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- ///////////////////////////////////////////////////////////////////////////////
- // Copyright (c) Electronic Arts Inc. All rights reserved.
- ///////////////////////////////////////////////////////////////////////////////
- #if defined(EA_PRAGMA_ONCE_SUPPORTED)
- #pragma once // Some compilers (e.g. VC++) benefit significantly from using this. We've measured 3-4% build speed improvements in apps as a result.
- #endif
- #ifndef EATHREAD_EATHREAD_CALLSTACK_H
- #define EATHREAD_EATHREAD_CALLSTACK_H
- #include <EABase/eabase.h>
- #include <eathread/eathread.h>
- #include <stddef.h>
- namespace EA
- {
- namespace Thread
- {
- /// CallstackContext
- ///
- /// This is forward-declared here and fully declared at the bottom of this file.
- ///
- struct CallstackContext;
- struct Context;
- /// InitCallstack
- ///
- /// Allows the user to explicitly initialize the callstack mechanism.
- /// Only the first call to InitCallstack will have effect. Calls to
- /// InitCallstack must be matched by calls to ShutdownCallstack.
- ///
- EATHREADLIB_API void InitCallstack();
- /// ShutdownCallstack
- ///
- /// Allows the user to explicitly shutdown the callstack mechanism.
- /// Calls to InitCallstack must be matched by calls to ShutdownCallstack.
- /// The last call to ShutdownCallstack will shutdown and free the callstack mechanism.
- ///
- EATHREADLIB_API void ShutdownCallstack();
- /// GetCallstack
- ///
- /// Gets the addresses of the calling instructions of a call stack.
- /// If the CallstackContext parameter is used, then that execution context is used;
- /// otherwise the current execution context is used.
- /// The return value is the number of entries written to the callstack array.
- /// The item at callstack[0] is from the function calling the GetCallstack function.
- /// For most platforms the addresses reported are the addresses of the instruction
- /// that will next be executed upon returning from the function it is calling.
- /// The maxDepth parameter must be at least one and callstack must be able to hold
- /// at least one entry (a terminating 0 NULL entry).
- ///
- EATHREADLIB_API size_t GetCallstack(void* callstack[], size_t maxDepth, const CallstackContext* pContext = NULL);
- /// GetCallstack
- ///
- /// Gets the callstack based on the thread id as opposed to register context.
- ///
- #if defined(EA_PLATFORM_SONY)
- EATHREADLIB_API size_t GetCallstack(void* pReturnAddressArray[], size_t nReturnAddressArrayCapacity, EA::Thread::ThreadId& pthread);
- #endif
- #if defined(EA_PLATFORM_MICROSOFT)
- /// Microsoft thread handles are opaque types which are non-unique per thread.
- /// That is, two different thread handles might refer to the same thread.
- /// threadId is the same as EA::Thread::ThreadId and is a Microsoft thread HANDLE.
- /// This is not the same as a Microsoft DWORD thread id which is the same as EA::Thread::SysThreadId.
- EATHREADLIB_API bool ThreadHandlesAreEqual(intptr_t threadId1, intptr_t threadId2);
- /// This function is the same as EA::Thread::GetSysThreadId(ThreadId id).
- /// This function converts from one type of Microsoft thread identifier to another.
- /// threadId is the same as EA::Thread::ThreadId and is a Microsoft thread HANDLE.
- /// The return value is a Microsoft DWORD thread id which is the same as EA::Thread::SysThreadId.
- /// Upon failure, the return value will be zero.
- EATHREADLIB_API uint32_t GetThreadIdFromThreadHandle(intptr_t threadId);
- #endif
- /// GetCallstackContext
- ///
- /// Gets the CallstackContext associated with the given thread.
- /// The thread must be in a non-running state.
- /// If the threadID is EAThread::kThreadIdInvalid, the current thread context is retrieved.
