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- ///////////////////////////////////////////////////////////////////////////////
- // Copyright (c) Electronic Arts Inc. All rights reserved.
- ///////////////////////////////////////////////////////////////////////////////
- /////////////////////////////////////////////////////////////////////////////
- // Defines thread-local storage and related concepts in a platform-independent
- // and thread-safe manner.
- //
- // As of this writing (10/2003), documentation concerning thread-local
- // storage implementations under GCC, pthreads, and MSVC/Windows can be found at:
- // http://gcc.gnu.org/onlinedocs/gcc-3.3.2/gcc/Thread-Local.html#Thread-Local
- // http://java.icmc.sc.usp.br/library/books/ibm_pthreads/users-33.htm#324811
- // http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/_core_Thread_Local_Storage_.28.TLS.29.asp
- /////////////////////////////////////////////////////////////////////////////
- #ifndef EATHREAD_EATHREAD_STORAGE_H
- #define EATHREAD_EATHREAD_STORAGE_H
- #include <eathread/internal/config.h>
- EA_DISABLE_VC_WARNING(4574)
- #include <stddef.h>
- EA_RESTORE_VC_WARNING()
- #if defined(EA_PRAGMA_ONCE_SUPPORTED)
- #pragma once // Some compilers (e.g. VC++) benefit significantly from using this. We've measured 3-4% build speed improvements in apps as a result.
- #endif
- namespace EA
- {
- namespace Thread
- {
- /////////////////////////////////////////////////////////////////////////
- /// EA_THREAD_LOCAL
- ///
- /// Documentation (partially culled from online information):
- /// Thread Local Storage (a.k.a. TLS and Thread Specific Storage) is a
- /// mechanism by which each thread in a multithreaded process allocates
- /// storage for thread-specific data. In standard multithreaded programs,
- /// data is shared among all threads of a given process, whereas thread
- /// local storage is the mechanism for allocating per-thread data.
- ///
- /// The EA_THREAD_LOCAL specifier may be used alone, with the extern or
- /// static specifiers, but with no other storage class specifier.
- /// When used with extern or static, EA_THREAD_LOCAL must appear
- /// immediately after the other storage class specifier.
- ///
- /// The EA_THREAD_LOCAL specifier may be applied to any global, file-scoped
- /// static, function-scoped static, or static data member of a class.
- /// It may not be applied to block-scoped automatic or non-static data member.
- ///
- /// When the address-of operator is applied to a thread-local variable,
- /// it is evaluated at run-time and returns the address of the current
- /// thread's instance of that variable. An address so obtained may be used
- /// by any thread. When a thread terminates, any pointers to thread-local
- /// variables in that thread become invalid.
- ///
- /// No static initialization may refer to the address of a thread-local variable.
- /// In C++, if an initializer is present for a thread-local variable,
- /// it must be a constant-expression, as defined in 5.19.2 of the ANSI/ISO C++ standard.
- ///
- /// Windows has special considerations for using thread local storage in a DLL.
- ///
- /// Example usage:
- /// #if defined(EA_THREAD_LOCAL)
- /// EA_THREAD_LOCAL int n = 0; // OK
- /// extern EA_THREAD_LOCAL struct Data s; // OK
- /// static EA_THREAD_LOCAL char* p; // OK
- /// EA_THREAD_LOCAL int i = sizeof(i); // OK.
- /// EA_THREAD_LOCAL std::string s("hello"); // Bad -- Can't be used for initialized objects.
- /// EA_THREAD_LOCAL int Function(); // Bad -- Can't be used as return value.
- /// void Function(){ EA_THREAD_LOCAL int i = 0; } // Bad -- Can't be used in function.
- /// void Function(EA_THREAD_LOCAL int i){ } // Bad -- can't be used as argument.
- /// extern int i; EA_THREAD_LOCAL int i; // Bad -- Declarations differ.
- /// int EA_THREAD_LOCAL i; // Bad -- Can't be used as a type modifier.
