/**************************************************************************************** Copyright (C) 2015 Autodesk, Inc. All rights reserved. Use of this software is subject to the terms of the Autodesk license agreement provided at the time of installation or download, or which otherwise accompanies this software in either electronic or hard copy form. ****************************************************************************************/ //! \file fbxcontainerallocators.h #ifndef _FBXSDK_CORE_BASE_CONTAINER_ALLOCATORS_H_ #define _FBXSDK_CORE_BASE_CONTAINER_ALLOCATORS_H_ #include #include /** An allocator class for use as a template parameter to one of the * container class (FbxMap, FbxSet, FbxDynamicArray...) must implement these. */ class FBXSDK_DLL FbxBaseAllocator { public: /** The class constructor. * \param pRecordSize the size of one record held by the container. * \remarks The parameter pRecordSize is not necessarily the same * size as of the value type, since the * container may wrap the value into a private class. */ FbxBaseAllocator(const size_t pRecordSize) : mRecordSize(pRecordSize) { } /** This tells the allocator that we are about to call AllocateRecords * one or many times to allocate pRecordCount records. * \param pRecordCount * \remarks This gives the allocator a chance to do whatever it deems necessary * to optimize subsequent allocations, for example, by preallocating a * sufficiently large pool of memory. */ void Reserve(const size_t /*pRecordCount*/) { // By default, ignore all preallocating requests. } /** Returns a pointer to a uninitialized continuous block of memory * able to hold pRecordCount * pRecordSize bytes. * \param pRecordCount * \remarks pRecordSize was defined in the Constructor description, above. */ void* AllocateRecords(const size_t pRecordCount=1) { return FbxMalloc(pRecordCount * mRecordSize); } /** Frees a block of memory returned by AllocateRecords. * \param pRecord */ void FreeMemory(void* pRecord) { FbxFree(pRecord); } /** \return the size of each record allocated. */ size_t GetRecordSize() const { return mRecordSize; } private: size_t mRecordSize; }; /** This allocator only frees the allocated memory when it is deleted. * This is a good allocator for building dictionaries, where we only * add things to a container, but never remove them. */ class FbxHungryAllocator { public: FbxHungryAllocator(size_t pRecordSize) : mRecordSize(pRecordSize), mRecordPoolSize(0), mData(NULL) { } FbxHungryAllocator(const FbxHungryAllocator& pOther) : mRecordSize(pOther.mRecordSize), mRecordPoolSize(pOther.mRecordPoolSize), mData(NULL) { } ~FbxHungryAllocator() { MemoryBlock* lCurrent = mData; MemoryBlock* lNext = lCurrent ? lCurrent->mNextBlock : 0; while (lCurrent) { FbxDelete(lCurrent); lCurrent = lNext; lNext = lCurrent ? lCurrent->mNextBlock : 0; } } void Reserve(const size_t pRecordCount) { MemoryBlock* lMem = FbxNew< MemoryBlock >(pRecordCount* mRecordSize); lMem->mNextBlock = mData; mData = lMem; mRecordPoolSize += pRecordCount; } void* AllocateRecords(const size_t pRecordCount = 1) { MemoryBlock* lBlock = mData; void* lRecord = NULL; while( (lBlock != NULL) && ((lRecord = lBlock->GetChunk(pRecordCount * mRecordSize)) == NULL) ) { lBlock = lBlock->mNextBlock; } if( lRecord == NULL ) { size_t lNumRecordToAllocate = mRecordPoolSize / 8 == 0 ? 2 : mRecordPoolSize / 8; if( lNumRecordToAllocate < pRecordCount ) { lNumRecordToAllocate = pRecordCount; } Reserve(lNumRecordToAllocate); lRecord = AllocateRecords(pRecordCount); } return lRecord; } void FreeMemory(void* /*pRecord*/) { // "Hungry": release memory only when the allocator is destroyed. } size_t GetRecordSize() const { return mRecordSize; } FbxHungryAllocator& operator=(const FbxHungryAllocator& pOther) { if( this != &pOther ) { // The next call to AllocateRecords() may skip over currently reserved // records if the size changes drastically, but otherwise GetChunk() // is size-oblivious. if( mRecordSize < pOther.mRecordSize ) { mRecordPoolSize = 0; } mRecordSize = pOther.mRecordSize; } return(*this); } private: class MemoryBlock { public: MemoryBlock(size_t pSize) : mNextBlock(NULL), mData(NULL), mFreeData(NULL), mEnd(NULL) { mData = FbxMalloc(pSize); mFreeData = mData; mEnd = reinterpret_cast(mData) + pSize; } ~MemoryBlock() { FbxFree(mData); } void* GetChunk(const size_t pSize) { if( reinterpret_cast(mFreeData) + pSize < mEnd ) { void* lChunk = mFreeData; mFreeData = reinterpret_cast(mFreeData) + pSize; return lChunk; } return NULL; } MemoryBlock* mNextBlock; void* mData; void* mFreeData; void* mEnd; }; size_t mRecordSize; size_t mRecordPoolSize; MemoryBlock* mData; }; #include #endif /* _FBXSDK_CORE_BASE_CONTAINER_ALLOCATORS_H_ */