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- ///////////////////////////////////////////////////////////////////////////////
- // Copyright (c) Electronic Arts Inc. All rights reserved.
- ///////////////////////////////////////////////////////////////////////////////
- #if defined(EA_PRAGMA_ONCE_SUPPORTED)
- #pragma once // Some compilers (e.g. VC++) benefit significantly from using this. We've measured 3-4% build speed improvements in apps as a result.
- #endif
- /////////////////////////////////////////////////////////////////////////////
- // Functionality related to memory and code generation synchronization.
- /////////////////////////////////////////////////////////////////////////////
- #ifndef EATHREAD_GCC_EATHREAD_SYNC_GCC_H
- #define EATHREAD_GCC_EATHREAD_SYNC_GCC_H
- #include <EABase/eabase.h>
- #define EA_THREAD_SYNC_IMPLEMENTED
- // EAProcessorPause
- // Intel has defined a 'pause' instruction for x86 processors starting with the P4, though this simply
- // maps to the otherwise undocumented 'rep nop' instruction. This pause instruction is important for
- // high performance spinning, as otherwise a high performance penalty incurs.
- #if defined(EA_PROCESSOR_X86) || defined(EA_PROCESSOR_X86_64)
- #define EAProcessorPause() __asm__ __volatile__ ("rep ; nop")
- #else
- #define EAProcessorPause()
- #endif
- // EAReadBarrier / EAWriteBarrier / EAReadWriteBarrier
- // The x86 processor memory architecture ensures read and write consistency on both single and
- // multi processing systems. This makes programming simpler but limits maximimum system performance.
- // We define EAReadBarrier here to be the same as EACompilerMemory barrier in order to limit the
- // compiler from making any assumptions at its level about memory usage. Year 2003+ versions of the
- // Microsoft SDK define a 'MemoryBarrier' statement which has the same effect as EAReadWriteBarrier.
- #if (((__GNUC__ * 100) + __GNUC_MINOR__) >= 401) // GCC 4.1 or later
- #define EAReadBarrier __sync_synchronize
- #define EAWriteBarrier __sync_synchronize
- #define EAReadWriteBarrier __sync_synchronize
- #else
- #define EAReadBarrier EACompilerMemoryBarrier
- #define EAWriteBarrier EACompilerMemoryBarrier
- #define EAReadWriteBarrier EACompilerMemoryBarrier
- #endif
- // EACompilerMemoryBarrier
- #if defined(EA_PROCESSOR_ARM) || defined(EA_PROCESSOR_X86) || defined(EA_PROCESSOR_X86_64)
- #define EACompilerMemoryBarrier() __asm__ __volatile__ ("":::"memory")
- #else
- #define EACompilerMemoryBarrier()
- #endif
- #endif // EATHREAD_GCC_EATHREAD_SYNC_GCC_H
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