eathread_rwmutex.cpp 6.8 KB

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  1. ///////////////////////////////////////////////////////////////////////////////
  2. // Copyright (c) Electronic Arts Inc. All rights reserved.
  3. ///////////////////////////////////////////////////////////////////////////////
  4. #include <EABase/eabase.h>
  5. EA_DISABLE_VC_WARNING(4985) // 'ceil': attributes not present on previous declaration.1> C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\INCLUDE\intrin.h(142) : see declaration of 'ceil'
  6. #include <eathread/internal/config.h>
  7. #include <eathread/eathread_rwmutex.h>
  8. #include <eathread/eathread.h>
  9. #include <new> // include new for placement new operator
  10. #include <string.h>
  11. EA_DISABLE_VC_WARNING(4996) // This function or variable may be unsafe / deprecated.
  12. EARWMutexData::EARWMutexData()
  13. : mnReadWaiters(0),
  14. mnWriteWaiters(0),
  15. mnReaders(0),
  16. mThreadIdWriter(EA::Thread::kThreadIdInvalid),
  17. mMutex(NULL, false),
  18. mReadCondition(NULL, false),
  19. mWriteCondition(NULL, false)
  20. {
  21. // Empty
  22. }
  23. EA::Thread::RWMutexParameters::RWMutexParameters(bool bIntraProcess, const char* pName)
  24. : mbIntraProcess(bIntraProcess)
  25. {
  26. (void)pName; // Suppress possible warnings.
  27. #ifdef EA_PLATFORM_WINDOWS
  28. if(pName)
  29. {
  30. strncpy(mName, pName, sizeof(mName)-1);
  31. mName[sizeof(mName)-1] = 0;
  32. }
  33. else
  34. mName[0] = 0;
  35. #endif
  36. }
  37. EA::Thread::RWMutex::RWMutex(const RWMutexParameters* pRWMutexParameters, bool bDefaultParameters)
  38. {
  39. if(!pRWMutexParameters && bDefaultParameters)
  40. {
  41. RWMutexParameters parameters;
  42. Init(&parameters);
  43. }
  44. else
  45. Init(pRWMutexParameters);
  46. }
  47. EA::Thread::RWMutex::~RWMutex()
  48. {
  49. // Possibly do asserts here.
  50. }
  51. bool EA::Thread::RWMutex::Init(const RWMutexParameters* pRWMutexParameters)
  52. {
  53. if(pRWMutexParameters)
  54. {
  55. #if EATHREAD_MULTIPROCESSING_OS
  56. EAT_ASSERT(pRWMutexParameters->mbIntraProcess); // We don't currently have support for intra-process RWMutex on these platforms (and any multi-process platform).
  57. #endif
  58. MutexParameters mup(pRWMutexParameters->mbIntraProcess);
  59. mRWMutexData.mMutex.Init(&mup);
  60. ConditionParameters mop(pRWMutexParameters->mbIntraProcess);
  61. mRWMutexData.mReadCondition.Init(&mop);
  62. mRWMutexData.mWriteCondition.Init(&mop);
  63. return true;
  64. }
  65. return false;
  66. }
  67. int EA::Thread::RWMutex::Lock(LockType lockType, const ThreadTime& timeoutAbsolute)
  68. {
  69. int result = 0;
  70. mRWMutexData.mMutex.Lock(); // This lock should always be fast, as it belongs to us and we only hold onto it very temporarily.
  71. EAT_ASSERT(mRWMutexData.mMutex.GetLockCount() == 1);
  72. // We cannot obtain a write lock recursively, else we will deadlock.
  73. // Alternatively, we can build a bunch of extra logic to deal with this.
  74. EAT_ASSERT(mRWMutexData.mThreadIdWriter != GetThreadId());
  75. // Assert that there aren't both readers and writers at the same time.
  76. EAT_ASSERT(!((mRWMutexData.mThreadIdWriter != kThreadIdInvalid) && mRWMutexData.mnReaders));
  77. if(lockType == kLockTypeRead)
  78. {
  79. while(mRWMutexData.mThreadIdWriter != kThreadIdInvalid)
  80. {
  81. EAT_ASSERT(mRWMutexData.mMutex.GetLockCount() == 1);
  82. mRWMutexData.mnReadWaiters++;
  83. const Condition::Result mresult = mRWMutexData.mReadCondition.Wait(&mRWMutexData.mMutex, timeoutAbsolute);
  84. mRWMutexData.mnReadWaiters--;
  85. EAT_ASSERT(mresult != EA::Thread::Condition::kResultError);
  86. EAT_ASSERT(mRWMutexData.mMutex.GetLockCount() == 1);
  87. if(mresult == Condition::kResultTimeout)
  88. {
  89. mRWMutexData.mMutex.Unlock();
  90. return kResultTimeout;
  91. }
  92. }
  93. result = ++mRWMutexData.mnReaders; // This is not an atomic operation. We are within a mutex lock.
