eathread_rwmutex.cpp 6.8 KB

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  1. ///////////////////////////////////////////////////////////////////////////////
  2. // Copyright (c) Electronic Arts Inc. All rights reserved.
  3. ///////////////////////////////////////////////////////////////////////////////
  4. #if defined(_MSC_VER)
  5. #pragma warning(disable: 4985) // 'ceil': attributes not present on previous declaration.1> C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\INCLUDE\intrin.h(142) : see declaration of 'ceil'
  6. #endif
  7. #include <eathread/internal/config.h>
  8. #include <eathread/eathread_rwmutex.h>
  9. #include <eathread/eathread.h>
  10. #include <new> // include new for placement new operator
  11. #include <string.h>
  12. #ifdef _MSC_VER
  13. #pragma warning(disable : 4996) // This function or variable may be unsafe / deprecated.
  14. #endif
  15. EARWMutexData::EARWMutexData()
  16. : mnReadWaiters(0),
  17. mnWriteWaiters(0),
  18. mnReaders(0),
  19. mThreadIdWriter(EA::Thread::kThreadIdInvalid),
  20. mMutex(NULL, false),
  21. mReadCondition(NULL, false),
  22. mWriteCondition(NULL, false)
  23. {
  24. // Empty
  25. }
  26. EA::Thread::RWMutexParameters::RWMutexParameters(bool bIntraProcess, const char* pName)
  27. : mbIntraProcess(bIntraProcess)
  28. {
  29. (void)pName; // Suppress possible warnings.
  30. #ifdef EA_PLATFORM_WINDOWS
  31. if(pName)
  32. {
  33. strncpy(mName, pName, sizeof(mName)-1);
  34. mName[sizeof(mName)-1] = 0;
  35. }
  36. else
  37. mName[0] = 0;
  38. #endif
  39. }
  40. EA::Thread::RWMutex::RWMutex(const RWMutexParameters* pRWMutexParameters, bool bDefaultParameters)
  41. {
  42. if(!pRWMutexParameters && bDefaultParameters)
  43. {
  44. RWMutexParameters parameters;
  45. Init(&parameters);
  46. }
  47. else
  48. Init(pRWMutexParameters);
  49. }
  50. EA::Thread::RWMutex::~RWMutex()
  51. {
  52. // Possibly do asserts here.
  53. }
  54. bool EA::Thread::RWMutex::Init(const RWMutexParameters* pRWMutexParameters)
  55. {
  56. if(pRWMutexParameters)
  57. {
  58. #if EATHREAD_MULTIPROCESSING_OS
  59. EAT_ASSERT(pRWMutexParameters->mbIntraProcess); // We don't currently have support for intra-process RWMutex on these platforms (and any multi-process platform).
  60. #endif
  61. MutexParameters mup(pRWMutexParameters->mbIntraProcess);
  62. mRWMutexData.mMutex.Init(&mup);
  63. ConditionParameters mop(pRWMutexParameters->mbIntraProcess);
  64. mRWMutexData.mReadCondition.Init(&mop);
  65. mRWMutexData.mWriteCondition.Init(&mop);
  66. return true;
  67. }
  68. return false;
  69. }
  70. int EA::Thread::RWMutex::Lock(LockType lockType, const ThreadTime& timeoutAbsolute)
  71. {
  72. int result = 0;
  73. mRWMutexData.mMutex.Lock(); // This lock should always be fast, as it belongs to us and we only hold onto it very temporarily.
  74. EAT_ASSERT(mRWMutexData.mMutex.GetLockCount() == 1);
  75. // We cannot obtain a write lock recursively, else we will deadlock.
  76. // Alternatively, we can build a bunch of extra logic to deal with this.
  77. EAT_ASSERT(mRWMutexData.mThreadIdWriter != GetThreadId());
  78. // Assert that there aren't both readers and writers at the same time.
  79. EAT_ASSERT(!((mRWMutexData.mThreadIdWriter != kThreadIdInvalid) && mRWMutexData.mnReaders));
  80. if(lockType == kLockTypeRead)
  81. {
  82. while(mRWMutexData.mThreadIdWriter != kThreadIdInvalid)
  83. {
  84. EAT_ASSERT(mRWMutexData.mMutex.GetLockCount() == 1);
  85. mRWMutexData.mnReadWaiters++;
  86. const Condition::Result mresult = mRWMutexData.mReadCondition.Wait(&mRWMutexData.mMutex, timeoutAbsolute);
  87. mRWMutexData.mnReadWaiters--;
  88. EAT_ASSERT(mresult != EA::Thread::Condition::kResultError);
  89. EAT_ASSERT(mRWMutexData.mMutex.GetLockCount() == 1);
  90. if(mresult == Condition::kResultTimeout)
  91. {
  92. mRWMutexData.mMutex.Unlock();
  93. return kResultTimeout;
  94. }
  95. }
  96. result = ++mRWMutexData.mnReaders; // This is not an atomic operation. We are within a mutex lock.