- /// However, it's of little use to get the context of the current thread, since upon return
- /// from the GetCallstackContext the data will not apply to the current thread any more;
- /// thus this information is probably useful only for diagnostic purposes.
- /// The threadId parameter is the same type as an EAThread ThreadId. It is important to
- /// note that an EAThread ThreadId under Microsoft platforms is a thread handle and not what
- /// Microsoft calls a thread id. This is by design as Microsoft thread ids are second class
- /// citizens and likely wouldn't exist if it not were for quirks in the Windows API evolution.
- ///
- /// Note that threadId is the same as EA::Thread::ThreadId and is a Microsoft thread HANDLE.
- /// This is not the same as a Microsoft DWORD thread id which is the same as EA::Thread::SysThreadId.
- ///
- /// EACallstack has a general struct for each CPU type called Context, defined in EACallstack/Context.h.
- /// The Context struct contains the entire CPU register context information. In order to walk a thread's
- /// callstack, you really need only two or three of the register values from the Context. So there is a
- /// mini struct called CallstackContext which is just those registers needed to read a thread's callstack.
- ///
- // ThreadId constants
- #if EA_USE_CPP11_CONCURRENCY
- EATHREADLIB_API bool GetCallstackContext(CallstackContext& context, EA::Thread::ThreadId threadId);
- #else
- EATHREADLIB_API bool GetCallstackContext(CallstackContext& context, intptr_t threadId = 0);
- #endif
- /// GetCallstackContextSysThreadId
- ///
- /// This is the same as GetCallstackContext, except it uses what EAThread calls SysThreadId.
- /// On Microsoft platforms a SysThreadId is a "thread id" whereas ThreadId is "thread handle."
- /// On non-Microsoft platforms a SysThreadId is defined to be the same as ThreadId and is often
- /// just an integer or opaque identifier (e.g. pthread).
- /// This function exists because it may be more convenient to work with SysThreadIds in some cases.
- /// You can convert from a ThreadId (Microsoft thread handle) to a SysThreadId (Microsoft thread id)
- /// with the GetThreadIdFromThreadHandle function.
- EATHREADLIB_API bool GetCallstackContextSysThreadId(CallstackContext& context, intptr_t sysThreadId = 0);
- /// GetCallstackContext
- ///
- /// Gets the CallstackContext from a full Context struct. Note that the Context struct
- /// defines the entire machine context, whereas the CallstackContext is a tiny struct
- /// with just a couple integer members and is all that's needed to describe a callstack.
- ///
- EATHREADLIB_API void GetCallstackContext(CallstackContext& context, const Context* pContext = NULL);
- /// GetModuleFromAddress
- ///
- /// Given an address, this function tells what module it comes from.
- /// The primary use of this is to tell what DLL an instruction pointer comes from.
- /// Returns the required strlen of the pModuleFileName. If the return value is >= moduleNameCapacity,
- /// there wasn't enough space. pModuleFileName is written with as many characters as possible
- /// and will always be zero terminated. moduleNameCapacity must be at least one.
- ///
- EATHREADLIB_API size_t GetModuleFromAddress(const void* pAddress, char* pModuleFileName, size_t moduleNameCapacity);
- /// ModuleHandle
- /// This is a runtime module identifier. For Microsoft Windows-like platforms
- /// this is the same thing as HMODULE. For other platforms it is a shared library
- /// runtime library pointer, id, or handle. For Microsoft platforms, each running
- /// DLL has a module handle.
- #if defined(EA_PLATFORM_MICROSOFT)
- typedef void* ModuleHandle; // HMODULE, from LoadLibrary()
- #elif defined(EA_PLATFORM_UNIX) || defined(EA_PLATFORM_APPLE)
- typedef void* ModuleHandle; // void*, from dlopen()
- #else
- typedef uintptr_t ModuleHandle;
- #endif
- /// GetModuleHandleFromAddress
- ///
- /// Returns the module handle from a code address.
- /// Returns 0/NULL if no associated module could be found.
