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- ///////////////////////////////////////////////////////////////////////////////
- // Copyright (c) Electronic Arts Inc. All rights reserved.
- ///////////////////////////////////////////////////////////////////////////////
- #if defined(EA_PRAGMA_ONCE_SUPPORTED)
- #pragma once // Some compilers (e.g. VC++) benefit significantly from using this. We've measured 3-4% build speed improvements in apps as a result.
- #endif
- /////////////////////////////////////////////////////////////////////////////
- // Functionality related to memory and code generation synchronization.
- //
- // Created by Rob Parolin
- /////////////////////////////////////////////////////////////////////////////
- #ifndef EATHREAD_ARMGCC_EATHREAD_SYNC_ARMGCC_H
- #define EATHREAD_ARMGCC_EATHREAD_SYNC_ARMGCC_H
- // Header file should not be included directly. Provided here for backwards compatibility.
- // Please use eathread_sync.h
- #if defined(EA_PROCESSOR_ARM)
- #include <eathread/arm/eathread_sync_arm.h>
- #endif
- #endif
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