCE_SUPPORTED)
+	#pragma once /* Some compilers (e.g. VC++) benefit significantly from using this. We've measured 3-4% build speed improvements in apps as a result. */
+#endif
+
+
+
+/* This result type is width-compatible with most systems. */
+typedef int32_t ea_result_type;
+
+
+namespace EA
+{
+	typedef int32_t result_type;
+
+	enum
+	{
+#ifndef SUCCESS
+		// Deprecated
+		// Note: a public MS header has created a define of this name which causes a build error. Fortunately they
+		// define it to 0 which is compatible.
+		// see: WindowsSDK\8.1.51641-fb\installed\Include\um\RasError.h
+		SUCCESS =  0,
+#endif
+		// Deprecated
+		FAILURE = -1,
+
+		// These values are now the preferred constants
+		EA_SUCCESS =  0,
+		EA_FAILURE = -1,
+	};
+}
+
+
+/* Macro to simplify testing for success. */
+#ifndef EA_SUCCEEDED
+	#define EA_SUCCEEDED(result) ((result) >= 0)
+#endif
+
+/* Macro to simplfify testing for general failure. */
+#ifndef EA_FAILED
+	#define EA_FAILED(result) ((result) < 0)
+#endif
+
+
+#endif
+
+
+
+

+ 99 - 0
include/Common/EABase/eastdarg.h

@@ -0,0 +1,99 @@
+/*-----------------------------------------------------------------------------
+ * eastdarg.h
+ *
+ * Copyright (c) Electronic Arts Inc. All rights reserved.
+ *---------------------------------------------------------------------------*/
+
+
+#ifndef INCLUDED_eastdarg_H
+#define INCLUDED_eastdarg_H
+
+
+#include <EABase/eabase.h>
+#include <stdarg.h>
+
+
+// VA_ARG_COUNT
+//
+// Returns the number of arguments passed to a macro's ... argument.
+// This applies to macros only and not functions.
+//
+// Example usage:
+//    assert(VA_ARG_COUNT() == 0);
+//    assert(VA_ARG_COUNT(a) == 1);
+//    assert(VA_ARG_COUNT(a, b) == 2);
+//    assert(VA_ARG_COUNT(a, b, c) == 3);
+//
+#if !defined(VA_ARG_COUNT)
+	#define VA_ARG_COUNT(...)                         VA_ARG_COUNT_II((VA_ARG_COUNT_PREFIX_ ## __VA_ARGS__ ## _VA_ARG_COUNT_POSTFIX,32,31,30,29,28,27,26,25,24,23,22,21,20,19,18,17,16,15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0))
+	#define VA_ARG_COUNT_II(__args)                   VA_ARG_COUNT_I __args
+	#define VA_ARG_COUNT_PREFIX__VA_ARG_COUNT_POSTFIX ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,0
+	#define VA_ARG_COUNT_I(_0,_1,_2,_3,_4,_5,_6,_7,_8,_9,_10,_11,_12,_13,_14,_15,_16,_17,_18,_19,_20,_21,_22,_23,_24,_25,_26,_27,_28,_29,_30,_31,N,...) N
+#endif
+
+
+// va_copy
+//
+// va_copy is required by C++11
+// C++11 and C99 require va_copy to be #defined and implemented.
+// http://en.cppreference.com/w/cpp/utility/variadic/va_copy
+//
+// Example usage:
+//     void Func(char* p, ...){
+//         va_list args, argsCopy;
+//         va_start(args, p);
+//         va_copy(argsCopy, args);
+//           (use args)
+//           (use argsCopy, which acts the same as args)
+//         va_end(args);
+//         va_end(argsCopy);
+//     }
+//
+#ifndef va_copy
+	#if defined(__va_copy) // GCC and others define this for non-C99 compatibility.
+		#define va_copy(dest, src) __va_copy((dest), (src))
+	#else
+		// This may not work for some platforms, depending on their ABI.
+		// It works for Microsoft x86,x64, and PowerPC-based platforms.
+		#define va_copy(dest, src) memcpy(&(dest), &(src), sizeof(va_list))
+	#endif
+#endif
+ 
+ 
+ 
+// va_list_reference
+//
+// va_list_reference is not part of the C or C++ standards.
+// It allows you to pass a va_list by reference to another
+// function instead of by value. You cannot simply use va_list&
+// as that won't work with many va_list implementations because 
+// they are implemented as arrays (which can't be passed by
+// reference to a function without decaying to a pointer).
+//
+// Example usage:
+//     void Test(va_list_reference args){
+//         printf("%d", va_arg(args, int));
+//     }
+//     void Func(char* p, ...){
+//         va_list args;
+//         va_start(args, p);
+//         Test(args); // Upon return args will be modified.
+//         va_end(args);
+//     }
+#ifndef va_list_reference
+	#if defined(EA_PLATFORM_MICROSOFT) || (EA_PLATFORM_PTR_SIZE == 4) || (defined(EA_PLATFORM_APPLE) && defined(EA_PROCESSOR_ARM64)) ||  defined(CS_UNDEFINED_STRING) || (defined(EA_PLATFORM_ANDROID) && defined(EA_PROCESSOR_ARM64))
+		// This is required for platform ABIs in which va_list is a struct or pointer.
+		#define va_list_reference va_list&
+	#else
+		// This is required for platform ABIs in which va_list is defined to be an array.
+		#define va_list_reference va_list
+	#endif
+#endif
+
+
+
+
+#endif /* Header include guard */
+
+
+

+ 54 - 0
include/Common/EABase/eaunits.h

@@ -0,0 +1,54 @@
+/*-----------------------------------------------------------------------------
+ * eaunits.h
+ *
+ * Copyright (c) Electronic Arts Inc. All rights reserved.
+ *---------------------------------------------------------------------------*/
+
+
+#ifndef INCLUDED_eaunits_h
+#define INCLUDED_eaunits_h
+
+#include <EABase/eabase.h>
+
+#if defined(EA_PRAGMA_ONCE_SUPPORTED)
+	#pragma once // Some compilers (e.g. VC++) benefit significantly from using this. We've measured 3-4% build speed improvements in apps as a result.
+#endif
+
+// Defining common SI unit macros.
+//
+// The mebibyte is a multiple of the unit byte for digital information. Technically a
+// megabyte (MB) is a power of ten, while a mebibyte (MiB) is a power of two,
+// appropriate for binary machines. Many Linux distributions use the unit, but it is
+// not widely acknowledged within the industry or media.
+// Reference: https://en.wikipedia.org/wiki/Mebibyte
+//
+// Examples:
+// 	auto size1 = EA_KILOBYTE(16);
+// 	auto size2 = EA_MEGABYTE(128);
+// 	auto size3 = EA_MEBIBYTE(8);
+// 	auto size4 = EA_GIBIBYTE(8);
+
+// define byte for completeness
+#define EA_BYTE(x) (x)
+
+// Decimal SI units
+#define EA_KILOBYTE(x) (size_t(x) * 1000)
+#define EA_MEGABYTE(x) (size_t(x) * 1000 * 1000)
+#define EA_GIGABYTE(x) (size_t(x) * 1000 * 1000 * 1000)
+#define EA_TERABYTE(x) (size_t(x) * 1000 * 1000 * 1000 * 1000)
+#define EA_PETABYTE(x) (size_t(x) * 1000 * 1000 * 1000 * 1000 * 1000)
+#define EA_EXABYTE(x)  (size_t(x) * 1000 * 1000 * 1000 * 1000 * 1000 * 1000)
+
+// Binary SI units
+#define EA_KIBIBYTE(x) (size_t(x) * 1024)
+#define EA_MEBIBYTE(x) (size_t(x) * 1024 * 1024)
+#define EA_GIBIBYTE(x) (size_t(x) * 1024 * 1024 * 1024)
+#define EA_TEBIBYTE(x) (size_t(x) * 1024 * 1024 * 1024 * 1024)
+#define EA_PEBIBYTE(x) (size_t(x) * 1024 * 1024 * 1024 * 1024 * 1024)
+#define EA_EXBIBYTE(x) (size_t(x) * 1024 * 1024 * 1024 * 1024 * 1024 * 1024)
+
+#endif // INCLUDED_earesult_H
+
+
+
+

+ 1275 - 0
include/Common/EABase/int128.h

@@ -0,0 +1,1275 @@
+/*-----------------------------------------------------------------------------
+ * eaint128_t.h
+ *
+ * Copyright (c) Electronic Arts Inc. All rights reserved.
+ *---------------------------------------------------------------------------*/
+
+
+#ifndef INCLUDED_int128_h
+#define INCLUDED_int128_h
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////
+// EA_INT128_INTRINSIC_AVAILABLE
+//
+#if (EA_COMPILER_INTMAX_SIZE >= 16) && (defined(EA_COMPILER_GNUC) || defined(EA_COMPILER_CLANG))
+	// __int128_t/__uint128_t is supported
+	#define EA_INT128_INTRINSIC_AVAILABLE 1 
+#else
+	#define EA_INT128_INTRINSIC_AVAILABLE 0
+#endif
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////
+// EA_INT128_ALIGNAS
+//
+#if EA_INT128_INTRINSIC_AVAILABLE
+	#define EA_INT128_ALIGNAS alignas(unsigned __int128)
+#else
+	#define EA_INT128_ALIGNAS
+#endif
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////
+// EA_HAVE_INT128
+//
+// Indicates that EABase implements 128-bit integer types
+//
+#define EA_HAVE_INT128 1
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////
+// uint128_t_base
+//
+struct EA_INT128_ALIGNAS int128_t_base
+{
+	// Constructors / destructors
+	int128_t_base() = default;
+	int128_t_base(uint32_t nPart0, uint32_t nPart1, uint32_t nPart2, uint32_t nPart3);
+	int128_t_base(uint64_t nPart0, uint64_t nPart1);
+	int128_t_base(uint8_t value);
+	int128_t_base(uint16_t value);
+	int128_t_base(uint32_t value);
+	int128_t_base(uint64_t value);
+	int128_t_base(const int128_t_base& value) = default;
+
+	// Assignment operator
+	int128_t_base& operator=(const int128_t_base& value) = default;
+
+	// Explicit operators to convert back to basic types
+	EA_CONSTEXPR explicit operator bool() const;
+	EA_CONSTEXPR explicit operator char() const;
+	EA_CONSTEXPR explicit operator int() const;
+	EA_CONSTEXPR explicit operator long() const; 
+	EA_CONSTEXPR explicit operator long long() const;
+	EA_CONSTEXPR explicit operator short() const; 
+	EA_CONSTEXPR explicit operator signed char() const;
+	EA_CONSTEXPR explicit operator unsigned char() const;
+	EA_CONSTEXPR explicit operator unsigned int() const;
+	EA_CONSTEXPR explicit operator unsigned long long() const;
+	EA_CONSTEXPR explicit operator unsigned long() const;
+	EA_CONSTEXPR explicit operator unsigned short() const;
+#if EA_WCHAR_UNIQUE
+	// EA_CONSTEXPR explicit operator char16_t() const;
+	// EA_CONSTEXPR explicit operator char32_t() const;
+	// EA_CONSTEXPR explicit operator wchar_t() const;
+#endif
+	EA_CONSTEXPR explicit operator float() const;
+	EA_CONSTEXPR explicit operator double() const;
+	EA_CONSTEXPR explicit operator long double() const;
+#if EA_INT128_INTRINSIC_AVAILABLE
+	EA_CONSTEXPR explicit operator __int128() const;
+	EA_CONSTEXPR explicit operator unsigned __int128() const;
+#endif
+
+	// Math operators
+	static void OperatorPlus (const int128_t_base& value1, const int128_t_base& value2, int128_t_base& result);
+	static void OperatorMinus(const int128_t_base& value1, const int128_t_base& value2, int128_t_base& result);
+	static void OperatorMul  (const int128_t_base& value1, const int128_t_base& value2, int128_t_base& result);
+
+	// Shift operators
+	static void OperatorShiftRight(const int128_t_base& value, int nShift, int128_t_base& result);
+	static void OperatorShiftLeft (const int128_t_base& value, int nShift, int128_t_base& result);
+
+	// Unary arithmetic/logic operators
+	bool operator!() const;
+
+	// Logical operators
+	static void OperatorXOR(const int128_t_base& value1, const int128_t_base& value2, int128_t_base& result);
+	static void OperatorOR (const int128_t_base& value1, const int128_t_base& value2, int128_t_base& result);
+	static void OperatorAND(const int128_t_base& value1, const int128_t_base& value2, int128_t_base& result);
+
+	bool     IsZero() const;
+	void     SetZero();
+	void     TwosComplement();
+	void     InverseTwosComplement();
+
+	int      GetBit(int nIndex) const;
+	void     SetBit(int nIndex, int value);
+
+protected:
+	void DoubleToUint128(double value);
+
+	EA_CONSTEXPR uint64_t Low() const
+	{
+	#ifdef EA_SYSTEM_BIG_ENDIAN
+		return mPart0;
+	#else
+		return mPart1;
+	#endif
+	}
+
+	EA_CONSTEXPR uint64_t High() const
+	{
+	#ifdef EA_SYSTEM_BIG_ENDIAN
+		return mPart1;
+	#else
+		return mPart0;
+	#endif
+	}
+
+protected:
+	#ifdef EA_SYSTEM_BIG_ENDIAN
+		uint64_t mPart1;  // Most significant byte.
+		uint64_t mPart0;  // Least significant byte.
+	#else
+		uint64_t mPart0;  // Most significant byte.
+		uint64_t mPart1;  // Least significant byte.
+	#endif
+};
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////
+// int128_t
+//
+// Implements signed 128 bit integer.
+//
+struct int128_t : public int128_t_base
+{
+	// Constructors / destructors
+	using int128_t_base::int128_t_base;
+
+	// Assignment operator
+	using int128_t_base::operator=;
+
+	// Unary arithmetic/logic operators
+	int128_t  operator-() const;
+	int128_t& operator++();
+	int128_t& operator--();
+	int128_t  operator++(int);
+	int128_t  operator--(int);
+	int128_t  operator~() const;
+	int128_t  operator+() const;
+
+	// Math operators
+	int128_t  operator+ (const int128_t& other);
+	int128_t  operator- (const int128_t& other);
+	int128_t  operator* (const int128_t& other);
+	int128_t  operator/ (const int128_t& other);
+	int128_t  operator% (const int128_t& other);
+	int128_t& operator+=(const int128_t& other);
+	int128_t& operator-=(const int128_t& other);
+	int128_t& operator*=(const int128_t& other);
+	int128_t& operator/=(const int128_t& other);
+	int128_t& operator%=(const int128_t& other);
+
+	// Shift operators
+	int128_t  operator>> (int nShift) const;
+	int128_t  operator<< (int nShift) const;
+	int128_t& operator>>=(int nShift);
+	int128_t& operator<<=(int nShift);
+
+	// Logical operators
+	int128_t  operator^ (const int128_t& other) const;
+	int128_t  operator| (const int128_t& other) const;
+	int128_t  operator& (const int128_t& other) const;
+	int128_t& operator^=(const int128_t& other);
+	int128_t& operator|=(const int128_t& other);
+	int128_t& operator&=(const int128_t& other);
+
+	// Equality operators
+	bool operator==(const int128_t& other) const;
+	bool operator!=(const int128_t& other) const;
+	bool operator> (const int128_t& other) const;
+	bool operator>=(const int128_t& other) const;
+	bool operator< (const int128_t& other) const;
+	bool operator<=(const int128_t& other) const;
+
+protected:
+	int compare(const int128_t& other) const;
+	void Negate();
+	void Modulus(const int128_t& divisor, int128_t& quotient, int128_t& remainder) const;
+	bool IsNegative() const;    // Returns true for value <  0
+	bool IsPositive() const;    // Returns true for value >= 0
+};
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////
+// uint128_t
+//
+// Implements unsigned 128 bit integer.
+//
+struct uint128_t : public int128_t_base
+{
+	// Constructors / destructors
+	using int128_t_base::int128_t_base;
+
+	// Assignment operator
+	using int128_t_base::operator=;
+
+	// Unary arithmetic/logic operators
+	uint128_t  operator-() const;
+	uint128_t& operator++();
+	uint128_t& operator--();
+	uint128_t  operator++(int);
+	uint128_t  operator--(int);
+	uint128_t  operator~() const;
+	uint128_t  operator+() const;
+
+	// Math operators
+	uint128_t  operator+ (const uint128_t& other);
+	uint128_t  operator- (const uint128_t& other);
+	uint128_t  operator* (const uint128_t& other);
+	uint128_t  operator/ (const uint128_t& other);
+	uint128_t  operator% (const uint128_t& other);
+	uint128_t& operator+=(const uint128_t& other);
+	uint128_t& operator-=(const uint128_t& other);
+	uint128_t& operator*=(const uint128_t& other);
+	uint128_t& operator/=(const uint128_t& other);
+	uint128_t& operator%=(const uint128_t& other);
+
+	// Shift operators
+	uint128_t  operator>> (int nShift) const;
+	uint128_t  operator<< (int nShift) const;
+	uint128_t& operator>>=(int nShift);
+	uint128_t& operator<<=(int nShift);
+
+	// Logical operators
+	uint128_t  operator^ (const uint128_t& other) const;
+	uint128_t  operator| (const uint128_t& other) const;
+	uint128_t  operator& (const uint128_t& other) const;
+	uint128_t& operator^=(const uint128_t& other);
+	uint128_t& operator|=(const uint128_t& other);
+	uint128_t& operator&=(const uint128_t& other);
+
+	// Equality operators
+	bool operator==(const uint128_t& other) const;
+	bool operator!=(const uint128_t& other) const;
+	bool operator> (const uint128_t& other) const;
+	bool operator>=(const uint128_t& other) const;
+	bool operator< (const uint128_t& other) const;
+	bool operator<=(const uint128_t& other) const;
+
+protected:
+	int  compare(const uint128_t& other) const;
+	void Negate();
+	void Modulus(const uint128_t& divisor, uint128_t& quotient, uint128_t& remainder) const;
+	bool IsNegative() const;    // Returns true for value <  0
+	bool IsPositive() const;    // Returns true for value >= 0
+};
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////
+// uint128_t_base implementation
+///////////////////////////////////////////////////////////////////////////////////////////////////////
+EA_CONSTEXPR inline int128_t_base::operator bool() const               { return mPart0 || mPart1; }
+EA_CONSTEXPR inline int128_t_base::operator char() const               { return static_cast<char>(Low()); }
+#if EA_WCHAR_UNIQUE
+// EA_CONSTEXPR inline int128_t_base::operator char16_t() const           { return static_cast<char16_t>(Low()); }
+// EA_CONSTEXPR inline int128_t_base::operator char32_t() const           { return static_cast<char32_t>(Low()); }
+// EA_CONSTEXPR inline int128_t_base::operator wchar_t() const            { return static_cast<wchar_t>(Low()); }
+#endif
+EA_CONSTEXPR inline int128_t_base::operator int() const                { return static_cast<int>(Low()); }
+EA_CONSTEXPR inline int128_t_base::operator long() const               { return static_cast<long>(Low()); }
+EA_CONSTEXPR inline int128_t_base::operator long long() const          { return static_cast<long long>(Low()); }
+EA_CONSTEXPR inline int128_t_base::operator short() const              { return static_cast<short>(Low()); }
+EA_CONSTEXPR inline int128_t_base::operator signed char() const        { return static_cast<signed char>(Low()); }
+EA_CONSTEXPR inline int128_t_base::operator unsigned char() const      { return static_cast<unsigned char>(Low()); }
+EA_CONSTEXPR inline int128_t_base::operator unsigned int() const       { return static_cast<unsigned int>(Low()); }
+EA_CONSTEXPR inline int128_t_base::operator unsigned long long() const { return static_cast<unsigned long long>(Low()); }
+EA_CONSTEXPR inline int128_t_base::operator unsigned short() const     { return static_cast<unsigned short>(Low()); }
+EA_CONSTEXPR inline int128_t_base::operator float() const              { return static_cast<float>(Low()); }
+EA_CONSTEXPR inline int128_t_base::operator double() const             { return static_cast<double>(Low()); }
+EA_CONSTEXPR inline int128_t_base::operator long double() const        { return static_cast<long double>(Low()); }
+#if EA_INT128_INTRINSIC_AVAILABLE
+EA_CONSTEXPR inline int128_t_base::operator __int128() const           { return static_cast<__int128>(Low()); }
+EA_CONSTEXPR inline int128_t_base::operator unsigned __int128() const  { return static_cast<unsigned __int128>(Low()); }
+#endif
+
+inline void int128_t_base::SetBit(int nIndex, int value)
+{
+	// EA_ASSERT((nIndex >= 0) && (nIndex < 128));
+
+	const uint64_t nBitMask = ((uint64_t)1 << (nIndex % 64));
+
+	if(nIndex < 64)
+	{
+		if(value)
+			mPart0 = mPart0 |  nBitMask;
+		else
+			mPart0 = mPart0 & ~nBitMask;
+	}
+	else if(nIndex < 128)
+	{
+		if(value)
+			mPart1 = mPart1 |  nBitMask;
+		else
+			mPart1 = mPart1 & ~nBitMask;
+	}
+}
+
+inline int int128_t_base::GetBit(int nIndex) const
+{
+	// EA_ASSERT((nIndex >= 0) && (nIndex < 128));
+
+	const uint64_t nBitMask = ((uint64_t)1 << (nIndex % 64));
+
+	if(nIndex < 64)
+		return ((mPart0 & nBitMask) ? 1 : 0);
+	else if(nIndex < 128)
+		return ((mPart1 & nBitMask) ? 1 : 0);
+	return 0;
+}
+
+inline int128_t_base::int128_t_base(uint32_t nPart0, uint32_t nPart1, uint32_t nPart2, uint32_t nPart3)
+{
+	mPart1 = ((uint64_t)nPart3 << 32) + nPart2;
+	mPart0 = ((uint64_t)nPart1 << 32) + nPart0;
+}
+
+inline int128_t_base::int128_t_base(uint64_t nPart0, uint64_t nPart1)
+{
+	mPart1 = nPart1;
+	mPart0 = nPart0;
+}
+
+inline int128_t_base::int128_t_base(uint8_t value)
+{
+	mPart1 = 0;
+	mPart0 = value;
+}
+
+inline int128_t_base::int128_t_base(uint16_t value)
+{
+	mPart1 = 0;
+	mPart0 = value;
+}
+
+inline int128_t_base::int128_t_base(uint32_t value)
+{
+	mPart1 = 0;
+	mPart0 = value;
+}
+
+inline int128_t_base::int128_t_base(uint64_t value)
+{
+	mPart1 = 0;
+	mPart0 = value;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// OperatorPlus
+//
+// Returns: (value1 + value2) into result.
+// The output 'result' *is* allowed to point to the same memory as one of the inputs.
+// To consider: Fix 'defect' of this function whereby it doesn't implement overflow wraparound.
+//
+inline void int128_t_base::OperatorPlus(const int128_t_base& value1, const int128_t_base& value2, int128_t_base& result)
+{
+	uint64_t t      = value1.mPart0 + value2.mPart0;
+	uint64_t nCarry = (t < value1.mPart0) && (t < value2.mPart0);
+	result.mPart0   = t;
+	result.mPart1   = value1.mPart1 + value2.mPart1 + nCarry;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// OperatorMinus
+//
+// Returns: (value1 - value2) into result.
+// The output 'result' *is* allowed to point to the same memory as one of the inputs.
+// To consider: Fix 'defect' of this function whereby it doesn't implement overflow wraparound.
+//
+inline void int128_t_base::OperatorMinus(const int128_t_base& value1, const int128_t_base& value2, int128_t_base& result)
+{
+	uint64_t t      = (value1.mPart0 - value2.mPart0);
+	uint64_t nCarry = (value1.mPart0 < value2.mPart0) ? 1u : 0u;
+	result.mPart0   = t;
+	result.mPart1   = (value1.mPart1 - value2.mPart1) - nCarry;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// OperatorMul
+//
+// 64 bit systems:
+//    This is how it would be able to work if we could get a 128 bit result from
+//    two 64 bit values. None of the 64 bit systems that we are currently working
+//    with have C language support for multiplying two 64 bit numbers and retrieving
+//    the 128 bit result. However, many 64 bit platforms have support at the asm
+//    level for doing such a thing.
+//                                                      Part 1            Part 0
+//                                            0000000000000002  0000000000000001
+//                                         x  0000000000000002  0000000000000001
+//                                   -------------------------------------------
+//                                          | 0000000000000002  0000000000000001
+//                      +  0000000000000004 | 0000000000000002 (0000000000000000)
+//     -------------------------------------------------------------------------
+//
+inline void int128_t_base::OperatorMul(const int128_t_base& a, const int128_t_base& b, int128_t_base& result)
+{
+	// To consider: Use compiler or OS-provided custom functionality here, such as
+	//              Windows UnsignedMultiply128 and GCC's built-in int128_t.
+
+	#if defined(DISABLED_PLATFORM_WIN64)
+		// To do: Implement x86-64 asm here.
+
+	#else
+		// Else we are stuck doing something less efficient. In this case we 
+		// fall back to doing 32 bit multiplies as with 32 bit platforms.
+		result       = (a.mPart0 & 0xffffffff) *  (b.mPart0 & 0xffffffff);
+		int128_t v01 = (a.mPart0 & 0xffffffff) * ((b.mPart0 >> 32) & 0xffffffff);
+		int128_t v02 = (a.mPart0 & 0xffffffff) *  (b.mPart1 & 0xffffffff);
+		int128_t v03 = (a.mPart0 & 0xffffffff) * ((b.mPart1 >> 32) & 0xffffffff);
+
+		int128_t v10 = ((a.mPart0 >> 32) & 0xffffffff) *  (b.mPart0 & 0xffffffff);
+		int128_t v11 = ((a.mPart0 >> 32) & 0xffffffff) * ((b.mPart0 >> 32) & 0xffffffff);
+		int128_t v12 = ((a.mPart0 >> 32) & 0xffffffff) *  (b.mPart1 & 0xffffffff);
+
+		int128_t v20 = (a.mPart1 & 0xffffffff) *  (b.mPart0 & 0xffffffff);
+		int128_t v21 = (a.mPart1 & 0xffffffff) * ((b.mPart0 >> 32) & 0xffffffff);
+
+		int128_t v30 = ((a.mPart1 >> 32) & 0xffffffff) * (b.mPart0 & 0xffffffff);
+
+		// Do row addition, shifting as needed. 
+		OperatorPlus(result, v01 << 32, result);
+		OperatorPlus(result, v02 << 64, result);
+		OperatorPlus(result, v03 << 96, result);
+
+		OperatorPlus(result, v10 << 32, result);
+		OperatorPlus(result, v11 << 64, result);
+		OperatorPlus(result, v12 << 96, result);
+
+		OperatorPlus(result, v20 << 64, result);
+		OperatorPlus(result, v21 << 96, result);
+
+		OperatorPlus(result, v30 << 96, result);
+	#endif
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// OperatorShiftRight
+//
+// Returns: value >> nShift into result
+// The output 'result' may *not* be the same as one the input.
+// With rightward shifts of negative numbers, shift in zero from the left side.
+//
+inline void int128_t_base::OperatorShiftRight(const int128_t_base& value, int nShift, int128_t_base& result)
+{
+	if(nShift >= 0)
+	{
+		if(nShift < 64)
+		{   // 0 - 63
+			result.mPart1 = (value.mPart1 >> nShift);
+
+			if(nShift == 0)
+				result.mPart0 = (value.mPart0 >> nShift);
+			else
+				result.mPart0 = (value.mPart0 >> nShift) | (value.mPart1 << (64 - nShift));
+		}
+		else
+		{   // 64+
+			result.mPart1 = 0;
+			result.mPart0 = (value.mPart1 >> (nShift - 64));
+		}
+	}
+	else // (nShift < 0)
+		OperatorShiftLeft(value, -nShift, result);
+}
+
+
+///////////////////////////////////////////////////////////////////////////////
+// OperatorShiftRight
+//
+// Returns: value << nShift into result
+// The output 'result' may *not* be the same as one the input.
+// With rightward shifts of negative numbers, shift in zero from the left side.
+//
+inline void int128_t_base::OperatorShiftLeft(const int128_t_base& value, int nShift, int128_t_base& result)
+{
+	if(nShift >= 0)
+	{
+		if(nShift < 64)
+		{
+			if(nShift) // We need to have a special case because CPUs convert a shift by 64 to a no-op.
+			{
+				// 1 - 63
+				result.mPart0 = (value.mPart0 << nShift);
+				result.mPart1 = (value.mPart1 << nShift) | (value.mPart0 >> (64 - nShift));
+			}
+			else
+			{
+				result.mPart0 = value.mPart0;
+				result.mPart1 = value.mPart1;
+			}
+		}
+		else
+		{   // 64+
+			result.mPart0 = 0;
+			result.mPart1 = (value.mPart0 << (nShift - 64));
+		}
+	}
+	else // (nShift < 0)
+		OperatorShiftRight(value, -nShift, result);
+}
+
+
+inline bool int128_t_base::operator!() const
+{
+	return (mPart0 == 0) && (mPart1 == 0);
+}
+
+
+///////////////////////////////////////////////////////////////////////////////
+// OperatorXOR
+//
+// Returns: value1 ^ value2 into result
+// The output 'result' may be the same as one the input.
+//
+inline void int128_t_base::OperatorXOR(const int128_t_base& value1, const int128_t_base& value2, int128_t_base& result)
+{
+	result.mPart0 = (value1.mPart0 ^ value2.mPart0);
+	result.mPart1 = (value1.mPart1 ^ value2.mPart1);
+}
+
+
+///////////////////////////////////////////////////////////////////////////////
+// OperatorOR
+//
+// Returns: value1 | value2 into result
+// The output 'result' may be the same as one the input.
+//
+inline void int128_t_base::OperatorOR(const int128_t_base& value1, const int128_t_base& value2, int128_t_base& result)
+{
+	result.mPart0 = (value1.mPart0 | value2.mPart0);
+	result.mPart1 = (value1.mPart1 | value2.mPart1);
+}
+
+
+///////////////////////////////////////////////////////////////////////////////
+// OperatorAND
+//
+// Returns: value1 & value2 into result
+// The output 'result' may be the same as one the input.
+//
+inline void int128_t_base::OperatorAND(const int128_t_base& value1, const int128_t_base& value2, int128_t_base& result)
+{
+	result.mPart0 = (value1.mPart0 & value2.mPart0);
+	result.mPart1 = (value1.mPart1 & value2.mPart1);
+}
+
+
+inline bool int128_t_base::IsZero() const
+{
+	return (mPart0 == 0) && // Check mPart0 first as this will likely yield faster execution.
+		   (mPart1 == 0);
+}
+
+
+inline void int128_t_base::SetZero()
+{
+	mPart1 = 0;
+	mPart0 = 0;
+}
+
+
+inline void int128_t_base::TwosComplement()
+{
+	mPart1 = ~mPart1;
+	mPart0 = ~mPart0;
+
+	// What we want to do, but isn't available at this level:
+	// operator++();
+	// Alternative:
+	int128_t_base one((uint32_t)1);
+	OperatorPlus(*this, one, *this);
+}
+
+
+inline void int128_t_base::InverseTwosComplement()
+{
+	// What we want to do, but isn't available at this level:
+	// operator--();
+	// Alternative:
+	int128_t_base one((uint32_t)1);
+	OperatorMinus(*this, one, *this);
+
+	mPart1 = ~mPart1;
+	mPart0 = ~mPart0;
+}
+
+
+inline void int128_t_base::DoubleToUint128(double value)
+{
+	// Currently this function is limited to 64 bits of integer input.
+	// We need to make a better version of this function. Perhaps we should implement 
+	// it via dissecting the IEEE floating point format (sign, exponent, matissa).
+	// EA_ASSERT(fabs(value) < 18446744073709551616.0); // Assert that the input is <= 64 bits of integer.
+
+	mPart1 = 0;
+	mPart0 = (value >= 0 ? (uint64_t)value : (uint64_t)-value);
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////
+// uint128_t implementation
+///////////////////////////////////////////////////////////////////////////////////////////////////////
+
+inline uint128_t uint128_t::operator^(const uint128_t& other) const
+{
+	uint128_t temp;
+	uint128_t::OperatorXOR(*this, other, temp);
+	return temp;
+}
+
+inline uint128_t uint128_t::operator|(const uint128_t& other) const
+{
+	uint128_t temp;
+	uint128_t::OperatorOR(*this, other, temp);
+	return temp;
+}
+
+inline uint128_t uint128_t::operator&(const uint128_t& other) const
+{
+	uint128_t temp;
+	uint128_t::OperatorAND(*this, other, temp);
+	return temp;
+}
+
+inline uint128_t& uint128_t::operator^=(const uint128_t& value)
+{
+	OperatorXOR(*this, value, *this);
+	return *this;
+}
+
+inline uint128_t& uint128_t::operator|=(const uint128_t& value)
+{
+	OperatorOR(*this, value, *this);
+	return *this;
+}
+
+inline uint128_t& uint128_t::operator&=(const uint128_t& value)
+{
+	OperatorAND(*this, value, *this);
+	return *this;
+}
+
+// With rightward shifts of negative numbers, shift in zero from the left side.
+inline uint128_t uint128_t::operator>>(int nShift) const
+{
+	uint128_t temp;
+	OperatorShiftRight(*this, nShift, temp);
+	return temp;
+}
+
+// With rightward shifts of negative numbers, shift in zero from the left side.
+inline uint128_t uint128_t::operator<<(int nShift) const
+{
+	uint128_t temp;
+	OperatorShiftLeft(*this, nShift, temp);
+	return temp;
+}
+
+inline uint128_t& uint128_t::operator>>=(int nShift)
+{
+	uint128_t temp;
+	OperatorShiftRight(*this, nShift, temp);
+	*this = temp;
+	return *this;
+}
+
+inline uint128_t& uint128_t::operator<<=(int nShift)
+{
+	uint128_t temp;
+	OperatorShiftLeft(*this, nShift, temp);
+	*this = temp;
+	return *this;
+}
+
+inline uint128_t& uint128_t::operator+=(const uint128_t& value)
+{
+	OperatorPlus(*this, value, *this);
+	return *this;
+}
+
+inline uint128_t& uint128_t::operator-=(const uint128_t& value)
+{
+	OperatorMinus(*this, value, *this);
+	return *this;
+}
+
+inline uint128_t& uint128_t::operator*=(const uint128_t& value)
+{
+	*this = *this * value;
+	return *this;
+}
+
+inline uint128_t& uint128_t::operator/=(const uint128_t& value)
+{
+	*this = *this / value;
+	return *this;
+}
+
+inline uint128_t& uint128_t::operator%=(const uint128_t& value)
+{
+	*this = *this % value;
+	return *this;
+}
+
+inline uint128_t uint128_t::operator+(const uint128_t& other)
+{
+	uint128_t temp;
+	uint128_t::OperatorPlus(*this, other, temp);
+	return temp;
+}
+
+inline uint128_t uint128_t::operator-(const uint128_t& other)
+{
+	uint128_t temp;
+	uint128_t::OperatorMinus(*this, other, temp);
+	return temp;
+}
+
+inline uint128_t uint128_t::operator*(const uint128_t& other)
+{
+	uint128_t returnValue;
+	int128_t_base::OperatorMul(*this, other, returnValue);
+	return returnValue;
+}
+
+inline uint128_t uint128_t::operator/(const uint128_t& other)
+{
+	uint128_t remainder;
+	uint128_t quotient;
+	this->Modulus(other, quotient, remainder);
+	return quotient;
+}
+
+inline uint128_t uint128_t::operator%(const uint128_t& other)
+{
+	uint128_t remainder;
+	uint128_t quotient;
+	this->Modulus(other, quotient, remainder);
+	return remainder;
+}
+
+inline uint128_t uint128_t::operator+() const
+{
+	return *this;
+}
+
+inline uint128_t uint128_t::operator~() const
+{
+	return uint128_t(~mPart0, ~mPart1);
+}
+
+inline uint128_t& uint128_t::operator--()
+{
+	int128_t_base one((uint32_t)1);
+	OperatorMinus(*this, one, *this);
+	return *this;
+}
+
+inline uint128_t uint128_t::operator--(int)
+{
+	uint128_t temp((uint32_t)1);
+	OperatorMinus(*this, temp, temp);
+	return temp;
+}
+
+inline uint128_t uint128_t::operator++(int)
+{
+	uint128_t prev = *this;
+	uint128_t temp((uint32_t)1);
+	OperatorPlus(*this, temp, *this);
+	return prev;
+}
+
+inline uint128_t& uint128_t::operator++() 
+{
+	int128_t_base one((uint32_t)1);
+	OperatorPlus(*this, one, *this);
+	return *this;
+}
+
+inline void uint128_t::Negate()
+{
+	TwosComplement();
+}
+
+inline uint128_t uint128_t::operator-() const
+{
+	uint128_t returnValue(*this);
+	returnValue.Negate();
+	return returnValue;
+}
+
+// This function forms the basis of all logical comparison functions.
+// If value1 <  value2, the return value is -1.
+// If value1 == value2, the return value is 0.
+// If value1 >  value2, the return value is 1.
+inline int uint128_t::compare(const uint128_t& other) const
+{
+	// Compare individual parts. At this point, the two numbers have the same sign.
+	if(mPart1 == other.mPart1)
+	{
+		if(mPart0 == other.mPart0)
+			return 0;
+		else if(mPart0 > other.mPart0)
+			return 1;
+		// return -1; //Just fall through to the end.
+	}
+	else if(mPart1 > other.mPart1)
+		return 1;
+	return -1;
+}
+
+EA_DISABLE_VC_WARNING(4723) // warning C4723: potential divide by 0
+inline void uint128_t::Modulus(const uint128_t& divisor, uint128_t& quotient, uint128_t& remainder) const
+{
+	uint128_t tempDividend(*this);
+	uint128_t tempDivisor(divisor);
+
+	if(tempDivisor.IsZero())
+	{
+		// Force a divide by zero exception. 
+		// We know that tempDivisor.mPart0 is zero.
+		quotient.mPart0 /= tempDivisor.mPart0;
+	}
+	else if(tempDividend.IsZero())
+	{
+		quotient  = uint128_t((uint32_t)0);
+		remainder = uint128_t((uint32_t)0);
+	}
+	else
+	{
+		remainder.SetZero();
+
+		for(int i(0); i < 128; i++)
+		{
+			remainder += (uint32_t)tempDividend.GetBit(127 - i);
+			const bool bBit(remainder >= tempDivisor);
+			quotient.SetBit(127 - i, bBit);
+
+			if(bBit)
+				remainder -= tempDivisor;
+		 
+			if((i != 127) && !remainder.IsZero())
+				remainder <<= 1;
+		}
+	}
+}
+EA_RESTORE_VC_WARNING()
+
+inline bool uint128_t::operator==(const uint128_t& other) const
+{
+	return (mPart0 == other.mPart0) && // Check mPart0 first as this will likely yield faster execution.
+		   (mPart1 == other.mPart1);
+}
+
+inline bool uint128_t::operator< (const uint128_t& other) const { return (compare(other) < 0); }
+inline bool uint128_t::operator!=(const uint128_t& other) const { return !(*this == other); }
+inline bool uint128_t::operator> (const uint128_t& other) const { return other < *this; }
+inline bool uint128_t::operator>=(const uint128_t& other) const { return !(*this < other); }
+inline bool uint128_t::operator<=(const uint128_t& other) const { return !(other < *this); }
+
+inline bool uint128_t::IsNegative() const
+{   // True if value < 0
+	return false;
+}
+
+inline bool uint128_t::IsPositive() const
+{
+	// True of value >= 0
+	return true;
+}
+
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////
+// int128_t implementation
+///////////////////////////////////////////////////////////////////////////////////////////////////////
+
+inline void int128_t::Negate()
+{
+	if (IsPositive())
+		TwosComplement();
+	else
+		InverseTwosComplement();
+}
+
+inline int128_t int128_t::operator-() const
+{
+	int128_t returnValue(*this);
+	returnValue.Negate();
+	return returnValue;
+}
+
+inline int128_t& int128_t::operator++()
+{
+	int128_t_base one((uint32_t)1);
+	OperatorPlus(*this, one, *this);
+	return *this;
+}
+
+inline int128_t& int128_t::operator--()
+{
+	int128_t_base one((uint32_t)1);
+	OperatorMinus(*this, one, *this);
+	return *this;
+}
+
+inline int128_t int128_t::operator++(int)
+{
+	int128_t prev = *this;
+	int128_t temp((uint32_t)1);
+	OperatorPlus(*this, temp, *this);
+	return prev;
+}
+
+inline int128_t int128_t::operator--(int)
+{
+	int128_t temp((uint32_t)1);
+	OperatorMinus(*this, temp, temp);
+	return temp;
+}
+
+inline int128_t int128_t::operator+() const
+{
+	return *this;
+}
+
+inline int128_t int128_t::operator~() const
+{
+	return int128_t(~mPart0, ~mPart1);
+}
+
+inline int128_t int128_t::operator+(const int128_t& other)
+{
+	int128_t temp;
+	int128_t::OperatorPlus(*this, other, temp);
+	return temp;
+}
+
+inline int128_t int128_t::operator-(const int128_t& other)
+{
+	int128_t temp;
+	int128_t::OperatorMinus(*this, other, temp);
+	return temp;
+}
+
+// This function forms the basis of all logical comparison functions.
+// If value1 <  value2, the return value is -1.
+// If value1 == value2, the return value is 0.
+// If value1 >  value2, the return value is 1.
+inline int int128_t::compare(const int128_t& other) const
+{
+	// Cache some values. Positive means >= 0. Negative means < 0 and thus means '!positive'.
+	const bool bValue1IsPositive(      IsPositive());
+	const bool bValue2IsPositive(other.IsPositive());
+
+	// Do positive/negative tests.
+	if(bValue1IsPositive != bValue2IsPositive)
+		return bValue1IsPositive ? 1 : -1;
+
+	// Compare individual parts. At this point, the two numbers have the same sign.
+	if(mPart1 == other.mPart1)
+	{
+		if(mPart0 == other.mPart0)
+			return 0;
+		else if(mPart0 > other.mPart0)
+			return 1;
+		// return -1; //Just fall through to the end.
+	}
+	else if(mPart1 > other.mPart1)
+		return 1;
+	return -1;
+}
+
+inline bool int128_t::operator==(const int128_t& other) const
+{
+	return (mPart0 == other.mPart0) && // Check mPart0 first as this will likely yield faster execution.
+		   (mPart1 == other.mPart1);
+}
+
+inline bool int128_t::operator!=(const int128_t& other) const
+{
+	return (mPart0 != other.mPart0) ||  // Check mPart0 first as this will likely yield faster execution.
+		   (mPart1 != other.mPart1);
+}
+
+inline bool int128_t::operator>(const int128_t& other) const
+{
+	return (compare(other) > 0);
+}
+
+inline bool int128_t::operator>=(const int128_t& other) const
+{
+	return (compare(other) >= 0);
+}
+
+inline bool int128_t::operator<(const int128_t& other) const
+{
+	return (compare(other) < 0);
+}
+
+inline bool int128_t::operator<=(const int128_t& other) const
+{
+	return (compare(other) <= 0);
+}
+
+inline bool int128_t::IsNegative() const
+{   // True if value < 0
+	return ((mPart1 & UINT64_C(0x8000000000000000)) != 0);
+}
+
+inline bool int128_t::IsPositive() const
+{   // True of value >= 0
+	return ((mPart1 & UINT64_C(0x8000000000000000)) == 0);
+}
+
+inline int128_t int128_t::operator*(const int128_t& other)
+{
+	int128_t a(*this);
+	int128_t b(other);
+	int128_t returnValue;
+
+	// Correctly handle negative values
+	bool bANegative(false);
+	bool bBNegative(false);
+
+	if(a.IsNegative())
+	{
+		bANegative = true;
+		a.Negate();
+	}
+
+	if(b.IsNegative())
+	{
+		bBNegative = true;
+		b.Negate();
+	}
+
+	int128_t_base::OperatorMul(a, b, returnValue);
+
+	// Do negation as needed.
+	if(bANegative != bBNegative)
+		returnValue.Negate();
+
+	return returnValue;
+}
+
+inline int128_t int128_t::operator/(const int128_t& other)
+{
+	int128_t remainder;
+	int128_t quotient;
+	this->Modulus(other, quotient, remainder);
+	return quotient;
+}
+
+inline int128_t int128_t::operator<<(int nShift) const
+{
+	int128_t temp;
+	OperatorShiftLeft(*this, nShift, temp);
+	return temp;
+}
+
+inline int128_t& int128_t::operator+=(const int128_t& value)
+{
+	OperatorPlus(*this, value, *this);
+	return *this;
+}
+
+inline int128_t& int128_t::operator-=(const int128_t& value)
+{
+	OperatorMinus(*this, value, *this);
+	return *this;
+}
+
+inline int128_t& int128_t::operator<<=(int nShift)
+{
+	int128_t temp;
+	OperatorShiftLeft(*this, nShift, temp);
+	*this = temp;
+	return *this;
+}
+
+inline int128_t& int128_t::operator*=(const int128_t& value)
+{
+	*this = *this * value;
+	return *this;
+}
+
+inline int128_t& int128_t::operator%=(const int128_t& value)
+{
+	*this = *this % value;
+	return *this;
+}
+
+inline int128_t int128_t::operator%(const int128_t& other)
+{
+	int128_t remainder;
+	int128_t quotient;
+	this->Modulus(other, quotient, remainder);
+	return remainder;
+}
+
+inline int128_t& int128_t::operator/=(const int128_t& value)
+{
+	*this = *this / value;
+	return *this;
+}
+
+// With rightward shifts of negative numbers, shift in zero from the left side.
+inline int128_t int128_t::operator>>(int nShift) const
+{
+	int128_t temp;
+	OperatorShiftRight(*this, nShift, temp);
+	return temp;
+}
+
+inline int128_t& int128_t::operator>>=(int nShift)
+{
+	int128_t temp;
+	OperatorShiftRight(*this, nShift, temp);
+	*this = temp;
+	return *this;
+}
+
+inline int128_t int128_t::operator^(const int128_t& other) const
+{
+	int128_t temp;
+	int128_t::OperatorXOR(*this, other, temp);
+	return temp;
+}
+
+inline int128_t int128_t::operator|(const int128_t& other) const
+{
+	int128_t temp;
+	int128_t::OperatorOR(*this, other, temp);
+	return temp;
+}
+
+
+inline int128_t int128_t::operator&(const int128_t& other) const
+{
+	int128_t temp;
+	int128_t::OperatorAND(*this, other, temp);
+	return temp;
+}
+
+inline int128_t& int128_t::operator^=(const int128_t& value)
+{
+	OperatorXOR(*this, value, *this);
+	return *this;
+}
+
+inline int128_t& int128_t::operator|=(const int128_t& value)
+{
+	OperatorOR(*this, value, *this);
+	return *this;
+}
+
+inline int128_t& int128_t::operator&=(const int128_t& value)
+{
+	OperatorAND(*this, value, *this);
+	return *this;
+}
+
+EA_DISABLE_VC_WARNING(4723) // warning C4723: potential divide by 0
+inline void int128_t::Modulus(const int128_t& divisor, int128_t& quotient, int128_t& remainder) const
+{
+	int128_t tempDividend(*this);
+	int128_t tempDivisor(divisor);
+
+	bool bDividendNegative = false;
+	bool bDivisorNegative = false;
+
+	if(tempDividend.IsNegative())
+	{
+		bDividendNegative = true;
+		tempDividend.Negate();
+	}
+	if(tempDivisor.IsNegative())
+	{
+		bDivisorNegative = true;
+		tempDivisor.Negate();
+	}
+
+	// Handle the special cases
+	if(tempDivisor.IsZero())
+	{
+		// Force a divide by zero exception. 
+		// We know that tempDivisor.mPart0 is zero.
+		quotient.mPart0 /= tempDivisor.mPart0;
+	}
+	else if(tempDividend.IsZero())
+	{
+		quotient  = int128_t((uint32_t)0);
+		remainder = int128_t((uint32_t)0);
+	}
+	else
+	{
+		remainder.SetZero();
+
+		for(int i(0); i < 128; i++)
+		{
+			remainder += (uint32_t)tempDividend.GetBit(127 - i);
+			const bool bBit(remainder >= tempDivisor);
+			quotient.SetBit(127 - i, bBit);
+
+			if(bBit)
+				remainder -= tempDivisor;
+		 
+			if((i != 127) && !remainder.IsZero())
+				remainder <<= 1;
+		}
+	}
+
+	if((bDividendNegative && !bDivisorNegative) || (!bDividendNegative && bDivisorNegative))
+	{
+		// Ensure the following formula applies for negative dividends
+		// dividend = divisor * quotient + remainder
+		quotient.Negate();
+	}
+}
+EA_RESTORE_VC_WARNING()
+
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////
+// INT128_C / UINT128_C
+//
+// The C99 language defines macros for portably defining constants of 
+// sized numeric types. For example, there might be:
+//     #define UINT64_C(x) x##ULL
+// Since our int128 data type is not a built-in type, we can't define a
+// UINT128_C macro as something that pastes ULLL at the end of the digits.
+// Instead we define it to create a temporary that is constructed from a 
+// string of the digits. This will work in most cases that suffix pasting
+// would work.
+//
+/* EA_CONSTEXPR */ inline uint128_t UINT128_C(uint64_t nPart1, uint64_t nPart0) { return uint128_t(nPart0, nPart1); }
+/* EA_CONSTEXPR */ inline int128_t INT128_C(int64_t nPart1, int64_t nPart0) { return int128_t(static_cast<uint64_t>(nPart0), static_cast<uint64_t>(nPart1)); }
+
+
+
+
+#endif // INCLUDED_int128_h
+

