/////////////////////////////////////////////////////////////////////////////// // Copyright (c) Electronic Arts Inc. All rights reserved. /////////////////////////////////////////////////////////////////////////////// #if defined(EA_PRAGMA_ONCE_SUPPORTED) #pragma once // Some compilers (e.g. VC++) benefit significantly from using this. We've measured 3-4% build speed improvements in apps as a result. #endif ///////////////////////////////////////////////////////////////////////////// // Functionality related to memory and code generation synchronization. // // Created by Rob Parolin ///////////////////////////////////////////////////////////////////////////// #ifndef EATHREAD_ARMGCC_EATHREAD_SYNC_ARMGCC_H #define EATHREAD_ARMGCC_EATHREAD_SYNC_ARMGCC_H // Header file should not be included directly. Provided here for backwards compatibility. // Please use eathread_sync.h #if defined(EA_PROCESSOR_ARM) #include #endif #endif