eathread_condition_kettle.cpp 2.9 KB

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  1. ///////////////////////////////////////////////////////////////////////////////
  2. // Copyright (c) Electronic Arts Inc. All rights reserved.
  3. ///////////////////////////////////////////////////////////////////////////////
  4. #include <EABase/eabase.h>
  5. #include <eathread/internal/config.h>
  6. #include <eathread/eathread_condition.h>
  7. #include <kernel.h>
  8. #include <time.h>
  9. #include <errno.h>
  10. #include <string.h>
  11. EAConditionData::EAConditionData()
  12. {
  13. memset(&mCV, 0, sizeof(mCV));
  14. }
  15. EA::Thread::ConditionParameters::ConditionParameters(bool bIntraProcess, const char* pName)
  16. : mbIntraProcess(bIntraProcess)
  17. {
  18. if (pName)
  19. {
  20. strncpy(mName, pName, sizeof(mName) - 1);
  21. mName[sizeof(mName) - 1] = 0;
  22. }
  23. else
  24. mName[0] = 0;
  25. }
  26. EA::Thread::Condition::Condition(const ConditionParameters* pConditionParameters, bool bDefaultParameters)
  27. {
  28. if(!pConditionParameters && bDefaultParameters)
  29. {
  30. ConditionParameters parameters;
  31. Init(&parameters);
  32. }
  33. else
  34. Init(pConditionParameters);
  35. }
  36. EA::Thread::Condition::~Condition()
  37. {
  38. scePthreadCondDestroy(&mConditionData.mCV);
  39. }
  40. bool EA::Thread::Condition::Init(const ConditionParameters* pConditionParameters)
  41. {
  42. if(pConditionParameters)
  43. {
  44. ScePthreadCondattr cattr;
  45. scePthreadCondattrInit(&cattr);
  46. const int result = scePthreadCondInit(&mConditionData.mCV, &cattr, pConditionParameters->mName);
  47. EAT_ASSERT(result == 0);
  48. scePthreadCondattrDestroy(&cattr);
  49. return (result == 0);
  50. }
  51. return false;
  52. }
  53. EA::Thread::Condition::Result EA::Thread::Condition::Wait(Mutex* pMutex, const ThreadTime& timeoutAbsolute)
  54. {
  55. int result;
  56. ScePthreadMutex* pMutex_t;
  57. EAMutexData* pMutexData;
  58. EAT_ASSERT(pMutex);
  59. // We have a small problem here in that if we are using the pMutex argument,
  60. // the pthread_cond_wait call will unlock the mutex via the internal mutex data and
  61. // not without calling the Mutex::Lock function. The result is that the Mutex doesn't
  62. // have its lock count value reduced by one and so other threads will see the lock
  63. // count as being 1 when in fact it should be zero. So we account for that here
  64. // by manually maintaining the lock count, which we can do because we have the lock.
  65. EAT_ASSERT(pMutex->GetLockCount() == 1);
  66. pMutexData = (EAMutexData*)pMutex->GetPlatformData();
  67. pMutexData->SimulateLock(false);
  68. pMutex_t = &pMutexData->mMutex;
  69. if(timeoutAbsolute == kTimeoutNone)
  70. result = scePthreadCondWait(&mConditionData.mCV, pMutex_t);
  71. else
  72. result = scePthreadCondTimedwait(&mConditionData.mCV, pMutex_t, RelativeTimeoutFromAbsoluteTimeout(timeoutAbsolute));
  73. pMutexData->SimulateLock(true);
  74. EAT_ASSERT(!pMutex || (pMutex->GetLockCount() == 1));
  75. if(result != 0)
  76. {
  77. if(result == SCE_KERNEL_ERROR_ETIMEDOUT)
  78. return kResultTimeout;
  79. EAT_ASSERT(false);
  80. return kResultError;
  81. }
  82. return kResultOK;
  83. }
  84. bool EA::Thread::Condition::Signal(bool bBroadcast)
  85. {
  86. if(bBroadcast)
  87. return (scePthreadCondBroadcast(&mConditionData.mCV) == 0);
  88. return (scePthreadCondSignal(&mConditionData.mCV) == 0);
  89. }