+ 102 - 0
include/Common/EABase/nullptr.h

@@ -0,0 +1,102 @@
+/*-----------------------------------------------------------------------------
+ * nullptr.h
+ *
+ * Copyright (c) Electronic Arts Inc. All rights reserved.
+ *---------------------------------------------------------------------------*/
+
+
+#include <EABase/eabase.h>
+#include <EABase/eahave.h>
+
+
+#if defined(EA_PRAGMA_ONCE_SUPPORTED)
+	#pragma once /* Some compilers (e.g. VC++) benefit significantly from using this. We've measured 3-4% build speed improvements in apps as a result. */
+#endif
+
+
+#if defined(EA_COMPILER_CPP11_ENABLED) && !defined(EA_COMPILER_NO_NULLPTR) && !defined(EA_HAVE_nullptr_t_IMPL)
+	// The compiler supports nullptr, but the standard library doesn't implement a declaration for std::nullptr_t. So we provide one.
+	namespace std { typedef decltype(nullptr) nullptr_t; }
+#endif
+
+
+
+#if defined(EA_COMPILER_NO_NULLPTR) // If the compiler lacks a native version... 
+
+	namespace std
+	{
+		class nullptr_t
+		{
+		public:
+			template<class T>               // When tested a pointer, acts as 0.
+			operator T*() const
+				{ return 0; }
+		 
+			template<class C, class T>      // When tested as a member pointer, acts as 0.
+			operator T C::*() const
+				{ return 0; }
+
+			typedef void* (nullptr_t::*bool_)() const;
+			operator bool_() const          // An rvalue of type std::nullptr_t can be converted to an rvalue of type bool; the resulting value is false.
+				{ return false; }           // We can't use operator bool(){ return false; } because bool is convertable to int which breaks other required functionality.
+
+			// We can't enable this without generating warnings about nullptr being uninitialized after being used when created without "= {}".
+			//void* mSizeofVoidPtr;         // sizeof(nullptr_t) == sizeof(void*). Needs to be public if nullptr_t is to be a POD.
+
+		private:
+			void operator&() const;         // Address cannot be taken.
+		};
+
+		inline nullptr_t nullptr_get()
+		{
+			nullptr_t n = { };              // std::nullptr exists.
+			return n;
+		}
+
+		#if !defined(nullptr) // If somebody hasn't already defined nullptr in a custom way...
+			#define nullptr nullptr_get()
+		#endif
+
+	} // namespace std
+
+
+	template<class T>
+	inline bool operator==(T* p, const std::nullptr_t)
+	{ return p == 0; }
+
+	template<class T>
+	inline bool operator==(const std::nullptr_t, T* p)
+	{ return p == 0; }
+
+	template<class T, class U>
+	inline bool operator==(T U::* p, const std::nullptr_t)
+	{ return p == 0; }
+
+	template<class T, class U>
+	inline bool operator==(const std::nullptr_t, T U::* p)
+	{ return p == 0; }
+
+	inline bool operator==(const std::nullptr_t, const std::nullptr_t)
+	{ return true; }
+
+	inline bool operator!=(const std::nullptr_t, const std::nullptr_t)
+	{ return false; }
+
+	inline bool operator<(const std::nullptr_t, const std::nullptr_t)
+	{ return false; }
+
+	inline bool operator>(const std::nullptr_t, const std::nullptr_t)
+	{ return false; }
+
+	inline bool operator<=(const std::nullptr_t, const std::nullptr_t)
+	{ return true; }
+
+	inline bool operator>=(const std::nullptr_t, const std::nullptr_t)
+	{ return true; }
+
+
+	using std::nullptr_t;   // exported to global namespace.
+	using std::nullptr_get; // exported to global namespace.
+
+#endif // EA_COMPILER_NO_NULLPTR
+

+ 36 - 0
include/Common/EABase/version.h

@@ -0,0 +1,36 @@
+/*-----------------------------------------------------------------------------
+ * version.h
+ *
+ * Copyright (c) Electronic Arts Inc. All rights reserved.
+ *---------------------------------------------------------------------------*/
+
+#ifndef INCLUDED_EABASE_VERSION_H
+#define INCLUDED_EABASE_VERSION_H
+
+///////////////////////////////////////////////////////////////////////////////
+// EABASE_VERSION
+//
+// We more or less follow the conventional EA packaging approach to versioning 
+// here. A primary distinction here is that minor versions are defined as two
+// digit entities (e.g. .03") instead of minimal digit entities ".3"). The logic
+// here is that the value is a counter and not a floating point fraction.
+// Note that the major version doesn't have leading zeros.
+//
+// Example version strings:
+//      "0.91.00"   // Major version 0, minor version 91, patch version 0. 
+//      "1.00.00"   // Major version 1, minor and patch version 0.
+//      "3.10.02"   // Major version 3, minor version 10, patch version 02.
+//     "12.03.01"   // Major version 12, minor version 03, patch version 
+//
+// Example usage:
+//     printf("EABASE version: %s", EABASE_VERSION);
+//     printf("EABASE version: %d.%d.%d", EABASE_VERSION_N / 10000 % 100, EABASE_VERSION_N / 100 % 100, EABASE_VERSION_N % 100);
+//
+///////////////////////////////////////////////////////////////////////////////
+
+#ifndef EABASE_VERSION
+    #define EABASE_VERSION "2.09.04"
+    #define EABASE_VERSION_N 20904
+#endif
+
+#endif

+ 42 - 0
test/CMakeLists.txt

@@ -0,0 +1,42 @@
+#-------------------------------------------------------------------------------------------
+# Copyright (C) Electronic Arts Inc.  All rights reserved.
+#-------------------------------------------------------------------------------------------
+
+#-------------------------------------------------------------------------------------------
+# CMake info
+#-------------------------------------------------------------------------------------------
+cmake_minimum_required(VERSION 3.1)
+project(EABaseTest CXX)
+include(CTest)
+
+#-------------------------------------------------------------------------------------------
+# Include directories
+#-------------------------------------------------------------------------------------------
+include_directories(source "../include")
+
+
+#-------------------------------------------------------------------------------------------
+# Source files
+#-------------------------------------------------------------------------------------------
+file(GLOB EABASETEST_SOURCES "source/*.cpp" "source/*.inl" "source/*.h")
+set(SOURCES ${EABASETEST_SOURCES})
+
+#-------------------------------------------------------------------------------------------
+# Defines
+#-------------------------------------------------------------------------------------------
+add_definitions(-D_CRT_SECURE_NO_WARNINGS)
+add_definitions(-D_SCL_SECURE_NO_WARNINGS)
+add_definitions(-DEASTL_OPENSOURCE=1)
+add_definitions(-D_CHAR16T)
+
+#-------------------------------------------------------------------------------------------
+# Executable definition
+#-------------------------------------------------------------------------------------------
+add_executable(EABaseTest ${SOURCES})
+
+#-------------------------------------------------------------------------------------------
+# Run Unit tests and verify the results.
+#-------------------------------------------------------------------------------------------
+add_test(EABaseTestRuns EABaseTest)
+set_tests_properties (EABaseTestRuns PROPERTIES PASS_REGULAR_EXPRESSION "RETURNCODE=0")
+

+ 4 - 0
test/source/CEntryPoint.cpp

@@ -0,0 +1,4 @@
+// EAMain/EAEntryPointMain.inl contains C++ code but it exposes the application entry point with C linkage.
+
+#include "EAMain/EAEntryPointMain.inl"
+#include "EATest/EASTLNewOperatorGuard.inl"