- ///
- EATHREADLIB_API ModuleHandle GetModuleHandleFromAddress(const void* pAddress);
- /// EAGetInstructionPointer
- ///
- /// Returns the current instruction pointer (a.k.a. program counter).
- /// This function is implemented as a macro, it acts as if its declaration
- /// were like so:
- /// void EAGetInstructionPointer(void*& p);
- ///
- /// For portability, this function should only be used as a standalone
- /// statement on its own line.
- ///
- /// Example usage:
- /// void* pInstruction;
- /// EAGetInstructionPointer(pInstruction);
- ///
- #if defined(_MSC_VER) && defined(EA_PROCESSOR_X86)
- // We implement this via calling the next line of code as a function.
- // Then we continue as if we were exiting that function but with no
- // return statement. The result is that the instruction pointer will
- // be placed on the stack and we merely pop it off the stack and
- // into a local variable.
- #define EAGetInstructionPointer(p) \
- { \
- uintptr_t eip; \
- __asm { \
- __asm call GetEIP \
- __asm GetEIP: \
- __asm pop eip \
- } \
- p = (void*)eip; \
- }
- EA_DISABLE_VC_WARNING(4740)
- inline void GetInstructionPointer(void*& p)
- {EAGetInstructionPointer(p);}
- EA_RESTORE_VC_WARNING()
- #elif defined(_MSC_VER) && (defined(EA_PROCESSOR_X86_64) || defined(EA_PROCESSOR_ARM))
- EATHREADLIB_API EA_NO_INLINE void GetInstructionPointer(void*& p);
- #define EAGetInstructionPointer(p) EA::Thread::GetInstructionPointer(p)
- #elif defined(__ARMCC_VERSION) // ARM compiler
- // Even if there are compiler intrinsics that let you get the instruction pointer,
- // this function can still be useful. For example, on ARM platforms this function
- // returns the address with the 'thumb bit' set if it's thumb code. We need this info sometimes.
- EATHREADLIB_API void GetInstructionPointer(void*& p);
- // The ARM compiler provides a __current_pc() instrinsic, which returns an unsigned integer type.
- #define EAGetInstructionPointer(p) { uintptr_t pc = (uintptr_t)__current_pc(); p = reinterpret_cast<void*>(pc); }
- //#elif defined(EA_COMPILER_CLANG) // Disabled until implemented. The GCC code below works under clang, though it wouldn't if compiler extensions were disabled.
- // EATHREADLIB_API void GetInstructionPointer(void*& p);
- //
- // // To do: implement this directly instead of via a call to GetInstructionPointer.
- // #define EAGetInstructionPointer(p) EA::Thread::GetInstructionPointer(p)
-
- #elif defined(__GNUC__) || defined(EA_COMPILER_CLANG) // This covers EA_PLATFORM_UNIX, EA_PLATFORM_OSX
- // Even if there are compiler intrinsics that let you get the instruction pointer,
- // this function can still be useful. For example, on ARM platforms this function
- // returns the address with the 'thumb bit' set if it's thumb code. We need this info sometimes.
- EATHREADLIB_API void GetInstructionPointer(void*& p) __attribute__((noinline));
- // It turns out that GCC has an extension that allows you to take the address
- // of a label. The code here looks a little wacky, but that's how it's done.
- // Basically, this generates a global variable called 'label' and the assignment
- // to 'p' reads that variable into p. One possible downside to this technique is
- // that it relies on registers and global memory not being corrupted, yet one of
- // reasons why we might want to be getting the instruction pointer is in dealing
- // with some sort or processor exception which may be due to memory corruption.
- // To consider: Make a version of this which calculates the value dynamically via asm.
