/////////////////////////////////////////////////////////////////////////////// // Copyright (c) Electronic Arts Inc. All rights reserved. /////////////////////////////////////////////////////////////////////////////// #if defined(EA_PRAGMA_ONCE_SUPPORTED) #pragma once // Some compilers (e.g. VC++) benefit significantly from using this. We've measured 3-4% build speed improvements in apps as a result. #endif ///////////////////////////////////////////////////////////////////////////// // Functionality related to memory and code generation synchronization. ///////////////////////////////////////////////////////////////////////////// #ifndef EATHREAD_GCC_EATHREAD_SYNC_GCC_H #define EATHREAD_GCC_EATHREAD_SYNC_GCC_H #include #define EA_THREAD_SYNC_IMPLEMENTED // EAProcessorPause // Intel has defined a 'pause' instruction for x86 processors starting with the P4, though this simply // maps to the otherwise undocumented 'rep nop' instruction. This pause instruction is important for // high performance spinning, as otherwise a high performance penalty incurs. #if defined(EA_PROCESSOR_X86) || defined(EA_PROCESSOR_X86_64) #define EAProcessorPause() __asm__ __volatile__ ("rep ; nop") #else #define EAProcessorPause() #endif // EAReadBarrier / EAWriteBarrier / EAReadWriteBarrier // The x86 processor memory architecture ensures read and write consistency on both single and // multi processing systems. This makes programming simpler but limits maximimum system performance. // We define EAReadBarrier here to be the same as EACompilerMemory barrier in order to limit the // compiler from making any assumptions at its level about memory usage. Year 2003+ versions of the // Microsoft SDK define a 'MemoryBarrier' statement which has the same effect as EAReadWriteBarrier. #if (((__GNUC__ * 100) + __GNUC_MINOR__) >= 401) // GCC 4.1 or later #define EAReadBarrier __sync_synchronize #define EAWriteBarrier __sync_synchronize #define EAReadWriteBarrier __sync_synchronize #else #define EAReadBarrier EACompilerMemoryBarrier #define EAWriteBarrier EACompilerMemoryBarrier #define EAReadWriteBarrier EACompilerMemoryBarrier #endif // EACompilerMemoryBarrier #if defined(EA_PROCESSOR_ARM) || defined(EA_PROCESSOR_X86) || defined(EA_PROCESSOR_X86_64) #define EACompilerMemoryBarrier() __asm__ __volatile__ ("":::"memory") #else #define EACompilerMemoryBarrier() #endif #endif // EATHREAD_GCC_EATHREAD_SYNC_GCC_H