+ 3708 - 0
test/source/TestEABase.cpp

@@ -0,0 +1,3708 @@
+///////////////////////////////////////////////////////////////////////////////
+// TestEABase.cpp
+//
+// Copyright (c) 2003 Electronic Arts, Inc. -- All Rights Reserved.
+// Created by Paul Pedriana.
+///////////////////////////////////////////////////////////////////////////////
+
+#include "TestEABase.h"
+#include "TestEABase.h" // Intentionally double-include the same header file, to test it.
+#include <EABase/eabase.h>
+#include <EABase/earesult.h>
+#include <EABase/eahave.h>
+#include <EABase/nullptr.h>
+#include <EABase/eaunits.h>
+#include <stddef.h>
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <ctype.h>
+#include <cmath>
+#include <new>
+#include <assert.h>
+#include <stdarg.h>
+#include <EAMain/EAEntryPointMain.inl>
+#include <EATest/EASTLVsnprintf.inl>
+#include <EATest/EASTLNewOperatorGuard.inl>
+#include <EATest/EATest.h>
+#include <EASTL/vector.h>
+#include <EASTL/fixed_vector.h>
+#include <EASTL/string.h>
+#include <EASTL/sort.h>
+#include <EAStdC/EAString.h>
+#if !defined(EA_COMPILER_NO_STANDARD_CPP_LIBRARY)
+EA_DISABLE_ALL_VC_WARNINGS()
+	#include <iterator>
+EA_RESTORE_ALL_VC_WARNINGS()
+#endif
+
+#if defined(EA_COMPILER_MSVC) && defined(EA_PLATFORM_MICROSOFT)
+	EA_DISABLE_ALL_VC_WARNINGS()
+	#if defined(EA_PLATFORM_XENON)
+		#define NOD3D
+		#define NONET
+		#include <Xtl.h>
+	#else
+		#include <Windows.h>
+	#endif
+	EA_RESTORE_ALL_VC_WARNINGS()
+#elif defined(EA_PLATFORM_ANDROID)
+	#include <android/log.h>
+#endif
+
+#if EA_FP16C
+	// Include emmintrin.h so that the test code can try to call one of the intrinsics.
+	#include "emmintrin.h"
+	#if EA_COMPILER_CLANG
+		// On some versions of clang immintrin.h needs to be included to pull in f16c operations.
+		#include "immintrin.h"
+	#endif
+#endif
+
+EA_DISABLE_SN_WARNING(1229) // function is deprecated.
+EA_DISABLE_VC_WARNING(4265 4296 4310 4350 4481 4530 4625 4626 4996)
+
+
+// ------------------------------------------------------------------------
+// EA_STATIC_WARNING
+//
+// ** Temporarily here instead of eabase.h **
+//
+// Unilaterally prints a message during the compilation pre-processing phase.
+// No string quotes are required, and no trailing semicolon should be used.
+// As of this writing, clang reports this usage like a warning, but using
+// -Wno-#pragma-messages causes both the warning and message to go away.
+//
+// Example usage:
+//     EA_STATIC_WARNING(This function is deprecated.)
+//
+#if defined(_MSC_VER)
+	#define EA_PRAGMA_MESSAGE(x) __pragma(message(#x))
+	#define EA_STATIC_WARNING(msg) EA_PRAGMA_MESSAGE(msg)
+#elif defined(__clang__) || (defined(__GNUC__) && (EA_COMPILER_VERSION >= 4005)) || defined(__SN_VER__)
+	#define EA_PRAGMA(x) _Pragma(#x)
+	#define EA_STATIC_WARNING(msg) EA_PRAGMA(message(#msg))
+#else
+	#define EA_STATIC_WARNING(msg)
+#endif
+
+
+
+///////////////////////////////////////////////////////////////////////////////
+// Exercise EAHave
+///////////////////////////////////////////////////////////////////////////////
+
+// EA_HAVE_EXTENSIONS_FEATURE
+// We don't yet have a test for this.
+
+// EA_HAVE_DINKUMWARE_CPP_LIBRARY
+// EA_HAVE_LIBSTDCPP_LIBRARY
+// EA_HAVE_LIBCPP_LIBRARY
+
+#if defined(EA_HAVE_DINKUMWARE_CPP_LIBRARY)
+	#if !defined(_YVALS)
+		#error 
+	#endif
+#elif defined(EA_HAVE_LIBSTDCPP_LIBRARY)
+	#if !defined(__GLIBCXX__) && !defined(__GLIBCPP__)
+		#error
+	#endif
+#elif defined(EA_HAVE_LIBCPP_LIBRARY)
+	#if !defined(_LIBCPP_VERSION)
+		#error
+	#endif
+#endif
+
+// EA_HAVE_XXX_H
+#if defined(EA_HAVE_SYS_TYPES_H)
+	#include <sys/types.h>
+#endif
+#if defined(EA_HAVE_IO_H)
+	#include <io.h>
+#endif
+#if defined(EA_HAVE_INTTYPES_H)
+	#include <inttypes.h>
+#endif
+#if defined(EA_HAVE_UNISTD_H)
+	#include <unistd.h>
+#endif
+#if defined(EA_HAVE_SYS_TIME_H)
+	#include <sys/time.h>
+#endif
+#if defined(EA_HAVE_SYS_PTRACE_H)
+	#include <sys/ptrace.h>
+#endif
+#if defined(EA_HAVE_SYS_STAT_H)
+	#include <sys/stat.h>
+#endif
+#if defined(EA_HAVE_LOCALE_H)
+	#include <locale.h>
+#endif
+#if defined(EA_HAVE_DIRENT_H)
+	#include <dirent.h>
+#endif
+#if defined(EA_HAVE_SIGNAL_H)
+	#include <signal.h>
+#endif
+#if defined(EA_HAVE_SYS_SIGNAL_H)
+	#include <sys/signal.h>
+#endif
+#if defined(EA_HAVE_PTHREAD_H)
+	#include <pthread.h>
+#endif
+#if defined(EA_HAVE_WCHAR_H)
+	#include <wchar.h>
+#endif
+#if defined(EA_HAVE_MALLOC_H)
+	#include <malloc.h>
+#endif
+#if defined(EA_HAVE_ALLOCA_H)
+	#include <alloca.h>
+#endif
+#if defined(EA_HAVE_EXECINFO_H)
+	#include <execinfo.h>
+#endif
+#if defined(EA_HAVE_SEMAPHORE_H)
+	#include <semaphore.h>
+#endif
+
+#if defined(EA_HAVE_CPP11_CONTAINERS)
+	#include <array>
+	#include <forward_list>
+	#include <unordered_set>
+	#include <unordered_map>
+#endif
+#if defined(EA_HAVE_CPP11_ATOMIC)
+	#include <atomic>
+#endif
+#if defined(EA_HAVE_CPP11_CONDITION_VARIABLE)
+	#include <condition_variable>
+#endif
+#if defined(EA_HAVE_CPP11_MUTEX) 
+	#include <mutex>
+#endif
+#if defined(EA_HAVE_CPP11_THREAD)
+	#if defined(_MSC_VER) && defined(EA_COMPILER_NO_EXCEPTIONS) || defined(EA_COMPILER_NO_UNWIND)
+		// Skip this #include, as VC++ has a bug: <concrt.h> (included by <future>) fails to compile when exceptions are disabled.
+	#else
+		#include <thread>
+	#endif
+#endif
+#if defined(EA_HAVE_CPP11_FUTURE)
+	#if defined(_MSC_VER) && defined(EA_COMPILER_NO_EXCEPTIONS) || defined(EA_COMPILER_NO_UNWIND)
+		// Skip this #include, as VC++ has a bug: <concrt.h> (included by <future>) fails to compile when exceptions are disabled.
+	#else
+		#include <future>
+	#endif
+#endif
+#if defined(EA_HAVE_CPP11_TYPE_TRAITS)
+	#include <type_traits>
+#endif
+#if defined(EA_HAVE_CPP11_TUPLES)
+	#include <tuple>
+#endif
+#if defined(EA_HAVE_CPP11_REGEX)
+	#include <regex>
+#endif
+#if defined(EA_HAVE_CPP11_RANDOM)
+	#include <random>
+#endif
+#if defined(EA_HAVE_CPP11_CHRONO)
+	#include <chrono> 
+#endif
+#if defined(EA_HAVE_CPP11_SCOPED_ALLOCATOR)
+	#include <scoped_allocator> 
+#endif
+#if defined(EA_HAVE_CPP11_INITIALIZER_LIST)
+	#include <initializer_list>
+#else
+	// If there is no initializer_list support the the following should succeed.
+	// The following is disabled because EASTL defines initializer_list itself and that can collide with this:
+	// namespace std{ template<class E> class initializer_list{ }; }
+#endif
+#if defined(EA_HAVE_CPP11_SYSTEM_ERROR)
+	#include <system_error> 
+#endif
+#if defined(EA_HAVE_CPP11_CODECVT)
+	#include <codecvt> 
+#endif
+#if defined(EA_HAVE_CPP11_TYPEINDEX)
+	#include <typeindex> 
+#endif
+
+
+
+// EA_HAVE_XXX_IMPL
+#if defined(EA_HAVE_inet_ntop_IMPL)
+	#include <arpa/inet.h>
+#endif
+
+#if defined(EA_HAVE_time_IMPL)
+	#include <time.h>
+#endif
+
+#if defined(EA_HAVE_clock_gettime_IMPL)
+	#include <time.h>
+#endif
+
+#if defined(EA_HAVE_getcwd_IMPL)
+	#if defined(EA_PLATFORM_MICROSOFT)
+		#include <direct.h>
+	#else
+		#include <unistd.h>
+	#endif
+#endif
+
+#if defined(EA_HAVE_std_terminate_IMPL)
+	#include <exception>
+#endif
+
+#if defined(EA_HAVE_CPP11_ITERATOR_IMPL)
+	#include <iterator>
+#endif
+
+#if defined(EA_HAVE_CPP11_SMART_POINTER_IMPL)
+	 #include <memory>
+#endif
+
+#if defined(EA_HAVE_CPP11_FUNCTIONAL_IMPL)
+	#include <functional>
+	void BindTestFunction(int /*n1*/, int /*n2*/, int /*n3*/, const int& /*n4*/, int /*n5*/)
+	{
+	}
+	 
+	struct BindTestStruct
+	{
+		void Test(int /*n1*/, int /*n2*/) const
+		{
+		}
+	};
+#endif
+
+#if defined(EA_HAVE_CPP11_EXCEPTION_IMPL)
+	#include <exception>
+#endif
+
+
+EA_DISABLE_SN_WARNING(1229) // function is deprecated.
+
+
+// Some CPU/Compiler combinations don't support arbitrary alignment declarations.
+// In particular some ARM compilers often don't. You can use EAStdC's EAAlignment to 
+// achieve arbitrary alignment if EA_ALIGN doesn't work.
+#if (EA_ALIGN_MAX_AUTOMATIC < 64)
+	#define ALIGNMENT_AMOUNT_64 EA_ALIGN_MAX_AUTOMATIC
+#else
+	#define ALIGNMENT_AMOUNT_64 64
+#endif
+
+#if (EA_ALIGN_MAX_AUTOMATIC < 32)
+	#define ALIGNMENT_AMOUNT_32 EA_ALIGN_MAX_AUTOMATIC
+#else
+	#define ALIGNMENT_AMOUNT_32 32
+#endif
+
+#if (EA_ALIGN_MAX_AUTOMATIC < 16)
+	#define ALIGNMENT_AMOUNT_16 EA_ALIGN_MAX_AUTOMATIC
+#else
+	#define ALIGNMENT_AMOUNT_16 16
+#endif
+
+
+// EA_OVERRIDE
+struct OverrideBase { virtual ~OverrideBase(){} virtual void f(int){} };
+struct OverrideDerived : public OverrideBase { void f(int) EA_OVERRIDE {} };
+
+
+// EA_INHERITANCE_FINAL
+struct FinalBase EA_INHERITANCE_FINAL { virtual ~FinalBase(){} virtual void f() EA_INHERITANCE_FINAL; };
+
+
+// EA_SEALED
+struct SealedBase EA_SEALED { virtual ~SealedBase(){} virtual void f() EA_SEALED; };
+
+
+// EA_ABSTRACT
+struct AbstractBase EA_ABSTRACT {virtual ~AbstractBase(){} virtual void f(){} };
+
+
+// EA_CONSTEXPR / EA_COMPILER_NO_CONSTEXPR
+EA_CONSTEXPR int GetValue(){ return 37; }
+
+
+// EA_EXTERN_TEMPLATE / EA_COMPILER_NO_EXTERN_TEMPLATE
+template struct EASTL_API eabase_template<char>;
+
+
+// Forward declarations
+template<class T>
+bool VerifyValue(T v1, T v2);
+void DoError(int& nErrorCount, const char* pMessage = NULL);
+int  Stricmp(const char* pString1, const char* pString2);
+int  TestEABase();
+int  TestEAResult();
+int  TestEAPlatform();
+bool TestNU();
+int  TestEACompiler();
+int  TestEACompilerTraits();
+
+
+template<class T>
+bool VerifyValue(T v1, T v2)
+{
+	return (v1 == v2);
+}
+
+
+// Test EA_PLATFORM_XXX support
+// We don't do anything with the defined values below. We are just doing basic testing
+// of the usage of #if EA_PLATFORM_XXX
+#if EA_PLATFORM_XENON
+	#define EA_PLATFORM_XENON_OK
+#elif EA_PLATFORM_PS3
+	#define EA_PLATFORM_PS3_OK
+#elif EA_PLATFORM_WIN64
+	#define EA_PLATFORM_WIN64_OK
+#elif EA_PLATFORM_WIN32
+	#define EA_PLATFORM_WIN64_OK
+#elif EA_PLATFORM_WINDOWS
+	#define EA_PLATFORM_WINDOWS_OK
+#elif EA_PLATFORM_POSIX
+	#define EA_PLATFORM_POSIX_OK
+#elif EA_PLATFORM_UNIX
+	#define EA_PLATFORM_UNIX_OK
+#elif EA_PLATFORM_APPLE
+	#define EA_PLATFORM_APPLE_OK
+#elif EA_PLATFORM_CONSOLE
+	#define EA_PLATFORM_CONSOLE_OK
+#elif EA_PLATFORM_DESKTOP
+	#define EA_PLATFORM_DESKTOP_OK
+#else
+	#define EA_PLATFORM_OK
+#endif
+
+
+
+/* Test EA_DISABLE_WARNING */
+EA_DISABLE_VC_WARNING(4548 4127)
+EA_DISABLE_ALL_VC_WARNINGS()
+EA_RESTORE_ALL_VC_WARNINGS()
+
+EA_DISABLE_GCC_WARNING(-Wuninitialized)
+
+EA_DISABLE_SN_WARNING(1787)
+EA_DISABLE_ALL_SN_WARNINGS()
+EA_RESTORE_ALL_SN_WARNINGS()
+
+EA_DISABLE_GHS_WARNING(123)
+
+EA_DISABLE_EDG_WARNING(193)
+
+EA_DISABLE_CW_WARNING(10317)
+EA_DISABLE_ALL_CW_WARNINGS()
+EA_RESTORE_ALL_CW_WARNINGS()
+
+/* Test EA_DISABLE_WARNING */
+EA_RESTORE_VC_WARNING()
+EA_RESTORE_GCC_WARNING()
+EA_RESTORE_SN_WARNING()
+EA_RESTORE_GHS_WARNING()
+EA_RESTORE_EDG_WARNING()
+EA_RESTORE_CW_WARNING(10317)
+
+
+void DoError(int& nErrorCount, const char* pMessage)
+{
+	++nErrorCount;
+	if(pMessage)
+		EA::EAMain::Report("Test error: %s\n", pMessage);
+}
+
+
+int Stricmp(const char* pString1, const char* pString2)
+{
+	char c1, c2;
+
+	while((c1 = (char)tolower(*pString1++)) == (c2 = (char)tolower(*pString2++)))
+	{
+		if(c1 == 0)
+			return 0;
+	}
+	
+	return (c1 - c2);
+}
+
+
+// EA_PURE
+static EA_PURE bool PureFunction()
+{
+	return (strlen("abc") == 3);
+}
+
+// EA_WEAK
+EA_WEAK int gWeakVariable = 1;
+
+
+// EA_NO_VTABLE
+struct EA_NO_VTABLE NoVTable1
+{
+	virtual ~NoVTable1(){}
+	virtual void InterfaceFunction()
+	{
+	}
+};
+
+EA_STRUCT_NO_VTABLE(NoVTable2)
+{
+	virtual ~NoVTable2(){}
+	virtual void InterfaceFunction()
+	{
+	}
+};
+
+class NoVTable1Subclass : public NoVTable1
+{
+	virtual void InterfaceFunction()
+	{
+	}
+};
+
+class NoVTable2Subclass : public NoVTable2
+{
+	virtual void InterfaceFunction()
+	{
+	}
+};
+
+
+
+struct ClassWithDefaultCtor
+{
+	ClassWithDefaultCtor(int x = 0)
+		{ char buffer[16]; sprintf(buffer, "%d", x); }
+};
+
+
+struct ClassWithoutDefaultCtor
+{
+	ClassWithoutDefaultCtor(int x)
+		{ char buffer[16]; sprintf(buffer, "%d", x); }
+};
+
+
+struct InitPriorityTestClass
+{
+	int mX;
+	InitPriorityTestClass(int x = 0) { mX = x; }
+};
+
+
+struct OffsetofTestClass // Intentionally a non-pod.
+{
+	int32_t mX;
+	int32_t mY;
+	OffsetofTestClass(int32_t x = 0) : mX(x), mY(0) { }
+};
+
+struct SizeofMemberTestClass // Intentionally a non-pod.
+{
+	int32_t mX;
+	int32_t mY;
+	SizeofMemberTestClass(int32_t x = 0) : mX(x), mY(0) { }
+};
+
+// EA_INIT_PRIORITY
+InitPriorityTestClass gInitPriorityTestClass0 EA_INIT_PRIORITY(2000);
+#ifndef __SNC__ // SNC is broken with respect to constructors.
+InitPriorityTestClass gInitPriorityTestClass1 EA_INIT_PRIORITY(2000) (1);
+#endif
+
+
+// EA_MAY_ALIAS
+#ifndef __SNC__ // SNC doesn't support this usage.
+void* EA_MAY_ALIAS gPtr0 = NULL;
+#endif
+
+typedef void* EA_MAY_ALIAS pvoid_may_alias;
+pvoid_may_alias gPtr1 = NULL;
+
+
+// EA_NO_INLINE
+static EA_NO_INLINE void DoNothingInline()
+{
+}
+
+
+// EA_PREFIX_NO_INLINE / EA_POSTFIX_NO_INLINE
+static void EA_PREFIX_NO_INLINE DoNothingPrefixInline() EA_POSTFIX_NO_INLINE;
+
+static void DoNothingPrefixInline()
+{
+}
+
+
+// EA_FORCE_INLINE
+static EA_FORCE_INLINE void DoNothingForceInline()
+{
+}
+
+
+// EA_PREFIX_FORCE_INLINE / EA_POSTFIX_FORCE_INLINE
+static void EA_PREFIX_FORCE_INLINE DoNothingPrefixForceInline() EA_POSTFIX_FORCE_INLINE;
+
+static void DoNothingPrefixForceInline()
+{
+}
+
+
+// static_asset at global scope
+// Should succeed.
+static_assert(sizeof(int32_t) == 4, "static_assert failure");
+// Should fail.
+//static_assert(sizeof(int32_t) == 8, "static_assert failure");
+
+
+// EA_STATIC_WARNING
+EA_DISABLE_CLANG_WARNING(-W#pragma-messages) // Clang treats messages as warnings.
+EA_STATIC_WARNING(EA_STATIC_WARNING test)
+EA_RESTORE_CLANG_WARNING()
+
+
+// EA_OPTIMIZE_OFF / EA_OPTIMIZE_ON
+EA_OPTIMIZE_OFF()
+static EA_NO_INLINE int DisabledOptimizations(int x)
+{
+	return x * 37;
+}
+EA_OPTIMIZE_ON()
+
+
+// EA_UNUSED
+static void FunctionWithUnusedVariables(int x)
+{
+	int y = 0;
+	EA_UNUSED(x);
+	EA_UNUSED(y);
+}
+
+
+// EA_NON_COPYABLE / EANonCopyable
+struct NonCopyableA
+{
+	NonCopyableA(){}
+	int x;
+
+	EA_NON_COPYABLE(NonCopyableA)
+};
+
+EA_DISABLE_VC_WARNING(4625 4626) // C4625: A copy constructor was not accessible in a base class and was therefore not generated for a derived class. C4626: An assignment operator was not accessible in a base class and was therefore not generated for a derived class.
+struct NonCopyableB : public EANonCopyable
+{
+	#if !EA_COMPILER_NO_DELETED_FUNCTIONS
+		NonCopyableB& operator=(NonCopyableB&& other) = delete;
+	#endif
+	int x;
+};
+EA_RESTORE_VC_WARNING()
+
+
+
+// Exercize the case of using EA_NON_COPYABLE when 
+struct NonDefaultConstructibleBase
+{
+	int mX;
+	NonDefaultConstructibleBase(int x) : mX(x){}
+};
+
+struct NonCopyableSubclass : public NonDefaultConstructibleBase
+{
+	NonCopyableSubclass(int x) : NonDefaultConstructibleBase(x){}
+	EA_NON_COPYABLE(NonCopyableSubclass)
+};
+
+
+
+
+// EA_COMPILER_NO_DEFAULTED_FUNCTIONS
+// EA_COMPILER_NO_DELETED_FUNCTIONS
+//
+// We currently test only the ability of the compiler to build the code, 
+// and don't test if the compiler built it correctly.
+struct DefaultedDeletedTest
+{
+	#if defined(EA_COMPILER_NO_DEFAULTED_FUNCTIONS)
+	   DefaultedDeletedTest(){}
+	#else
+	   DefaultedDeletedTest() = default;
+	#endif
+
+	#if defined(EA_COMPILER_NO_DEFAULTED_FUNCTIONS)
+	  ~DefaultedDeletedTest(){}
+	#else
+	  ~DefaultedDeletedTest() = delete;
+	#endif
+};
+
+
+struct EA_FUNCTION_DELETE_Test
+{
+	int x;
+	EA_FUNCTION_DELETE_Test(int xValue) : x(xValue){}
+
+private: // For portability with pre-C++11 compilers, make the function private.
+	void foo() EA_FUNCTION_DELETE;
+};
+
+
+#if !defined(EA_COMPILER_NO_USER_DEFINED_LITERALS)
+	// Conversion example
+	inline long double operator"" _deg(long double degrees)
+		{ return (degrees * 3.141592) / 180; }
+
+	// Custom type example
+	struct UDLTest
+	{
+		UDLTest() : mX(0){}
+		UDLTest(uint64_t x) : mX(x){}
+
+		uint64_t mX;
+	};
+
+	UDLTest operator"" _udl(unsigned long long x) // The type must be unsigned long long and can't be uint64_t, as uint64_t might be unsigned long int.
+		{ return UDLTest(x); }
+#endif
+
+
+#if !defined(EA_COMPILER_NO_INLINE_NAMESPACES)
+	namespace INSNamespace
+	{
+		inline namespace INSNamespace_1
+		{
+			template <typename T>
+			class A; 
+		}
+
+		template <typename T>
+		int g(T){ return 37; }
+	}
+
+	struct INSClass{ };
+
+	namespace INSNamespace
+	{
+		template<>
+		class A<INSClass>{ };
+	}
+
+#endif
+
+
+#if !defined(EA_COMPILER_NO_FUNCTION_TEMPLATE_DEFAULT_ARGS)
+	struct FunctionTemplateTest
+	{
+		template<typename T = int>
+		static T AddOne(T value)
+			{ return value + 1; }
+	};
+#endif
+
+
+#if !defined(EA_COMPILER_NO_NOEXCEPT)
+	int NoExceptTestFunction() EA_NOEXCEPT
+		{ return 37; }
+	
+	struct NoExceptTestStruct
+	{
+		int mX;
+		NoExceptTestStruct() : mX(37) {}
+	};
+
+	template <class T>
+	int NoExceptTestTemplate() EA_NOEXCEPT_IF(EA_NOEXCEPT_EXPR(T()))
+		{ T t; return t.mX; }
+#endif
+
+
+// The following function defintions are intended to generate compilation errors if EA_CHAR16_NATIVE or EA_CHAR32_NATIVE is set to 1 when it should be 0.
+// i.e. if the types are not actually native then their will be a function redefinition error generated.
+void NoopTakingString(const wchar_t *)
+{
+}
+#if EA_WCHAR_UNIQUE
+    #if EA_WCHAR_SIZE == 2
+        // This definition should not conflict with the wchar_t defintion because char16_t should be unique.
+        void NoopTakingString(const char16_t *)
+        {
+            #if !EA_CHAR16_NATIVE
+                #error Expected EA_CHAR16_NATIVE to be 1.
+            #endif
+        }
+    #else
+        // This definition should not conflict with the wchar_t defintion because char32_t should be unique.
+        void NoopTakingString(const char32_t *)
+        {
+            #if !EA_CHAR32_NATIVE
+                #error Expected EA_CHAR32_NATIVE to be 1.
+            #endif
+        }
+
+    #endif
+#endif
+
+
+int TestEABase()
+{
+	int nErrorCount(0);
+
+	DoNothingInline();
+
+	// Test NULL
+	{
+		if(!VerifyValue<void*>(NULL, (void*)0))
+			DoError(nErrorCount, "unspecified test");
+	}
+
+	// Verify sized type sizes
+	{
+		if(!VerifyValue<size_t>(sizeof(int8_t), 1))
+			DoError(nErrorCount, "int8_t size test");
+		if(!VerifyValue<size_t>(sizeof(uint8_t), 1))
+			DoError(nErrorCount, "uint8_t size test");
+		if(!VerifyValue<size_t>(sizeof(int16_t), 2))
+			DoError(nErrorCount, "int16_t size test");
+		if(!VerifyValue<size_t>(sizeof(uint16_t), 2))
+			DoError(nErrorCount, "uint16_t size test");
+		if(!VerifyValue<size_t>(sizeof(int32_t), 4))
+			DoError(nErrorCount, "int32_t size test");
+		if(!VerifyValue<size_t>(sizeof(uint32_t), 4))
+			DoError(nErrorCount, "uint32_t size test");
+		if(!VerifyValue<size_t>(sizeof(int64_t), 8))
+			DoError(nErrorCount, "int64_t size test");
+		if(!VerifyValue<size_t>(sizeof(uint64_t), 8))
+			DoError(nErrorCount, "uint64_t size test");
+
+		#if !defined(FLT_EVAL_METHOD)
+			#error  EABase should always define FLT_EVAL_METHOD
+			DoError(nErrorCount, "FLT_EVAL_METHOD test: not defined.");
+		#else
+			#if (FLT_EVAL_METHOD == -1)
+				// In this case the C99 standard states that the 
+				// precision of float_t and double_t is indeterminable.
+			#elif (FLT_EVAL_METHOD == 0)
+				if(!VerifyValue<size_t>(sizeof(float_t), sizeof(float)))
+					DoError(nErrorCount, "float_t size test");
+				if(!VerifyValue<size_t>(sizeof(double_t), sizeof(double)))
+					DoError(nErrorCount, "double_t size test");
+			#elif (FLT_EVAL_METHOD == 1)
+				if(!VerifyValue<size_t>(sizeof(float_t), sizeof(double)))
+					DoError(nErrorCount, "float_t size test");
+				if(!VerifyValue<size_t>(sizeof(double_t), sizeof(double)))
+					DoError(nErrorCount, "double_t size test");
+			#elif (FLT_EVAL_METHOD == 2)
+				if(!VerifyValue<size_t>(sizeof(float_t), sizeof(long double)))
+					DoError(nErrorCount, "float_t size test");
+				if(!VerifyValue<size_t>(sizeof(double_t), sizeof(long double)))
+					DoError(nErrorCount, "double_t size test");
+			#else
+				DoError(nErrorCount, "FLT_EVAL_METHOD test: invalid value.");
+			#endif
+		#endif
+
+		if(sizeof(bool8_t) != 1)
+			DoError(nErrorCount, "bool8_t size test");
+
+		if(!VerifyValue<size_t>(sizeof(intptr_t), sizeof(void*)))
+			DoError(nErrorCount, "intptr_t size test");
+		if(!VerifyValue<size_t>(sizeof(uintptr_t), sizeof(void*)))
+			DoError(nErrorCount, "uintptr_t size test");
+
+		if(!VerifyValue<size_t>(sizeof(ssize_t), sizeof(size_t)))
+			DoError(nErrorCount, "ssize_t size test");
+
+		EA_DISABLE_VC_WARNING(6326)
+		const ssize_t ss(1); // Verify that ssize_t is a signed type.
+		if(ssize_t((ss ^ ss) - 1) >= 0)
+			DoError(nErrorCount, "ssize_t sign test");
+		EA_RESTORE_VC_WARNING()
+
+		if(!VerifyValue<size_t>(sizeof(char8_t), 1))
+			DoError(nErrorCount, "char8_t size test");
+		if(!VerifyValue<size_t>(sizeof(char16_t), 2))
+			DoError(nErrorCount, "char16_t size test");
+		if(!VerifyValue<size_t>(sizeof(char32_t), 4))
+			DoError(nErrorCount, "char32_t size test");
+
+		#if (EA_WCHAR_SIZE == 2) || (EA_WCHAR_SIZE == 4)
+			if(!VerifyValue<size_t>(sizeof(wchar_t), EA_WCHAR_SIZE))
+				DoError(nErrorCount, "EA_WCHAR_SIZE test");
+		#else
+			DoError(nErrorCount, "EA_WCHAR_SIZE test");
+		#endif
+	}
+
+	// Test CHAR8_MIN, etc.
+	{
+		// The C standard allows compilers/platforms to use -127 as the min 8 bit value, but we've never seen it in modern systems.
+		static_assert(((((CHAR8_MIN  ==                -128)  && (CHAR8_MAX  ==                127)))  || ((CHAR8_MIN  == 0) && (CHAR8_MAX  ==                255))),  "CHAR8_MAX failure");
+		static_assert(((((CHAR16_MIN ==              -32768)  && (CHAR16_MAX ==              32767)))  || ((CHAR16_MIN == 0) && (CHAR16_MAX ==              65535))),  "CHAR16_MAX failure");
+		static_assert(((((CHAR32_MIN == -INT64_C(2147483648)) && (CHAR32_MAX == INT64_C(2147483647)))) || ((CHAR32_MIN == 0) && (CHAR32_MAX == INT64_C(4294967295)))), "CHAR32_MAX failure");
+	}
+
+	// Test char8_t, char16_t, char32_t string literals.
+	{
+		const char8_t*  p8  = EA_CHAR8("abc");
+		const char8_t   c8  = EA_CHAR8('a');
+
+		#ifdef EA_CHAR16
+			const char16_t* p16 = EA_CHAR16("abc"); // Under GCC, this assumes compiling with -fshort-wchar
+			const char16_t  c16 = EA_CHAR16('\x3001');
+		#else
+			const char16_t* p16 = NULL;
+			const char16_t  c16 = static_cast<char16_t>('X');
+		#endif
+
+		#ifdef EA_CHAR32
+			const char32_t* p32 = EA_CHAR32("abc");
+			const char32_t  c32 = EA_CHAR32('\x3001');
+		#else
+			const char32_t p32[] = { 'a', 'b', 'c', '\0' }; // Microsoft doesn't support 32 bit strings here, and GCC doesn't use them when we compile with -fshort-wchar (which we do).
+			#ifdef EA_CHAR16
+				const char32_t c32   = EA_CHAR16('\x3001');         // 16 bit should silently convert to 32 bit.
+			#else
+				const char32_t c32   = static_cast<char16_t>('X');         // 16 bit should silently convert to 32 bit.
+			#endif
+		#endif
+
+		const wchar_t* pW = EA_WCHAR("abc");
+		const wchar_t  cW = EA_WCHAR('\x3001');
+
+		EA_UNUSED(p8);
+		EA_UNUSED(c8);
+		EA_UNUSED(p16);
+		EA_UNUSED(c16);
+		EA_UNUSED(p32);
+		EA_UNUSED(c32);
+		EA_UNUSED(pW);
+		EA_UNUSED(cW);
+	}
+
+	// Verify sized type signs
+	{
+		int8_t i8(1);
+		if(int8_t((i8 ^ i8) - 1) >= 0)
+			DoError(nErrorCount, "int8_t sign test");
+
+		uint8_t u8(1);
+		if(uint8_t((u8 ^ u8) - 1) <= 0)
+			DoError(nErrorCount, "uint8_t sign test");
+
+		int16_t i16(1);
+		if(int16_t((i16 ^ i16) - 1) >= 0)
+			DoError(nErrorCount, "int16_t sign test");
+
+		uint16_t u16(1);
+		if(uint16_t((u16 ^ u16) - 1) <= 0)
+			DoError(nErrorCount, "uint16_t sign test");
+
+		int32_t i32(1);
+		if(int32_t((i32 ^ i32) - 1) >= 0)
+			DoError(nErrorCount, "int32_t sign test");
+
+		uint32_t u32(1);
+		if(uint32_t((u32 ^ u32) - 1) <= 0)
+			DoError(nErrorCount, "uint32_t sign test");
+
+		int64_t i64(1);
+		if(int64_t((i64 ^ i64) - 1) >= 0)
+			DoError(nErrorCount, "int64_t sign test");
+
+		uint64_t u64(1);
+		if(uint64_t((u64 ^ u64) - 1) <= 0)
+			DoError(nErrorCount, "uint64_t sign test");
+
+
+
+		intptr_t ip(1);
+		if(intptr_t((ip ^ ip) - 1) >= 0)
+			DoError(nErrorCount, "intptr_t sign test");
+
+		uintptr_t up(1);
+		if(uintptr_t((up ^ up) - 1) <= 0)
+			DoError(nErrorCount, "uintptr_t sign test");
+
+
+		// The following sign tests have been disabled, as the determination of 
+		// the sign of type char and wchar_t are in the hands of the compiler and
+		// the user's configuration of that compiler.
+
+		//char8_t c8(1); // We expect it to be signed, though the need for such a requirement is debateable.
+		//if(char8_t((c8 ^ c8) - 1) >= 0)
+		//    DoError(nErrorCount, "char8_t sign test");
+
+		//char16_t c16(1); // We expect it to be unsigned
+		//if(char16_t((c16 ^ c16) - 1) <= 0)
+		//    DoError(nErrorCount, "char16_t sign test");
+
+		//char32_t c32(1); // We expect it to be unsigned
+		//if(char32_t((c32 ^ c32) - 1) <= 0)
+		//    DoError(nErrorCount, "char32_t sign test");
+	}
+
+
+
+	//Test Constant macros
+	{
+		char buffer[256];
+
+		const int8_t i8Min = INT8_C(-128); // Strictly speaking, the C language standard allows this to be -127 as well.
+		const int8_t i8Max = INT8_C(127);
+
+		const uint8_t u8Min = UINT8_C(0);
+		const uint8_t u8Max = UINT8_C(255);
+
+		const int16_t i16Min = INT16_C(-32767) - 1;
+		const int16_t i16Max = INT16_C( 32767);
+
+		const uint16_t u16Min = UINT16_C(0);
+		const uint16_t u16Max = UINT16_C(65535);
+
+		const int32_t i32Min = INT32_C(-2147483647) - 1;
+		const int32_t i32Max = INT32_C( 2147483647);
+
+		const uint32_t u32Min = UINT32_C(0);
+		const uint32_t u32Max = UINT32_C(4294967295);
+
+		#if defined(__GNUC__) && (__GNUC__ < 4) // If using a broken version of UINT64_C/INT64_C macros...
+			const int64_t i64Min = -9223372036854775807LL - 1;
+			const int64_t i64Max =  9223372036854775807LL;
+
+			const uint64_t u64Min = UINT64_C(0);
+			const uint64_t u64Max = 18446744073709551615ULL;
