/////////////////////////////////////////////////////////////////////////////// // Copyright (c) Electronic Arts Inc. All rights reserved. /////////////////////////////////////////////////////////////////////////////// #if defined(EA_PRAGMA_ONCE_SUPPORTED) #pragma once // Some compilers (e.g. VC++) benefit significantly from using this. We've measured 3-4% build speed improvements in apps as a result. #endif ///////////////////////////////////////////////////////////////////////////// // Functionality related to memory and code generation synchronization. // // Created by Rob Parolin ///////////////////////////////////////////////////////////////////////////// #ifndef EATHREAD_ARM_EATHREAD_SYNC_ARM_H #define EATHREAD_ARM_EATHREAD_SYNC_ARM_H #include #if defined(EA_COMPILER_CLANG) #define EA_THREAD_SYNC_IMPLEMENTED #define EAProcessorPause() #define EAReadBarrier __sync_synchronize #define EAWriteBarrier __sync_synchronize #define EAReadWriteBarrier __sync_synchronize #define EACompilerMemoryBarrier() __asm__ __volatile__ ("" : : : "memory") #elif defined(EA_COMPILER_GNUC) #define EA_THREAD_SYNC_IMPLEMENTED #define EAProcessorPause() #if (((__GNUC__ * 100) + __GNUC_MINOR__) >= 401) // GCC 4.1 or later #define EAReadBarrier __sync_synchronize #define EAWriteBarrier __sync_synchronize #define EAReadWriteBarrier __sync_synchronize #else #define EAReadBarrier EACompilerMemoryBarrier #define EAWriteBarrier EACompilerMemoryBarrier #define EAReadWriteBarrier EACompilerMemoryBarrier #endif #define EACompilerMemoryBarrier() __asm__ __volatile__ ("" : : : "memory") #endif #endif // EATHREAD_ARM_EATHREAD_SYNC_ARM_H