/////////////////////////////////////////////////////////////////////////////// // Copyright (c) Electronic Arts Inc. All rights reserved. /////////////////////////////////////////////////////////////////////////////// #include #include EA_DISABLE_ALL_VC_WARNINGS() #include EA_RESTORE_ALL_VC_WARNINGS() // Array new is a requirement brought in by EAStdC. void* operator new[](size_t size, const char* /*pName*/, int /*flags*/, unsigned /*debugFlags*/, const char* /*file*/, int /*line*/) { return ::operator new[](size); } /////////////////////////////////////////////////////////////////////////////// // EAMain // #if (defined(EA_PLATFORM_MICROSOFT) && !defined(CS_UNDEFINED_STRING) && !EA_WINAPI_FAMILY_PARTITION(EA_WINAPI_PARTITION_DESKTOP)) [Platform::MTAThread] int main(Platform::Array^) #elif defined(EA_PLATFORM_IPHONE) extern "C" int iosMain(int, char **) #else int main(int, char**) #endif { using namespace EA::EAMain; Report("Test of EAMain without an entry point has succeeded.\n"); return 0; }