- #define EAGetInstructionPointer(p) EA::Thread::GetInstructionPointer(p)
- #else
- #error
- #endif
- /// EASetStackBase / SetStackBase / GetStackBase / GetStackLimit
- ///
- /// EASetStackBase as a macro and acts as if its declaration were like so:
- /// void EASetStackBase();
- ///
- /// EASetStackBase sets the current stack pointer as the bottom (beginning)
- /// of the stack. Depending on the platform, the "bottom" may be up or down
- /// depending on whether the stack grows upward or downward (usually it grows
- /// downward and so "bottom" actually refers to an address that is above child
- /// stack frames in memory.
- /// This function is intended to be called on application startup as early as
- /// possible, and in each created thread, as early as possible. Its purpose
- /// is to record the beginning stack pointer because the platform doesn't provide
- /// APIs to tell what it is, and we need to know it (e.g. so we don't overrun
- /// it during stack unwinds).
- ///
- /// For portability, EASetStackBase should be used only as a standalone
- /// statement on its own line, as it may include statements that can't work otherwise.
- ///
- /// Example usage:
- /// int main(int argc, char** argv) {
- /// EASetStackBase();
- /// . . .
- /// }
- ///
- /// SetStackBase is a function which lets you explicitly set a stack bottom instead
- /// of doing it automatically with EASetStackBase. If you pass NULL for pStackBase
- /// then the function uses its stack location during its execution, which will be
- /// a little less optimal than calling EASetStackBase.
- ///
- /// GetStackBase returns the stack bottom set by EASetStackBase or SetStackBase.
- /// It returns NULL if no stack bottom was set or could be set.
- ///
- /// GetStackLimit returns the current stack "top", which will be lower than the stack
- /// bottom in memory if the platform grows its stack downward.
- EATHREADLIB_API void SetStackBase(void* pStackBase);
- inline void SetStackBase(uintptr_t pStackBase){ SetStackBase((void*)pStackBase); }
- EATHREADLIB_API void* GetStackBase();
- EATHREADLIB_API void* GetStackLimit();
- #if defined(_MSC_VER) && defined(EA_PROCESSOR_X86)
- #define EASetStackBase() \
- { \
- void* esp; \
- __asm { mov esp, ESP } \
- ::EA::Thread::SetStackBase(esp); \
- }
- #elif defined(_MSC_VER) && (defined(EA_PROCESSOR_X86_64) || defined(EA_PROCESSOR_ARM))
- // This implementation uses SetStackBase(NULL), which internally retrieves the stack pointer.
- #define EASetStackBase() \
- { \
- ::EA::Thread::SetStackBase((void*)NULL); \
- } \
- #elif defined(__ARMCC_VERSION) // ARM compiler
- #define EASetStackBase() \
- ::EA::Thread::SetStackBase((void*)__current_sp())
- #elif defined(__GNUC__) // This covers EA_PLATFORM_UNIX, EA_PLATFORM_OSX
- #define EASetStackBase() \
- ::EA::Thread::SetStackBase((void*)__builtin_frame_address(0));
- #else
- // This implementation uses SetStackBase(NULL), which internally retrieves the stack pointer.
- #define EASetStackBase() \
- { \
- ::EA::Thread::SetStackBase((void*)NULL); \
- } \
- #endif
- #if defined(EA_PLATFORM_UNIX) || defined(EA_PLATFORM_APPLE) || defined(EA_PLATFORM_SONY)
- // GetPthreadStackInfo
- //
- // With some implementations of pthread, the stack base is returned by pthread as NULL if it's the main thread,
- // or possibly if it's a thread you created but didn't call pthread_attr_setstack manually to provide your
- // own stack. It's impossible for us to tell here whether will be such a NULL return value, so we just do what
- // we can and the user nees to beware that a NULL return value means that the system doesn't provide the
- // given information for the current thread. This function returns false and sets pBase and pLimit to NULL in
- // the case that the thread base and limit weren't returned by the system or were returned as NULL.
- bool GetPthreadStackInfo(void** pBase, void** pLimit);
- #endif
- } // namespace Thread
- } // namespace EA
- #endif // Header include guard.
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