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- ///////////////////////////////////////////////////////////////////////////////
- // Copyright (c) Electronic Arts Inc. All rights reserved.
- ///////////////////////////////////////////////////////////////////////////////
- #ifndef EATHREAD_VERSION_H
- #define EATHREAD_VERSION_H
- #include <eathread/internal/config.h>
- #if defined(EA_PRAGMA_ONCE_SUPPORTED)
- #pragma once // Some compilers (e.g. VC++) benefit significantly from using this. We've measured 3-4% build speed improvements in apps as a result.
- #endif
- namespace EA
- {
- namespace Thread
- {
- /// Version contains the version of the library when it was built.
- /// This can be used to verify the correct version has been linked
- /// into the executable or loaded by the O/S (in the case of a DLL).
- struct Version
- {
- int mMajor;
- int mMinor;
- int mPatch;
- };
- /// Get the library version information.
- EATHREADLIB_API const Version *GetVersion();
- /// Check that the linked/loaded library is the same as the headers
- /// are expecting.
- ///
- /// If the version numbers passed to CheckVersion match those
- /// built into the library when it was compiled, true is returned.
- /// If not, false is returned.
- EATHREADLIB_API bool CheckVersion(int majorVersion, int minorVersion, int patchVersion);
- }
- }
- #endif
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