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- ///////////////////////////////////////////////////////////////////////////////
- // Copyright (c) Electronic Arts Inc. All rights reserved.
- ///////////////////////////////////////////////////////////////////////////////
- #ifndef TESTTHREAD_H
- #define TESTTHREAD_H
- extern unsigned int gTestLengthSeconds;
- extern bool IsSuperUser();
- // The maximum number of threads spawned during EAThread unit tests.
- #ifndef EATHREAD_MAX_CONCURRENT_THREAD_COUNT
- #if defined(EA_PLATFORM_DESKTOP)
- #define EATHREAD_MAX_CONCURRENT_THREAD_COUNT 16
- #elif defined(EA_PLATFORM_MOBILE)
- #define EATHREAD_MAX_CONCURRENT_THREAD_COUNT 4
- #else
- #define EATHREAD_MAX_CONCURRENT_THREAD_COUNT 8
- #endif
- #endif
- int TestThreadSync();
- int TestThreadAtomic();
- int TestThreadCallstack();
- int TestThreadStorage();
- int TestThreadSpinLock();
- int TestThreadRWSpinLock();
- int TestThreadFutex();
- int TestThreadMutex();
- int TestThreadRWMutex();
- int TestThreadSemaphore();
- int TestThreadRWSemaLock();
- int TestThreadCondition();
- int TestThreadBarrier();
- int TestThreadThread();
- int TestThreadThreadPool();
- int TestThreadSmartPtr();
- int TestThreadMisc();
- int TestEnumerateThreads();
- #endif // Header include guard
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