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- ///////////////////////////////////////////////////////////////////////////////
- // Copyright (c) Electronic Arts Inc. All rights reserved.
- ///////////////////////////////////////////////////////////////////////////////
- #include <EABase/eabase.h>
- #if defined(EA_PLATFORM_WIN32) && EA_WINAPI_FAMILY_PARTITION(EA_WINAPI_PARTITION_DESKTOP)
- #include "pc/eathread_callstack_win32.cpp"
- #elif defined(EA_PLATFORM_MICROSOFT) && defined(EA_PROCESSOR_X86_64)
- #include "pc/eathread_callstack_win64.cpp"
- #elif defined(EA_PLATFORM_SONY)
- #include "kettle/eathread_callstack_kettle.cpp"
- #include "kettle/eathread_pthread_stack_info.cpp"
- #elif defined(EA_PLATFORM_ANDROID) && defined(EA_PROCESSOR_X86)
- #include "x86/eathread_callstack_x86.cpp"
- #include "unix/eathread_pthread_stack_info.cpp"
- #elif defined(EA_PLATFORM_ANDROID)
- #include "libunwind/eathread_callstack_libunwind.cpp"
- #include "unix/eathread_pthread_stack_info.cpp"
- #elif defined(EA_PLATFORM_APPLE) // OSX, iPhone, iPhone Simulator
- #include "apple/eathread_callstack_apple.cpp"
- #include "unix/eathread_pthread_stack_info.cpp"
- #elif defined(EA_PROCESSOR_ARM)
- #include "arm/eathread_callstack_arm.cpp"
- #if !defined(EA_PLATFORM_MICROSOFT)
- #include "unix/eathread_pthread_stack_info.cpp"
- #endif
- #elif (defined(EA_PLATFORM_LINUX) || defined(EA_PLATFORM_CYGWIN)) && (defined(EA_PROCESSOR_X86) || defined(EA_PROCESSOR_X86_64))
- #include "x86/eathread_callstack_x86.cpp"
- #include "unix/eathread_pthread_stack_info.cpp"
- #elif defined(EA_COMPILER_GNUC) || defined(EA_COMPILER_CLANG)
- #include "unix/eathread_callstack_glibc.cpp"
- #include "unix/eathread_pthread_stack_info.cpp"
- #else
- #include "null/eathread_callstack_null.cpp"
- #endif
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