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- ///////////////////////////////////////////////////////////////////////////////
- // Copyright (c) Electronic Arts Inc. All rights reserved.
- ///////////////////////////////////////////////////////////////////////////////
- #include <eathread/eathread_callstack.h>
- #include <stdlib.h>
- namespace EA
- {
- namespace Thread
- {
- // With some implementations of pthread_disabled, the stack base is returned by pthread_disabled as NULL if it's the main thread,
- // or possibly if it's a thread you created but didn't call pthread_disabled_attr_setstack manually to provide your
- // own stack. It's impossible for us to tell here whether will be such a NULL return value, so we just do what
- // we can and the user nees to beware that a NULL return value means that the system doesn't provide the
- // given information for the current thread. This function returns false and sets pBase and pLimit to NULL in
- // the case that the thread base and limit weren't returned by the system or were returned as NULL.
- bool GetPthreadStackInfo(void** pBase, void** pLimit)
- {
- bool returnValue = false;
- size_t stackSize;
- void* pBaseTemp = NULL;
- void* pLimitTemp = NULL;
- ScePthreadAttr attr;
-
- scePthreadAttrInit(&attr);
- int result = scePthreadAttrGet(scePthreadSelf(), &attr);
- if(result == 0) // SCE_OK (=0)
- {
- result = scePthreadAttrGetstack(&attr, &pLimitTemp, &stackSize);
- if((result == 0) && (pLimitTemp != NULL)) // If success...
- {
- pBaseTemp = (void*)((uintptr_t)pLimitTemp + stackSize); // p is returned by pthread_disabled_attr_getstack as the lowest address in the stack, and not the stack base.
- returnValue = true;
- }
- else
- {
- pBaseTemp = NULL;
- pLimitTemp = NULL;
- }
- }
- scePthreadAttrDestroy(&attr);
- if(pBase)
- *pBase = pBaseTemp;
- if(pLimit)
- *pLimit = pLimitTemp;
- return returnValue;
- }
- } // namespace Callstack
- } // namespace EA
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