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- /////////////////////////////////////////////////////////////////////////////
- // Copyright (c) Electronic Arts Inc. All rights reserved.
- /////////////////////////////////////////////////////////////////////////////
- #include <EABase/eabase.h>
- #include <EABase/version.h>
- // What we do here is verify that EA_PRAGMA_ONCE_SUPPORTED works as intended.
- // This header file should be #included two times by TestEABase.cpp
- // in order to test this.
- #if defined(EA_PRAGMA_ONCE_SUPPORTED)
- #pragma once
- const int EABaseOncePerTranslationUnitTestVariable = 0; // This should get compiled only once ever for a compilation unit.
- #else
- // Just implement a classic manual header include guard.
- // In this case we aren't really testing anything.
- #ifndef TESTEABASE_H
- #define TESTEABASE_H
- const int EABaseOncePerTranslationUnitTestVariable = 0;
- #endif
- #endif
- // EA_EXTERN_TEMPLATE / EA_COMPILER_NO_EXTERN_TEMPLATE
- #if defined(__cplusplus)
- template <typename T>
- struct eabase_template
- {
- T value;
- T GetValue() const { return value; }
- };
- EA_EXTERN_TEMPLATE(struct eabase_template<char>);
- #endif
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