/******************************************************************************/ struct Aggregate { #if EE_PRIVATE void create(Int max_actors, Bool self_collision=true); void add (Actor &actor); #endif void del(); ~Aggregate() {del();} Aggregate() {_aggr=null;} #if !EE_PRIVATE private: #endif #if EE_PRIVATE PHYS_API(PxAggregate, void) *_aggr; #else Ptr _aggr; #endif NO_COPY_CONSTRUCTOR(Aggregate); }; /******************************************************************************/