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- ///////////////////////////////////////////////////////////////////////////////
- // Copyright (c) Electronic Arts Inc. All rights reserved.
- ///////////////////////////////////////////////////////////////////////////////
- #include <EABase/eabase.h>
- #include <eathread/eathread.h>
- #include <eathread/eathread_thread.h>
- #include <eathread/eathread_atomic.h>
- #include <eathread/eathread_storage.h>
- #include <sched.h>
- #include <unistd.h>
- #if defined(EA_HAVE_DINKUMWARE_CPP_LIBRARY)
- #include <time.h>
- #else
- #include <sys/time.h>
- #endif
- #include <kernel.h>
- #include <sceerror.h>
- #include <sdk_version.h>
- #include <cpuid.h>
- #include <new>
- #include <string.h>
- namespace EA
- {
- namespace Thread
- {
- // Assertion variables.
- EA::Thread::AssertionFailureFunction gpAssertionFailureFunction = NULL;
- void* gpAssertionFailureContext = NULL;
- }
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- // Variables required for ThreadSleep
- //
- // TLS var for quicker lookups to our thread's data so we may grab the thread local EAThreadTimerQueue
- static EA_THREAD_LOCAL EAThreadDynamicData* tpThreadDynamicData = nullptr;
- // In the event a non-EAThread requires a timer queue we may supply the global instance
- static EAThreadTimerQueue gThreadTimerQueue;
- ////////////////////////////////////////////////////////////////////////////////////////////////////////
- EA::Thread::ThreadId EA::Thread::GetThreadId()
- {
- // https://ps4.scedev.net/forums/thread/12697/
- // https://ps4.scedev.net/forums/thread/53323/
- //
- // ScePthread scePthreadSelf() does not return a integral thread id value. Instead it returns a ScePthread structure
- // with is actually a pointer to a pthread structure (eg. pthread*). On other Sony platforms, an API like
- // scePthreadGetthreadid was available for this use case but this isn't the case on the PS4. The above scedev.net
- // threads indicate that the request for an additiona API to retrieve the kernel threadid has been submitted to
- // Sony. Until this feature is shipped in a future SDK update we use the following technique to get a scalar thread
- // id value that matches the threadid presented in the PS4 debugger.
- const EA::Thread::ThreadId currentThreadId = *reinterpret_cast<EA::Thread::ThreadId*>(scePthreadSelf());
- return currentThreadId;
- }
- EA::Thread::ThreadId EA::Thread::GetThreadId(EA::Thread::SysThreadId id)
- {
- EAThreadDynamicData* const pTDD = EA::Thread::FindThreadDynamicData(id);
- if(pTDD)
- {
- return pTDD->mThreadId;
- }
- return EA::Thread::kThreadIdInvalid;
- }
- int EA::Thread::GetThreadPriority()
- {
- int policy;
- sched_param param;
- SysThreadId currentThreadId = scePthreadSelf();
- int result = scePthreadGetschedparam(currentThreadId, &policy, ¶m);
- if(result == SCE_OK)
- {
- // Kettle pthreads uses a reversed interpretation of sched_get_priority_min and sched_get_priority_max.
- return -1 * (param.sched_priority - SCE_KERNEL_PRIO_FIFO_DEFAULT);
- }
- return kThreadPriorityDefault;
- }
- bool EA::Thread::SetThreadPriority(int nPriority)
- {
- SysThreadId currentThreadId = scePthreadSelf();
- int policy;
- SceKernelSchedParam param;
- int result = -1;
- EAT_ASSERT(nPriority != kThreadPriorityUnknown);
-
- result = scePthreadGetschedparam(currentThreadId, &policy, ¶m);
- if(result == SCE_OK)
- {
- // Kettle pthreads uses a reversed interpretation of sched_get_priority_min and sched_get_priority_max.