- /// EA_THREAD_LOCAL int i = i; // Bad -- Can't reference self before initialization.
- /// #else
- /// Need to use EA::Thread::ThreadLocalStorage.
- /// #endif
- #if !EA_THREADS_AVAILABLE
- #define EA_THREAD_LOCAL
- // Disabled until we have at least one C++11 compiler that supports this which can be tested.
- //#elif (EABASE_VERSION_N >= 20040) && !defined(EA_COMPILER_NO_THREAD_LOCAL)
- // #define EA_THREAD_LOCAL thread_local
- #elif EA_USE_CPP11_CONCURRENCY
- #if defined(EA_COMPILER_MSVC11_0) // VC11 doesn't support C++11 thread_local storage class yet
- #define EA_THREAD_LOCAL __declspec(thread)
- #else
- #define EA_THREAD_LOCAL thread_local
- #endif
- #elif defined(__APPLE__)
- // http://clang.llvm.org/docs/LanguageExtensions.html
- #if __has_feature(cxx_thread_local)
- #define EA_THREAD_LOCAL thread_local
- #else
- #define EA_THREAD_LOCAL
- #endif
- #elif (defined(__GNUC__) && ((__GNUC__ >= 4) || ((__GNUC__ == 3) && (__GNUC_MINOR__ >= 3)))) && (defined(EA_PLATFORM_WINDOWS) || defined(EA_PLATFORM_UNIX)) // Any of the Unix variants, including Mac OSX.
- // While GNUC v3.3 is the first version that supports thread local storage
- // declarators, not all versions of GNUC for all platforms support it,
- // as it requires support from other tools and libraries beyond the compiler.
- #if defined(__CYGWIN__) // Cygwin's branch of the GCC toolchain does not currently support TLS.
- // Not supported.
- #else
- #define EA_THREAD_LOCAL __thread
- #endif
- #elif defined(EA_COMPILER_MSVC) || defined(EA_COMPILER_BORLAND) || (defined(EA_PLATFORM_WINDOWS) && defined(EA_COMPILER_INTEL))
- // This appears to be supported by VC++, Borland C++.
- // And it is supported by all compilers for the Windows platform.
- #define EA_THREAD_LOCAL __declspec(thread)
- #elif defined(EA_PLATFORM_SONY) || defined(CS_UNDEFINED_STRING)
- #define EA_THREAD_LOCAL __thread
- #else
- // Else don't define it as anything. This will result in a compilation
- // error reporting the problem. We cannot simply #define away the
- // EA_THEAD_LOCAL term, as doing so would defeat the purpose of the
- // specifier. Dynamic thread local storage is a more flexible and
- // portable solution to the problem.
- // #define EA_THREAD_LOCAL
- #endif
- /////////////////////////////////////////////////////////////////////////
- } // namespace Thread
- } // namespace EA
- /////////////////////////////////////////////////////////////////////////
- /// EAThreadLocalStorageData
- ///
- /// This is used internally by class ThreadLocalStorage.
- /// Todo: Consider moving this declaration into a platform-specific
- /// header file.
- ///
- #if defined(EA_PLATFORM_SONY)
- #include <kernel.h>
- struct EAThreadLocalStorageData{
- ScePthreadKey mKey; // This is usually a pointer.
- int mResult; // Result of call to scePthreadKeyCreate, so we can know if mKey is valid.
- };
- #elif (defined(EA_PLATFORM_UNIX) || EA_POSIX_THREADS_AVAILABLE) && !defined(CS_UNDEFINED_STRING)
- // In this case we will be using pthread_key_create, pthread_key_delete, pthread_getspecific, pthread_setspecific.
- #include <pthread.h>
- struct EAThreadLocalStorageData{
- pthread_key_t mKey; // This is usually a pointer.
- int mResult; // Result of call to pthread_key_create, so we can know if mKey is valid.
