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- ///////////////////////////////////////////////////////////////////////////////
- // Copyright (c) Electronic Arts Inc. All rights reserved.
- ///////////////////////////////////////////////////////////////////////////////
- #include <EABase/eabase.h>
- #include <eathread/internal/config.h>
- #include <eathread/eathread_mutex.h>
- #include <errno.h>
- #include <string.h>
- #include <sceerror.h>
- EAMutexData::EAMutexData()
- : mMutex(), mnLockCount(0)
- {
- #if EAT_ASSERT_ENABLED
- mThreadId = EA::Thread::kThreadIdInvalid;
- #endif
- ::memset(&mMutex, 0, sizeof(mMutex));
- }
- void EAMutexData::SimulateLock(bool bLock)
- {
- if(bLock)
- {
- ++mnLockCount;
- EAT_ASSERT((mThreadId = EA::Thread::GetThreadId()) || true); // Intentionally '=' here and not '=='.
- }
- else
- {
- --mnLockCount;
- EAT_ASSERT((mThreadId = EA::Thread::kThreadIdInvalid) || true); // Intentionally '=' here and not '=='.
- }
- }
- EA::Thread::MutexParameters::MutexParameters(bool bIntraProcess, const char* pName)
- : mbIntraProcess(bIntraProcess)
- {
- mName[0] = '\0';
- if (pName != nullptr)
- {
- strncpy(mName, pName, sizeof(mName) - 1);
- mName[sizeof(mName) - 1] = '\0';
- }
- }
- EA::Thread::Mutex::Mutex(const MutexParameters* pMutexParameters, bool bDefaultParameters)
- {
- if(!pMutexParameters && bDefaultParameters)
- {
- MutexParameters parameters;
- Init(¶meters);
- }
- else
- Init(pMutexParameters);
- }
- EA::Thread::Mutex::~Mutex()
- {
- EAT_ASSERT(mMutexData.mnLockCount == 0);
- scePthreadMutexDestroy(&mMutexData.mMutex);
- }
- bool EA::Thread::Mutex::Init(const MutexParameters* pMutexParameters)
- {
- if(pMutexParameters)
- {
- mMutexData.mnLockCount = 0;
- ScePthreadMutexattr attr;
- scePthreadMutexattrInit(&attr);
- scePthreadMutexattrSettype(&attr, SCE_PTHREAD_MUTEX_RECURSIVE);
- #if defined(SCE_PTHREAD_PROCESS_PRIVATE) // Some pthread_disabled implementations don't recognize this.
- if(pMutexParameters->mbIntraProcess)
- scePthreadMutexattrSettype(&attr, SCE_PTHREAD_PROCESS_PRIVATE);
- else
- scePthreadMutexattrSettype(&attr, SCE_PTHREAD_PROCESS_PRIVATE);
- #endif
- // kettle mutex name is restricted to 32 bytes INCLUDING null character. See "scePthreadMutexInit"
- char mutexNameCopy[32];
- strncpy(mutexNameCopy, pMutexParameters->mName, sizeof(mutexNameCopy) - 1);
- mutexNameCopy[sizeof(mutexNameCopy)-1] = '\0';
- // Sony allocates memory for any length string which reduces the amount of active mutex allowed by the operating
- // system. We only provide a string if it is non-zero in length.
- int result = SCE_KERNEL_ERROR_EAGAIN;
- if (pMutexParameters->mName[0] != '\0')
- {
- result = scePthreadMutexInit(&mMutexData.mMutex, &attr, mutexNameCopy);
- }
- if (result == SCE_KERNEL_ERROR_EAGAIN)
- {
- // We've hit the limit for named mutexes on PS4, so fallback to an unnamed mutex which has a much higher limit
- result = scePthreadMutexInit(&mMutexData.mMutex, &attr, NULL);
- }
- scePthreadMutexattrDestroy(&attr);
- EAT_ASSERT(SCE_OK == result);
- return (SCE_OK == result);
- }
- return false;
- }
- int EA::Thread::Mutex::Lock(const ThreadTime& timeoutAbsolute)
- {
- int result;
- EAT_ASSERT(mMutexData.mnLockCount < 100000);
- if(timeoutAbsolute == kTimeoutNone)
- {
- result = scePthreadMutexLock(&mMutexData.mMutex);
- if(result != 0)
- {
- EAT_ASSERT(false);
- return kResultError;
- }
- }
- else if(timeoutAbsolute == kTimeoutImmediate)
- {
- result = scePthreadMutexTrylock(&mMutexData.mMutex);
- if(result != 0)
- {
- if(result == SCE_KERNEL_ERROR_EBUSY)
- return kResultTimeout;
- EAT_ASSERT(false);
- return kResultError;
- }
- }
- else
- {
- result = scePthreadMutexTimedlock(&mMutexData.mMutex, RelativeTimeoutFromAbsoluteTimeout(timeoutAbsolute));
- if(result != 0)
- {
- if(result == SCE_KERNEL_ERROR_ETIMEDOUT)
- return kResultTimeout;
- EAT_ASSERT(false);
- return kResultError;
- }
- }
- EAT_ASSERT(mMutexData.mThreadId = EA::Thread::GetThreadId()); // Intentionally '=' here and not '=='.
- EAT_ASSERT(mMutexData.mnLockCount >= 0);
- return ++mMutexData.mnLockCount; // This is safe to do because we have the lock.
- }
- int EA::Thread::Mutex::Unlock()
- {
- EAT_ASSERT(mMutexData.mThreadId == EA::Thread::GetThreadId());
- EAT_ASSERT(mMutexData.mnLockCount > 0);
- const int nReturnValue(--mMutexData.mnLockCount); // This is safe to do because we have the lock.
- if(scePthreadMutexUnlock(&mMutexData.mMutex) != 0)
- {
- EAT_ASSERT(false);
- return nReturnValue + 1;
- }
- return nReturnValue;
- }
- int EA::Thread::Mutex::GetLockCount() const
- {
- return mMutexData.mnLockCount;
- }
- bool EA::Thread::Mutex::HasLock() const
- {
- #if EAT_ASSERT_ENABLED
- return (mMutexData.mnLockCount > 0) && (mMutexData.mThreadId == GetThreadId());
- #else
- return (mMutexData.mnLockCount > 0); // This is the best we can do.
- #endif
- }
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