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- ///////////////////////////////////////////////////////////////////////////////
- // Copyright (c) Electronic Arts Inc. All rights reserved.
- ///////////////////////////////////////////////////////////////////////////////
- #if defined(EA_PRAGMA_ONCE_SUPPORTED)
- #pragma once // Some compilers (e.g. VC++) benefit significantly from using this. We've measured 3-4% build speed improvements in apps as a result.
- #endif
- /////////////////////////////////////////////////////////////////////////////
- // Functionality related to memory and code generation synchronization.
- /////////////////////////////////////////////////////////////////////////////
- #ifndef EATHREAD_X86_EATHREAD_SYNC_X86_H
- #define EATHREAD_X86_EATHREAD_SYNC_X86_H
- #ifndef INCLUDED_eabase_H
- #include <EABase/eabase.h>
- #endif
- #if defined(EA_PROCESSOR_X86)
- #define EA_THREAD_SYNC_IMPLEMENTED
- // By default, we define EA_TARGET_SMP to be true. The reason for this is that most
- // applications that users of this code are likely to write are going to be executables
- // which run properly on any system, be it multiprocessing or not.
- #ifndef EA_TARGET_SMP
- #define EA_TARGET_SMP 1
- #endif
- // EAProcessorPause
- // Intel has defined a 'pause' instruction for x86 processors starting with the P4, though this simply
- // maps to the otherwise undocumented 'rep nop' instruction. This pause instruction is important for
- // high performance spinning, as otherwise a high performance penalty incurs.
- #if defined(EA_COMPILER_MSVC) || defined(EA_COMPILER_INTEL) || defined(EA_COMPILER_BORLAND)
- // Year 2003+ versions of the Microsoft SDK define 'rep nop' as YieldProcessor and/or __yield or _mm_pause.
- #define EAProcessorPause() __asm { rep nop }
- #elif defined(EA_COMPILER_GNUC) || defined(EA_COMPILER_CLANG)
- #define EAProcessorPause() __asm__ __volatile__ ("rep ; nop")
- #else
- // In this case we use an Intel-style asm statement. If this doesn't work for your compiler then
- // there most likely is some way to make the `rep nop` inline asm statement.
- #define EAProcessorPause() __asm { rep nop } // Alternatively: { __asm { _emit 0xf3 }; __asm { _emit 0x90 } }
- #endif
- // EAReadBarrier / EAWriteBarrier / EAReadWriteBarrier
- // The x86 processor memory architecture ensures read and write consistency on both single and
- // multi processing systems. This makes programming simpler but limits maximimum system performance.
- // We define EAReadBarrier here to be the same as EACompilerMemory barrier in order to limit the
- // compiler from making any assumptions at its level about memory usage. Year 2003+ versions of the
- // Microsoft SDK define a 'MemoryBarrier' statement which has the same effect as EAReadWriteBarrier.
- #if defined(__GNUC__) && (((__GNUC__ * 100) + __GNUC_MINOR__) >= 401) // GCC 4.1 or later, includes clang
- #define EAReadBarrier __sync_synchronize
- #define EAWriteBarrier __sync_synchronize
- #define EAReadWriteBarrier __sync_synchronize
- #else
- #define EAReadBarrier EACompilerMemoryBarrier
- #define EAWriteBarrier EACompilerMemoryBarrier
- #define EAReadWriteBarrier EACompilerMemoryBarrier
- #endif
- // EACompilerMemoryBarrier
- #if (defined(EA_COMPILER_MSVC) && (EA_COMPILER_VERSION >= 1300) && defined(EA_PLATFORM_MICROSOFT)) || (defined(EA_COMPILER_INTEL) && (EA_COMPILER_VERSION >= 9999999)) // VC7+ or Intel (unknown version at this time)
- extern "C" void _ReadWriteBarrier();
- #pragma intrinsic(_ReadWriteBarrier)
- #define EACompilerMemoryBarrier() _ReadWriteBarrier()
- #elif defined(EA_COMPILER_GNUC)
- #define EACompilerMemoryBarrier() __asm__ __volatile__ ("":::"memory")
- #else
- #define EACompilerMemoryBarrier() // Possibly `EAT_ASSERT(false)` here?
- #endif
- #endif // EA_PROCESSOR_X86
- #endif // EATHREAD_X86_EATHREAD_SYNC_X86_H
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