- };
- #elif defined(EA_PLATFORM_MICROSOFT) && !defined(EA_PLATFORM_WINDOWS_PHONE) && !(defined(EA_PLATFORM_WINDOWS) && !EA_WINAPI_FAMILY_PARTITION(EA_WINAPI_PARTITION_DESKTOP))
- // In this case we will be using TlsAlloc, TlsFree, TlsGetValue, TlsSetValue.
- typedef uint32_t EAThreadLocalStorageData;
- #elif (!EA_THREADS_AVAILABLE || defined(EA_PLATFORM_CONSOLE)) && !defined(CS_UNDEFINED_STRING)
- #include <eathread/eathread.h>
- struct EAThreadLocalStorageData
- {
- struct ThreadToDataPair
- {
- EA::Thread::ThreadUniqueId mThreadID;
- const void* mpData;
- };
- #ifndef EA_TLS_MAX_COUNT
- #define EA_TLS_MAX_COUNT 16 // This is the max number of threads that might want to use the given thread-local-storage item.
- #endif
- ThreadToDataPair* GetTLSEntry(bool bCreateIfNotFound);
- ThreadToDataPair mDataArray[EA_TLS_MAX_COUNT];
- int mDataArrayCount;
- };
- #else // STL version which uses less memory but uses heap memory.
- // If you use this version, then you want to make sure your STL is using new/delete
- // by default and then make sure you are globally mapping new/delete to your
- // custom allocation system. STLPort, for example, tends to want to use its
- // own internal allocator which is non-optimal for serious uses.
- EA_DISABLE_VC_WARNING(4574 4350)
- #include <map> // Note that this dependency on STL map is only present if you use this pathway, which is disabled by default.
- EA_RESTORE_VC_WARNING()
- #include <eathread/eathread.h>
- #include <eathread/eathread_futex.h>
- struct EAThreadLocalStorageData
- {
- EAThreadLocalStorageData() : mThreadToDataMap(NULL) {}
- ~EAThreadLocalStorageData() { delete mThreadToDataMap; mThreadToDataMap = NULL; }
- void** GetTLSEntry(bool bCreateIfNotFound);
- // We allocate this map only when needed
- // This prevents too early allocations before our allocator initialization
- std::map<EA::Thread::ThreadUniqueId, const void*> *mThreadToDataMap;
- EA::Thread::Futex mFutex;
- private:
- // Disable copy and assignment
- EAThreadLocalStorageData(const EAThreadLocalStorageData&);
- EAThreadLocalStorageData operator=(const EAThreadLocalStorageData&);
- };
- #endif
- /////////////////////////////////////////////////////////////////////////
- namespace EA
- {
- namespace Thread
- {
- /////////////////////////////////////////////////////////////////////////
- /// class ThreadLocalStorage
- ///
- /// This is a class that lets you store a pointer to data uniquely for
- /// each thread. It thus allows access to a pointer as if it were local
- /// but each thread gets its own copy.
- ///
- /// The implementation behind this class maps to the PThreads API under
- /// Unix-like systems, maps to the Windows TLS SPI under Windows, and
- /// maps to a custom implementation otherwise. The PThreads API has a
- /// mechanism whereby you can set a callback to execute when a thread
- /// exits; the callback will call the callback once for each pointer
- /// that was stored in all thread local storage objects. Due to the
- /// general weaknesses of the PThread mechanism and due to our interest
- /// in being as lean as possible, we don't support automatic callbacks
- /// such as with PThreads. The same effect can be achieved manually
- /// when needed.
- ///
- /// Example usage:
- /// ThreadLocalStorage tls;
- /// void* pValue;
- /// bool bResult;
- ///
- /// pValue = tls.GetValue(); // Return value will be NULL.
- /// bResult = tls.SetValue(NULL); // This is fine and bResult should be true.
- /// pValue = tls.GetValue(); // Return value will be NULL.
- /// bResult = tls.SetValue(pSomeObject); // Set thread-specific value to pSomeObject.
- /// bResult = tls.SetValue(pOtherObject); // Set thread-specific value to pOtherObject.