  97. }
  98. else if(lockType == kLockTypeWrite)
  99. {
  100. while((mRWMutexData.mnReaders > 0) || (mRWMutexData.mThreadIdWriter != kThreadIdInvalid))
  101. {
  102. EAT_ASSERT(mRWMutexData.mMutex.GetLockCount() == 1);
  103. mRWMutexData.mnWriteWaiters++;
  104. const Condition::Result mresult = mRWMutexData.mWriteCondition.Wait(&mRWMutexData.mMutex, timeoutAbsolute);
  105. mRWMutexData.mnWriteWaiters--;
  106. EAT_ASSERT(mresult != EA::Thread::Condition::kResultError);
  107. EAT_ASSERT(mRWMutexData.mMutex.GetLockCount() == 1);
  108. if(mresult == Condition::kResultTimeout)
  109. {
  110. mRWMutexData.mMutex.Unlock();
  111. return kResultTimeout;
  112. }
  113. }
  114. result = 1;
  115. mRWMutexData.mThreadIdWriter = GetThreadId();
  116. }
  117. EAT_ASSERT(mRWMutexData.mMutex.GetLockCount() == 1);
  118. mRWMutexData.mMutex.Unlock();
  119. return result;
  120. }
  121. int EA::Thread::RWMutex::Unlock()
  122. {
  123. mRWMutexData.mMutex.Lock(); // This lock should always be fast, as it belongs to us and we only hold onto it very temporarily.
  124. EAT_ASSERT(mRWMutexData.mMutex.GetLockCount() == 1);
  125. if(mRWMutexData.mThreadIdWriter != kThreadIdInvalid)
  126. {
  127. EAT_ASSERT(mRWMutexData.mThreadIdWriter == GetThreadId());
  128. //Possibly enable this if we want some runtime error checking at some cost.
  129. //if(mRWMutexData.mThreadIdWriter == GetThreadId()){
  130. // mRWMutexData.mMutex.Unlock();
  131. // return kResultError;
  132. //}
  133. mRWMutexData.mThreadIdWriter = kThreadIdInvalid;
  134. }
  135. else
  136. {
  137. EAT_ASSERT(mRWMutexData.mnReaders >= 1);
  138. //Possibly enable this if we want some runtime error checking at some cost.
  139. //if(mRWMutexData.mnReaders < 1){
  140. // mRWMutexData.mMutex.Unlock();
  141. // return kResultError;
  142. //}
  143. const int nNewReaders = --mRWMutexData.mnReaders; // This is not an atomic operation. We are within a mutex lock.
  144. if(nNewReaders > 0)
  145. {
  146. EAT_ASSERT(mRWMutexData.mMutex.GetLockCount() == 1);
  147. mRWMutexData.mMutex.Unlock();
  148. return nNewReaders;
  149. }
  150. }
  151. if(mRWMutexData.mnWriteWaiters > 0)
  152. mRWMutexData.mWriteCondition.Signal(false);
  153. else if(mRWMutexData.mnReadWaiters > 0)
  154. mRWMutexData.mReadCondition.Signal(true);
  155. EAT_ASSERT(mRWMutexData.mMutex.GetLockCount() == 1);
  156. mRWMutexData.mMutex.Unlock();
  157. return 0;
  158. }
  159. int EA::Thread::RWMutex::GetLockCount(LockType lockType)
  160. {
  161. if(lockType == kLockTypeRead)
  162. return mRWMutexData.mnReaders;
  163. else if((lockType == kLockTypeWrite) && (mRWMutexData.mThreadIdWriter != kThreadIdInvalid))
  164. return 1;
  165. return 0;
  166. }
  167. namespace EA
  168. {
  169. namespace Thread
  170. {
  171. extern Allocator* gpAllocator;
  172. }
  173. }
  174. EA::Thread::RWMutex* EA::Thread::RWMutexFactory::CreateRWMutex()
  175. {
  176. if(gpAllocator)
  177. return new(gpAllocator->Alloc(sizeof(EA::Thread::RWMutex))) EA::Thread::RWMutex;
  178. else
  179. return new EA::Thread::RWMutex;
  180. }
  181. void EA::Thread::RWMutexFactory::DestroyRWMutex(EA::Thread::RWMutex* pRWMutex)
  182. {
  183. if(gpAllocator)
  184. {
  185. pRWMutex->~RWMutex();
  186. gpAllocator->Free(pRWMutex);
  187. }
  188. else
  189. delete pRWMutex;
  190. }
  191. size_t EA::Thread::RWMutexFactory::GetRWMutexSize()
  192. {
  193. return sizeof(EA::Thread::RWMutex);
  194. }
  195. EA::Thread::RWMutex* EA::Thread::RWMutexFactory::ConstructRWMutex(void* pMemory)
  196. {
  197. return new(pMemory) EA::Thread::RWMutex;
  198. }
  199. void EA::Thread::RWMutexFactory::DestructRWMutex(EA::Thread::RWMutex* pRWMutex)
  200. {
  201. pRWMutex->~RWMutex();
  202. }