/** @file ShelfBinPack.h @author Jukka Jylänki @brief Implements different bin packer algorithms that use the SHELF data structure. This work is released to Public Domain, do whatever you want with it. */ #pragma once #include "GuillotineBinPack.h" #include "Rect.h" /** ShelfBinPack implements different bin packing algorithms that use the SHELF data structure. ShelfBinPack also uses GuillotineBinPack for the waste map if it is enabled. */ class ShelfBinPack { public: /// Default ctor initializes a bin of size (0,0). Call Init() to init an instance. ShelfBinPack(); ShelfBinPack(int width, int height, bool useWasteMap, bool allowRotate); /// Clears all previously packed rectangles and starts packing from scratch into a bin of the given size. void Init(int width, int height, bool useWasteMap, bool allowRotate); /// Defines different heuristic rules that can be used in the packing process. enum ShelfChoiceHeuristic { ShelfNextFit, ///< -NF: We always put the new rectangle to the last open shelf. ShelfFirstFit, ///< -FF: We test each rectangle against each shelf in turn and pack it to the first where it fits. ShelfBestAreaFit, ///< -BAF: Choose the shelf with smallest remaining shelf area. ShelfWorstAreaFit, ///< -WAF: Choose the shelf with the largest remaining shelf area. ShelfBestHeightFit, ///< -BHF: Choose the smallest shelf (height-wise) where the rectangle fits. ShelfBestWidthFit, ///< -BWF: Choose the shelf that has the least remaining horizontal shelf space available after packing. ShelfWorstWidthFit, ///< -WWF: Choose the shelf that will have most remainining horizontal shelf space available after packing. }; /// Inserts a single rectangle into the bin. The packer might rotate the rectangle, in which case the returned /// struct will have the width and height values swapped. /// @param method The heuristic rule to use for choosing a shelf if multiple ones are possible. Rect Insert(int width, int height, ShelfChoiceHeuristic method); /// Computes the ratio of used surface area to the total bin area. float Occupancy() const; private: int binWidth; int binHeight; bool allowRotate; /// Stores the starting y-coordinate of the latest (topmost) shelf. int currentY; /// Tracks the total consumed surface area. unsigned long usedSurfaceArea; /// If true, the following GuillotineBinPack structure is used to recover the SHELF data structure from losing space. bool useWasteMap; GuillotineBinPack wasteMap; /// Describes a horizontal slab of space where rectangles may be placed. struct Shelf { /// The x-coordinate that specifies where the used shelf space ends. /// Space between [0, currentX[ has been filled with rectangles, [currentX, binWidth[ is still available for filling. int currentX; /// The y-coordinate of where this shelf starts, inclusive. int startY; /// Specifices the height of this shelf. The topmost shelf is "open" and its height may grow. int height; /// Lists all the rectangles in this shelf. Memc usedRectangles; }; Memc shelves; /// Parses through all rectangles added to the given shelf and adds the gaps between the rectangle tops and the shelf /// ceiling into the waste map. This is called only once when the shelf is being closed and a new one is opened. void MoveShelfToWasteMap(Shelf &shelf); /// Returns true if the rectangle of size width*height fits on the given shelf, possibly rotated. /// @param canResize If true, denotes that the shelf height may be increased to fit the object. bool FitsOnShelf(const Shelf &shelf, int width, int height, bool canResize) const; /// Measures and if desirable, flips width and height so that the rectangle fits the given shelf the best. /// @param width [in,out] The width of the rectangle. /// @param height [in,out] The height of the rectangle. void RotateToShelf(const Shelf &shelf, int &width, int &height) const; /// Adds the rectangle of size width*height into the given shelf, possibly rotated. /// @param newNode [out] The added rectangle will be returned here. void AddToShelf(Shelf &shelf, int width, int height, Rect &newNode); /// Returns true if there is still room in the bin to start a new shelf of the given height. bool CanStartNewShelf(int height) const; /// Creates a new shelf of the given starting height, which will become the topmost 'open' shelf. void StartNewShelf(int startingHeight); };