/*** * * Copyright (c) 1998, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * ****/ #ifndef __MATHLIB__ #define __MATHLIB__ #include #ifdef __cplusplus extern "C" { #endif #ifdef DOUBLEVEC_T typedef double vec_t; #else typedef float vec_t; #endif typedef vec_t vec3_t[3]; // x,y,z typedef vec_t vec4_t[4]; // x,y,z,w #define Q_PI 3.14159265358979323846 #define DotProduct(x,y) ((x)[0]*(y)[0]+(x)[1]*(y)[1]+(x)[2]*(y)[2]) void ClearBounds (vec3_t mins, vec3_t maxs); void AddPointToBounds (vec3_t v, vec3_t mins, vec3_t maxs); void AngleMatrix (const vec3_t angles, float matrix[3][4] ); void R_ConcatTransforms (const float in1[3][4], const float in2[3][4], float out[3][4]); void VectorIRotate (const vec3_t in1, const float in2[3][4], vec3_t out); void VectorRotate (const vec3_t in1, const float in2[3][4], vec3_t out); void VectorTransform (const vec3_t in1, const float in2[3][4], vec3_t out); void VectorITransform (const vec3_t in1, const float in2[3][4], vec3_t out); void AngleQuaternion( const vec3_t angles, vec4_t quaternion ); void QuaternionMatrix( const vec4_t quaternion, float (*matrix)[4] ); void QuaternionSlerp( const vec4_t p, vec4_t q, float t, vec4_t qt ); #ifdef __cplusplus } #endif #endif