+		#else
+			const int64_t i64Min = INT64_C(-9223372036854775807) - 1;
+			const int64_t i64Max = INT64_C( 9223372036854775807);
+
+			const uint64_t u64Min = UINT64_C(0);
+			const uint64_t u64Max = UINT64_C(18446744073709551615);
+		#endif
+
+		sprintf(buffer, "%d %d %u %u %d %d %u %u %d %d %u %u %" SCNd64" %" SCNd64" %" SCNu64" %" SCNu64,
+				  (int)i8Min,  (int)i8Max,  (unsigned)u8Min,  (unsigned)u8Max, 
+				  (int)i16Min, (int)i16Max, (unsigned)u16Min, (unsigned)u16Max, 
+				  (int)i32Min, (int)i32Max, (unsigned)u32Min, (unsigned)u32Max, 
+				  i64Min, i64Max, u64Min, u64Max);
+		if(strcmp(buffer, "-128 127 0 255 -32768 32767 0 65535 -2147483648 2147483647 0 4294967295 -9223372036854775808 9223372036854775807 0 18446744073709551615"))
+			DoError(nErrorCount, "INT_C test");
+
+		EA_DISABLE_VC_WARNING(6326)
+		// Verify the use of hex numbers with INT64_C
+		const int64_t i64Hex = INT64_C(0x1111111122222222);
+		if(i64Hex != INT64_C(1229782938533634594))
+			DoError(nErrorCount, "INT64_C hex error");
+		EA_RESTORE_VC_WARNING()
+
+		// Verify the use of hex numbers with UINT64_C
+		const uint64_t u64Hex = UINT64_C(0xaaaaaaaabbbbbbbb);
+
+		#if defined(__GNUC__) && (__GNUC__ < 4) // If using a broken version of UINT64_C/INT64_C macros...
+			const uint64_t temp = 12297829382759365563ULL; 
+		#else
+			const uint64_t temp = UINT64_C(12297829382759365563);
+		#endif
+
+		EA_DISABLE_VC_WARNING(6326)
+		if(u64Hex != temp)
+			DoError(nErrorCount, "UINT64_C hex error");
+		EA_RESTORE_VC_WARNING()
+
+		// Verify that the compiler both allows division with uint64_t but 
+		// also that it allows it via UINT64_MAX. A bad implementation of 
+		// UINT64_MAX would cause the code below to mis-execute or not compile.
+		EA_DISABLE_VC_WARNING(6326)
+		const uint64_t resultUint64 = UINT64_MAX / 2;
+		if(resultUint64 != UINT64_C(9223372036854775807))
+			DoError(nErrorCount, "UINT64_MAX error");
+		EA_RESTORE_VC_WARNING()
+	}
+
+	//Test sized printf format specifiers
+	{
+		char buffer[256];
+
+		int8_t  d8(INT8_MAX), i8(INT8_MIN), o8(INT8_MAX);
+		uint8_t u8(UINT8_MAX), x8(UINT8_MAX), X8(UINT8_MAX);        
+		sprintf(buffer, "%" PRId8 " %" PRIi8 " %" PRIo8 " %" PRIu8 " %" PRIx8 " %" PRIX8, d8, i8, o8, u8, x8, X8);
+		
+		#ifdef EA_COMPILER_GNUC
+			if(Stricmp(buffer, "127 -128 177 255 ff FF"))
+				DoError(nErrorCount, "PRI8 test"); // This is known to fail with compilers such as VC++ which don't support %hh.
+		#endif
+
+		int16_t  d16(INT16_MAX), i16(INT16_MIN), o16(INT16_MAX);
+		uint16_t u16(UINT16_MAX), x16(UINT16_MAX), X16(UINT16_MAX);        
+		sprintf(buffer, "%" PRId16 " %" PRIi16 " %" PRIo16 " %" PRIu16 " %" PRIx16 " %" PRIX16, d16, i16, o16, u16, x16, X16);
+		if(Stricmp(buffer, "32767 -32768 77777 65535 ffff FFFF"))
+			DoError(nErrorCount, "PRI16 test");
+
+		int32_t  d32(INT32_MAX), i32(INT32_MIN), o32(INT32_MAX);
+		uint32_t u32(UINT32_MAX), x32(UINT32_MAX), X32(UINT32_MAX);        
+		sprintf(buffer, "%" PRId32 " %" PRIi32 " %" PRIo32 " %" PRIu32 " %" PRIx32 " %" PRIX32, d32, i32, o32, u32, x32, X32);
+		if(Stricmp(buffer, "2147483647 -2147483648 17777777777 4294967295 ffffffff FFFFFFFF"))
+			DoError(nErrorCount, "PRI32 test");
+
+		int64_t  d64(INT64_MAX), i64(INT64_MIN), o64(INT64_MAX);
+		uint64_t u64(UINT64_MAX), x64(UINT64_MAX), X64(UINT64_MAX);        
+		sprintf(buffer, "%" PRId64 " %" PRIi64 " %" PRIo64 " %" PRIu64 " %" PRIx64 " %" PRIX64, d64, i64, o64, u64, x64, X64);
+		if(Stricmp(buffer, "9223372036854775807 -9223372036854775808 777777777777777777777 18446744073709551615 ffffffffffffffff FFFFFFFFFFFFFFFF"))
+			DoError(nErrorCount, "PRI64 test");
+
+		// Many compilers give warnings for the following code because they 
+		// recognize that a pointer is being formatted as an integer.  
+		// This is what we want to do and what the C99 standard intends here.
+		#if defined(_MSC_VER) && (_MSC_VER >= 1300)
+			#pragma warning(disable: 4313) // Warning C4313: 'sprintf'  : '%d' in format string conflicts with argument 1 of type 'void *'
+			#pragma warning(disable: 4777) // Warning C4777: 'sprintf' : format string '%lld' requires an argument of type '__int64', but variadic argument 1 has type 'intptr_t'
+		#endif
+
+		#if !defined(__GNUC__) // GCC generates warnings here which we can't work around.
+			void *dPtr = (void*)INT32_MAX, *iPtr = (void*)INT32_MIN, *oPtr = (void*)INT32_MAX, *uPtr = (void*)(uintptr_t)UINT64_MAX, *xPtr = (void*)(uintptr_t)UINT64_MAX, *XPtr = (void*)(uintptr_t)UINT64_MAX;
+			sprintf(buffer, "%" PRIdPTR " %" PRIiPTR " %" PRIoPTR " %" PRIuPTR " %" PRIxPTR " %" PRIXPTR, (intptr_t)dPtr, (intptr_t)iPtr, (uintptr_t)oPtr, (uintptr_t)uPtr, (uintptr_t)xPtr, (uintptr_t)XPtr);
+
+			#if (EA_PLATFORM_PTR_SIZE == 4)
+				if(Stricmp(buffer, "2147483647 -2147483648 17777777777 4294967295 ffffffff FFFFFFFF"))
+					DoError(nErrorCount, "PRIPTR test");
+			#else // EA_PLATFORM_PTR_SIZE == 8
+				if(Stricmp(buffer, "2147483647 -2147483648 17777777777 18446744073709551615 ffffffffffffffff FFFFFFFFFFFFFFFF"))
+					DoError(nErrorCount, "PRIPTR test");
+			#endif
+		#endif
+
+		#if defined(_MSC_VER) && (_MSC_VER >= 1300)
+			#pragma warning(default: 4313)
+			#pragma warning(default: 4777)
+		#endif
+	}
+
+	//Test sized scanf format specifiers
+	{
+		int numMatched = 0;
+		#ifdef EA_COMPILER_IS_C99 // Enabled for C99 only because this code will simply crash on many platforms if the format specifiers aren't supported.
+			int8_t  d8, i8, o8;
+			uint8_t u8, x8;
+			numMatched = sscanf("127 -127 177 255 ff", "%" SCNd8 " %" SCNi8 " %" SCNo8 " %" SCNu8 " %" SCNx8, &d8, &i8, &o8, &u8, &x8);
+			if((numMatched != 5) || (d8 != 127) || (i8 != -127) || (o8 != 127) || (u8 != 255) || (x8 != 255))
+				DoError(nErrorCount, "SCN8 test"); // This is known to fail with compilers such as VC++ which don't support %hh.
+		#endif
+
+		int16_t  d16, i16, o16;
+		uint16_t u16, x16;
+		numMatched = sscanf("32767 -32768 77777 65535 ffff", "%" SCNd16 " %" SCNi16 " %" SCNo16 " %" SCNu16 " %" SCNx16, &d16, &i16, &o16, &u16, &x16);
+		if((numMatched != 5) || (d16 != 32767) || (i16 != -32768) || (o16 != 32767) || (u16 != 65535) || (x16 != 65535))
+			DoError(nErrorCount, "SCN16 test");
+
+		int32_t  d32, i32, o32;
+		uint32_t u32, x32;
+		numMatched = sscanf("2147483647 -2147483648 17777777777 4294967295 ffffffff", "%" SCNd32 " %" SCNi32 " %" SCNo32 " %" SCNu32 " %" SCNx32, &d32, &i32, &o32, &u32, &x32);
+		if((numMatched != 5) || (d32 != INT32_MAX) || (i32 != INT32_MIN) || (o32 != INT32_MAX) || (u32 != UINT32_MAX) || (x32 != UINT32_MAX))
+			DoError(nErrorCount, "SCN32 test");
+
+		int64_t  d64, i64, o64;
+		uint64_t u64, x64;
+		numMatched = sscanf("9223372036854775807 -9223372036854775808 777777777777777777777 18446744073709551615 ffffffffffffffff", "%" SCNd64 " %" SCNi64 " %" SCNo64 " %" SCNu64 " %" SCNx64, &d64, &i64, &o64, &u64, &x64);
+		if((numMatched != 5) || (d64 != INT64_MAX) || (i64 != INT64_MIN) || (o64 != INT64_MAX) || (u64 != UINT64_MAX) || (x64 != UINT64_MAX))
+			DoError(nErrorCount, "SCN64 test");
+
+		// Many compilers give warnings for the following code because they 
+		// recognize that a pointer is being formatted as an integer.  
+		// This is what we want to do and what the C99 standard intends here.
+		#if !defined(__GNUC__) // GCC generates warnings here which we can't work around.
+			void *dPtr, *iPtr, *oPtr, *uPtr, *xPtr;
+			intptr_t dip, iip;
+			uintptr_t ouip, uuip, xuip;
+
+			EA_DISABLE_VC_WARNING(4777) // format string '%lld' requires an argument of type '__int64 *', but variadic argument 1 has type 'intptr_t *'
+			#if (EA_PLATFORM_PTR_SIZE == 4)
+				numMatched = sscanf("2147483647 -2147483648 17777777777 4294967295 ffffffff", "%" SCNdPTR " %" SCNiPTR " %" SCNoPTR " %" SCNuPTR " %" SCNxPTR, &dip, &iip, &ouip, &uuip, &xuip);
+			#else // EA_PLATFORM_PTR_SIZE == 8
+				numMatched = sscanf("2147483647 -2147483648 17777777777 18446744073709551615 ffffffffffffffff", "%" SCNdPTR " %" SCNiPTR " %" SCNoPTR " %" SCNuPTR " %" SCNxPTR, &dip, &iip, &ouip, &uuip, &xuip);
+			#endif
+			EA_RESTORE_VC_WARNING()
+
+			dPtr = (void*)dip;
+			iPtr = (void*)iip;
+			oPtr = (void*)ouip;
+			uPtr = (void*)uuip;
+			xPtr = (void*)xuip;
+
+			if((numMatched != 5) || (dPtr != (void*)INT32_MAX) || (iPtr != (void*)INT32_MIN) || (oPtr != (void*)INT32_MAX) || (uPtr != (void*)(uintptr_t)UINT64_MAX) || (xPtr != (void*)(uintptr_t)UINT64_MAX))
+				DoError(nErrorCount, "SCNPTR test");
+		#endif
+	}
+
+
+	// Test min/max
+	{
+		// The C standard allows INT8_MIN to be either -127 or -128. So in order to be able
+		// to test for this in a portable way, we do the logic below whereby we test for 
+		// -127 (which all compiles should support) or -127 - 1 which all compilers should
+		// support if INT8_MIN isn't -127.
+		if(!VerifyValue<int8_t>(INT8_MIN, INT8_C(-127)) && !VerifyValue<int8_t>(INT8_MIN, INT8_C(-127) - 1))
+			DoError(nErrorCount, "INT8_MIN test");
+		if(!VerifyValue<int8_t>(INT8_MAX, INT8_C(127)))
+			DoError(nErrorCount, "INT8_MAX test");
+		if(!VerifyValue<uint8_t>(UINT8_MAX, UINT8_C(255)))
+			DoError(nErrorCount, "UINT8_MAX test");
+
+		if(!VerifyValue<int16_t>(INT16_MIN, INT16_C(-32767)) && !VerifyValue<int16_t>(INT16_MIN, INT16_C(-32767) - 1))
+			DoError(nErrorCount, "INT16_MIN test");
+		if(!VerifyValue<int16_t>(INT16_MAX, INT16_C(32767)))
+			DoError(nErrorCount, "INT16_MAX test");
+		if(!VerifyValue<uint16_t>(UINT16_MAX, UINT16_C(65535)))
+			DoError(nErrorCount, "UINT16_MAX test");
+
+		if(!VerifyValue<int32_t>(INT32_MIN, INT32_C(-2147483647)) && !VerifyValue<int32_t>(INT32_MIN, INT32_C(-2147483647) - 1))
+			DoError(nErrorCount, "INT32_MIN test");
+		if(!VerifyValue<int32_t>(INT32_MAX, INT32_C(2147483647)))
+			DoError(nErrorCount, "INT32_MAX test");
+		if(!VerifyValue<uint32_t>(UINT32_MAX, UINT32_C(4294967295)))
+			DoError(nErrorCount, "UINT32_MAX test");
+
+		if(!VerifyValue<int64_t>(INT64_MIN, INT64_C(-9223372036854775807)) && !VerifyValue<int64_t>(INT64_MIN, INT64_C(-9223372036854775807) - 1))
+			DoError(nErrorCount, "INT64_MIN test");
+		if(!VerifyValue<uint64_t>(INT64_MAX, INT64_C(9223372036854775807)))
+			DoError(nErrorCount, "INT64_MAX test");
+
+		#if defined(__GNUC__) && (__GNUC__ < 4) // If using a broken version of UINT64_C/INT64_C macros...
+			const uint64_t temp = 18446744073709551615ULL;
+		#else
+			const uint64_t temp = UINT64_C(18446744073709551615);
+		#endif
+
+		if(!VerifyValue<uint64_t>(UINT64_MAX, temp))
+			DoError(nErrorCount, "UINT64_MAX test");
+	}
+
+    {
+        NoopTakingString(L"");
+        // Compilation errors below indicate that the EA_CHAR16/EA_CHAR32 may be incorrectly defined, or EA_CHAR16_NATIVE/EA_CHAR32_NATIVE is incorrect set to 0.
+        #if EA_WCHAR_SIZE == 2 && defined(EA_CHAR16)
+            const char16_t *str = EA_CHAR16("");
+            NoopTakingString(str);
+        #elif EA_WCHAR_SIZE == 4 && defined(EA_CHAR32)
+            const char32_t *str = EA_CHAR32("");
+            NoopTakingString(str);
+        #endif
+    }
+
+	return nErrorCount;
+}
+
+
+
+int TestEAResult()
+{
+	int nErrorCount(0);
+
+	EA::result_type resultSuccess(EA::SUCCESS);
+	EA::result_type resultFailure(EA::FAILURE);
+	EA::result_type resultZero(0); // success
+	EA::result_type resultNeg(-1); // failure
+	EA::result_type resultPos(+1); // success
+
+
+	if(!EA_SUCCEEDED(resultSuccess))
+		DoError(nErrorCount, "EA::SUCCESS test");
+	if(EA_FAILED(resultSuccess))
+		DoError(nErrorCount, "EA::SUCCESS test");
+
+	if(EA_SUCCEEDED(resultFailure))
+		DoError(nErrorCount, "EA::FAILURE test");
+	if(!EA_FAILED(resultFailure))
+		DoError(nErrorCount, "EA::FAILURE test");
+
+	if(!EA_SUCCEEDED(resultZero))
+		DoError(nErrorCount, "EA::SUCCESS test");
+	if(EA_FAILED(resultZero))
+		DoError(nErrorCount, "EA::SUCCESS test");
+
+	if(EA_SUCCEEDED(resultNeg))
+		DoError(nErrorCount, "EA::FAILURE test");
+	if(!EA_FAILED(resultNeg))
+		DoError(nErrorCount, "EA::FAILURE test");
+
+	if(!EA_SUCCEEDED(resultPos))
+		DoError(nErrorCount, "EA::SUCCESS test");
+	if(EA_FAILED(resultPos))
+		DoError(nErrorCount, "EA::SUCCESS test");
+
+	return nErrorCount;
+}
+
+
+
+int TestEAPlatform()
+{
+	int nErrorCount(0);
+
+	// Test EA_PLATFORM_PTR_SIZE
+	{
+		#ifdef EA_PLATFORM_PTR_SIZE
+			if(!VerifyValue<size_t>(EA_PLATFORM_PTR_SIZE, sizeof(void*)))
+				DoError(nErrorCount, "EA_PLATFORM_PTR_SIZE test");
+		#else
+			DoError(nErrorCount, "EA_PLATFORM_PTR_SIZE test");
+		#endif
+	}
+
+
+	// Test EA_PLATFORM_NAME
+	{
+		#ifdef EA_PLATFORM_NAME
+			char buffer[256];
+			sprintf(buffer, "TestEAPlatform: EA_PLATFORM_NAME: %s\n", EA_PLATFORM_NAME);
+		#else
+			DoError(nErrorCount, "EA_PLATFORM_NAME test");
+		#endif
+	}
+
+
+	// Test EA_PLATFORM_DESCRIPTION
+	{
+		#ifdef EA_PLATFORM_DESCRIPTION
+			char buffer[256];
+			sprintf(buffer, "TestEAPlatform: EA_PLATFORM_DESCRIPTION: %s\n", EA_PLATFORM_DESCRIPTION);
+		#else
+			DoError(nErrorCount, "EA_PLATFORM_DESCRIPTION test");
+		#endif
+	}
+
+
+	// Test EA_SYSTEM_LITTLE_ENDIAN / EA_SYSTEM_BIG_ENDIAN
+	{
+		uint32_t kValue = 0x12345678;
+		uint8_t* pValue = (uint8_t*)&kValue;
+
+		#ifdef EA_SYSTEM_LITTLE_ENDIAN
+			if(pValue[0] != 0x78)
+				DoError(nErrorCount, "EA_SYSTEM_ENDIAN test");
+		#elif defined(EA_SYSTEM_BIG_ENDIAN)
+			if(pValue[0] != 0x12)
+				DoError(nErrorCount, "EA_SYSTEM_ENDIAN test");
+		#else
+			DoError(nErrorCount, "EA_SYSTEM_ENDIAN test");
+		#endif
+	}
+
+
+	// Test EA_ASM_STYLE
+	{
+		#if defined(EA_PROCESSOR_X86)
+			#if defined(EA_ASM_STYLE_ATT)
+				asm volatile ("nop");
+			#elif defined(EA_ASM_STYLE_INTEL)
+				__asm nop
+			#endif
+		#else
+			// Add other processors here.
+		#endif
+	}
+
+
+	return nErrorCount;
+}
+
+
+
+// Test compiler limitations
+// Easiest way to come up with tests for some of the more complicated versions 
+// of these is to look at the Boost /libs/config/test/*.cxx files. Many of the 
+// Boost compiler limitation defines are similar or match exactly to those 
+// defined by EABase. See http://www.boost.org if you want to check this out.
+
+#ifndef EA_COMPILER_NO_STATIC_CONSTANTS // If class member static constants are allowed...
+	struct NSC
+	{
+		static const int x = 10;
+	};
+#endif
+
+#ifndef EA_COMPILER_NO_TEMPLATE_SPECIALIZATION
+	// Todo
+#endif
+
+#ifndef EA_COMPILER_NO_TEMPLATE_PARTIAL_SPECIALIZATION
+	// Todo
+#endif
+
+#ifndef EA_COMPILER_NO_MEMBER_TEMPLATES
+	// Todo
+#endif
+
+#ifndef EA_COMPILER_NO_MEMBER_TEMPLATE_SPECIALIZATION
+	// Todo
+#endif
+
+#ifndef EA_COMPILER_NO_TEMPLATE_TEMPLATES
+	// Todo
+#endif
+
+#ifndef EA_COMPILER_NO_MEMBER_TEMPLATE_FRIENDS
+	// Todo
+#endif
+
+#ifndef EA_COMPILER_NO_VOID_RETURNS
+	void TestNVR1();
+	void TestNVR();
+
+	void TestNVR1()
+	{
+		char buffer[8];
+		sprintf(buffer, " ");
+	}
+	void TestNVR()
+	{
+		return TestNVR1();
+	}
+#endif
+
+#ifndef EA_COMPILER_NO_COVARIANT_RETURN_TYPE
+	// Todo
+#endif
+
+#ifndef EA_COMPILER_NO_DEDUCED_TYPENAME
+	// Todo
+#endif
+
+#ifndef EA_COMPILER_NO_ARGUMENT_DEPENDENT_LOOKUP
+	// Todo
+#endif
+
+#if !defined(EA_COMPILER_NO_EXCEPTION_STD_NAMESPACE) && !defined(EA_COMPILER_NO_STANDARD_CPP_LIBRARY)
+	#include <exception>
+
+	static void TestNESN()
+	{
+	  // iPhone gives us this error: Undefined symbols for architecture armv6: std::terminate()
+	  // Android gives: undefined reference to std::terminate()
+	  // We could possibly define our own std::terminate, but that might collide in the future unexpectedly.
+	  #if defined(EA_PLATFORM_IPHONE) || defined(EA_PLATFORM_ANDROID) 
+		void (*pTerminate)() = NULL;
+	  #else
+		void (*pTerminate)() = std::terminate;
+	  #endif
+		char buffer[32];
+		sprintf(buffer, "%p", pTerminate);
+	}
+#endif
+
+#ifndef EA_COMPILER_NO_EXPLICIT_FUNCTION_TEMPLATE_ARGUMENTS
+	// Todo
+#endif
+
+#ifndef EA_COMPILER_NO_EXCEPTIONS
+	static bool TestNE()
+	{
+		EA_DISABLE_VC_WARNING(4571)
+		try{
+			char buffer1[8];
+			sprintf(buffer1, " ");
+			throw int(0);
+		}
+		catch(...){
+			char buffer2[8];
+			sprintf(buffer2, " "); // If you are tracing this in a debugger and the debugger stops here, then you need to let the app continue.
+		}
+		return true;
+		EA_RESTORE_VC_WARNING()
+	}
+#endif
+
+
+struct UnwindTest
+{
+	static int x;
+	enum State{
+		kStateNone,
+		kStateConstructed,
+		kStateDestructed
+	};
+	UnwindTest()
+		{ x = kStateConstructed; };
+   ~UnwindTest()
+		{ x = kStateDestructed;  };
+};
+int UnwindTest::x = kStateNone;
+
+#ifndef EA_COMPILER_NO_EXCEPTIONS
+	static void TestNU1()
+	{
+		UnwindTest ut;
+		#ifndef EA_COMPILER_NO_EXCEPTIONS
+			throw(int(0)); // If you are tracing this in a debugger and the debugger stops here, then you need to let the app continue.
+		#endif
+	}
+#endif
+
+bool TestNU()
+{
+	bool bReturnValue(false);
+
+	#ifdef EA_COMPILER_NO_EXCEPTIONS
+		bReturnValue = true; //Nothing to test, so we just return true.
+	#else
+		EA_DISABLE_VC_WARNING(4571)
+		try
+		{
+			TestNU1();
+		}
+		catch(...)
+		{
+			#ifdef EA_COMPILER_NO_UNWIND
+				if(UnwindTest::x == UnwindTest::kStateConstructed)
+					bReturnValue = true;
+			#else
+				if(UnwindTest::x == UnwindTest::kStateDestructed)
+					bReturnValue = true;
+			#endif
+		}
+		EA_RESTORE_VC_WARNING()
+	#endif
+
+	return bReturnValue;
+}
+
+#ifndef EA_COMPILER_NO_STANDARD_CPP_LIBRARY
+	#include <vector> // We need do nothing more than #include this.
+#endif
+
+#ifndef EA_COMPILER_NO_COVARIANT_RETURN_TYPE
+	// Todo
+#endif
+
+#ifndef EA_COMPILER_NO_COVARIANT_RETURN_TYPE
+	// Todo
+#endif
+
+
+#if !defined(EA_COMPILER_NO_TRAILING_RETURN_TYPES)
+	// This usage assumes that C++11 auto is supported, which in practice is always the case because
+	// the case because otherwise trailing return types wouldn't be as useful.
+	static auto AddOne(int i)->int
+	{ 
+		return i + 1;
+	}
+
+	template <typename T>
+	struct AddTwoClass
+	{
+		typedef float Local_type;
+		Local_type AddTwo(T t);
+	};
+
+	template <typename T>
+	auto AddTwoClass<T>::AddTwo(T t)->Local_type
+	{
+		return (t + 2.f); // Assumes that t is a numerical type in this case.
+	}
+#endif
+
+
+#if !defined(EA_COMPILER_NO_VARIADIC_TEMPLATES)
+	template<typename...>
+	struct VariadicTemplateTuple{};
+
+	template<typename T1, typename T2>
+	struct VariadicTemplatePair
+	{
+		T1 x;
+		T1 y;
+	};
+
+	template<class ... Args1>
+	struct VariadicTemplateZip
+	{
+		template<class ... Args2> struct with
+		{
+			typedef VariadicTemplateTuple<VariadicTemplatePair<Args1, Args2> ... > type;
+		};
+	};
+
+	// VariadicTemplateType is Tuple<Pair<short, unsigned short>, Pair<int, unsigned> >
+	typedef VariadicTemplateZip<short, int>::with<unsigned short, unsigned>::type VariadicTemplateType;
+#endif
+
+
+#if !defined(EA_COMPILER_NO_TEMPLATE_ALIASES)
+	template<typename T> 
+	using VectorAlias = eastl::vector<T, EASTLAllocatorType>;
+#endif
+
+#if !defined(EA_COMPILER_NO_VARIABLE_TEMPLATES)
+	template<class T>
+	constexpr T pi = T(3.1415926535897932385);
+#endif
+
+
+int TestEACompiler()
+{
+	int nErrorCount(0);
+
+	// As of this writing, eacompiler.h defines at least the following compilers:
+	// EA_COMPILER_GNUC
+	// EA_COMPILER_BORLANDC
+	// EA_COMPILER_INTEL
+	// EA_COMPILER_METROWERKS
+	// EA_COMPILER_MSVC, EA_COMPILER_MSVC6, EA_COMPILER_MSVC7, EA_COMPILER_MSVC7_1
+	
+
+	// Test EA_COMPILER_NAME
+	{
+		#ifdef EA_COMPILER_NAME
+			char buffer[256];
+			sprintf(buffer, "TestEACompiler: EA_COMPILER_NAME: %s\n", EA_COMPILER_NAME);
+		#else
+			DoError(nErrorCount, "EA_COMPILER_NAME test");
+		#endif
+	}
+
+
+	// Test EA_COMPILER_VERSION
+	{
+		#ifdef EA_COMPILER_VERSION
+			char buffer[256];
+			sprintf(buffer, "TestEACompiler: EA_COMPILER_VERSION: %d\n", EA_COMPILER_VERSION);
+		#else
+			DoError(nErrorCount, "EA_COMPILER_VERSION test");
+		#endif
+	}
+
+
+	// Test EA_COMPILER_STRING
+	{
+		#ifdef EA_COMPILER_STRING
+			char buffer[256];
+			sprintf(buffer, "TestEACompiler: EA_COMPILER_STRING: %s\n", EA_COMPILER_STRING);
+		#else
+			DoError(nErrorCount, "EA_COMPILER_STRING test");
+		#endif
+	}
+
+
+	// Test EA_COMPILER_NO_STATIC_CONSTANTS
+	{
+		char buffer[256];
+		sprintf(buffer, "%d", (int)NSC::x);
+		if(buffer[0] != '1')
+			DoError(nErrorCount, "EA_COMPILER_NO_STATIC_CONSTANTS test");
+	}
+
+
+	// Test EA_COMPILER_NO_VOID_RETURNS
+	#ifndef EA_COMPILER_NO_VOID_RETURNS
+		TestNVR1(); // Nothing to test for except successful compilation.
+	#endif
+
+
+	// Test EA_COMPILER_NO_EXCEPTION_STD_NAMESPACE
+	#if !defined(EA_COMPILER_NO_EXCEPTION_STD_NAMESPACE) && !defined(EA_COMPILER_NO_STANDARD_CPP_LIBRARY)
+		TestNESN();
+	#endif
+
+	#if !(defined(EA_PLATFORM_IPHONE) && defined(EA_COMPILER_CLANG)) || defined(__IPHONE_7_0)
+	{
+		// There was a bug in Apple's exception code in iOS SDK versions
+		// prior to 7.0, which is why this test is disabled for versions
+		// of the SDK before 7.0.
+		// Note that __IPHONE_7_0 will be defined for all future SDKs as
+		// well, because Apple simply adds another define with each release
+		// and does not remove the old ones.
+
+	// Test EA_COMPILER_NO_EXCEPTIONS
+	#ifndef EA_COMPILER_NO_EXCEPTIONS
+		if(!TestNE())
+			DoError(nErrorCount, "EA_COMPILER_NO_EXCEPTIONS test");
+	#endif
+
+
+	// Test EA_COMPILER_NO_UNWIND
+	if(!TestNU())
+		DoError(nErrorCount, "EA_COMPILER_NO_UNWIND test");
+	}
+	#endif
+
+
+	// Test EA_COMPILER_NO_RVALUE_REFERENCES
+	#ifndef EA_COMPILER_NO_RVALUE_REFERENCES
+	{
+		// Trivial test 
+		int&& i = 2;
+		FunctionWithUnusedVariables(i);
+	}
+	#endif
+
+
+	// Test EA_COMPILER_NO_RANGE_BASED_FOR_LOOP
+	#if !defined(EA_COMPILER_NO_RANGE_BASED_FOR_LOOP)
+	{
+		float floatArray[2] = { 0.0f, 1.0f };
+
+		for(float& f : floatArray)
+			f += 1.0;
+
+		EATEST_VERIFY(floatArray[1] == 2.0f);
+	}
+	#endif
+
+
+	// Test EA_COMPILER_NO_AUTO
+	#if !defined(EA_COMPILER_NO_AUTO)
+	{
+		auto length = strlen("test");
+		EATEST_VERIFY(length == 4);
+	}
+	#endif
+
+
+	// Test EA_COMPILER_NO_DECLTYPE
+	#if !defined(EA_COMPILER_NO_DECLTYPE)
+	{
+		struct A { double x; };
+		int b = 9;
+		A   a; a.x = 7;
+		decltype(b)   x2 = 2;
+		decltype(a.x) x3 = 3.5;
+		EATEST_VERIFY((b + a.x) == 16);
+		EATEST_VERIFY((x3 + x2) == 5.5);
+	}
+	#endif
+
+
+	// Test EA_COMPILER_NO_LAMBDA_EXPRESSIONS
+	#if !defined(EA_COMPILER_NO_LAMBDA_EXPRESSIONS)
+	{
+		struct LambaTest
+		{
+			static void SortViaAbs(float* x, size_t n)
+			{
+				eastl::insertion_sort(x, x + n,
+					[](float a, float b)
+					  { return (a < b); }
+				);
+			}
+		};
+
+		float floatArray[3] = { 0.f, 1.f, 3.f };
+		LambaTest::SortViaAbs(floatArray, EAArrayCount(floatArray));
+		EATEST_VERIFY(floatArray[1] == 1.f);
+	}
+	#endif
+
+
+	// Test EA_COMPILER_NO_TRAILING_RETURN_TYPES
+	#if !defined(EA_COMPILER_NO_TRAILING_RETURN_TYPES)
+	{
+		int x = AddOne(2);          // AddOne declared above.
+		EATEST_VERIFY(x == 3);
+
+		AddTwoClass<float> a;             
+		float y = a.AddTwo(2.f);
+		EATEST_VERIFY(y == 4.f);
+	}
+	#endif
+
+
+	// Test EA_COMPILER_NO_FORWARD_DECLARED_ENUMS
+	// Forward declared enum support requires strongly typed enum support.
+	#if !defined(EA_COMPILER_NO_FORWARD_DECLARED_ENUMS) && !defined(EA_COMPILER_NO_STRONGLY_TYPED_ENUMS)
+	{
+		// This happen to be used below in the EA_COMPILER_NO_STRONGLY_TYPED_ENUMS section.
+		enum class Color;
+		enum class Size    : uint8_t;
+		enum       Distance: uint8_t;
+	}
+	#endif
+
+
+	// Test EA_COMPILER_NO_STRONGLY_TYPED_ENUMS
+	#if !defined(EA_COMPILER_NO_STRONGLY_TYPED_ENUMS)
+	{
+		enum class Color              { red, blue, green };
+		enum class Size     : uint8_t { little = 1, med = 1, large = 2 };
+		enum       Distance : uint8_t { close = 1, faraway = 2 };
+
+		Color c = Color::red;
+		EATEST_VERIFY(c != Color::blue);
+
+		Size s = Size::med;
+		EATEST_VERIFY(s != Size::large);
+		static_assert(sizeof(s) == 1, "EA_COMPILER_NO_STRONGLY_TYPED_ENUMS failure");
+
+		Distance d = close;
+		EATEST_VERIFY(d != faraway);
+		static_assert(sizeof(d) == 1, "EA_COMPILER_NO_STRONGLY_TYPED_ENUMS failure");
+	}
+	#endif
+
+
+	// Test EA_COMPILER_NO_VARIADIC_TEMPLATES
+	#if !defined(EA_COMPILER_NO_VARIADIC_TEMPLATES)
+	{
+		// This uses types defined above.
+		VariadicTemplateType x;
+
+		static_assert(sizeof(x) > 0, "EA_COMPILER_NO_VARIADIC_TEMPLATES failure");
+
+		char buffer[32];
+		sprintf(buffer, "%p", &x);
+		// Ignore the result, as we're just verifying that it compiles.
+	}
+	#endif
+
+
+	// Test EA_COMPILER_NO_TEMPLATE_ALIASES
+	#if !defined(EA_COMPILER_NO_TEMPLATE_ALIASES)
+	{
+		// This uses types defined above.
+		// Same as vector<int, EASTLAllocatorType> v;
+		VectorAlias<int> v;
+		EATEST_VERIFY(v.empty());
+	}
+	#endif
+
+
+	// Test EA_COMPILER_NO_VARIABLE_TEMPLATES
+	#if !defined(EA_COMPILER_NO_VARIABLE_TEMPLATES)
+		static_assert(pi<int>      == 3, "variable template failure");
+		static_assert(pi<intmax_t> == 3, "variable template failure");
+		static_assert(pi<double>   == 3.1415926535897932385, "variable template failure");
+	#endif
+
+
+	// Test EA_COMPILER_NO_INITIALIZER_LISTS
+	#if !defined(EA_COMPILER_NO_INITIALIZER_LISTS)
+	{
+		int a = { 1 };
+		EATEST_VERIFY(a == 1);
+
+		int* e{};
+		EATEST_VERIFY(!e);
+
+		double x = double{1};
+		EATEST_VERIFY(x == 1.0);
+
+		//Disabled until we have a compiler and standard library that can exercise this.
+		//#include <initializer_list>
+		//eastl::vector<eastl::string, int> anim = { {"bear", 4}, {"cassowary", 2}, {"tiger", 7} };
+		//EATEST_VERIFY(!anim.empty());
+
+		// Other tests to do.
+		//std::complex<double> z{1,2};
+		//eastl::vector<int>{1, 2, 3, 4}; 
+		//f({"Nicholas","Annemarie"});
+		//return { "Norah" };
+	}
+	#endif
+
+
+	// Test EA_COMPILER_NO_NORETURN / EA_NORETURN
+	#if !defined(EA_COMPILER_NO_NORETURN) && !defined(EA_PLATFORM_KETTLE) // Kettle SDK up to at least v.915 has a broken definition of the exit() function and fails to compile the valid code below.
+	{
+		struct NoReturnTest
+		{
+			EA_NORETURN void DoesNotReturn()
+				{ exit(0); }
+
+			int DoesReturn()
+				{ return 17; }
+		};
+
+		NoReturnTest nrt;
+		if(nrt.DoesReturn() == 18)
