eathread_mutex_kettle.cpp 4.7 KB

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  1. ///////////////////////////////////////////////////////////////////////////////
  2. // Copyright (c) Electronic Arts Inc. All rights reserved.
  3. ///////////////////////////////////////////////////////////////////////////////
  4. #include <EABase/eabase.h>
  5. #include <eathread/internal/config.h>
  6. #include <eathread/eathread_mutex.h>
  7. #include <errno.h>
  8. #include <string.h>
  9. #include <sceerror.h>
  10. EAMutexData::EAMutexData()
  11. : mMutex(), mnLockCount(0)
  12. {
  13. #if EAT_ASSERT_ENABLED
  14. mThreadId = EA::Thread::kThreadIdInvalid;
  15. #endif
  16. ::memset(&mMutex, 0, sizeof(mMutex));
  17. }
  18. void EAMutexData::SimulateLock(bool bLock)
  19. {
  20. if(bLock)
  21. {
  22. ++mnLockCount;
  23. EAT_ASSERT((mThreadId = EA::Thread::GetThreadId()) || true); // Intentionally '=' here and not '=='.
  24. }
  25. else
  26. {
  27. --mnLockCount;
  28. EAT_ASSERT((mThreadId = EA::Thread::kThreadIdInvalid) || true); // Intentionally '=' here and not '=='.
  29. }
  30. }
  31. EA::Thread::MutexParameters::MutexParameters(bool bIntraProcess, const char* pName)
  32. : mbIntraProcess(bIntraProcess)
  33. {
  34. mName[0] = '\0';
  35. if (pName != nullptr)
  36. {
  37. strncpy(mName, pName, sizeof(mName) - 1);
  38. mName[sizeof(mName) - 1] = '\0';
  39. }
  40. }
  41. EA::Thread::Mutex::Mutex(const MutexParameters* pMutexParameters, bool bDefaultParameters)
  42. {
  43. if(!pMutexParameters && bDefaultParameters)
  44. {
  45. MutexParameters parameters;
  46. Init(&parameters);
  47. }
  48. else
  49. Init(pMutexParameters);
  50. }
  51. EA::Thread::Mutex::~Mutex()
  52. {
  53. EAT_ASSERT(mMutexData.mnLockCount == 0);
  54. scePthreadMutexDestroy(&mMutexData.mMutex);
  55. }
  56. bool EA::Thread::Mutex::Init(const MutexParameters* pMutexParameters)
  57. {
  58. if(pMutexParameters)
  59. {
  60. mMutexData.mnLockCount = 0;
  61. ScePthreadMutexattr attr;
  62. scePthreadMutexattrInit(&attr);
  63. scePthreadMutexattrSettype(&attr, SCE_PTHREAD_MUTEX_RECURSIVE);
  64. #if defined(SCE_PTHREAD_PROCESS_PRIVATE) // Some pthread_disabled implementations don't recognize this.
  65. if(pMutexParameters->mbIntraProcess)
  66. scePthreadMutexattrSettype(&attr, SCE_PTHREAD_PROCESS_PRIVATE);
  67. else
  68. scePthreadMutexattrSettype(&attr, SCE_PTHREAD_PROCESS_PRIVATE);
  69. #endif
  70. // kettle mutex name is restricted to 32 bytes INCLUDING null character. See "scePthreadMutexInit"
  71. char mutexNameCopy[32];
  72. strncpy(mutexNameCopy, pMutexParameters->mName, sizeof(mutexNameCopy) - 1);
  73. mutexNameCopy[sizeof(mutexNameCopy)-1] = '\0';
  74. // Sony allocates memory for any length string which reduces the amount of active mutex allowed by the operating
  75. // system. We only provide a string if it is non-zero in length.
  76. int result = SCE_KERNEL_ERROR_EAGAIN;
  77. if (pMutexParameters->mName[0] != '\0')
  78. {
  79. result = scePthreadMutexInit(&mMutexData.mMutex, &attr, mutexNameCopy);
  80. }
  81. if (result == SCE_KERNEL_ERROR_EAGAIN)
  82. {
  83. // We've hit the limit for named mutexes on PS4, so fallback to an unnamed mutex which has a much higher limit
  84. result = scePthreadMutexInit(&mMutexData.mMutex, &attr, NULL);
  85. }
  86. scePthreadMutexattrDestroy(&attr);
  87. EAT_ASSERT(SCE_OK == result);
  88. return (SCE_OK == result);
  89. }
  90. return false;
  91. }
  92. int EA::Thread::Mutex::Lock(const ThreadTime& timeoutAbsolute)
  93. {
  94. int result;
  95. EAT_ASSERT(mMutexData.mnLockCount < 100000);
  96. if(timeoutAbsolute == kTimeoutNone)
  97. {
  98. result = scePthreadMutexLock(&mMutexData.mMutex);
  99. if(result != 0)
  100. {
  101. EAT_ASSERT(false);
  102. return kResultError;
  103. }
  104. }
  105. else if(timeoutAbsolute == kTimeoutImmediate)
  106. {
  107. result = scePthreadMutexTrylock(&mMutexData.mMutex);
  108. if(result != 0)
  109. {
  110. if(result == SCE_KERNEL_ERROR_EBUSY)
  111. return kResultTimeout;
  112. EAT_ASSERT(false);
  113. return kResultError;
  114. }
  115. }
  116. else
  117. {
  118. result = scePthreadMutexTimedlock(&mMutexData.mMutex, RelativeTimeoutFromAbsoluteTimeout(timeoutAbsolute));
  119. if(result != 0)
  120. {
  121. if(result == SCE_KERNEL_ERROR_ETIMEDOUT)
  122. return kResultTimeout;
  123. EAT_ASSERT(false);
  124. return kResultError;
  125. }
  126. }
  127. EAT_ASSERT(mMutexData.mThreadId = EA::Thread::GetThreadId()); // Intentionally '=' here and not '=='.
  128. EAT_ASSERT(mMutexData.mnLockCount >= 0);
  129. return ++mMutexData.mnLockCount; // This is safe to do because we have the lock.
  130. }
  131. int EA::Thread::Mutex::Unlock()
  132. {
  133. EAT_ASSERT(mMutexData.mThreadId == EA::Thread::GetThreadId());
  134. EAT_ASSERT(mMutexData.mnLockCount > 0);
  135. const int nReturnValue(--mMutexData.mnLockCount); // This is safe to do because we have the lock.
  136. if(scePthreadMutexUnlock(&mMutexData.mMutex) != 0)
  137. {
  138. EAT_ASSERT(false);
  139. return nReturnValue + 1;
  140. }
  141. return nReturnValue;
  142. }
  143. int EA::Thread::Mutex::GetLockCount() const
  144. {
  145. return mMutexData.mnLockCount;
  146. }
  147. bool EA::Thread::Mutex::HasLock() const
  148. {
  149. #if EAT_ASSERT_ENABLED
  150. return (mMutexData.mnLockCount > 0) && (mMutexData.mThreadId == GetThreadId());
  151. #else
  152. return (mMutexData.mnLockCount > 0); // This is the best we can do.
  153. #endif
  154. }