- /// pValue = tls.GetValue(); // Return value will be pOtherObject.
- /// bResult = tls.SetValue(NULL); // This is fine and bResult should be true.
- ///
- class EATHREADLIB_API ThreadLocalStorage
- {
- public:
- ThreadLocalStorage();
- ~ThreadLocalStorage();
- /// GetValue
- /// Returns the pointer previous stored via GetValue or returns NULL if there
- /// is not stored value or if the user stored NULL.
- void* GetValue();
- /// SetValue
- /// Stores a pointer, returns true if the storage was possible. In general,
- /// the only reason that false would ever be returned is if there wasn't
- /// sufficient memory remaining for the operation. When a thread exits,
- /// it should call SetValue(NULL), as there is currently no mechanism to
- /// automatically detect thread exits on some platforms and thus there is
- /// no way to automatically clear these values.
- bool SetValue(const void* pData);
- /// GetPlatformData
- /// Returns the platform-specific thread local storage handle for debugging
- /// uses or other cases whereby special (and non-portable) uses are required.
- void* GetPlatformData()
- { return &mTLSData; }
- protected:
- EAThreadLocalStorageData mTLSData;
- private:
- // Disable copy and assignment
- ThreadLocalStorage(const ThreadLocalStorage&);
- ThreadLocalStorage operator=(const ThreadLocalStorage&);
- };
- /////////////////////////////////////////////////////////////////////////
- /// ThreadLocalStorageFactory
- ///
- /// Implements a factory-based creation and destruction mechanism for class ThreadLocalStorage.
- /// A primary use of this would be to allow the ThreadLocalStorage implementation to reside in
- /// a private library while users of the class interact only with the interface
- /// header and the factory. The factory provides conventional create/destroy
- /// semantics which use global operator new, but also provides manual construction/
- /// destruction semantics so that the user can provide for memory allocation
- /// and deallocation.
- class EATHREADLIB_API ThreadLocalStorageFactory
- {
- public:
- static ThreadLocalStorage* CreateThreadLocalStorage(); // Internally implemented as: return new ThreadLocalStorage;
- static void DestroyThreadLocalStorage(ThreadLocalStorage* pTLS); // Internally implemented as: delete pTLS;
- static size_t GetThreadLocalStorageSize(); // Internally implemented as: return sizeof(ThreadLocalStorage);
- static ThreadLocalStorage* ConstructThreadLocalStorage(void* pMemory); // Internally implemented as: return new(pMemory) ThreadLocalStorage;
- static void DestructThreadLocalStorage(ThreadLocalStorage* pTLS); // Internally implemented as: pTLS->~ThreadLocalStorage();
- };
- // ThreadLocalPointer
- // This is a class that adds pointer type awareness to ThreadLocalStorage.
- // The interface is designed to look like the standard auto_ptr class.
- //
- // The following is disabled until we provide a way to enumerate and delete
- // the pointers when the object goes out of scope or delete the thread-specific
- // pointer when the thread ends. Both are require before this class fully acts
- // as one would expect.
- //
- //template <typename T>
- //class ThreadLocalPointer
- //{
- //public:
- // T* get() const { return static_cast<T*>(mTLS.GetValue()); }
- // T* operator->() const { return static_cast<T*>(mTLS.GetValue()); }
- // T& operator*() const { return *static_cast<T*>(mTLS.GetValue()); }
- // void reset(T* pNew = 0){
- // T* const pTemp = get();
- // if(pNew != pTemp){
- // delete pTemp;
- // mTLS.SetValue(pTemp);
- // }
- // }
- //
- //protected:
- // ThreadLocalStorage mTLS;
- //
- //private:
- // ThreadLocalPointer(const ThreadLocalPointer&);
- // const ThreadLocalPointer& operator=(const ThreadLocalPointer&);
- //};
- /////////////////////////////////////////////////////////////////////////
- } // namespace Thread
- } // namespace EA
- #endif // #ifdef EATHREAD_EATHREAD_STORAGE_H
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