+			nrt.DoesNotReturn();
+	}
+	#endif
+
+
+	// Test EA_COMPILER_NO_CARRIES_DEPENDENCY / EA_CARRIES_DEPENDENCY
+	#if !defined(EA_COMPILER_NO_CARRIES_DEPENDENCY)
+	{
+		struct CarriesDependencyTest
+		{
+			CarriesDependencyTest() : mX(0){}
+
+			EA_CARRIES_DEPENDENCY int* Test1(){ return &mX; }
+			void Test2(int* f EA_CARRIES_DEPENDENCY) { char buffer[32]; sprintf(buffer, "%p", f); }
+
+			int mX;
+		};
+
+		CarriesDependencyTest cdt;
+		cdt.Test2(cdt.Test1());
+	}
+	#endif
+
+
+	// Test EA_COMPILER_NO_FALLTHROUGH / EA_FALLTHROUGH
+	#if !defined(EA_COMPILER_NO_FALLTHROUGH)
+	{
+		int i = 1;
+		switch (i)
+		{
+			case 1:
+				i++;
+
+			EA_FALLTHROUGH; 
+			case 2: { i = 42; }
+				break;
+		}
+
+		EATEST_VERIFY(i == 42);
+	}
+	#endif
+
+
+	// Test EA_COMPILER_NO_NODISCARD / EA_NODISCARD
+	#if !defined(EA_COMPILER_NO_NODISCARD)
+	{
+		struct EA_NODISCARD DoNotDiscardMe {};
+		auto result = [](void) -> DoNotDiscardMe { return {}; }();
+		(void)result;  // use the result to avoid [[nodiscard]] compiler warnings
+	}
+	#endif
+
+
+	// Test EA_COMPILER_NO_MAYBE_UNUSED / EA_MAYBE_UNUSED
+	#if !defined(EA_COMPILER_NO_MAYBE_UNUSED)
+	{
+		{
+			EA_MAYBE_UNUSED int notAlwaysUsed = 42;
+
+			// Do not use expressions below. It defeats the purpose of the test.
+			// (void)notAlwaysUsed;
+			// EA_UNUSED(notAlwaysUsed);
+		}
+
+		{
+			[](EA_MAYBE_UNUSED bool b1, EA_MAYBE_UNUSED bool b2) { EA_ASSERT(b1 && b2); }(true, true);
+		}
+	}
+	#endif
+
+	#if !defined(EA_COMPILER_NO_NONSTATIC_MEMBER_INITIALIZERS)
+	{
+		struct NonstaticInitializerTest
+		{
+			int a = 7;
+			int b = a;
+		};
+
+		NonstaticInitializerTest nit;
+		EATEST_VERIFY((nit.a == 7) && (nit.b == 7));
+	}
+	#endif
+
+	#if !defined(EA_COMPILER_NO_RIGHT_ANGLE_BRACKETS)
+	{
+		eastl::vector<eastl::vector<int>> listList;
+		EA_UNUSED(listList);
+	}
+	#endif
+
+
+	#if !defined(EA_COMPILER_NO_ALIGNOF)
+	{
+		char buffer[32];
+		sprintf(buffer, "%u", (unsigned)alignof(uint64_t));
+	}
+	#endif
+
+
+	#if !defined(EA_COMPILER_NO_ALIGNAS)
+	{
+		struct alignas(32) AlignAsTest1
+			{ float mData[4]; };
+
+		struct alignas(uint64_t) AlignAsTest2
+			{ float mData[4]; };
+
+		char buffer[32];
+		sprintf(buffer, "%u %u", (unsigned)EA_ALIGN_OF(AlignAsTest1), (unsigned)EA_ALIGN_OF(AlignAsTest2));
+	}
+	#endif
+
+
+	#if !defined(EA_COMPILER_NO_DELEGATING_CONSTRUCTORS)
+	{
+		struct DCTest
+		{  
+			char   mChar;  
+			double mDouble;  
+
+			DCTest() : mChar('\0'), mDouble(1.23){ };  
+			DCTest(double d, char c): mChar(c), mDouble(d) { }  
+			DCTest(char c) : DCTest(1.23, c) { }  
+			DCTest(double d): DCTest(d, 'a') { }
+			DCTest(char*): DCTest() { }
+		};
+
+		DCTest dcTest(1.5);
+		EATEST_VERIFY(dcTest.mDouble == 1.5);
+	}
+	#endif
+
+
+	#if !defined(EA_COMPILER_NO_INHERITING_CONSTRUCTORS)
+	{
+		struct B1{
+			B1(int x) : mX(x){}
+			int mX;
+		};
+
+		struct B2{
+			B2(int x = 13, int y = 42) : mX(x), mY(y){}
+			int mX, mY;
+		};
+
+		struct D1 : B1 {
+			using B1::B1;
+		};
+
+		struct D2 : B2 {
+			using B2::B2;
+		};
+
+		D1 d1(3);
+		D2 d2a(17, 22);
+		D2 d2b;
+
+		EATEST_VERIFY((d1.mX == 3) && 
+					  (d2a.mX == 17) && (d2a.mY == 22) && 
+					  (d2b.mX == 13) && (d2b.mY == 42));
+	}
+	#endif
+
+
+	#if !defined(EA_COMPILER_NO_USER_DEFINED_LITERALS)
+	{
+		// The operators are defined above.
+
+		// Conversion example
+		double x = 90.0_deg; // x = 1.570796
+		EATEST_VERIFY((x > 1.57) && (x < 1.58));
+
+		// Custom type example
+		UDLTest y(123_udl);
+		EATEST_VERIFY(y.mX == 123);
+	}
+	#endif
+
+
+	#if !defined(EA_COMPILER_NO_STANDARD_LAYOUT_TYPES)
+	{
+		// We don't currently have a good way of testing this without bringing in <type_traits>.
+	}
+	#endif
+
+
+	#if !defined(EA_COMPILER_NO_EXTENDED_SIZEOF)
+	{
+		struct SizeofTest{
+			int32_t mMember;
+		};
+
+		const size_t testSize = sizeof(SizeofTest::mMember);
+		EATEST_VERIFY(testSize == sizeof(int32_t));
+		char buffer[32];
+		sprintf(buffer, "%u", (unsigned)testSize);
+	}
+	#endif
+
+
+	#if !defined(EA_COMPILER_NO_INLINE_NAMESPACES)
+	{
+		// The namespaces are defined above.
+
+		INSNamespace::A<INSClass> a;
+		int result = g(a);
+		EATEST_VERIFY(result == 37);
+	}
+	#endif
+
+
+	#if !defined(EA_COMPILER_NO_UNRESTRICTED_UNIONS)
+	{
+		struct Point {
+			int mX, mY;
+
+			Point(int x = 0, int y = 0) : mX(x), mY(y) {}
+		};
+		 
+		union U {
+			int    z;
+			double w;
+			Point  p; // Illegal in C++03; legal in C++11.
+
+			U() { new(&p) Point(); } // Due to the Point member, a constructor definition is now required.
+		};
+	}
+	#endif
+
+
+	#if !defined(EA_COMPILER_NO_EXPLICIT_CONVERSION_OPERATORS)
+	{
+		// bool cast test
+		struct Testable
+		{
+			explicit operator bool() const
+				{ return false; }
+
+			Testable() : mX(37) { }
+			int mX;
+		};
+		 
+		Testable a;
+
+		if(a)
+			EATEST_VERIFY(a.mX == 37);
+
+		// Class cast test
+		struct Y { 
+			int mY;
+			Y(int y = 0) : mY(y) { }
+		};
+
+		struct Z { 
+			int mZ;
+			Z(int z = 0) : mZ(z) { }
+			explicit operator Y() const { return Y(mZ); }
+		};
+
+		Z z(3);
+		Y y1(z);     // Direct initialization
+		Y y2 = (Y)z; // Cast notation
+
+		EATEST_VERIFY((z.mZ == 3) && (y1.mY == 3) && (y2.mY == 3));
+	}
+	#endif
+
+
+	#if !defined(EA_COMPILER_NO_FUNCTION_TEMPLATE_DEFAULT_ARGS)
+	{
+		// FunctionTemplateTest is declared above.
+		int result = FunctionTemplateTest::AddOne((int)3);
+		EATEST_VERIFY(result == 4);
+	}
+	#endif
+
+
+	#if !defined(EA_COMPILER_NO_LOCAL_CLASS_TEMPLATE_PARAMETERS)
+	{
+		struct LocalStruct{};  
+		eastl::fixed_vector<LocalStruct, 2, false> localStructArray;
+		EATEST_VERIFY(localStructArray.empty());
+	}
+	#endif
+
+
+	#if !defined(EA_COMPILER_NO_NOEXCEPT)
+	{
+		EATEST_VERIFY(NoExceptTestFunction() == 37);
+		EATEST_VERIFY(NoExceptTestTemplate<NoExceptTestStruct>() == 37);
+	}
+	#endif
+
+
+	#if !defined(EA_COMPILER_NO_RAW_LITERALS)
+	{
+		// Older versions of GCC are preventing us from using " below in str1. Due to the way the preprocessor
+		// works, it encounters what it sees as a string problem before it handles the #if above. No #ifdefs 
+		// can make this problem go away.
+		const char str1[] = R"(This slash is just a slash: \ This quote is just a quote: ' )";
+		const char str2[] = R"delimiter(This slash is just a slash: \ This paren is just a paren: ) )delimiter";
+		EA_UNUSED(str1);
+		EA_UNUSED(str2);
+		
+		static_assert(EAArrayCount(str1) == 61, "EA_COMPILER_NO_RAW_LITERALS failure.");
+		static_assert(EAArrayCount(str2) == 61, "EA_COMPILER_NO_RAW_LITERALS failure.");
+	}
+	#endif
+
+
+	#if !defined(EA_COMPILER_NO_UNICODE_STRING_LITERALS)
+	{
+		const char8_t  str1[] = u8"Unicode: \u2018.";       // This assumes that \u and \U are supported by the compiler.
+		const char16_t str2[] = u"Unicode: \U00002018.";
+		const char32_t str3[] = U"Unicode: \U00022018.";
+
+		static_assert(EAArrayCount(str1) == 14, "EA_COMPILER_NO_UNICODE_STRING_LITERALS failure.");
+		static_assert(EAArrayCount(str2) == 12, "EA_COMPILER_NO_UNICODE_STRING_LITERALS failure.");
+		static_assert(EAArrayCount(str3) == 12, "EA_COMPILER_NO_UNICODE_STRING_LITERALS failure.");
+	}
+	#endif
+
+
+	#if !defined(EA_COMPILER_NO_UNICODE_CHAR_NAME_LITERALS)
+	{
+		const char8_t str1[] = "\u2018\u2019";
+		static_assert(EAArrayCount(str1) == 7, "EA_COMPILER_NO_UNICODE_CHAR_NAME_LITERALS failure.");
+
+		#if (EA_WCHAR_SIZE >= 2)
+			const wchar_t str2[] = L"\U00002018\U00002019";
+			static_assert(EAArrayCount(str2) == 3, "EA_COMPILER_NO_UNICODE_CHAR_NAME_LITERALS failure."); // This test assumes that wchar_t is a 16bit or greater value.
+		#endif
+
+		#if defined(EA_CHAR16_NATIVE) && EA_CHAR16_NATIVE
+			const char16_t str3[] = u"\U00002018\U00002019";
+			static_assert(EAArrayCount(str3) == 3, "EA_COMPILER_NO_UNICODE_CHAR_NAME_LITERALS failure.");
+		#endif
+	}
+	#endif
+
+	#ifndef EA_COMPILER_NO_RVALUE_REFERENCES
+	{
+		const int MAX_ARR_SIZE = 4096;
+		struct StructWithArray { int arr[MAX_ARR_SIZE]; }; 
+		static_assert(EAArrayCount(StructWithArray().arr) == MAX_ARR_SIZE, "");
+	}
+	#endif
+
+	#if !defined(EA_COMPILER_NO_UNIFIED_INITIALIZATION_SYNTAX)
+	{
+		struct InitTest1
+		{
+			int    mX;
+			double mY;
+		};
+		 
+		struct InitTest2
+		{
+			InitTest2(int x, double y) : mX{x}, mY{y} {}
+
+			int    mX;
+			double mY;
+		};
+		 
+		InitTest1 var1{5, 3.2};
+		InitTest2 var2{2, 4.3};
+
+		EATEST_VERIFY(var1.mY == 3.2);
+		EATEST_VERIFY(var2.mY == 4.3);
+	}
+	#endif
+
+	#if !defined(EA_COMPILER_NO_EXTENDED_FRIEND_DECLARATIONS)
+	{
+		class G;
+
+		class X1 {
+			friend G;
+		};
+	}
+	#endif    
+
+
+	#if !defined(EA_COMPILER_NO_THREAD_LOCAL)
+	{
+		// We don't yet test this because we don't have a sufficient compiler to test it with.
+	}
+	#endif
+
+	return nErrorCount;
+}
+
+
+#if defined(EA_COMPILER_MSVC) && EA_COMPILER_VERSION >= 1900	// VS2015+
+	EA_DISABLE_VC_WARNING(5029);  // nonstandard extension used: alignment attributes in C++ apply to variables, data members and tag types only
+#endif
+int TestEACompilerTraits()
+{
+	int nErrorCount(0);
+
+	// EA_COMPILER_IS_ANSIC
+	// EA_COMPILER_IS_C99
+	// EA_COMPILER_IS_CPLUSPLUS
+	// EA_COMPILER_MANAGED_CPP
+
+	{
+		// EA_COMPILER_INTMAX_SIZE
+
+		#if (EA_COMPILER_INTMAX_SIZE == 16)
+			/* To do: Test this when we get a machine that supports it (e.g. Linux64)/
+			#if defined(__GNUC__)
+				#define int128_t  __int128_t
+				#define uint128_t __uint128_t
+			#endif
+
+			int128_t  x = UINT128_C(0x12345678123456781234567812345678);
+			uint128_t y = (x * 2);
+
+			if(x == (int128_t)y)
+				DoError(nErrorCount, "EA_COMPILER_INTMAX_SIZE test");
+			*/
+
+		#elif (EA_COMPILER_INTMAX_SIZE == 8)
+			int64_t  x = UINT64_C(0x1234567812345678);
+			uint64_t y = (x * 2);
+
+			if(x == (int64_t)y)
+				DoError(nErrorCount, "EA_COMPILER_INTMAX_SIZE test");
+
+		#elif (EA_COMPILER_INTMAX_SIZE == 32)
+			int32_t  x = UINT64_C(0x12345678);
+			uint32_t y = (x * 2);
+
+			if(x == (int32_t)y)
+				DoError(nErrorCount, "EA_COMPILER_INTMAX_SIZE test");
+
+		#else
+			int16_t  x = UINT16_C(0x1234);
+			uint16_t y = (x * 2);
+
+			if(x == (int16_t)y)
+				DoError(nErrorCount, "EA_COMPILER_INTMAX_SIZE test");
+		#endif
+	}
+
+	{
+		// EA_OFFSETOF
+		const size_t o = EA_OFFSETOF(OffsetofTestClass, mY);
+		EA_DISABLE_VC_WARNING(6326)
+		if(o != 4)
+			DoError(nErrorCount, "EA_OFFSETOF test");
+		EA_RESTORE_VC_WARNING()
+	}
+
+	{
+		// EA_SIZEOF_MEMBER
+		const size_t s = EA_SIZEOF_MEMBER(SizeofMemberTestClass, mY);
+		EA_DISABLE_VC_WARNING(6326)
+		if(s != 4)
+			DoError(nErrorCount, "EA_SIZEOF_MEMBER test");
+		EA_RESTORE_VC_WARNING()
+
+		// There have been problems on some platforms (SNC version < 405) where extended sizeof was not properly
+		// supported when used within a member function, so we test for that here.
+
+		class TestClass
+		{
+		public:
+			void TestExtendedSizeof(int& nErrorCount)
+			{
+				EA_DISABLE_VC_WARNING(6326)
+				const size_t sizeOfmY = EA_SIZEOF_MEMBER(SizeofMemberTestClass, mY);
+				if(sizeOfmY != 4)
+					DoError(nErrorCount, "EA_SIZEOF_MEMBER test: within member function");
+				EA_RESTORE_VC_WARNING()
+			}
+		}tc;
+
+		tc.TestExtendedSizeof(nErrorCount);
+	}
+	
+	{   // EA_ALIGN_OF, EA_PREFIX_ALIGN, etc.
+		size_t a = EA_ALIGN_OF(int);
+		EA_PREFIX_ALIGN(4) int b = 5;
+		EA_ALIGN(8) int c;
+		int d EA_POSTFIX_ALIGN(8);
+		int e EA_POSTFIX_ALIGN(8) = 5;
+		int f EA_POSTFIX_ALIGN(8)(5);
+		struct EA_ALIGN(8) G { int x; }; 
+		struct EA_PREFIX_ALIGN(8) GG { int x; } EA_POSTFIX_ALIGN(8);
+		EA_ALIGNED(int, h, 8) = 5;
+		EA_ALIGNED(int, i, ALIGNMENT_AMOUNT_16)(5);
+		EA_ALIGNED(int, j[3], ALIGNMENT_AMOUNT_16);
+		EA_ALIGNED(int, k[3], ALIGNMENT_AMOUNT_16) = { 1, 2, 3 };
+		struct EA_ALIGN(8) L { int x; int y; };
+		EA_ALIGN(ALIGNMENT_AMOUNT_32) struct X { int x; int y; } m;
+	  //int N[3] EA_PACKED; // Some compilers (e.g. GCC) don't support this or ignore this and generate a warning.
+		struct P { int x EA_PACKED; int y EA_PACKED; };
+		struct Q { int x; int y; } EA_PACKED;
+		typedef EA_ALIGNED(int, r, ALIGNMENT_AMOUNT_16);
+		r rInstance;
+		typedef EA_ALIGNED(Q, X16, ALIGNMENT_AMOUNT_16);
+		X16 x16Instance;
+
+		char buffer[256];
+		sprintf(buffer, "%p %p %p %p %p %p %p %p %p %p %p %p %p", &a, &b, &c, &d, &e, &f, &h, &i, &j, &k, &m, &rInstance, &x16Instance);
+	}
+
+	{ // Test EA_ALIGN_OF
+		if(EA_ALIGN_OF(int8_t) != sizeof(int8_t))   // This may not be a kosher test.
+			DoError(nErrorCount, "EA_ALIGN_OF test (int16_t)");
+
+		if(EA_ALIGN_OF(int16_t) != sizeof(int16_t)) // This may not be a kosher test.
+			DoError(nErrorCount, "EA_ALIGN_OF test (int16_t)");
+
+		if(EA_ALIGN_OF(int32_t) != sizeof(int32_t)) // This may not be a kosher test.
+			DoError(nErrorCount, "EA_ALIGN_OF test (int32_t)");
+
+		#if !defined(EA_ABI_ARM_APPLE)
+		if(EA_ALIGN_OF(int64_t) != sizeof(int64_t)) // This may not be a kosher test.
+			DoError(nErrorCount, "EA_ALIGN_OF test (int64_t)");
+		#endif
+
+		typedef void (*AlignTestFunctionType)();
+		if(EA_ALIGN_OF(AlignTestFunctionType) != sizeof(void*)) // This may not be a kosher test.
+			DoError(nErrorCount, "EA_ALIGN_OF test (AlignTestFunctionType)");
+	}
+
+	{ // Test EA_ALIGN
+		#ifdef EA_ALIGN
+			char buffer[32];
+			
+			EA_ALIGN(ALIGNMENT_AMOUNT_64) int x(0);
+			sprintf(buffer, "%d", x);
+			if(buffer[0] != '0')
+				DoError(nErrorCount, "EA_ALIGN test 1");
+			if((intptr_t)&x & (ALIGNMENT_AMOUNT_64 -1))
+				DoError(nErrorCount, "EA_ALIGN test 2");
+
+			EA_ALIGN(ALIGNMENT_AMOUNT_64) ClassWithDefaultCtor    cdcA;
+		  //EA_ALIGN(64) ClassWithoutDefaultCtor cwdcA;
+			if((intptr_t)&cdcA & (ALIGNMENT_AMOUNT_64 -1))
+				DoError(nErrorCount, "EA_ALIGN test 3");
+
+			EA_ALIGN(ALIGNMENT_AMOUNT_64) ClassWithDefaultCtor    cdcB(3);
+			if((intptr_t)&cdcB & (ALIGNMENT_AMOUNT_64 -1))
+				DoError(nErrorCount, "EA_ALIGN test 4");
+
+			EA_ALIGN(ALIGNMENT_AMOUNT_64) ClassWithoutDefaultCtor cwdcB(3);
+			if((intptr_t)&cwdcB & (ALIGNMENT_AMOUNT_64 -1))
+				DoError(nErrorCount, "EA_ALIGN test 5");
+		#else
+			DoError(nErrorCount, "EA_ALIGN test 6");
+		#endif
+	}
+
+	{ // Test EA_PREFIX_ALIGN
+		#ifdef EA_PREFIX_ALIGN
+			char buffer[32];
+			EA_PREFIX_ALIGN(ALIGNMENT_AMOUNT_64) int x(0);
+			sprintf(buffer, "%d", x);
+			if(buffer[0] != '0')
+				DoError(nErrorCount, "EA_PREFIX_ALIGN test 1");
+
+			EA_PREFIX_ALIGN(64) ClassWithDefaultCtor    cdcA;
+		  //EA_PREFIX_ALIGN(64) ClassWithoutDefaultCtor cwdcA;
+
+			EA_PREFIX_ALIGN(64) ClassWithDefaultCtor    cdcB(3);
+			EA_PREFIX_ALIGN(64) ClassWithoutDefaultCtor cwdcB(3);
+		#else
+			DoError(nErrorCount, "EA_PREFIX_ALIGN test 2");
+		#endif
+	}
+
+
+	{ // Test EA_POSTFIX_ALIGN
+		#ifdef EA_POSTFIX_ALIGN
+			char buffer[32];
+			int x EA_POSTFIX_ALIGN(ALIGNMENT_AMOUNT_64) = 0;
+			sprintf(buffer, "%d", x);
+			if(buffer[0] != '0')
+				DoError(nErrorCount, "EA_POSTFIX_ALIGN test 1");
+
+			ClassWithDefaultCtor    cdcA  EA_POSTFIX_ALIGN(ALIGNMENT_AMOUNT_64);
+		  //ClassWithoutDefaultCtor cwdcA EA_POSTFIX_ALIGN(64);
+
+			#ifndef __SNC__ // SNC is broken with respect to constructors.
+				ClassWithDefaultCtor    cdcB  EA_POSTFIX_ALIGN(ALIGNMENT_AMOUNT_64)(3);
+				ClassWithoutDefaultCtor cwdcB EA_POSTFIX_ALIGN(ALIGNMENT_AMOUNT_64)(3);
+			#endif
+		#else
+			DoError(nErrorCount, "EA_POSTFIX_ALIGN test 2");
+		#endif
+	}
+
+
+	{ // Test EA_ALIGNED
+		#ifdef EA_ALIGNED
+			char buffer[64];
+
+			// Verify that a simple declaration works.
+			EA_ALIGNED(int, xA, ALIGNMENT_AMOUNT_64); xA = 0;
+			sprintf(buffer, "%d", xA);
+			if((intptr_t)&xA &  (ALIGNMENT_AMOUNT_64 -1))
+				DoError(nErrorCount, "EA_ALIGNED test 1");
+
+			// Verify that a declaration with assignment works.
+			EA_ALIGNED(int, xB, ALIGNMENT_AMOUNT_64) = 0;
+			sprintf(buffer, "%d", xB);
+			if((intptr_t)&xB &  (ALIGNMENT_AMOUNT_64 -1))
+				DoError(nErrorCount, "EA_ALIGNED test 2");
+
+			// Verify that a declaration with construction works.
+			EA_ALIGNED(int, xC, ALIGNMENT_AMOUNT_64)(0);
+			sprintf(buffer, "%d", xC);
+			if((intptr_t)&xC &  (ALIGNMENT_AMOUNT_64 -1))
+				DoError(nErrorCount, "EA_ALIGNED test 3");
+
+			// Verify that a typedefd declaration works.
+			typedef EA_ALIGNED(int, int16, ALIGNMENT_AMOUNT_16);
+			int16 n16 = 0;
+			sprintf(buffer, "%p", &n16);
+			if((intptr_t)&n16 & (ALIGNMENT_AMOUNT_16 - 1))
+				DoError(nErrorCount, "EA_ALIGNED test 4");
+
+			// Verify that the following tests compile. These tests are here
+			// because the SN compiler (EDG front-end) has some problems with
+			// GCC compatibility related to the 'aligned' __attribute__.
+			ClassWithDefaultCtor    cdc;
+			ClassWithoutDefaultCtor cwdc(3);
+			sprintf(buffer, "%p%p", &cdc, &cwdc);
+
+			// Verify that regular usage of EA_ALIGNED works.
+			EA_ALIGNED(ClassWithDefaultCtor, cdc16A, ALIGNMENT_AMOUNT_16);
+			//EA_ALIGNED(ClassWithoutDefaultCtor, cwdcA, 16);   // Doesn't have a default ctor, so this can't be done.
+			sprintf(buffer, "%p%p", &cdc16A, (void*)NULL);
+
+			// Verify that argument usage of EA_ALIGNED works.
+			EA_ALIGNED(ClassWithDefaultCtor, cdcB, ALIGNMENT_AMOUNT_16)(3);
+			EA_ALIGNED(ClassWithoutDefaultCtor, cwdcB, ALIGNMENT_AMOUNT_16)(3);
+			sprintf(buffer, "%p%p", &cdcB, &cwdcB);
+
+			// Verify that usage of EA_ALIGNED works within a typedef.
+			typedef EA_ALIGNED(ClassWithDefaultCtor, ClassWithDefaultCtor16, ALIGNMENT_AMOUNT_16);
+			ClassWithDefaultCtor16 cdcC(3);
+			typedef EA_ALIGNED(ClassWithoutDefaultCtor, ClassWithoutDefaultCtor16, ALIGNMENT_AMOUNT_16);
+			ClassWithoutDefaultCtor16 cwdcC(3);
+			sprintf(buffer, "%p%p", &cdcC, &cwdcC);
+		#else
+			DoError(nErrorCount, "EA_ALIGNED test");
+		#endif
+	}
+
+
+	{ // Test EA_NO_INLINE / EA_PREFIX_NO_INLINE / EA_POSTFIX_NO_INLINE
+		DoNothingInline();
+		DoNothingPrefixInline();
+	}
+
+
+	{ // Test EA_FORCE_INLINE / EA_PREFIX_FORCE_INLINE / EA_POSTFIX_FORCE_INLINE
+		DoNothingForceInline();
+		DoNothingPrefixForceInline();
+	}
+
+
+	{ // Test EA_PACKED
+		#ifdef EA_PACKED
+			char buffer[32];
+			struct X { int x; } EA_PACKED;
+			X x = { 0 };
+			sprintf(buffer, "%d", x.x);
+			if(buffer[0] != '0')
+				DoError(nErrorCount, "EA_PACKED test");
+		#else
+			DoError(nErrorCount, "EA_PACKED test");
+		#endif
+	}
+
+
+	{ // Test EA_LIKELY
+
+		if(EA_UNLIKELY(nErrorCount > 0))
+		{
+			if(EA_LIKELY(nErrorCount == 999999)) // Actually this isn't likely, but that's beside the point.
+				DoError(nErrorCount, "EA_LIKELY test");
+		}
+	}
+
+
+	{ // Test EA_INIT_PRIORITY
+
+		// We don't test that the init priority succeeded in modifying the init priority.
+		// We merely test that this compiles on all platforms and assume the compiler's 
+		// support of this is not broken.
+		if(gInitPriorityTestClass0.mX != 0)
+			DoError(nErrorCount, "EA_INIT_PRIORITY test.");
+
+		#ifndef __SNC__ // SNC is broken with respect to constructors.
+			if(gInitPriorityTestClass1.mX != 1)
+				DoError(nErrorCount, "EA_INIT_PRIORITY test.");
+		#endif
+	}
+
+
+	{ // Test EA_MAY_ALIAS
+		// We don't test that the init priority succeeded in modifying the init priority.
+		// We merely test that this compiles on all platforms and assume the compiler's 
+		// support of this is not broken.
+		#ifndef __SNC__ // SNC doesn't support this usage.
+			if(gPtr0 != NULL)
+				DoError(nErrorCount, "EA_MAY_ALIAS test.");
+		#endif
+
+		if(gPtr1 != NULL)
+			DoError(nErrorCount, "EA_MAY_ALIAS test.");
+	}
+
+
+	{ // Test EA_ASSUME
+		switch (nErrorCount / (nErrorCount + 1))
+		{
+			case 0:
+				Stricmp("nop0", "nop0");
+				break;
+			case 1:
+				Stricmp("nop1", "nop1");
+				break;
+			default:
+				EA_ASSUME(0);
+		}
+	}
+
+
+	{ // Test EA_PURE
+		if(!PureFunction())
+			DoError(nErrorCount, "EA_PURE test");
+	}
+
+
+	{ // EA_WEAK
+		if(gWeakVariable != 1)
+			DoError(nErrorCount, "EA_WEAK test");
+	}
+
+
+	{ // Test EA_NO_VTABLE
+		NoVTable1 nvt1;
+		NoVTable2 nvt2;
+		nvt1.InterfaceFunction();
+		nvt2.InterfaceFunction();
+	}
+
+	{ // Test EA_WCHAR_SIZE
+		EA_DISABLE_VC_WARNING(6326)
+		#ifdef EA_WCHAR_SIZE
+			if((EA_WCHAR_SIZE != 1) && (EA_WCHAR_SIZE != 2) && (EA_WCHAR_SIZE != 4))
+				DoError(nErrorCount, "EA_WCHAR_SIZE test");
+		#else
+			DoError(nErrorCount, "EA_WCHAR_SIZE test");
+		#endif
+		EA_RESTORE_VC_WARNING()
+	}
+
+
+	{ // Test EA_RESTRICT
+		struct TestRestrict{
+			static size_t Test(char* EA_RESTRICT p){ return sizeof(p); }
+		};
+		char* p = NULL;
+		if(TestRestrict::Test(p) == 0) // This isn't a real test. If there is a failure, it will happen at compile time.
+			DoError(nErrorCount, "EA_RESTRICT test");
+	}
+
+
+	{ // Test EA_DEPRECATED
+		/* This causes warnings on compilers, so just disable it.
+		#if defined(EA_DEPRECATED) && (!defined(__GNUC__) || ((__GNUC__ * 100 + __GNUC_MINOR__) < 402)) // GCC 4.2+ is converting deprecated into an error instead of a warning.
+			char buffer[32];
+			EA_DEPRECATED int x(0);
+			sprintf(buffer, "%d", x); (void)x;
+			if(buffer[0] != '0')
+				DoError(nErrorCount, "EA_DEPRECATED test");
+		#elif !defined (EA_DEPRECATED)
+			DoError(nErrorCount, "EA_DEPRECATED test");
+		#endif
+		*/
+	}
+
+
+	{ // Test EA_PASCAL
+		#ifdef EA_PASCAL
+			struct X{ void EA_PASCAL DoNothing(){} };
+			X x;
+			x.DoNothing();
+		#else
+			DoError(nErrorCount, "EA_PASCAL test");
+		#endif
+	}
+
+
+	{ // Test EA_PASCAL_FUNC
+		#ifdef EA_PASCAL_FUNC
+			struct X{ void EA_PASCAL_FUNC(DoNothing()){} };
+			X x;
+			x.DoNothing();
+		#else
+			DoError(nErrorCount, "EA_PASCAL_FUNC test");
+		#endif
+	}
+
+
+	// EA_SSE
+	// Not sure how to properly test at this time.
+
+	{ // EA_FP16C
+		#if EA_FP16C
+			// For this test just try to call an intrinsic that is only
+			// available when FP16C is available.  The test can make sure the
+			// platform actually supports FP16C when it claims to support it,
+			// but it can't verify a platform doesn't support FP16C.
+			_mm_cvtph_ps(_mm_set1_epi32(42));
+		#endif
+	}
+
+	{ // EA_IMPORT
+		// Not possible to do this because import means it will come from outside.
+		//struct X{ EA_IMPORT void DoNothing(){} };
+		//X x;
+		//x.DoNothing();
+	}
+
+
+	{ // EA_EXPORT
+		struct X{ EA_EXPORT void DoNothing(){} };
+		X x;
+		x.DoNothing();
+	}
+
+
+	// EA_PREPROCESSOR_JOIN
+	// EA_STRINGIFY
+	{
+		char      buffer[32];
+		char      bufferExpected[32];
+		const int line = (__LINE__ + 2);
+
+		sprintf(buffer, "%s %s", EA_STRINGIFY(EA_PREPROCESSOR_JOIN(test_, __LINE__)), EA_STRINGIFY(__LINE__));
+		sprintf(bufferExpected, "test_%d %d", line, line);
+
+		if(strcmp(buffer, bufferExpected) != 0)
+			DoError(nErrorCount, "EA_PREPROCESSOR_JOIN/EA_STRINGIFY test");
+	}
+
+
+	{ // EAArrayCount
+		const int    testArray[13] = { 0 };
+		const size_t arrayCount = EAArrayCount(testArray);
+
+		EA_DISABLE_VC_WARNING(6326)
+		if((arrayCount != 13) || (testArray[0] != 0))
+			DoError(nErrorCount, "EAArrayCount test");
+		EA_RESTORE_VC_WARNING()
+
+		const float testArray2[EAArrayCount(testArray)] = {};
+		static_assert(EAArrayCount(testArray2) == EAArrayCount(testArray), "Array counts should be equivalent.");
+		static_assert(EAArrayCount(testArray2) == 13, "Float array should have 13 elements.");
+
+		EA_DISABLE_VC_WARNING(6326)
+		if (EAArrayCount(testArray2) != EAArrayCount(testArray))
+			DoError(nErrorCount, "EAArrayCount - Array counts should be equivalent.");
+		EA_RESTORE_VC_WARNING()
+
+		EA_DISABLE_VC_WARNING(6326)
+		if (EAArrayCount(testArray2) != 13)
+			DoError(nErrorCount, "EAArrayCount - Float array should have 13 elements.");
+		EA_UNUSED(testArray2);
+		EA_RESTORE_VC_WARNING()
+
+		// Regresssion of user bug report that static_assert<member array> fails with some C++11 compilers.
+		// We revised the templated definition of EAArrayCount to deal with the failure.
+		struct Example
+		{
+			int32_t mItems[7];
+			Example()
+				{ static_assert(EAArrayCount(mItems) == 7, "invalid size"); memset(mItems, 0x77, sizeof(mItems)); } // This was failing with the original templated version of EAArrayCount.
+		};
+
+		Example example;
+		EATEST_VERIFY(example.mItems[0] == 0x77777777);
+	}
+
+	{ // static_assert
+
+		// Should succeed.
+		static_assert(sizeof(int32_t) == 4, "static_assert failure");
+
+		// Should fail.
+		//static_assert(sizeof(int32_t) == 8, "static_assert failure");
+	}
+
+	{ // EA_OPTIMIZE_OFF / EA_OPTIMIZE_ON
+		int result = DisabledOptimizations(2);
+
+		if(result != 2*37)
+			DoError(nErrorCount, "EA_OPTIMIZE_OFF test");
+	}
+
+	{ // EA_UNUSED
+		FunctionWithUnusedVariables(3);
+	}
+
+	{ // EA_EXTERN_TEMPLATE
+
+		eabase_template<char> x;
+		x.value = 0;
+		if(x.GetValue() != 0)
+			DoError(nErrorCount, "EA_EXTERN_TEMPLATE test");
+	}
+
+	{ // EA_FUNCTION_DELETE
+		EA_FUNCTION_DELETE_Test test(17);
+		EATEST_VERIFY(test.x == 17);
+	}
+
+	{ // EA_NON_COPYABLE / EANonCopyable
+		NonCopyableA ncA1;
+		ncA1.x = 1;
+		//NonCopyableA ncA2(ncA1);      // Both of these lines should result in 
+		//ncA1 = ncA1;                  // compiler errors if enabled.
+		EA_UNUSED(ncA1);
+
+		NonCopyableB ncB1;
+		ncB1.x = 1;
+		//NonCopyableB ncB2(ncB1);      // Both of these lines should result in 
+		//ncB1 = ncB1;                  // compiler errors if enabled.
+		EA_UNUSED(ncB1);
+
+		NonCopyableSubclass ncs1(3); 
+		//NonCopyableSubclass ncs2(ncs1); // Both of these lines should result in 
+		//ncs2 = ncs2;                    // compiler errors if enabled.
+		EATEST_VERIFY(ncs1.mX == 3);
+
+		struct NonCopyableLocal
+		{
+			NonCopyableLocal(){}
+			int x;
+
+			EA_NON_COPYABLE(NonCopyableLocal)
+		};
+		NonCopyableLocal ncLocal1;
+		ncLocal1.x = 1;
+		//NonCopyableLocal ncLocal2(ncLocal1);  // Both of these lines should result in 
+		//ncLocal1 = ncLocal1;                  // compiler errors if enabled.
+		EA_UNUSED(ncLocal1);
+	}
+
+	return nErrorCount;
+}
+#if defined(EA_COMPILER_MSVC) && EA_COMPILER_VERSION >= 1900	// VS2015+
+	EA_RESTORE_VC_WARNING();
+#endif
+
+
+/////////////////////////////////////////////////
+// nullptr test
+/////////////////////////////////////////////////
+
+#if !defined(EA_HAVE_nullptr_IMPL)