- const int nMin = SCE_KERNEL_PRIO_FIFO_HIGHEST;
- const int nMax = SCE_KERNEL_PRIO_FIFO_LOWEST;
- param.sched_priority = (SCE_KERNEL_PRIO_FIFO_DEFAULT + (-1 * nPriority));
- // Clamp to min/max as appropriate for current scheduling policy
- if(param.sched_priority < nMin)
- param.sched_priority = nMin;
- else if(param.sched_priority > nMax)
- param.sched_priority = nMax;
- result = scePthreadSetprio(currentThreadId, param.sched_priority);
- }
-
- return (result == SCE_OK);
- }
- void* EA::Thread::GetThreadStackBase()
- {
- void* pStackAddr = NULL;
- int result;
- ScePthreadAttr attr;
- result = scePthreadAttrInit(&attr);
- EAT_ASSERT(SCE_OK == result);
- result = scePthreadAttrGet(scePthreadSelf(), &attr);
- EAT_ASSERT(SCE_OK == result);
- result = scePthreadAttrGetstackaddr(&attr, &pStackAddr);
- EAT_ASSERT(SCE_OK == result);
- result = scePthreadAttrDestroy(&attr);
- EAT_ASSERT(SCE_OK == result);
- EA_UNUSED(result);
- return pStackAddr;
- }
- namespace
- {
- SceKernelCpumask GetSceKernelAllCpuMask()
- {
- #if (SCE_ORBIS_SDK_VERSION >= 0x03000000u)
- return (EA::Thread::GetProcessorCount() == 6) ? SCE_KERNEL_CPUMASK_6CPU_ALL : SCE_KERNEL_CPUMASK_7CPU_ALL;
- #else
- nAffinityMask &= 0x3f;
- #endif
- }
- }
- void EA::Thread::SetThreadProcessor(int nProcessor)
- {
- SceKernelCpumask mask = GetSceKernelAllCpuMask();
- if (nProcessor >= 0)
- mask = (SceKernelCpumask)(1 << nProcessor);
- int result = scePthreadSetaffinity(scePthreadSelf(), mask);
- EA_UNUSED(result);
- EAT_ASSERT(SCE_OK == result);
- }
- int EA::Thread::GetThreadProcessor()
- {
- return sceKernelGetCurrentCpu();
- }
- EATHREADLIB_API void EA::Thread::SetThreadAffinityMask(const EA::Thread::ThreadId& id, ThreadAffinityMask nAffinityMask)
- {
- // Update the affinity mask in the thread dynamic data cache.
- EAThreadDynamicData* const pTDD = FindThreadDynamicData(id);
- if(pTDD)
- {
- pTDD->mnThreadAffinityMask = nAffinityMask;
- }
- #if EATHREAD_THREAD_AFFINITY_MASK_SUPPORTED
- nAffinityMask &= GetSceKernelAllCpuMask();
- int res = scePthreadSetaffinity(GetSysThreadId(id), static_cast<SceKernelCpumask>(nAffinityMask));
- EAT_ASSERT(SCE_OK == res);
- EA_UNUSED(res);
- #endif
- }
- EATHREADLIB_API EA::Thread::ThreadAffinityMask EA::Thread::GetThreadAffinityMask(const EA::Thread::ThreadId& id)
- {
- // Update the affinity mask in the thread dynamic data cache.
- EAThreadDynamicData* const pTDD = FindThreadDynamicData(id);
- if(pTDD)
- {
- return pTDD->mnThreadAffinityMask;
- }
- return kThreadAffinityMaskAny;
- }
- namespace Internal
- {
- void SetThreadName(EAThreadDynamicData* pTDD)
- {
- if(pTDD)
- {
- EAT_COMPILETIME_ASSERT(EATHREAD_NAME_SIZE == 32); // New name (up to 32 bytes including the NULL terminator), or NULL due to Sony OS constraint
- char buf[EATHREAD_NAME_SIZE];
- snprintf(buf, sizeof(buf), "%s", pTDD->mName);
- buf[EATHREAD_NAME_SIZE - 1] = 0;
- auto sceResult = scePthreadRename(pTDD->mSysThreadId, buf);
- EA_UNUSED(sceResult);
- EAT_ASSERT(SCE_OK == sceResult);
- }
- }
- };
- EATHREADLIB_API void EA::Thread::SetThreadName(const char* pName) { SetThreadName(GetThreadId(), pName); }
- EATHREADLIB_API const char* EA::Thread::GetThreadName() { return GetThreadName(GetThreadId()); }
- EATHREADLIB_API void EA::Thread::SetThreadName(const EA::Thread::ThreadId& id, const char* pName)
- {
- EAThreadDynamicData* const pTDD = FindThreadDynamicData(id);
- if (pTDD)
- {
- strncpy(pTDD->mName, pName, EATHREAD_NAME_SIZE);
- pTDD->mName[EATHREAD_NAME_SIZE - 1] = 0;
- Internal::SetThreadName(pTDD);
- }
- }
- EATHREADLIB_API const char* EA::Thread::GetThreadName(const EA::Thread::ThreadId& id)
- {
- EAThreadDynamicData* const pTDD = FindThreadDynamicData(id);
- return pTDD ? pTDD->mName : "";
- }
- int EA::Thread::GetProcessorCount()
- {
- #if (SCE_ORBIS_SDK_VERSION >= 0x03000000u)
- return sceKernelGetCpumode() == SCE_KERNEL_CPUMODE_6CPU ? 6 : 7;
- #else
- return 6;
- #endif
- }
- void EA::Thread::ThreadSleep(const ThreadTime& timeRelative)
- {
- if(timeRelative == kTimeoutImmediate)
- {
- scePthreadYield();
- }
- else
- {
- SceKernelTimespec ts;
- static const double MILLISECONDS_TO_NANOSECONDS = 1000000.0;
- static const uint64_t SECONDS_TO_NANOSECONDS = 1000000000;
- // make sure we compute this with doubles then uint64_t or we will run out of bits precision
- uint64_t timeNanoSeconds = (uint64_t)(MILLISECONDS_TO_NANOSECONDS * timeRelative);
- ts.tv_sec = timeNanoSeconds / SECONDS_TO_NANOSECONDS;
- ts.tv_nsec = static_cast<long>(timeNanoSeconds % SECONDS_TO_NANOSECONDS); // converting from milliseconds to nanoseconds.
