eathread_sync_armgcc.h 984 B

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  1. ///////////////////////////////////////////////////////////////////////////////
  2. // Copyright (c) Electronic Arts Inc. All rights reserved.
  3. ///////////////////////////////////////////////////////////////////////////////
  4. #if defined(EA_PRAGMA_ONCE_SUPPORTED)
  5. #pragma once // Some compilers (e.g. VC++) benefit significantly from using this. We've measured 3-4% build speed improvements in apps as a result.
  6. #endif
  7. /////////////////////////////////////////////////////////////////////////////
  8. // Functionality related to memory and code generation synchronization.
  9. //
  10. // Created by Rob Parolin
  11. /////////////////////////////////////////////////////////////////////////////
  12. #ifndef EATHREAD_ARMGCC_EATHREAD_SYNC_ARMGCC_H
  13. #define EATHREAD_ARMGCC_EATHREAD_SYNC_ARMGCC_H
  14. // Header file should not be included directly. Provided here for backwards compatibility.
  15. // Please use eathread_sync.h
  16. #if defined(EA_PROCESSOR_ARM)
  17. #include <eathread/arm/eathread_sync_arm.h>
  18. #endif
  19. #endif