+	#define EA_RTTI_ENABLED 0 // This is something that ideally would be defined in EABase.
+
+
+	int mfCCount = 0;
+	struct C
+	{
+		void mf()
+		{
+			mfCCount++;
+		}
+	};
+
+
+	int fDoubleCount = 0;
+	static void f(double*)
+	{
+		fDoubleCount++;
+	}
+
+
+	int fIntCount = 0;
+	static void f(int)
+	{
+		fIntCount++;
+	}
+
+
+	int gTCount = 0;
+	template<typename T>
+	void g(T*)
+	{
+		gTCount++;
+	}
+
+	int hTCount = 0;
+	template<typename T>
+	void h(T)
+	{
+		hTCount++;
+	}
+#endif
+
+
+static int TestNullPtr()
+{
+	int nErrorCount(0);
+
+	#if defined(EA_HAVE_nullptr_IMPL) // If the compiler provides a native version... 
+		// Don't question it. VC++ nullptr -seems- to be not entirely conforming anyway.
+	#else
+		using namespace std;
+
+		// DoError("TestNullptr\n");
+		void* pv = nullptr;                         // OK
+		EATEST_VERIFY(pv == 0);
+		EATEST_VERIFY(pv == nullptr);
+		#ifndef __MWERKS__                          // Currently the Metrowerks compiler crashes on this code.
+			EATEST_VERIFY(nullptr == pv);
+		#endif
+
+		pv = &pv;                                   // OK
+		EATEST_VERIFY(pv != 0);
+		#if !defined(__GNUC__) || (__GNUC__ > 3)
+			EATEST_VERIFY(pv != nullptr);
+		#endif
+
+		const char* pc = nullptr;                   // OK
+		EATEST_VERIFY(pc == 0);
+		EATEST_VERIFY(pc == nullptr);
+		#ifndef __MWERKS__
+			EATEST_VERIFY(nullptr == pc);
+		#endif
+
+		C* pC = nullptr;                            // OK
+		EATEST_VERIFY(pC == 0);
+		EATEST_VERIFY(pC == nullptr);
+		#ifndef __MWERKS__
+			EATEST_VERIFY(nullptr == pC);
+		#endif
+
+		f(nullptr);                                 // OK. Calls f(double*).
+		EATEST_VERIFY(fDoubleCount == 1);
+
+		f(0);                                       // OK. Calls f(int)
+		EATEST_VERIFY(fIntCount == 1);
+
+		//g(nullptr);                               // Not OK. Can't deduce T
+
+		h(0);                                       // OK. Deduces T = int
+		EATEST_VERIFY(hTCount == 1);
+
+		h(nullptr);                                 // OK. Deduces T = nullptr_t
+		EATEST_VERIFY(hTCount == 2);
+
+		h((float*)nullptr);                         // OK. Deduces T = float*
+		EATEST_VERIFY(hTCount == 3);
+
+		void (C::*pmf)() = 0;                       // OK
+		EATEST_VERIFY(pmf == 0);
+
+		#if !defined(__GNUC__) || (__GNUC__ > 3)
+			void (C::*pmf2)() = nullptr;            // OK
+			EA_UNUSED(pmf2);
+			#ifndef __MWERKS__                      // CodeWarrior is not following the C++ Standard properly.
+				EATEST_VERIFY(pmf2 == 0);
+				EATEST_VERIFY(pmf2 == nullptr);
+				EATEST_VERIFY(nullptr == pmf2);
+			#endif
+		#endif
+
+		#if !defined(__GNUC__) || (__GNUC__ > 3)
+			void (C::*pmf3)() = &C::mf;
+			#ifndef __MWERKS__
+				EATEST_VERIFY(pmf3 != nullptr);
+			#endif
+		#endif
+
+		nullptr_t n1 = nullptr, n2 = nullptr;       // OK
+		n1 = n2;                                    // OK
+		h(n1);
+
+		//const int const0 = 0;
+		//if(const0 == nullptr) {}                  // Not OK.
+
+		//int n = 0;
+		//if(n == nullptr) {}                       // Not OK. 
+
+		//nullptr_t* pN = &n1;                      // Not OK. Address can't be taken.
+
+		EATEST_VERIFY(!nullptr);                    // Supposedly OK, but VC++ doesn't accept it.
+		if(nullptr)                                 // Supposedly OK, but VC++ doesn't accept it.
+			EATEST_VERIFY(false);
+
+		int   val = 0;
+		char* ch3 = val ? nullptr : nullptr;        // OK.
+		EATEST_VERIFY(ch3 == 0);
+
+		//char* ch4 = val ? 0       : nullptr;      // Not OK. Types are not compatible.
+		//int   n3  = val ? nullptr : nullptr;      // Not OK. nullptr can't be converted to int.
+		//int   n4  = val ? 0       : nullptr;      // Not OK. Types are not compatible.
+
+		// void* p = 0;
+		// reinterpret_cast<nullptr>(p);            // Not OK. But all compilers allow this. A reinterpret_cast cannot be used to convert a value of any type to the type std::nullptr_t.
+
+		//This is supposed to succeed, but we can't make it so, given the conflicting requirements of the C++ and nullptr standards.
+		//EATEST_VERIFY(sizeof(nullptr) == sizeof(void*));    // I don't currently have a means to make this work. See the class for why.
+
+		#ifndef __MWERKS__
+			nullptr_t n3 = nullptr, n4 = nullptr;
+			EATEST_VERIFY(n3 == n4);
+			EATEST_VERIFY(!(n3 != n4));
+			EATEST_VERIFY(n3 <= n4);
+			EATEST_VERIFY(n3 >= n4);
+			EATEST_VERIFY(!(n3 < n4));
+			EATEST_VERIFY(!(n3 > n4));
+		#endif
+
+
+		#if EA_RTTI_ENABLED
+			typeid(nullptr);                        // OK
+		#endif
+
+		#ifndef EA_COMPILER_NO_EXCEPTIONS
+			try{
+				pv = 0;
+				throw nullptr;                      // OK
+			}
+			catch(nullptr_t n)
+			{
+				EATEST_VERIFY(n == pv);             // OK
+				h(n);
+			}
+		#endif
+	#endif // EA_HAVE_nullptr_IMPL
+
+	return nErrorCount;
+}
+
+
+static int TestEAHave()
+{
+	int nErrorCount(0);
+
+	// EA_HAVE_XXX_DECL
+	//
+	// We don't have a simple way to test these, as they indicate the presence of 
+	// declarations and not necessarily the presence of implementations.
+	//
+	// EA_HAVE_mkstemps_DECL
+	// EA_HAVE_gettimeofday_DECL
+	// EA_HAVE_strcasecmp_DECL
+	// EA_HAVE_strncasecmp_DECL
+	// EA_HAVE_mmap_DECL
+	// EA_HAVE_fopen_DECL
+	// EA_HAVE_ISNAN(x)
+	// EA_HAVE_ISINF(x)
+	// EA_HAVE_itoa_DECL
+	// EA_HAVE_nanosleep_DECL
+	// EA_HAVE_utime_DECL
+	// EA_HAVE_ftruncate_DECL
+	// EA_HAVE_localtime_DECL
+	// EA_HAVE_pthread_getattr_np_DECL
+
+	#if defined(EA_HAVE_ISNAN)
+		EATEST_VERIFY(EA_HAVE_ISNAN(1.f) == 0);
+	#endif
+	#if defined(EA_HAVE_ISINF)
+		EATEST_VERIFY(EA_HAVE_ISINF(1.f) == 0);
+	#endif
+
+
+	// EA_HAVE_XXX_IMPL
+
+	#if defined(EA_HAVE_WCHAR_IMPL)
+		size_t wlen = wcslen(L"test");
+		EATEST_VERIFY(wlen == 4); // Expect success.
+	#endif
+
+	#if defined(EA_HAVE_getenv_IMPL)
+		char* p = getenv("nonexistent_asdf");
+		EATEST_VERIFY(!p); // Expect failure.
+	#endif
+
+	#if defined(EA_HAVE_setenv_IMPL)
+		// http://pubs.opengroup.org/onlinepubs/009695399/functions/setenv.html
+		// int setenv(const char *envname, const char *envval, int overwrite);
+		setenv("test_asdf", "value", 0); // We ignore the return value, as we can't tell if the platform allows it.
+	#endif
+
+	#if defined(EA_HAVE_unsetenv_IMPL)
+		unsetenv("test_asdf"); // Ignore the return value.
+	#endif
+
+	#if defined(EA_HAVE_putenv_IMPL)
+		// int putenv(char* string);
+		char str[] = "a=b";
+		#if defined(EA_PLATFORM_MICROSOFT) && defined(EA_COMPILER_MICROSOFT)
+			// Microsoft uses _putenv, while others use putenv.
+			int putenvSuccess = _putenv(str);
+		#else
+			int putenvSuccess = putenv(str);
+		#endif
+		EATEST_VERIFY(putenvSuccess == 0);
+	#endif
+
+	#if defined(EA_HAVE_time_IMPL)
+		time_t timeResult = time(NULL);
+		EATEST_VERIFY(timeResult != 0); // Expect success.
+	#endif
+
+	#if defined(EA_HAVE_clock_IMPL)
+		// http://www.cplusplus.com/reference/ctime/clock/ 
+		clock_t clockResult = clock();
+		EATEST_VERIFY(clockResult != (clock_t) -1); // Expect success.
+	#endif
+
+	#if defined(EA_HAVE_fopen_IMPL)
+		// We don't have a portable way of testing the success of this, as different platforms have different file systems and requirements.
+		// since we want this to fail, we will use a normal Windows path as some platforms /require/ a windows-like mount path else they call abort()
+		FILE* pFile = fopen("Q:\\nonexistent_pleasedontexist", "r");
+		EATEST_VERIFY(pFile == NULL); // Expect failure.
+		if(pFile)
+			fclose(pFile);
+	#endif
+
+	#if defined(EA_HAVE_inet_ntop_IMPL)
+		char inetResult[32];
+		const char* pInetNtopResult = inet_ntop(0, "", inetResult, (uint16_t)EAArrayCount(inetResult)); // Cast to uint16_t because different libraries declare this arg differently, and this is a lowest common denominator.
+		EATEST_VERIFY(pInetNtopResult == NULL); // Expect failure.
+	#endif
+
+	#if defined(EA_HAVE_inet_pton_IMPL)
+		char inetPtonResult[32];
+		int inetResultVal = inet_pton(0, "", inetPtonResult);
+		EATEST_VERIFY(inetResultVal <= 0); // Expect failure.
+	#endif
+
+	#if defined(EA_HAVE_clock_gettime_IMPL)
+		struct timespec tp;
+		int clockGettimeResult = clock_gettime(CLOCK_MONOTONIC, &tp);
+		EATEST_VERIFY(clockGettimeResult <= 0); // Expect success or error.
+	#endif
+
+	#if defined(EA_HAVE_getcwd_IMPL)
+		{
+			char cwdBuffer[1];
+			char *result = getcwd(cwdBuffer, EAArrayCount(cwdBuffer));
+			EA_UNUSED(result);
+		}
+	#endif
+
+	#if defined(EA_HAVE_tmpnam_IMPL)
+		{
+			char tmpnamBuffer[L_tmpnam];
+			char *result = tmpnam(tmpnamBuffer);
+			EA_UNUSED(result);
+		}
+	#endif
+
+	#if defined(EA_HAVE_nullptr_IMPL)
+		// This is exercised elsewhere in this test.
+	#endif
+
+	#if defined(EA_HAVE_std_terminate_IMPL)
+		if(nErrorCount == INT_MIN) // This is impossible.
+			std::terminate();
+	#endif
+
+	#if defined(EA_HAVE_CPP11_ITERATOR_IMPL)
+		// <iterator>: std::begin, std::end, std::prev, std::next, std::move_iterator.
+		#if defined(EA_HAVE_CPP11_INITIALIZER_LIST)
+			eastl::vector<int> intArray;
+			EATEST_VERIFY(std::begin(intArray) == std::end(intArray));
+		#endif
+
+		char charArray[16] = { 0 };
+		EATEST_VERIFY(std::begin(charArray) != std::end(charArray));
+	#endif
+
+	#if defined(EA_HAVE_CPP11_SMART_POINTER_IMPL)
+		// std::weak_ptr, std::shared_ptr, std::unique_ptr, std::bad_weak_ptr
+		std::shared_ptr<int>   spInt;
+		std::weak_ptr<int>     wpInt;
+		std::unique_ptr<int>   upInt;
+	  //std::bad_weak_ptr<int> bwpInt;
+	#endif
+
+	#if defined(EA_HAVE_CPP11_FUNCTIONAL_IMPL) && !defined(EA_PLATFORM_ANDROID) // Our Android build system is failing to link _1, _2, etc.
+		// function, mem_fn, bad_function_call, is_bind_expression, is_placeholder, reference_wrapper, hash, bind, ref, cref.
+		// It turns out that all compiler/library combinations that support this also support C++11 auto, so we can use it.
+
+		#if !defined(EA_PLATFORM_ANDROID) // Our Android build system is failing to link _1, _2, etc.
+			using namespace std::placeholders; //for _1, _2, _3...
+
+			int  n = 7;
+			auto f = std::bind(BindTestFunction, _2, _1, 42, std::cref(n), n);
+			f(1, 2, 1001); // 1 is bound by _2, 2 is bound by _1, 1001 is unused
+
+			BindTestStruct bts;
+			auto f2 = std::bind(&BindTestStruct::Test, bts, 95, _1);
+			f2(5);
+		#endif
+
+		std::hash<uint32_t> hash32;
+		EATEST_VERIFY(hash32(37) == hash32(37));
+	#endif
+
+	#if defined(EA_HAVE_CPP11_EXCEPTION_IMPL)
+		// current_exception, rethrow_exception, exception_ptr, make_exception_ptr
+		#if !defined(EA_COMPILER_NO_EXCEPTIONS)
+			EA_DISABLE_VC_WARNING(4571)
+
+			if(nErrorCount == 9999999) // This will never be true.
+			{
+				std::exception_ptr ep = std::make_exception_ptr(std::logic_error("logic_error"));
+
+				try {
+					std::rethrow_exception(ep);
+				} 
+				catch (...) {
+					ep = std::current_exception();
+					std::rethrow_exception(ep);
+				}
+			}
+			EA_RESTORE_VC_WARNING()
+		#endif
+	#endif
+
+	#if defined(EA_HAVE_CPP11_TYPE_TRAITS)
+		// Some form of type traits have been supported by compilers since well before C++11. But C++11 introduced
+		// a number of type traits that weren't previously supported by compilers. We require that full C++11 type
+		// traits be supported. See the C++11 Standard, section 20.9.2.
+
+		// We currently test a sampling of specific traits that didn't exist in preliminary standard library versions.
+		bool ttResult = std::is_nothrow_move_constructible<int>::value;
+		EATEST_VERIFY(ttResult);
+
+		ttResult = std::is_standard_layout<int>::value;
+		EATEST_VERIFY(ttResult);
+	#endif
+
+	return nErrorCount;
+}
+
+
+static int TestEAAlignment()
+{
+	// This test does a couple of allocations and for each allocation it determines
+	// the minimal alignment. If this (local) minimum is less than the global minimum
+	// then the global minimum is updated. After all the allocation sizes and iterations
+	// it checks this minimum to make sure that the EABase EA_PLATFORM_MIN_MALLOC_ALIGNMENT
+	// is at least that number, since you would never want to ask for finer grained 
+	// allocations as malloc can't give them.
+
+	int nErrorCount(0);
+
+	const size_t MAX_SIZE = 128;
+	const size_t NUM_ITERATIONS = 32;
+
+	size_t minAlignment = MAX_SIZE;
+
+	for(size_t size = 1; size <= MAX_SIZE; ++size)
+	{
+			
+		for(size_t iteration = 0; iteration < NUM_ITERATIONS; ++iteration)
+		{
+			void* ptr = malloc(size);        
+			size_t address = static_cast<size_t>(reinterpret_cast<uintptr_t>(ptr));
+
+			size_t alignment = MAX_SIZE;
+				
+			do
+			{
+				if((address & (alignment - 1)) == 0)
+				{
+					break;
+				}
+				else
+				{
+					alignment >>= 1;
+				}
+
+			} while(alignment > 0);
+
+			if(alignment < minAlignment)
+				minAlignment = alignment;
+
+			free(ptr);
+		}
+	} 
+
+	EATEST_VERIFY_F(EA_PLATFORM_MIN_MALLOC_ALIGNMENT <= minAlignment,
+					"'EA_PLATFORM_MIN_MALLOC_ALIGNMENT=%d' <= 'minAlignment=%d' failure on '%s'",
+					EA_PLATFORM_MIN_MALLOC_ALIGNMENT, minAlignment, EA_PLATFORM_DESCRIPTION);
+
+	return nErrorCount;
+}
+
+
+
+
+#include <EABase/eastdarg.h>
+#include <EAStdC/EASprintf.h>
+#include <EAStdC/EAString.h>
+
+
+static void TestEAStdargReferenceHelp(char* p, va_list_reference args)
+{
+	EA::StdC::Sprintf(p, "%d", va_arg(args, int));
+}
+
+static void TestEAStdargReference(char* p1, char* p2, ...) // Must be called with two ints for ...
+{
+	va_list args;
+	va_start(args, p2);
+	TestEAStdargReferenceHelp(p1, args);    // We pass args to TestEAStdargReferenceHelp by reference, which results in args being 
+	TestEAStdargReferenceHelp(p2, args);    // modified upon return. So upon this second call args should have used the first int arg.
+	va_end(args);
+}
+
+
+static void TestEAStdargCopy(char* p1, char* p2, ...) // Must be called with two ints for ...
+{
+	va_list args, argsCopy;
+	va_start(args, p2);
+	va_copy(argsCopy, args);
+	EA::StdC::Vsprintf(p1, "%d", args);
+	EA::StdC::Vsprintf(p2, "%d", argsCopy);
+	va_end(args);
+	va_end(argsCopy);
+}
+
+
+
+static int TestEAStdarg()
+{
+	int nErrorCount(0);
+
+	// VA_ARG_COUNT
+	static_assert(VA_ARG_COUNT()  == 0, "VA_ARG_COUNT()");
+	static_assert(VA_ARG_COUNT(1) == 1, "VA_ARG_COUNT(1)");
+	static_assert(VA_ARG_COUNT(2, 2) == 2, "VA_ARG_COUNT(2)");
+	static_assert(VA_ARG_COUNT(3, 3, 3) == 3, "VA_ARG_COUNT(3)");
+	static_assert(VA_ARG_COUNT(4, 4, 4, 4) == 4, "VA_ARG_COUNT(4)");
+	static_assert(VA_ARG_COUNT(5, 5, 5, 5, 5) == 5, "VA_ARG_COUNT(5)");
+
+
+	char buffer1[64];
+	char buffer2[64];
+
+	// va_copy
+	TestEAStdargCopy(buffer1, buffer2, 17, 99);
+	EATEST_VERIFY((EA::StdC::AtoI32(buffer1) == 17) && (EA::StdC::AtoI32(buffer2) == 17));
+
+	// va_list_reference
+	TestEAStdargReference(buffer1, buffer2, 17, 99);
+	EATEST_VERIFY((EA::StdC::AtoI32(buffer1) == 17) && (EA::StdC::AtoI32(buffer2) == 99));
+
+	return nErrorCount;
+}
+
+
+
+static int TestEAUnits()
+{
+	int nErrorCount(0);
+
+	static_assert(EA_BYTE(64) == 64, "SI units mismatch");
+	static_assert(EA_BYTE(1000) == 1000, "SI units mismatch");
+
+	static_assert(EA_KILOBYTE(1) != EA_KIBIBYTE(1), "SI units mismatch");
+	static_assert(EA_MEGABYTE(1) != EA_MEBIBYTE(1), "SI units mismatch");
+	static_assert(EA_GIGABYTE(1) != EA_GIBIBYTE(1), "SI units mismatch");
+
+	static_assert((4 % EA_BYTE(4*10)) == 4, "Order of operations error"); //If unit macros aren't enclosed in parentheses, this will cause order of operation problems in this situation.
+	static_assert((4 % EA_MEBIBYTE(4)) == 4, "Order of operations error"); //If unit macros aren't enclosed in parentheses, this will cause order of operation problems in this situation.
+#ifndef EA_PROCESSOR_X86
+	static_assert(EA_TERABYTE(1) != EA_TEBIBYTE(1), "SI units mismatch");
+	static_assert(EA_PETABYTE(1) != EA_PEBIBYTE(1), "SI units mismatch");
+	static_assert(EA_EXABYTE(1)  != EA_EXBIBYTE(1), "SI units mismatch");
+#endif
+
+	static_assert(EA_KILOBYTE(1) == 1000, "SI units mismatch");
+	static_assert(EA_MEGABYTE(2) == EA_KILOBYTE(2) * 1000, "SI units mismatch");
+	static_assert(EA_GIGABYTE(3) == EA_MEGABYTE(3) * 1000, "SI units mismatch");
+#ifndef EA_PROCESSOR_X86
+	static_assert(EA_TERABYTE(4) == EA_GIGABYTE(4) * 1000, "SI units mismatch");
+	static_assert(EA_PETABYTE(5) == EA_TERABYTE(5) * 1000, "SI units mismatch");
+	static_assert(EA_EXABYTE(6)  == EA_PETABYTE(6) * 1000, "SI units mismatch");
+#endif
+
+	static_assert(EA_KIBIBYTE(1) == 1024, "SI units mismatch");
+	static_assert(EA_MEBIBYTE(2) == EA_KIBIBYTE(2) * 1024, "SI units mismatch");
+	static_assert(EA_GIBIBYTE(3) == EA_MEBIBYTE(3) * 1024, "SI units mismatch");
+#ifndef EA_PROCESSOR_X86
+	static_assert(EA_TEBIBYTE(4) == EA_GIBIBYTE(4) * 1024, "SI units mismatch");
+	static_assert(EA_PEBIBYTE(5) == EA_TEBIBYTE(5) * 1024, "SI units mismatch");
+	static_assert(EA_EXBIBYTE(6) == EA_PEBIBYTE(6) * 1024, "SI units mismatch");
+#endif
+
+	return nErrorCount;
+}
+
+
+
+template<typename Int128T, typename MakeInt128T>
+static void TestInt128T(MakeInt128T MakeInt128, const char* errorMsg, int& nErrorCount) 
+{
+	auto VERIFY = [&](bool result) { if(!result) DoError(nErrorCount, errorMsg); }; 
+	const auto TestValue = MakeInt128(0x1234567812345678, 0x1234567812345678);
+	const Int128T zero = MakeInt128(0, 0);
+	const Int128T one = MakeInt128(0, 1);
+	const Int128T two = MakeInt128(0, 2);
+	const Int128T big = MakeInt128(0x1234567812345678, 0x1234567812345678);;
+	const Int128T negative_one = MakeInt128(0xffffffffffffffff, 0xffffffffffffffff);
+	const Int128T half_range = MakeInt128(0x0, 0xffffffffffffffff);
+
+	{
+		// Int128T a1 = 42.f;
+		// Int128T a2 = 42.0f;
+		// Int128T a3 = 42;
+		// Int128T a4 = 42u;
+		// Int128T a5 = 42ul;
+		// Int128T a6 = 42ull;
+	}
+
+	// default ctor
+	{
+		{ Int128T a; (void)a; }
+		{ Int128T a{}; (void)a; }
+
+		static_assert(eastl::is_trivially_default_constructible_v<Int128T>, "128-bit integer failure");
+	}
+
+	// operator-
+	{
+		VERIFY(negative_one == -one);
+	}
+
+	// operator~
+	{
+		auto not_one = ~one;
+		VERIFY(not_one == MakeInt128(0xffffffffffffffff, 0xfffffffffffffffe));
+	}
+
+	// operator+
+	{
+		VERIFY(zero == +zero);
+		VERIFY(one  == +one);
+		VERIFY(big  == +big);
+	}
+
+	// operator+ 
+	// operator- 
+	// operator* 
+	// operator/ 
+	// operator% 
+	{
+		auto i = MakeInt128(42, 42);
+
+		i = i + one;
+		VERIFY(i == MakeInt128(42, 43));
+
+		i = i - one;
+		VERIFY(i == MakeInt128(42, 42));
+
+		i = i * two;
+		VERIFY(i == MakeInt128(84, 84));
+
+		i = i / two;
+		VERIFY(i == MakeInt128(42, 42));
+	}
+
+	// operator== / operator!=
+	{
+		VERIFY(TestValue == MakeInt128(0x1234567812345678, 0x1234567812345678));
+		VERIFY(TestValue == TestValue);
+		VERIFY(MakeInt128(0x1, 0x1) != MakeInt128(0x1, 0x2));
+	}
+
+	// operator<
+	{
+		VERIFY(zero < one);
+		VERIFY(one  < two);
+		VERIFY(zero < two);
+		VERIFY(zero < big);
+		VERIFY(one  < big);
+
+		VERIFY(MakeInt128(123, 122) < MakeInt128(123, 123));
+		VERIFY(MakeInt128(122, 123) < MakeInt128(123, 123));
+	}
+
+	// operator> / operator>=
+	{
+		VERIFY(TestValue >  MakeInt128(0, 0x1234567812345678));
+		VERIFY(TestValue >= MakeInt128(0, 0x1234567812345678));
+		VERIFY(TestValue >= TestValue);
+		VERIFY(TestValue >= TestValue);
+	}
+
+	// operator< / operator<=
+	{
+		VERIFY(MakeInt128(0, 0x1234567812345678) < TestValue);
+		VERIFY(MakeInt128(0, 0x1234567812345678) <= TestValue);
+		VERIFY(TestValue <= TestValue);
+		VERIFY(TestValue <= TestValue);
+	}
+
+	// operator++
+	{
+		auto i      = MakeInt128(0, 0);
+		VERIFY(i++ == MakeInt128(0, 0));
+		VERIFY(++i == MakeInt128(0, 2));
+		VERIFY(++i == MakeInt128(0, 3));
+		VERIFY(i++ == MakeInt128(0, 3));
+
+		{
+			auto n1 = half_range;
+			VERIFY(++n1 == MakeInt128(1, 0));
+		}
+	}
+
+	// operator--
+	{
+		auto i      = MakeInt128(0, 5);
+		VERIFY(i-- == MakeInt128(0, 4));
+		VERIFY(--i == MakeInt128(0, 4));
+		VERIFY(--i == MakeInt128(0, 3));
+		VERIFY(i-- == MakeInt128(0, 2));
+
+		{
+			auto n1 = MakeInt128(1, 0);
+			VERIFY(n1-- == half_range);
+		}
+	}
+
+	// operator+=
+	// operator-=
+	// operator*=
+	// operator/=	
+	// operator%=
+	{
+		auto n = MakeInt128(0, 5);
+
+		n += MakeInt128(0, 15);
+		VERIFY(n == MakeInt128(0, 20));
+
+		n -= MakeInt128(0, 18);
+		VERIFY(n == MakeInt128(0, 2));
+
+		n *= MakeInt128(0, 2);
+		VERIFY(n == MakeInt128(0, 4));
+
+		n /= MakeInt128(0, 2);
+		VERIFY(n == MakeInt128(0, 2));
+
+		n %= MakeInt128(0, 2);
+		VERIFY(n == MakeInt128(0, 0));
+	}
+
+	// operator>> 
+	// operator<< 
+	// operator>>=
+	// operator<<=
+	{
+		auto n = MakeInt128(0, 0x4);
+
+		{
+			auto a = n >> 1;
+			VERIFY(a == MakeInt128(0, 0x2));
+
+			a >>= 1;
+			VERIFY(a == MakeInt128(0, 0x1));
+		}
+
+		{
+			auto a = n << 1;
+			VERIFY(a == MakeInt128(0, 0x8));
+
+			a <<= 1;
+			VERIFY(a == MakeInt128(0, 0x10));
+		}
+
+		{
+			auto a = half_range;
+
+			a <<= 1;
+			VERIFY(a == MakeInt128(0x1, 0xfffffffffffffffe));
+		}
+
+		{
+			auto a = half_range;
+			a >>= 1;
+			VERIFY(a == MakeInt128(0x0, 0x7fffffffffffffff));
+		}
+	}
+
+	// operator^ 
+	// operator| 
+	// operator& 
+	// operator^=
+	// operator|=
+	// operator&=
+	{
+		const auto n1 = MakeInt128(0xAAAAAAAAAAAAAAAA, 0xAAAAAAAAAAAAAAAA);
+		const auto n2 = MakeInt128(0x5555555555555555, 0x5555555555555555);
+
+		{
+			auto i = n1 ^ n2; 
+			VERIFY(i == negative_one);
+
+			auto n3 = n1;
+			n3 ^= n2;
+			VERIFY(n3 == negative_one);
+		}
+
+		{
+			auto i = n1 | n2; 
+			VERIFY(i == negative_one);
+
+			auto n3 = n1;
+			n3 |= n2;
+			VERIFY(n3 == negative_one);
+		}
+
+		{
+			auto i = n1 & n2; 
+			VERIFY(i == zero);
+
+			auto n3 = n1;
+			n3 &= n2;
+			VERIFY(n3 == zero);
+		}
+
+	}
+
+	// Test loop counter
+	{
+		{
+			int counter = 0;
+			Int128T i = MakeInt128(0,0);
+
+			for (; i < MakeInt128(0,10); i++)
+				counter++;
+
+			VERIFY(i == MakeInt128(0, counter));
+		}
+
+		{
+			// int counter = 0;
+
+			// for (Int128T i = 0; i < 10; i++)
+			//     counter++;
+
+			// VERIFY(i == counter);
+		}
+	}
+}
+
+
+
+static int TestEAInt128_t()
+{
+	int nErrorCount(0);
+
+	TestInt128T<uint128_t>(UINT128_C, "uint128_t test failure", nErrorCount);
+	TestInt128T<int128_t>(INT128_C, "int128_t test failure", nErrorCount);
+
+	return nErrorCount;
+}
+
+
+
+// EA_WCHAR_UNIQUE
+template <typename T>
+struct wchar_unique { enum { value = 1 }; };                        // if wchar_t is unique then wchar_unique<wchar_t>::value should be 1
+template <> struct wchar_unique<char8_t> { enum { value = 0 }; };   // if wchar_unique is not unique then it should match one of the specializations and the value will be 0.
+template <> struct wchar_unique<char16_t> { enum { value = 0 }; };
+template <> struct wchar_unique<char32_t> { enum { value = 0 }; };
+#if EA_WCHAR_UNIQUE
+	static_assert( wchar_unique<wchar_t>::value == 1, "WCHAR_UNIQUE appears to be incorrectly defined to 1 by EABase" );
+#else
+	static_assert( wchar_unique<wchar_t>::value == 0, "WCHAR_UNIQUE appears to be incorrectly defined to 0 by EABase" );
+#endif
+
+
+//
+// Tests for EA_IS_ENABLED
+//
+#define EABASE_TEST_FEATURE_A EA_ENABLED
+#if EA_IS_ENABLED(EABASE_TEST_FEATURE_A)
+	// Feature A is enabled
+#else
+	#error Error EABASE_TEST_FEATURE_A should be enabled.
+#endif
+// Make sure it is possible to successfully negate the test.
+#if !EA_IS_ENABLED(EABASE_TEST_FEATURE_A)
+	#error Error EABASE_TEST_FEATURE_A should be enabled.
+#endif
+
+#define EABASE_TEST_FEATURE_B EA_DISABLED
+#if EA_IS_ENABLED(EABASE_TEST_FEATURE_B)
+	#error Error EABASE_TEST_FEATURE_B should be disabled.
+#endif
+// Make sure it is possible to successfully negate the test.
+#if !EA_IS_ENABLED(EABASE_TEST_FEATURE_B)
+	// Feature B is not enabled
+#else
+	#error Error EABASE_TEST_FEATURE_B should be disabled.
+#endif
+
+// The test below should cause compilation to fail if it is uncommented.  However we can't
+// obviously enable the test because it will break the build.  It should be tested manually
+// if changes to EA_IS_ENABLED are made.
+//
+//   #if EA_IS_ENABLED(EABASE_TEST_FEATURE_WITH_NO_DEFINE)
+//   #endif
+
+
+int EAMain(int, char**)
+{
+	int nErrorCount = 0;
+	int nTotalErrorCount = 0;
+
+
+	nErrorCount = TestEABase();
+	EA::EAMain::Report("EABase test failure count: %d\n\n", nErrorCount);
+	nTotalErrorCount += nErrorCount;
+
+	nErrorCount = TestEAResult();
+	EA::EAMain::Report("EAResult test failure count: %d\n\n", nErrorCount);
+	nTotalErrorCount += nErrorCount;
+
+	nErrorCount = TestEAPlatform();
+	EA::EAMain::Report("EAPlatform test failure count: %d\n\n", nErrorCount);
+	nTotalErrorCount += nErrorCount;
+
+	nErrorCount = TestEACompiler();
+	EA::EAMain::Report("EACompiler test failure count: %d\n\n", nErrorCount);
+	nTotalErrorCount += nErrorCount;
+
+	nErrorCount = TestEACompilerTraits();
+	EA::EAMain::Report("EACompilerTraits test failure count: %d\n\n", nErrorCount);
+	nTotalErrorCount += nErrorCount;
+
+	nErrorCount = TestNullPtr();
+	EA::EAMain::Report("nullptr test failure count: %d\n\n", nErrorCount);
+	nTotalErrorCount += nErrorCount;
+
+	nErrorCount = TestEAHave();
+	EA::EAMain::Report("EAHave test failure count: %d\n\n", nErrorCount);
+	nTotalErrorCount += nErrorCount;
+
+	nErrorCount = TestEAAlignment();
+	EA::EAMain::Report("EAAlignment test failure count: %d\n\n", nErrorCount);
+	nTotalErrorCount += nErrorCount;
+
+	nErrorCount = TestEAStdarg();
+	EA::EAMain::Report("EAStdarg test failure count: %d\n\n", nErrorCount);
+	nTotalErrorCount += nErrorCount;
+
+	nErrorCount = TestEAUnits();
+	EA::EAMain::Report("EAUnits test failure count: %d\n\n", nErrorCount);
+	nTotalErrorCount += nErrorCount;
+
+	nErrorCount = TestEAInt128_t();
+	EA::EAMain::Report("EAInt128_t test failure count: %d\n\n", nErrorCount);
+	nTotalErrorCount += nErrorCount;
+
+
+	if (nTotalErrorCount == 0)
+		EA::EAMain::Report("\nAll tests completed successfully.\n");
+	else
+		EA::EAMain::Report("\nTests failed. Total error count: %d\n", nTotalErrorCount);
+	
+	return nTotalErrorCount;
+}
+
+EA_RESTORE_VC_WARNING() // for the following from above: EA_DISABLE_VC_WARNING(4265 4296 4310 4350 4481 4530 4625 4626 4996)