  94. }
  95. else if(lockType == kLockTypeWrite)
  96. {
  97. while((mRWMutexData.mnReaders > 0) || (mRWMutexData.mThreadIdWriter != kThreadIdInvalid))
  98. {
  99. EAT_ASSERT(mRWMutexData.mMutex.GetLockCount() == 1);
  100. mRWMutexData.mnWriteWaiters++;
  101. const Condition::Result mresult = mRWMutexData.mWriteCondition.Wait(&mRWMutexData.mMutex, timeoutAbsolute);
  102. mRWMutexData.mnWriteWaiters--;
  103. EAT_ASSERT(mresult != EA::Thread::Condition::kResultError);
  104. EAT_ASSERT(mRWMutexData.mMutex.GetLockCount() == 1);
  105. if(mresult == Condition::kResultTimeout)
  106. {
  107. mRWMutexData.mMutex.Unlock();
  108. return kResultTimeout;
  109. }
  110. }
  111. result = 1;
  112. mRWMutexData.mThreadIdWriter = GetThreadId();
  113. }
  114. EAT_ASSERT(mRWMutexData.mMutex.GetLockCount() == 1);
  115. mRWMutexData.mMutex.Unlock();
  116. return result;
  117. }
  118. int EA::Thread::RWMutex::Unlock()
  119. {
  120. mRWMutexData.mMutex.Lock(); // This lock should always be fast, as it belongs to us and we only hold onto it very temporarily.
  121. EAT_ASSERT(mRWMutexData.mMutex.GetLockCount() == 1);
  122. if(mRWMutexData.mThreadIdWriter != kThreadIdInvalid)
  123. {
  124. EAT_ASSERT(mRWMutexData.mThreadIdWriter == GetThreadId());
  125. //Possibly enable this if we want some runtime error checking at some cost.
  126. //if(mRWMutexData.mThreadIdWriter == GetThreadId()){
  127. // mRWMutexData.mMutex.Unlock();
  128. // return kResultError;
  129. //}
  130. mRWMutexData.mThreadIdWriter = kThreadIdInvalid;
  131. }
  132. else
  133. {
  134. EAT_ASSERT(mRWMutexData.mnReaders >= 1);
  135. //Possibly enable this if we want some runtime error checking at some cost.
  136. //if(mRWMutexData.mnReaders < 1){
  137. // mRWMutexData.mMutex.Unlock();
  138. // return kResultError;
  139. //}
  140. const int nNewReaders = --mRWMutexData.mnReaders; // This is not an atomic operation. We are within a mutex lock.
  141. if(nNewReaders > 0)
  142. {
  143. EAT_ASSERT(mRWMutexData.mMutex.GetLockCount() == 1);
  144. mRWMutexData.mMutex.Unlock();
  145. return nNewReaders;
  146. }
  147. }
  148. if(mRWMutexData.mnWriteWaiters > 0)
  149. mRWMutexData.mWriteCondition.Signal(false);
  150. else if(mRWMutexData.mnReadWaiters > 0)
  151. mRWMutexData.mReadCondition.Signal(true);
  152. EAT_ASSERT(mRWMutexData.mMutex.GetLockCount() == 1);
  153. mRWMutexData.mMutex.Unlock();
  154. return 0;
  155. }
  156. int EA::Thread::RWMutex::GetLockCount(LockType lockType)
  157. {
  158. if(lockType == kLockTypeRead)
  159. return mRWMutexData.mnReaders;
  160. else if((lockType == kLockTypeWrite) && (mRWMutexData.mThreadIdWriter != kThreadIdInvalid))
  161. return 1;
  162. return 0;
  163. }
  164. namespace EA
  165. {
  166. namespace Thread
  167. {
  168. extern Allocator* gpAllocator;
  169. }
  170. }
  171. EA::Thread::RWMutex* EA::Thread::RWMutexFactory::CreateRWMutex()
  172. {
  173. if(gpAllocator)
  174. return new(gpAllocator->Alloc(sizeof(EA::Thread::RWMutex))) EA::Thread::RWMutex;
  175. else
  176. return new EA::Thread::RWMutex;
  177. }
  178. void EA::Thread::RWMutexFactory::DestroyRWMutex(EA::Thread::RWMutex* pRWMutex)
  179. {
  180. if(gpAllocator)
  181. {
  182. pRWMutex->~RWMutex();
  183. gpAllocator->Free(pRWMutex);
  184. }
  185. else
  186. delete pRWMutex;
  187. }
  188. size_t EA::Thread::RWMutexFactory::GetRWMutexSize()
  189. {
  190. return sizeof(EA::Thread::RWMutex);
  191. }
  192. EA::Thread::RWMutex* EA::Thread::RWMutexFactory::ConstructRWMutex(void* pMemory)
  193. {
  194. return new(pMemory) EA::Thread::RWMutex;
  195. }
  196. void EA::Thread::RWMutexFactory::DestructRWMutex(EA::Thread::RWMutex* pRWMutex)
  197. {
  198. pRWMutex->~RWMutex();
  199. }
  200. EA_RESTORE_VC_WARNING() // 4996
  201. EA_RESTORE_VC_WARNING() // 4985