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- ///////////////////////////////////////////////////////////////////////////////
- // Copyright (c) Electronic Arts Inc. All rights reserved.
- ///////////////////////////////////////////////////////////////////////////////
- #if defined(EA_PRAGMA_ONCE_SUPPORTED)
- #pragma once // Some compilers (e.g. VC++) benefit significantly from using this. We've measured 3-4% build speed improvements in apps as a result.
- #endif
- /////////////////////////////////////////////////////////////////////////////
- // Functionality related to memory and code generation synchronization.
- //
- // Created by Rob Parolin
- /////////////////////////////////////////////////////////////////////////////
- #ifndef EATHREAD_ARM_EATHREAD_SYNC_ARM_H
- #define EATHREAD_ARM_EATHREAD_SYNC_ARM_H
- #include <EABase/eabase.h>
- #if defined(EA_COMPILER_CLANG)
- #define EA_THREAD_SYNC_IMPLEMENTED
- #define EAProcessorPause()
- #define EAReadBarrier __sync_synchronize
- #define EAWriteBarrier __sync_synchronize
- #define EAReadWriteBarrier __sync_synchronize
- #define EACompilerMemoryBarrier() __asm__ __volatile__ ("" : : : "memory")
- #elif defined(EA_COMPILER_GNUC)
- #define EA_THREAD_SYNC_IMPLEMENTED
- #define EAProcessorPause()
- #if (((__GNUC__ * 100) + __GNUC_MINOR__) >= 401) // GCC 4.1 or later
- #define EAReadBarrier __sync_synchronize
- #define EAWriteBarrier __sync_synchronize
- #define EAReadWriteBarrier __sync_synchronize
- #else
- #define EAReadBarrier EACompilerMemoryBarrier
- #define EAWriteBarrier EACompilerMemoryBarrier
- #define EAReadWriteBarrier EACompilerMemoryBarrier
- #endif
- #define EACompilerMemoryBarrier() __asm__ __volatile__ ("" : : : "memory")
- #endif
- #endif // EATHREAD_ARM_EATHREAD_SYNC_ARM_H
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