/////////////////////////////////////////////////////////////////////////////// // Copyright (c) Electronic Arts Inc. All rights reserved. /////////////////////////////////////////////////////////////////////////////// #include #include #include #include #ifdef _MSC_VER #pragma warning(push, 0) #endif #include #include #if defined(EA_COMPILER_MSVC) && defined(EA_PLATFORM_MICROSOFT) #include #endif #ifdef _MSC_VER #pragma warning(pop) #endif void* operator new[](size_t size, const char* /*pName*/, int /*flags*/, unsigned /*debugFlags*/, const char* /*file*/, int /*line*/) { return operator new[](size); } void* operator new[](size_t size, size_t /*alignment*/, size_t /*alignmentOffset*/, const char* /*pName*/, int /*flags*/, unsigned /*debugFlags*/, const char* /*file*/, int /*line*/) { return operator new[](size); } void CrashHelper(int *ptr); int EAMain(int argc, char** argv) { CrashHelper(NULL); return 0; }