+ 40 - 0
test/source/TestEABase.h

@@ -0,0 +1,40 @@
+/////////////////////////////////////////////////////////////////////////////
+// Copyright (c) Electronic Arts Inc. All rights reserved.
+/////////////////////////////////////////////////////////////////////////////
+
+#include <EABase/eabase.h>
+#include <EABase/version.h>
+
+
+// What we do here is verify that EA_PRAGMA_ONCE_SUPPORTED works as intended.
+// This header file should be #included two times by TestEABase.cpp
+// in order to test this.
+
+#if defined(EA_PRAGMA_ONCE_SUPPORTED)
+	#pragma once
+	const int EABaseOncePerTranslationUnitTestVariable = 0;    // This should get compiled only once ever for a compilation unit.
+#else
+	// Just implement a classic manual header include guard. 
+	// In this case we aren't really testing anything.
+	#ifndef TESTEABASE_H
+	#define TESTEABASE_H
+		const int EABaseOncePerTranslationUnitTestVariable = 0;
+	#endif
+#endif
+
+
+
+// EA_EXTERN_TEMPLATE / EA_COMPILER_NO_EXTERN_TEMPLATE
+
+#if defined(__cplusplus)
+	template <typename T>
+	struct eabase_template
+	{
+		T value;
+		T GetValue() const { return value; }
+	};
+
+	EA_EXTERN_TEMPLATE(struct eabase_template<char>);
+#endif
+
+

