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- ///////////////////////////////////////////////////////////////////////////////
- // Copyright (c) Electronic Arts Inc. All rights reserved.
- ///////////////////////////////////////////////////////////////////////////////
- #ifndef EAMAIN_PRINTMANAGER_H
- #define EAMAIN_PRINTMANAGER_H
- #include <EABase/eabase.h>
- #include <EAMain/internal/Version.h>
- #define TO_STRING(x) #x
- #define MACRO_TO_STRING(x) TO_STRING(x)
- namespace EA
- {
- namespace EAMain
- {
- class IChannel;
- enum EAMainChannel
- {
- CHANNEL_PRINTF = 0,
- CHANNEL_NETWORK,
- CHANNEL_FILE,
- CHANNEL_MAX
- };
- class EAMAIN_API PrintManager
- {
- public:
- PrintManager();
- static PrintManager& Instance();
- void Startup(const char8_t* ServerIP);
- void Shutdown();
- void Send(const char8_t* pData);
- void Add(EAMainChannel channel, IChannel* instance);
- void Remove(EAMainChannel channel, IChannel* instance);
- void ClearChannel(EAMainChannel channel);
- private:
- IChannel* m_Channels[CHANNEL_MAX];
- };
- }}
- #endif // header include guard
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