- // Determine which TimerQueue to use. Timer Queues are used to allow for higher resolution sleeps
- EAThreadTimerQueue* pThreadTimerQueue = nullptr;
- if (EA_UNLIKELY(tpThreadDynamicData == nullptr))
- {
- // This is either the first time an EAThread thread has called ThreadSleep or we are calling ThreadSleep
- // from a non-eathread function. Find the ThreadDynamicData which houses the TimerQueue and if not present (we are
- // using a non-eathread) grab the global instance instead.
- tpThreadDynamicData = EA::Thread::FindThreadDynamicData(EA::Thread::GetThreadId());
- if (tpThreadDynamicData)
- {
- pThreadTimerQueue = &tpThreadDynamicData->mThreadTimerQueue;
- }
- else
- {
- pThreadTimerQueue = &gThreadTimerQueue;
- }
- }
- else
- {
- pThreadTimerQueue = &tpThreadDynamicData->mThreadTimerQueue;
- }
-
- // Timer queues may only accept sleep values between 100 microseconds and while we guarantee pThreadTimerQueue will
- // not be null, we must ensure it has been enabled since it may fail in two uncommon ways:
- // 1. The underlying Sony Queue failed to initialize (such as too many queues currently being created)
- // 2. This function (ThreadSleep) is called during static initialization and due to static initialization order
- // we haven't had a chance to initialize the global static EAThreadTimerQueue instance
- if (EA_LIKELY((timeNanoSeconds < (SECONDS_TO_NANOSECONDS * 100)) && pThreadTimerQueue->mbEnabled))
- {
- const long kMinTimeForTimerEventNanoSeconds = 100000; // 100 microseconds represented in nanoseconds
- ts.tv_nsec = EA_UNLIKELY((ts.tv_nsec < kMinTimeForTimerEventNanoSeconds) && (ts.tv_sec != 0)) ?
- kMinTimeForTimerEventNanoSeconds : ts.tv_nsec;
- // it's ok to submit negative ids to the queue in the event that mCurrentId wraps around
- int result = sceKernelAddHRTimerEvent(pThreadTimerQueue->mTimerEventQueue, (int)pThreadTimerQueue->mCurrentId++, &ts, nullptr);
- EA_UNUSED(result);
- EAT_ASSERT_FORMATTED(result == SCE_OK, "sceKernelAddHRTimerEvent returned an error (0x%08x)", result);
- int out;
- SceKernelEvent ev;
- result = sceKernelWaitEqueue(pThreadTimerQueue->mTimerEventQueue, &ev, 1, &out, nullptr);
- EAT_ASSERT_FORMATTED(result == SCE_OK, "sceKernelWaitEqueue returned an error (0x%08x)", result);
- }
- else
- {
- int result = sceKernelNanosleep(&ts, 0);
- EA_UNUSED(result);
- EAT_ASSERT_MSG(result == SCE_OK, "sceKernelNanosleep returned an error");
- }
- }
- }
- namespace EA
- {
- namespace Thread
- {
- EAThreadDynamicData* FindThreadDynamicData(ThreadId threadId);
- }
- }
- void EA::Thread::ThreadEnd(intptr_t threadReturnValue)
- {
- EAThreadDynamicData* const pTDD = FindThreadDynamicData(GetThreadId());
- if(pTDD)
- {
- pTDD->mnStatus = Thread::kStatusEnded;
- pTDD->mnReturnValue = threadReturnValue;
- pTDD->mRunMutex.Unlock();
- pTDD->Release();
- }
- scePthreadExit((void*)threadReturnValue);
- }
- EA::Thread::ThreadTime EA::Thread::GetThreadTime()
- {
- SceKernelTimespec ts;
- sceKernelClockGettime(SCE_KERNEL_CLOCK_MONOTONIC, &ts);
- ThreadTime ret = EA_TIMESPEC_AS_DOUBLE_IN_MS(ts);
- return ret;
- }
- void EA::Thread::SetAssertionFailureFunction(EA::Thread::AssertionFailureFunction pAssertionFailureFunction, void* pContext)
- {
- gpAssertionFailureFunction = pAssertionFailureFunction;
- gpAssertionFailureContext = pContext;
- }
- void EA::Thread::AssertionFailure(const char* pExpression)
- {
- if(gpAssertionFailureFunction)
- gpAssertionFailureFunction(pExpression, gpAssertionFailureContext);
- else
- {
- #if EAT_ASSERT_ENABLED
- // Todo.
- #endif
- }
- }
- EA::Thread::SysThreadId EA::Thread::GetSysThreadId(EA::Thread::ThreadId id)
- {
- EAThreadDynamicData* const pTDD = FindThreadDynamicData(id);
- if (pTDD)
- {
- return pTDD->mSysThreadId;
- }
- return kSysThreadIdInvalid;
- }
- EA::Thread::SysThreadId EA::Thread::GetSysThreadId()
- {
- return scePthreadSelf();
- }
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