+ 1215 - 0
test/source/TestEABaseC.c

@@ -0,0 +1,1215 @@
+/////////////////////////////////////////////////////////////////////////////
+// Copyright (c) Electronic Arts Inc. All rights reserved.
+/////////////////////////////////////////////////////////////////////////////
+
+#include "TestEABase.h"
+#include "TestEABase.h" // Intentionally double-include the same header file, to test it.
+#include <EABase/eabase.h>
+#include <EABase/eahave.h>
+
+#if defined(_MSC_VER)
+	#pragma warning(disable: 4296 4310 4255) // expression is always true, cast truncates const value.
+#endif
+
+#include <stddef.h>
+#include <stdio.h>
+#include <stdarg.h>
+#include <string.h>
+#include <ctype.h>
+#include <assert.h>
+#include <math.h>
+
+#if defined(EA_COMPILER_MSVC) && defined(EA_PLATFORM_MICROSOFT)
+	EA_DISABLE_ALL_VC_WARNINGS()
+	#if defined(EA_PLATFORM_XENON)
+		#define NOD3D
+		#define NONET
+		#include <Xtl.h>
+	#else
+		#pragma warning(disable: 28252)
+		#pragma warning(disable: 28253)
+		#ifndef WIN32_LEAN_AND_MEAN
+			#define WIN32_LEAN_AND_MEAN
+		#endif
+		#include <Windows.h>
+	#endif
+	EA_RESTORE_ALL_VC_WARNINGS()
+#elif defined(EA_PLATFORM_ANDROID)
+	#include <android/log.h>
+#endif
+
+
+// Some CPU/Compiler combinations don't support arbitrary alignment declarations.
+// In particular some ARM compilers often don't. You can use EAStdC's EAAlignment to 
+// achieve arbitrary alignment if EA_ALIGN doesn't work.
+#if (EA_ALIGN_MAX_AUTOMATIC < 64)
+	#define ALIGNMENT_AMOUNT_64 EA_ALIGN_MAX_AUTOMATIC
+#else
+	#define ALIGNMENT_AMOUNT_64 64
+#endif
+
+#if (EA_ALIGN_MAX_AUTOMATIC < 32)
+	#define ALIGNMENT_AMOUNT_32 EA_ALIGN_MAX_AUTOMATIC
+#else
+	#define ALIGNMENT_AMOUNT_32 32
+#endif
+
+#if (EA_ALIGN_MAX_AUTOMATIC < 16)
+	#define ALIGNMENT_AMOUNT_16 EA_ALIGN_MAX_AUTOMATIC
+#else
+	#define ALIGNMENT_AMOUNT_16 16
+#endif
+
+
+
+#if defined(__cplusplus)
+struct ClassWithDefaultCtor
+{
+	ClassWithDefaultCtor(int x = 0)
+		{ char buffer[16]; sprintf(buffer, "%d", x); }
+};
+
+
+struct ClassWithoutDefaultCtor
+{
+	ClassWithoutDefaultCtor(int x)
+		{ char buffer[16]; sprintf(buffer, "%d", x); }
+};
+#endif
+
+
+// Forward declarations
+int  Stricmp(const char* pString1, const char* pString2);
+int  TestEABase(void);
+int  TestEAResult(void);
+int  TestEAPlatform(void);
+int  TestNU(void);
+int  TestEACompiler(void);
+int  TestEACompilerTraits(void);
+int  Verify(int bTest, const char* pMessage);
+
+#define DoError(nErrorCount, pMessage) DoErrorC(&nErrorCount, pMessage)
+void DoErrorC(int* nErrorCount, const char* pMessage);
+
+
+
+/* Test EA_DISABLE_WARNING */
+EA_DISABLE_VC_WARNING(4548 4127)
+EA_DISABLE_ALL_VC_WARNINGS()
+EA_RESTORE_ALL_VC_WARNINGS()
+
+EA_DISABLE_GCC_WARNING(-Wuninitialized)
+
+EA_DISABLE_SN_WARNING(1787)
+EA_DISABLE_ALL_SN_WARNINGS()
+EA_RESTORE_ALL_SN_WARNINGS()
+
+EA_DISABLE_GHS_WARNING(123)
+
+EA_DISABLE_EDG_WARNING(193)
+
+EA_DISABLE_CW_WARNING(10317)
+EA_DISABLE_ALL_CW_WARNINGS()
+EA_RESTORE_ALL_CW_WARNINGS()
+
+static void Printf(const char8_t* pFormat, ...)
+{
+	#if defined(_MSC_VER)
+		#define vsnprintf _vsnprintf
+	#endif
+
+	if(pFormat)
+	{
+		char pMessage[512];
+		int nReturnValue;
+
+		va_list arguments;
+		va_start(arguments, pFormat);
+		nReturnValue = vsnprintf(pMessage, EAArrayCount(pMessage), pFormat, arguments);
+		va_end(arguments);
+
+		if(nReturnValue > 0)
+		{
+			#if defined(EA_PLATFORM_ANDROID)
+				__android_log_write(ANDROID_LOG_INFO, "EABase.Printf", pMessage);
+			#else
+				fputs(pMessage, stdout);
+			#endif
+
+			#if defined(EA_COMPILER_MSVC) && defined(EA_PLATFORM_MICROSOFT)
+				OutputDebugStringA(pMessage);
+			#endif
+		}
+	}
+}
+
+/* Test EA_DISABLE_WARNING */
+EA_RESTORE_VC_WARNING()
+EA_RESTORE_GCC_WARNING()
+EA_RESTORE_SN_WARNING()
+EA_RESTORE_GHS_WARNING()
+EA_RESTORE_EDG_WARNING()
+EA_RESTORE_CW_WARNING(10317)
+
+
+
+int Verify(int bTest, const char* pMessage)
+{
+	if(!bTest)
+	{
+		if(pMessage)
+			Printf("Test warning: %s\n", pMessage);
+	}
+
+	return bTest ? 0 : 1;
+}
+
+
+void DoErrorC(int* nErrorCount, const char* pMessage)
+{
+	++*nErrorCount;
+	if(pMessage)
+		Printf("Test error: %s\n", pMessage);
+}
+
+
+int Stricmp(const char* pString1, const char* pString2)
+{
+	char c1, c2;
+
+	while((c1 = (char)tolower((int)*pString1++)) == (c2 = (char)tolower((int)*pString2++)))
+	{
+		if(c1 == 0)
+			return 0;
+	}
+	
+	return (c1 - c2);
+}
+
+
+// GCC requires that function attributes be declared in the function 
+// declaration and not in the function definition.
+// RVCT seems to require attributes to be in both the declaration
+// and definition otherwise you get a "declaration is incompatible" error
+int PureFunction(void) EA_PURE;
+
+int PureFunction(void) 
+#if defined(EA_COMPILER_RVCT)
+EA_PURE
+#endif
+{
+	return (strlen("abc") == 3);
+}
+
+
+struct InitPriorityTestClass
+{
+	int mX;
+};
+
+
+
+// EA_MAY_ALIAS
+#ifndef __SNC__ // SNC doesn't support this usage.
+void* EA_MAY_ALIAS gPtr0 = NULL;
+#endif
+
+typedef void* EA_MAY_ALIAS pvoid_may_alias;
+pvoid_may_alias gPtr1 = NULL;
+
+
+
+// static_asset at global scope
+// Should succeed.
+static_assert(sizeof(int32_t) == 4, "static_assert failure");
+// Should fail.
+//static_assert(sizeof(int32_t) == 8, "static_assert failure");
+
+
+
+static size_t RestrictTest(char* EA_RESTRICT p)
+{
+	return sizeof(p);
+}
+
+
+// EA_OPTIMIZE_OFF / EA_OPTIMIZE_ON
+EA_OPTIMIZE_OFF()
+static EA_NO_INLINE int DisabledOptimizations(int x)
+{
+	return x * 37;
+}
+EA_OPTIMIZE_ON()
+
+
+// EA_UNUSED
+static void FunctionWithUnusedVariables(int x)
+{
+	int y = 0;
+	EA_UNUSED(x);
+	EA_UNUSED(y);
+}
+
+
+
+int TestEABase(void)
+{
+	int nErrorCount = 0;
+
+
+	// Test NULL
+	{
+		EA_DISABLE_VC_WARNING(6326)
+		Verify(NULL == (void*)0, "unspecified test");
+		EA_RESTORE_VC_WARNING()
+	}
+
+	// Verify sized type sizes
+	{
+		const ssize_t ss = 1; // Verify that ssize_t is a signed type.
+
+		Verify(sizeof(int8_t)   == 1, "int8_t size test");
+		Verify(sizeof(uint8_t)  == 1, "uint8_t size test");
+		Verify(sizeof(int16_t)  == 2, "int16_t size test");
+		Verify(sizeof(uint16_t) == 2, "uint16_t size test");
+		Verify(sizeof(int32_t)  == 4, "int32_t size test");
+		Verify(sizeof(uint32_t) == 4, "uint32_t size test");
+		Verify(sizeof(int64_t)  == 8, "int64_t size test");
+		Verify(sizeof(uint64_t) == 8, "uint64_t size test");
+
+		#if !defined(FLT_EVAL_METHOD)
+			#error  EABase should always define FLT_EVAL_METHOD
+			Verify(0, "FLT_EVAL_METHOD test: not defined.");
+		#else
+			#if !defined(__GNUC__) || defined(__USE_ISOC99) // GCC doesn't define float_t/double_t unless __USE_ISOC99 is defined (compiled with -std=c99)
+				#if (FLT_EVAL_METHOD == -1)
+					// In this case the C99 standard states that the 
+					// precision of float_t and double_t is indeterminable.
+				#elif (FLT_EVAL_METHOD == 0)
+					Verify(sizeof(float_t)  == sizeof(float), "float_t size test");
+					Verify(sizeof(double_t) == sizeof(double), "double_t size test");
+				#elif (FLT_EVAL_METHOD == 1)
+					Verify(sizeof(float_t)  == sizeof(double), "float_t size test");
+					Verify(sizeof(double_t) == sizeof(double), "double_t size test");
+				#elif (FLT_EVAL_METHOD == 2)
+					Verify(sizeof(float_t)  == sizeof(long double), "float_t size test");
+					Verify(sizeof(double_t) == sizeof(long double), "double_t size test");
+				#else
+					DoError(nErrorCount, "FLT_EVAL_METHOD test: invalid value.");
+				#endif
+			#endif
+		#endif
+
+		Verify(sizeof(bool8_t)   == 1, "bool8_t size test");
+		Verify(sizeof(intptr_t)  == sizeof(void*), "intptr_t size test");
+		Verify(sizeof(uintptr_t) == sizeof(void*), "uintptr_t size test");
+		Verify(sizeof(ssize_t)   == sizeof(size_t), "ssize_t size test");
+		Verify((ssize_t)((ss ^ ss) - 1) < 0, "ssize_t sign test");
+		Verify(sizeof(char8_t) == 1, "char8_t size test");
+		Verify(sizeof(char16_t) == 2, "char16_t size test");
+		Verify(sizeof(char32_t) == 4, "char32_t test");
+
+		#if (EA_WCHAR_SIZE == 2) || (EA_WCHAR_SIZE == 4)
+			Verify(sizeof(wchar_t) == EA_WCHAR_SIZE, "EA_WCHAR_SIZE test");
+		#else
+			Verify(0, "EA_WCHAR_SIZE test");
+		#endif
+	}
+
+	// Test char8_t, char16_t, char32_t string literals.
+	{
+		const char8_t*  p8  = "abc";
+		const char8_t   c8  = 'a';
+
+		#ifdef EA_CHAR16
+			const char16_t* p16 = EA_CHAR16("abc"); // Under GCC, this assumes compiling with -fshort-wchar
+			const char16_t  c16 = EA_CHAR16('\x3001');
+		#else
+			const char16_t* p16 = NULL;
+			const char16_t  c16 = (char16_t)'X';
+		#endif
+
+		#if EA_CHAR16_NATIVE
+			const char32_t* p32 = EA_CHAR32("abc");
+			const char32_t  c32 = EA_CHAR32('\x3001');
+		#else
+			const char32_t p32[] = { 'a', 'b', 'c', '\0' };   // Microsoft doesn't support 32 bit strings here, and GCC doesn't use them when we compile with -fshort-wchar (which we do).
+			#ifdef EA_CHAR16
+				const char32_t c32   = EA_CHAR16('\x3001');   // 16 bit should silently convert to 32 bit.
+			#else
+				const char32_t c32   = (char16_t)'X';         // 16 bit should silently convert to 32 bit.
+			#endif
+		#endif
+
+		char buffer[128];
+		sprintf(buffer, "%p %p %p %p %p %p", &p8, &c8, &p16, &c16, &p32, &c32); // Make possible compiler warnings about unused variables go away.
+	}
+
+	#if 0
+
+	// Verify sized type signs
+	{
+		int8_t i8(1);
+		if(int8_t((i8 ^ i8) - 1) >= 0)
+			DoError(nErrorCount, "int8_t sign test");
+
+		uint8_t u8(1);
+		if(uint8_t((u8 ^ u8) - 1) <= 0)
+			DoError(nErrorCount, "uint8_t sign test");
+
+		int16_t i16(1);
+		if(int16_t((i16 ^ i16) - 1) >= 0)
+			DoError(nErrorCount, "int16_t sign test");
+
+		uint16_t u16(1);
+		if(uint16_t((u16 ^ u16) - 1) <= 0)
+			DoError(nErrorCount, "uint16_t sign test");
+
+		int32_t i32(1);
+		if(int32_t((i32 ^ i32) - 1) >= 0)
+			DoError(nErrorCount, "int32_t sign test");
+
+		uint32_t u32(1);
+		if(uint32_t((u32 ^ u32) - 1) <= 0)
+			DoError(nErrorCount, "uint32_t sign test");
+
+		int64_t i64(1);
+		if(int64_t((i64 ^ i64) - 1) >= 0)
+			DoError(nErrorCount, "int64_t sign test");
+
+		uint64_t u64(1);
+		if(uint64_t((u64 ^ u64) - 1) <= 0)
+			DoError(nErrorCount, "uint64_t sign test");
+
+
+
+		intptr_t ip(1);
+		if(intptr_t((ip ^ ip) - 1) >= 0)
+			DoError(nErrorCount, "intptr_t sign test");
+
+		uintptr_t up(1);
+		if(uintptr_t((up ^ up) - 1) <= 0)
+			DoError(nErrorCount, "uintptr_t sign test");
+
+
+		// The following sign tests have been disabled, as the determination of 
+		// the sign of type char and wchar_t are in the hands of the compiler and
+		// the user's configuration of that compiler.
+
+		//char8_t c8(1); // We expect it to be signed, though the need for such a requirement is debateable.
+		//if(char8_t((c8 ^ c8) - 1) >= 0)
+		//    DoError(nErrorCount, "char8_t sign test");
+
+		//char16_t c16(1); // We expect it to be unsigned
+		//if(char16_t((c16 ^ c16) - 1) <= 0)
+		//    DoError(nErrorCount, "char16_t sign test");
+
+		//char32_t c32(1); // We expect it to be unsigned
+		//if(char32_t((c32 ^ c32) - 1) <= 0)
+		//    DoError(nErrorCount, "char32_t sign test");
+	}
+
+
+
+	//Test Constant macros
+	{
+		char buffer[256];
+
+		const int8_t i8Min = INT8_C(-128); // Strictly speaking, the C language standard allows this to be -127 as well.
+		const int8_t i8Max = INT8_C(127);
+
+		const uint8_t u8Min = UINT8_C(0);
+		const uint8_t u8Max = UINT8_C(255);
+
+		const int16_t i16Min = INT16_C(-32767) - 1;
+		const int16_t i16Max = INT16_C( 32767);
+
+		const uint16_t u16Min = UINT16_C(0);
+		const uint16_t u16Max = UINT16_C(65535);
+
+		const int32_t i32Min = INT32_C(-2147483647) - 1;
+		const int32_t i32Max = INT32_C( 2147483647);
+
+		const uint32_t u32Min = UINT32_C(0);
+		const uint32_t u32Max = UINT32_C(4294967295);
+
+		#if defined(__GNUC__) && (__GNUC__ < 4) // If using a broken version of UINT64_C/INT64_C macros...
+			const int64_t i64Min = -9223372036854775807LL - 1;
+			const int64_t i64Max =  9223372036854775807LL;
+
+			const uint64_t u64Min = UINT64_C(0);
+			const uint64_t u64Max = 18446744073709551615ULL;
+		#else
+			const int64_t i64Min = INT64_C(-9223372036854775807) - 1;
+			const int64_t i64Max = INT64_C( 9223372036854775807);
+
+			const uint64_t u64Min = UINT64_C(0);
+			const uint64_t u64Max = UINT64_C(18446744073709551615);
+		#endif
+
+		sprintf(buffer, "%d %d %u %u %d %d %u %u %d %d %u %u %"SCNd64" %"SCNd64" %"SCNu64" %"SCNu64,
+				  (int)i8Min,  (int)i8Max,  (unsigned)u8Min,  (unsigned)u8Max, 
+				  (int)i16Min, (int)i16Max, (unsigned)u16Min, (unsigned)u16Max, 
+				  (int)i32Min, (int)i32Max, (unsigned)u32Min, (unsigned)u32Max, 
+				  i64Min, i64Max, u64Min, u64Max);
+		if(strcmp(buffer, "-128 127 0 255 -32768 32767 0 65535 -2147483648 2147483647 0 4294967295 -9223372036854775808 9223372036854775807 0 18446744073709551615"))
+			DoError(nErrorCount, "INT_C test");
+
+		// Verify the use of hex numbers with INT64_C
+		const int64_t i64Hex = INT64_C(0x1111111122222222);
+		if(i64Hex != INT64_C(1229782938533634594))
+			DoError(nErrorCount, "INT64_C hex error");
+
+		// Verify the use of hex numbers with UINT64_C
+		const uint64_t u64Hex = UINT64_C(0xaaaaaaaabbbbbbbb);
+
+		#if defined(__GNUC__) && (__GNUC__ < 4) // If using a broken version of UINT64_C/INT64_C macros...
+			const uint64_t temp = 12297829382759365563ULL; 
+		#else
+			const uint64_t temp = UINT64_C(12297829382759365563);
+		#endif
+
+		if(u64Hex != temp)
+			DoError(nErrorCount, "UINT64_C hex error");
+
+		// Verify that the compiler both allows division with uint64_t but 
+		// also that it allows it via UINT64_MAX. A bad implementation of 
+		// UINT64_MAX would cause the code below to mis-execute or not compile.
+		const uint64_t resultUint64 = UINT64_MAX / 2;
+		if(resultUint64 != UINT64_C(9223372036854775807))
+			DoError(nErrorCount, "UINT64_MAX error");
+	}
+
+	//Test sized Printf format specifiers
+	{
+		char buffer[256];
+
+		int8_t  d8(INT8_MAX), i8(INT8_MIN), o8(INT8_MAX);
+		uint8_t u8(UINT8_MAX), x8(UINT8_MAX), X8(UINT8_MAX);        
+		sprintf(buffer, "%" PRId8 " %" PRIi8 " %" PRIo8 " %" PRIu8 " %" PRIx8 " %" PRIX8, d8, i8, o8, u8, x8, X8);
+		
+		#ifdef EA_COMPILER_GNUC
+			if(Stricmp(buffer, "127 -128 177 255 ff FF"))
+				DoError(nErrorCount, "PRI8 test"); // This is known to fail with compilers such as VC++ which don't support %hh.
+		#endif
+
+		int16_t  d16(INT16_MAX), i16(INT16_MIN), o16(INT16_MAX);
+		uint16_t u16(UINT16_MAX), x16(UINT16_MAX), X16(UINT16_MAX);        
+		sprintf(buffer, "%" PRId16 " %" PRIi16 " %" PRIo16 " %" PRIu16 " %" PRIx16 " %" PRIX16, d16, i16, o16, u16, x16, X16);
+		if(Stricmp(buffer, "32767 -32768 77777 65535 ffff FFFF"))
+			DoError(nErrorCount, "PRI16 test");
+
+		int32_t  d32(INT32_MAX), i32(INT32_MIN), o32(INT32_MAX);
+		uint32_t u32(UINT32_MAX), x32(UINT32_MAX), X32(UINT32_MAX);        
+		sprintf(buffer, "%" PRId32 " %" PRIi32 " %" PRIo32 " %" PRIu32 " %" PRIx32 " %" PRIX32, d32, i32, o32, u32, x32, X32);
+		if(Stricmp(buffer, "2147483647 -2147483648 17777777777 4294967295 ffffffff FFFFFFFF"))
+			DoError(nErrorCount, "PRI32 test");
+
+		int64_t  d64(INT64_MAX), i64(INT64_MIN), o64(INT64_MAX);
+		uint64_t u64(UINT64_MAX), x64(UINT64_MAX), X64(UINT64_MAX);        
+		sprintf(buffer, "%" PRId64 " %" PRIi64 " %" PRIo64 " %" PRIu64 " %" PRIx64 " %" PRIX64, d64, i64, o64, u64, x64, X64);
+		if(Stricmp(buffer, "9223372036854775807 -9223372036854775808 777777777777777777777 18446744073709551615 ffffffffffffffff FFFFFFFFFFFFFFFF"))
+			DoError(nErrorCount, "PRI64 test");
+
+		// Many compilers give warnings for the following code because they 
+		// recognize that a pointer is being formatted as an integer.  
+		// This is what we want to do and what the C99 standard intends here.
+		#if defined(_MSC_VER) && (_MSC_VER >= 1300)
+			#pragma warning(disable: 4313) // Warning C4313: 'sprintf'  : '%d' in format string conflicts with argument 1 of type 'void *'
+		#endif
+
+		void *dPtr = (void*)INT32_MAX, *iPtr = (void*)INT32_MIN, *oPtr = (void*)INT32_MAX, *uPtr = (void*)(uintptr_t)UINT64_MAX, *xPtr = (void*)(uintptr_t)UINT64_MAX, *XPtr = (void*)(uintptr_t)UINT64_MAX;
+		sprintf(buffer, "%" PRIdPTR " %" PRIiPTR " %" PRIoPTR " %" PRIuPTR " %" PRIxPTR " %" PRIXPTR, (intptr_t)dPtr, (intptr_t)iPtr, (uintptr_t)oPtr, (uintptr_t)uPtr, (uintptr_t)xPtr, (uintptr_t)XPtr);
+
+		#if (EA_PLATFORM_PTR_SIZE == 4)
+			if(Stricmp(buffer, "2147483647 -2147483648 17777777777 4294967295 ffffffff FFFFFFFF"))
+				DoError(nErrorCount, "PRIPTR test");
+		#else // EA_PLATFORM_PTR_SIZE == 8
+			if(Stricmp(buffer, "2147483647 -2147483648 17777777777 18446744073709551615 ffffffffffffffff FFFFFFFFFFFFFFFF"))
+				DoError(nErrorCount, "PRIPTR test");
+		#endif
+
+		#if defined(_MSC_VER) && (_MSC_VER >= 1300)
+			#pragma warning(default: 4313)
+		#endif
+	}
+
+	//Test sized scanf format specifiers
+	{
+		#ifdef EA_COMPILER_IS_C99 // Enabled for C99 only because this code will simply crash on many platforms if the format specifiers aren't supported.
+			int8_t  d8, i8, o8;
+			uint8_t u8, x8;
+			sscanf("127 -127 177 255 ff", "%"SCNd8 " %"SCNi8 " %"SCNo8 " %"SCNu8 " %"SCNx8, &d8, &i8, &o8, &u8, &x8);
+			if((d8 != 127) || (i8 != -127) || (o8 != 127) || (u8 != 255) || (x8 != 255))
+				DoError(nErrorCount, "SCN8 test"); // This is known to fail with compilers such as VC++ which don't support %hh.
+		#endif
+
+		int16_t  d16, i16, o16;
+		uint16_t u16, x16;
+		sscanf("32767 -32768 77777 65535 ffff", "%"SCNd16 " %"SCNi16 " %"SCNo16 " %"SCNu16 " %"SCNx16, &d16, &i16, &o16, &u16, &x16);
+		if((d16 != 32767) || (i16 != -32768) || (o16 != 32767) || (u16 != 65535) || (x16 != 65535))
+			DoError(nErrorCount, "SCN16 test");
+
+		int32_t  d32, i32, o32;
+		uint32_t u32, x32;
+		sscanf("2147483647 -2147483648 17777777777 4294967295 ffffffff", "%"SCNd32 " %"SCNi32 " %"SCNo32 " %"SCNu32 " %"SCNx32, &d32, &i32, &o32, &u32, &x32);
+		if((d32 != INT32_MAX) || (i32 != INT32_MIN) || (o32 != INT32_MAX) || (u32 != UINT32_MAX) || (x32 != UINT32_MAX))
+			DoError(nErrorCount, "SCN32 test");
+
+		int64_t  d64, i64, o64;
+		uint64_t u64, x64;
+		sscanf("9223372036854775807 -9223372036854775808 777777777777777777777 18446744073709551615 ffffffffffffffff", "%"SCNd64 " %"SCNi64 " %"SCNo64 " %"SCNu64 " %"SCNx64, &d64, &i64, &o64, &u64, &x64);
+		if((d64 != INT64_MAX) || (i64 != INT64_MIN) || (o64 != INT64_MAX) || (u64 != UINT64_MAX) || (x64 != UINT64_MAX))
+			DoError(nErrorCount, "SCN64 test");
+
+		// Many compilers give warnings for the following code because they 
+		// recognize that a pointer is being formatted as an integer.  
+		// This is what we want to do and what the C99 standard intends here.
+		void *dPtr, *iPtr, *oPtr, *uPtr, *xPtr;
+
+		#if (EA_PLATFORM_PTR_SIZE == 4)
+			sscanf("2147483647 -2147483648 17777777777 4294967295 ffffffff", "%"SCNdPTR " %"SCNiPTR " %"SCNoPTR " %"SCNuPTR " %"SCNxPTR, (intptr_t*)&dPtr, (intptr_t*)&iPtr, (uintptr_t*)&oPtr, (uintptr_t*)&uPtr, (uintptr_t*)&xPtr);
+		#else // EA_PLATFORM_PTR_SIZE == 8
+			sscanf("2147483647 -2147483648 17777777777 18446744073709551615 ffffffffffffffff", "%"SCNdPTR " %"SCNiPTR " %"SCNoPTR " %"SCNuPTR " %"SCNxPTR, (intptr_t*)&dPtr,(intptr_t*)&iPtr, (uintptr_t*)&oPtr, (uintptr_t*)&uPtr, (uintptr_t*)&xPtr);
+		#endif
+
+		if((dPtr != (void*)INT32_MAX) || (iPtr != (void*)INT32_MIN) || (oPtr != (void*)INT32_MAX) || (uPtr != (void*)(uintptr_t)UINT64_MAX) || (xPtr != (void*)(uintptr_t)UINT64_MAX))
+			DoError(nErrorCount, "SCNPTR test");
+	}
+
+
+	// Test min/max
+	{
+		// The C standard allows INT8_MIN to be either -127 or -128. So in order to be able
+		// to test for this in a portable way, we do the logic below whereby we test for 
+		// -127 (which all compiles should support) or -127 - 1 which all compilers should
+		// support if INT8_MIN isn't -127.
+		if(!Verify(INT8_MIN == INT8_C(-127)) && !Verify(INT8_MIN == INT8_C(-127) - 1))
+			DoError(nErrorCount, "INT8_MIN test");
+		if(!Verify(INT8_MAX == INT8_C(127)))
+			DoError(nErrorCount, "INT8_MAX test");
+		if(!Verify(UINT8_MAX == UINT8_C(255)))
+			DoError(nErrorCount, "UINT8_MAX test");
+
+		if(!Verify(INT16_MIN == INT16_C(-32767)) && !Verify(INT16_MIN == INT16_C(-32767) - 1))
+			DoError(nErrorCount, "INT16_MIN test");
+		if(!Verify(INT16_MAX == INT16_C(32767)))
+			DoError(nErrorCount, "INT16_MAX test");
+		if(!Verify(UINT16_MAX == UINT16_C(65535)))
+			DoError(nErrorCount, "UINT16_MAX test");
+
+		if(!Verify(INT32_MIN == INT32_C(-2147483647)) && !Verify(INT32_MIN == INT32_C(-2147483647) - 1))
+			DoError(nErrorCount, "INT32_MIN test");
+		if(!Verify(INT32_MAX == INT32_C(2147483647)))
+			DoError(nErrorCount, "INT32_MAX test");
+		if(!Verify(UINT32_MAX == UINT32_C(4294967295)))
+			DoError(nErrorCount, "UINT32_MAX test");
+
+		if(!Verify(INT64_MIN == INT64_C(-9223372036854775807)) && !Verify(INT64_MIN == INT64_C(-9223372036854775807) - 1))
+			DoError(nErrorCount, "INT64_MIN test");
+		if(!Verify(INT64_MAX == INT64_C(9223372036854775807)))
+			DoError(nErrorCount, "INT64_MAX test");
+
+		#if defined(__GNUC__) && (__GNUC__ < 4) // If using a broken version of UINT64_C/INT64_C macros...
+			const uint64_t temp = 18446744073709551615ULL;
+		#else
+			const uint64_t temp = UINT64_C(18446744073709551615);
+		#endif
+
+		if(!Verify(UINT64_MAX == temp))
+			DoError(nErrorCount, "UINT64_MAX test");
+	}
+
+	#endif
+
+	return nErrorCount;
+}
+
+
+
+
+int TestEAPlatform(void)
+{
+	int nErrorCount = 0;
+
+	// Test EA_PLATFORM_PTR_SIZE
+	{
+		#ifdef EA_PLATFORM_PTR_SIZE
+			Verify(EA_PLATFORM_PTR_SIZE == sizeof(void*), "EA_PLATFORM_PTR_SIZE test");
+		#else
+			DoError(nErrorCount, "EA_PLATFORM_PTR_SIZE test");
+		#endif
+	}
+
+
+	// Test EA_PLATFORM_NAME
+	{
+		#ifdef EA_PLATFORM_NAME
+			char buffer[256];
+			sprintf(buffer, "TestEAPlatform: EA_PLATFORM_NAME: %s\n", EA_PLATFORM_NAME);
+		#else
+			DoError(nErrorCount, "EA_PLATFORM_NAME test");
+		#endif
+	}
+
+
+	// Test EA_PLATFORM_DESCRIPTION
+	{
+		#ifdef EA_PLATFORM_DESCRIPTION
+			char buffer[256];
+			sprintf(buffer, "TestEAPlatform: EA_PLATFORM_DESCRIPTION: %s\n", EA_PLATFORM_DESCRIPTION);
+		#else
+			DoError(nErrorCount, "EA_PLATFORM_DESCRIPTION test");
+		#endif
+	}
+
+
+	// Test EA_SYSTEM_LITTLE_ENDIAN / EA_SYSTEM_BIG_ENDIAN
+	{
+		uint32_t kValue = 0x12345678;
+		uint8_t* pValue = (uint8_t*)&kValue;
+
+		#ifdef EA_SYSTEM_LITTLE_ENDIAN
+			Verify(pValue[0] == 0x78, "EA_SYSTEM_ENDIAN test");
+		#elif defined(EA_SYSTEM_BIG_ENDIAN)
+			Verify(pValue[0] == 0x12, "EA_SYSTEM_ENDIAN test");
+		#else
+			Verify(0, "EA_SYSTEM_ENDIAN test");
+		#endif
+	}
+
+
+	// Test EA_ASM_STYLE
+	{
+		#if defined(EA_PROCESSOR_X86)
+			#if defined(EA_ASM_STYLE_ATT)
+				asm volatile ("nop");
+			#elif defined(EA_ASM_STYLE_INTEL)
+				__asm nop
+			#endif
+		#else
+			// Add other processors here.
+		#endif
+	}
+
+
+	return nErrorCount;
+}
+
+
+
+// Test compiler limitations
+// Easiest way to come up with tests for some of the more complicated versions 
+// of these is to look at the Boost /libs/config/test/*.cxx files. Many of the 
+// Boost compiler limitation defines are similar or match exactly to those 
+// defined by EABase. See http://www.boost.org if you want to check this out.
+
+#ifndef EA_COMPILER_NO_STATIC_CONSTANTS // If class member static constants are allowed...
+	// Todo
+#endif
+
+#ifndef EA_COMPILER_NO_TEMPLATE_SPECIALIZATION
+	// Todo
+#endif
+
+#ifndef EA_COMPILER_NO_TEMPLATE_PARTIAL_SPECIALIZATION
+	// Todo
+#endif
+
+#ifndef EA_COMPILER_NO_MEMBER_TEMPLATES
+	// Todo
+#endif
+
+#ifndef EA_COMPILER_NO_MEMBER_TEMPLATE_SPECIALIZATION
+	// Todo
+#endif
+
+#ifndef EA_COMPILER_NO_TEMPLATE_TEMPLATES
+	// Todo
+#endif
+
+#ifndef EA_COMPILER_NO_MEMBER_TEMPLATE_FRIENDS
+	// Todo
+#endif
+
+#ifndef EA_COMPILER_NO_VOID_RETURNS
+#endif
+
+#ifndef EA_COMPILER_NO_COVARIANT_RETURN_TYPE
+	// Todo
+#endif
+
+#ifndef EA_COMPILER_NO_DEDUCED_TYPENAME
+	// Todo
+#endif
+
+#ifndef EA_COMPILER_NO_ARGUMENT_DEPENDENT_LOOKUP
+	// Todo
+#endif
+
+// Not applicable to C:
+//#ifndef EA_COMPILER_NO_STANDARD_CPP_LIBRARY
+//    #include <vector>
+//#endif
+
+#ifndef EA_COMPILER_NO_COVARIANT_RETURN_TYPE
+	// Todo
+#endif
+
+#ifndef EA_COMPILER_NO_COVARIANT_RETURN_TYPE
+	// Todo
+#endif
+
+#ifndef EA_COMPILER_NO_VARIADIC_MACROS
+	#define MY_PRINTF(format, ...) Printf(format, __VA_ARGS__)
+#endif
+
+
+
+
+int TestEACompiler(void)
+{
+	int nErrorCount = 0;
+
+	#if 0
+
+	// As of this writing, eacompiler.h defines at least the following compilers:
+	// EA_COMPILER_GNUC
+	// EA_COMPILER_BORLANDC
+	// EA_COMPILER_INTEL
+	// EA_COMPILER_METROWERKS
+	// EA_COMPILER_MSVC, EA_COMPILER_MSVC6, EA_COMPILER_MSVC7, EA_COMPILER_MSVC7_1
+	
+
+	// Test EA_COMPILER_NAME
+	{
+		#ifdef EA_COMPILER_NAME
+			char buffer[256];
+			sprintf(buffer, "TestEACompiler: EA_COMPILER_NAME: %s\n", EA_COMPILER_NAME);
+		#else
+			DoError(nErrorCount, "EA_COMPILER_NAME test");
+		#endif
+	}
+
+
+	// Test EA_COMPILER_VERSION
+	{
+		#ifdef EA_COMPILER_VERSION
+			char buffer[256];
+			sprintf(buffer, "TestEACompiler: EA_COMPILER_VERSION: %d\n", EA_COMPILER_VERSION);
+		#else
+			DoError(nErrorCount, "EA_COMPILER_VERSION test");
+		#endif
+	}
+
+
+	// Test EA_COMPILER_STRING
+	{
+		#ifdef EA_COMPILER_STRING
+			char buffer[256];
+			sprintf(buffer, "TestEACompiler: EA_COMPILER_STRING: %s\n", EA_COMPILER_STRING);
+		#else
+			DoError(nErrorCount, "EA_COMPILER_STRING test");
+		#endif
+	}
+
+
+	// Test EA_COMPILER_NO_STATIC_CONSTANTS
+	{
+		char buffer[256];
+		sprintf(buffer, "%d", (int)NSC::x);
+		if(buffer[0] != '1')
+			DoError(nErrorCount, "EA_COMPILER_NO_STATIC_CONSTANTS test");
+	}
+
+
+	// Test EA_COMPILER_NO_VOID_RETURNS
+	#ifndef EA_COMPILER_NO_VOID_RETURNS
+		TestNVR1(); // Nothing to test for except successful compilation.
+	#endif
+
+
+	// Test EA_COMPILER_NO_EXCEPTION_STD_NAMESPACE
+	#ifndef EA_COMPILER_NO_EXCEPTION_STD_NAMESPACE
+		TestNESN();
+	#endif
+
+
+	// Test EA_COMPILER_NO_EXCEPTIONS
+	#ifndef EA_COMPILER_NO_EXCEPTIONS
+		if(!TestNE())
+			DoError(nErrorCount, "EA_COMPILER_NO_EXCEPTIONS test");
+	#endif
+
+
+	// Test EA_COMPILER_NO_UNWIND
+	if(!TestNU())
+		DoError(nErrorCount, "EA_COMPILER_NO_UNWIND test");
+
+	#endif
+
+	return nErrorCount;
+}
+
+
+int TestEACompilerTraits(void)
+{
+	int nErrorCount = 0;
+
+	// EA_COMPILER_IS_ANSIC
+	// EA_COMPILER_IS_C99
+	// EA_COMPILER_IS_CPLUSPLUS
+	// EA_COMPILER_MANAGED_CPP
+
+	{ // Test EA_ALIGN_OF
+		typedef void (*AlignTestFunctionType)(void);
+		if(EA_ALIGN_OF(AlignTestFunctionType) != sizeof(void*)) // This may not be a kosher test.
+			DoError(nErrorCount, "EA_ALIGN_OF test (AlignTestFunctionType)");
+
+		if(EA_ALIGN_OF(int8_t) != sizeof(int8_t))   // This may not be a kosher test.
+			DoError(nErrorCount, "EA_ALIGN_OF test (int16_t)");
+
+		if(EA_ALIGN_OF(int16_t) != sizeof(int16_t)) // This may not be a kosher test.
+			DoError(nErrorCount, "EA_ALIGN_OF test (int16_t)");
+
+		if(EA_ALIGN_OF(int32_t) != sizeof(int32_t)) // This may not be a kosher test.
+			DoError(nErrorCount, "EA_ALIGN_OF test (int32_t)");
+
+		#if !defined (EA_ABI_ARM_APPLE)
+		if(EA_ALIGN_OF(int64_t) != sizeof(int64_t)) // This may not be a kosher test.
+			DoError(nErrorCount, "EA_ALIGN_OF test (int64_t)");
+		#endif
+	}
+
+	{ // Test EA_PREFIX_ALIGN
+		#ifdef EA_PREFIX_ALIGN
+			char buffer[32];
+			EA_PREFIX_ALIGN(64) int x = 0;
+			sprintf(buffer, "%d", x);
+			if(buffer[0] != '0')
+				DoError(nErrorCount, "EA_PREFIX_ALIGN test");
+
+			#if defined(__cplusplus)
+				EA_PREFIX_ALIGN(64) ClassWithDefaultCtor    cdcA;
+			  //EA_PREFIX_ALIGN(64) ClassWithoutDefaultCtor cwdcA;
+
+				EA_PREFIX_ALIGN(64) ClassWithDefaultCtor    cdcB(3);
+				EA_PREFIX_ALIGN(64) ClassWithoutDefaultCtor cwdcB(3);
+			#endif
+
+		#else
+			DoError(nErrorCount, "EA_PREFIX_ALIGN test");
+		#endif
+	}
+
+
+	{ // Test EA_POSTFIX_ALIGN
+		#ifdef EA_POSTFIX_ALIGN
+			char buffer[32];
+			int x EA_POSTFIX_ALIGN(ALIGNMENT_AMOUNT_64) = 0;
+			sprintf(buffer, "%d", x);
+			if(buffer[0] != '0')
+				DoError(nErrorCount, "EA_POSTFIX_ALIGN test");
+		#else
+			DoError(nErrorCount, "EA_POSTFIX_ALIGN test");
+		#endif
+	}
+
+
+	{ // Test EA_ALIGNED
+		#ifdef EA_ALIGNED
+			char buffer[32];
+
+			// Verify that a simple declaration works.
+			EA_ALIGNED(int, xA, ALIGNMENT_AMOUNT_64); 
+
+			// Verify that a declaration with assignment works.
+			EA_ALIGNED(int, xB, ALIGNMENT_AMOUNT_64) = 0;
+
+			// Verify that a typedefd declaration works.
+			typedef EA_ALIGNED(int, int16, ALIGNMENT_AMOUNT_16);
+			int16 n16 = 0;
+
+			// Verify that a declaration with construction works.
+			#if defined(__cplusplus)
+				EA_ALIGNED(int, xC, ALIGNMENT_AMOUNT_64)(0);
+			#endif
+
+			xA = 0;
+			sprintf(buffer, "%d", xA);
+			sprintf(buffer, "%d", xB);
+			sprintf(buffer, "%p", &n16);
+			#if defined(__cplusplus)
+				sprintf(buffer, "%d", xC);
+			#endif
+
+			#if defined(__cplusplus)
+				// Verify that the following tests compile. These tests are here
+				// because the SN compiler (EDG front-end) has some problems with
+				// GCC compatibility related to the 'aligned' __attribute__.
+				ClassWithDefaultCtor    cdc;
+				ClassWithoutDefaultCtor cwdc(3);
+				sprintf(buffer, "%p%p", &cdc, &cwdc);
+
+				// Verify that regular usage of EA_ALIGNED works.
+				EA_ALIGNED(ClassWithDefaultCtor, cdc16A, ALIGNMENT_AMOUNT_16);
+				//EA_ALIGNED(ClassWithoutDefaultCtor, cwdcA, 16);   // Doesn't have a default ctor, so this can't be done.
+				sprintf(buffer, "%p%p", &cdc16A, (void*)NULL);
+
+				// Verify that argument usage of EA_ALIGNED works.
+				EA_ALIGNED(ClassWithDefaultCtor, cdcB, ALIGNMENT_AMOUNT_16)(3);
+				EA_ALIGNED(ClassWithoutDefaultCtor, cwdcB, ALIGNMENT_AMOUNT_16)(3);
+				sprintf(buffer, "%p%p", &cdcB, &cwdcB);
+
+				// Verify that usage of EA_ALIGNED works within a typedef.
+				typedef EA_ALIGNED(ClassWithDefaultCtor, ClassWithDefaultCtor16, ALIGNMENT_AMOUNT_16);
+				ClassWithDefaultCtor16 cdcC(3);
+				typedef EA_ALIGNED(ClassWithoutDefaultCtor, ClassWithoutDefaultCtor16, ALIGNMENT_AMOUNT_16);
+				ClassWithoutDefaultCtor16 cwdcC(3);
+				sprintf(buffer, "%p%p", &cdcC, &cwdcC);
+			#endif
+		#else
+			DoError(nErrorCount, "EA_ALIGNED test");
+		#endif
+	}
+
+
+	{ // Test EA_PACKED
+		#if defined(__cplusplus)
+			#ifdef EA_PACKED
+				char buffer[32];
+				struct X { int x; } EA_PACKED;
+				X x = { 0 };
+				sprintf(buffer, "%d", x.x);
+				if(buffer[0] != '0')
+					DoError(nErrorCount, "EA_PACKED test");
+			#else
+				DoError(nErrorCount, "EA_PACKED test");
+			#endif
+		#endif
+	}
+
+
+	{ // Test EA_LIKELY
+
+		if(EA_UNLIKELY(nErrorCount > 0))
+		{
+			if(EA_LIKELY(nErrorCount == 999999)) // Actually this isn't likely, but that's beside the point.
+				DoError(nErrorCount, "EA_LIKELY test");
+		}
+	}
+
+
+
+	{ // Test EA_ASSUME
+		switch (nErrorCount / (nErrorCount + 1))
+		{
+			case 0:
+				Stricmp("nop0", "nop0");
+				break;
+			case 1:
+				Stricmp("nop1", "nop1");
+				break;
+			default:
+				EA_ASSUME(0);
+		}
+	}
+
+
+	{ // Test EA_PURE
+		if(!PureFunction())
+			DoError(nErrorCount, "EA_PURE test");
+	}
+
+
+	{ // Test EA_WCHAR_SIZE
+		EA_DISABLE_VC_WARNING(6326)
+		#ifdef EA_WCHAR_SIZE
+			if((EA_WCHAR_SIZE != 1) && (EA_WCHAR_SIZE != 2) && (EA_WCHAR_SIZE != 4))
+				DoError(nErrorCount, "EA_WCHAR_SIZE test");
+		#else
+			DoError(nErrorCount, "EA_WCHAR_SIZE test");
+		#endif
+		EA_RESTORE_VC_WARNING()
+	}
+
+
+	{ // Test EA_RESTRICT
+		char* p = NULL;
+		if(RestrictTest(p) == 0) // This isn't a real test. If there is a failure, it will happen at compile time.
+			DoError(nErrorCount, "EA_RESTRICT test");
+	}
+
+
+	{ // Test EA_DEPRECATED
+		/* This causes warnings on compilers, so just disable it.
+		#if defined(EA_DEPRECATED) && (!defined(__GNUC__) || ((__GNUC__ * 100 + __GNUC_MINOR__) < 402)) // GCC 4.2+ is converting deprecated into an error instead of a warning.
+			char buffer[32];
+			EA_DEPRECATED int x = 0;
+			sprintf(buffer, "%d", x); (void)x;
+			if(buffer[0] != '0')
+				DoError(nErrorCount, "EA_DEPRECATED test");
+		#else
+			DoError(nErrorCount, "EA_DEPRECATED test");
+		#endif
+		*/
+	}
+
+
+	{ // Test EA_PASCAL
+		#if defined(__cplusplus)
+			#ifdef EA_PASCAL
+				struct X{ void EA_PASCAL DoNothing(void){} };
+				X x;
+				x.DoNothing();
+			#else
+				DoError(nErrorCount, "EA_PASCAL test");
+			#endif
+		#endif
+	}
+
+
+	{ // Test EA_PASCAL_FUNC
+		#if defined(__cplusplus)
+			#ifdef EA_PASCAL_FUNC
+				struct X{ void EA_PASCAL_FUNC(DoNothing()){} };
+				X x;
+				x.DoNothing();
+			#else
+				DoError(nErrorCount, "EA_PASCAL_FUNC test");
+			#endif
+		#endif
+	}
+
+
+	// EA_SSE
+	// Not sure how to properly test at this time.
+
+
+	{ // EA_IMPORT
+		// Not possible to do this because import means it will come from outside.
+		//struct X{ EA_IMPORT void DoNothing(){} };
+		//X x;
+		//x.DoNothing();
+	}
+
+
+	{ // EA_EXPORT
+		#if defined(__cplusplus)
+			struct X{ EA_EXPORT void DoNothing(){} };
+			X x;
+			x.DoNothing();
+		#endif
+	}
+
+
+	// EA_PREPROCESSOR_JOIN
+	// EA_STRINGIFY
+	{
+		char      buffer[32];
+		char      bufferExpected[32];
+		const int line = (__LINE__ + 2);
+
+		sprintf(buffer, "%s %s", EA_STRINGIFY(EA_PREPROCESSOR_JOIN(test_, __LINE__)), EA_STRINGIFY(__LINE__));
+		sprintf(bufferExpected, "test_%d %d", line, line);
+
+		if(strcmp(buffer, bufferExpected) != 0)
+			DoError(nErrorCount, "EA_PREPROCESSOR_JOIN/EA_STRINGIFY test");
+	}
+
+
+	{ // EAArrayCount
+		const int    testArray[13] = { 0 };
+		const size_t arrayCount = EAArrayCount(testArray);
+
+		if((arrayCount != 13) || (testArray[0] != 0))
+			DoError(nErrorCount, "EAArrayCount test");
+	}
+
+	{ // static_assert
+
+		// Should succeed.
+		static_assert(sizeof(int32_t) == 4, "static_assert failure");
+
+		// Should fail.
+		//static_assert(sizeof(int32_t) == 8, "static_assert failure");
+	}
+
+	{ // EA_OPTIMIZE_OFF / EA_OPTIMIZE_ON
+		int result = DisabledOptimizations(2);
+
+		if(result != 2*37)
+			DoError(nErrorCount, "EA_OPTIMIZE_OFF test");
+	}
+
+	{ // EA_UNUSED
+		FunctionWithUnusedVariables(3);
+	}
+
+	return nErrorCount;
+}
+
+
+//
+// Tests for EA_IS_ENABLED
+//
+#define EABASE_TEST_FEATURE_A EA_ENABLED
+#if EA_IS_ENABLED(EABASE_TEST_FEATURE_A)
+	// Feature A is enabled
+#else
+	#error Error EABASE_TEST_FEATURE_A should be enabled.
+#endif
+// Make sure it is possible to successfully negate the test.
+#if !EA_IS_ENABLED(EABASE_TEST_FEATURE_A)
+	#error Error EABASE_TEST_FEATURE_A should be enabled.
+#endif
+
+#define EABASE_TEST_FEATURE_B EA_DISABLED
+#if EA_IS_ENABLED(EABASE_TEST_FEATURE_B)
+	#error Error EABASE_TEST_FEATURE_B should be disabled.
+#endif
+// Make sure it is possible to successfully negate the test.
+#if !EA_IS_ENABLED(EABASE_TEST_FEATURE_B)
+	// Feature B is not enabled
+#else
+	#error Error EABASE_TEST_FEATURE_B should be disabled.
+#endif
+
+// The test below should cause compilation to fail if it is uncommented.  However we can't
+// obviously enable the test because it will break the build.  It should be tested manually
+// if changes to EA_IS_ENABLED are made.
+//
+//   #if EA_IS_ENABLED(EABASE_TEST_FEATURE_WITH_NO_DEFINE)
+//   #endif
+
+
+int EAMain(int argc, char** argv)
+{
+	int nErrorCount = 0, nTotalErrorCount = 0;
+
+	(void)argc;
+	(void)argv;
+
+	nErrorCount = TestEABase();
+	Printf("EABase test error count: %d\n\n", nErrorCount);
+	nTotalErrorCount += nErrorCount;
+
+	nErrorCount = TestEAPlatform();
+	Printf("EAPlatform test error count: %d\n\n", nErrorCount);
+	nTotalErrorCount += nErrorCount;
+
+	nErrorCount = TestEACompiler();
+	Printf("EACompiler test error count: %d\n\n", nErrorCount);
+	nTotalErrorCount += nErrorCount;
+
+	nErrorCount = TestEACompilerTraits();
+	Printf("EACompilerTraits test error count: %d\n\n", nErrorCount);
+	nTotalErrorCount += nErrorCount;
+
+	if (nTotalErrorCount == 0)
+		Printf("\nAll tests completed successfully.\n");
+	else
+		Printf("\nTests failed. Total error count: %d\n", nTotalErrorCount);
+ 
+	return nTotalErrorCount;
+}

+ 34 - 0
test/source/TestEABaseSeparate.cpp

@@ -0,0 +1,34 @@
+// The purpose of this compilation unit is to test EABase in the absence of other system headers.
+// For example TestEABase.cpp directly includes system headers like ctype.h, stddef.h, stdarg, etc.
+// However, these headers make it impossible to verify that certain definitions are being provided
+// by EABase instead of the system headers being included directly.
+
+#include <EABase/eabase.h>
+
+// This structure tests that EABase types are properly defined.
+struct EABaseDefinedTypesStruct
+{
+	char8_t     mChar8_t;
+	char16_t    mChar16_t;
+	char32_t    mChar32_t;
+	wchar_t     mWchar_t;
+	bool8_t     mBool8_t;
+	int8_t      mInt8_t;
+	int16_t     mInt16_t;
+	int32_t     mInt32_t;
+	int64_t     mInt64_t;
+	uint8_t     mUint8_t;
+	uint16_t    mUint16_t;
+	uint32_t    mUint32_t;
+	uint64_t    mUint64_t;
+	intmax_t    mIntmax_t;
+	uintmax_t   mUintmax_t;
+	size_t      mSize_t;
+	ssize_t     mSsize_t;
+	float_t     mFloat_t;
+	double_t    mDouble_t;
+	intptr_t    mIntptr_t;
+	uintptr_t   mUintptr_t;
+	ptrdiff_t   mPtrdiff_t;
+};
+