/********************************************************************************//** \file OVR_CAPI.h \brief Keys for CAPI calls \copyright Copyright 2014 Oculus VR, LLC All Rights reserved. ************************************************************************************/ #ifndef OVR_CAPI_Keys_h #define OVR_CAPI_Keys_h #include "OVR_Version.h" #define OVR_KEY_USER "User" // string #define OVR_KEY_NAME "Name" // string #define OVR_KEY_GENDER "Gender" // string "Male", "Female", or "Unknown" #define OVR_KEY_PLAYER_HEIGHT "PlayerHeight" // float meters #define OVR_KEY_EYE_HEIGHT "EyeHeight" // float meters #define OVR_KEY_IPD "IPD" // float meters #define OVR_KEY_NECK_TO_EYE_DISTANCE "NeckEyeDistance" // float[2] meters #define OVR_KEY_EYE_RELIEF_DIAL "EyeReliefDial" // int in range of 0-10 #define OVR_KEY_EYE_TO_NOSE_DISTANCE "EyeToNoseDist" // float[2] meters #define OVR_KEY_MAX_EYE_TO_PLATE_DISTANCE "MaxEyeToPlateDist" // float[2] meters #define OVR_KEY_EYE_CUP "EyeCup" // char[16] "A", "B", or "C" #define OVR_KEY_CUSTOM_EYE_RENDER "CustomEyeRender" // bool //Legacy profile value tied to the device and serial #define OVR_KEY_CAMERA_POSITION_1 "CenteredFromWorld" // double[7] ovrPosef quat rotation x, y, z, w, translation x, y, z //New value that now only ties to the device so that swapping headsets retains the offset from the tracker #define OVR_KEY_CAMERA_POSITION_2 "CenteredFromWorld2" // double[7] ovrPosef quat rotation x, y, z, w, translation x, y, z #define OVR_KEY_CAMERA_POSITION OVR_KEY_CAMERA_POSITION_2 // Default measurements empirically determined at Oculus to make us happy // The neck model numbers were derived as an average of the male and female averages from ANSUR-88 // NECK_TO_EYE_HORIZONTAL = H22 - H43 = INFRAORBITALE_BACK_OF_HEAD - TRAGION_BACK_OF_HEAD // NECK_TO_EYE_VERTICAL = H21 - H15 = GONION_TOP_OF_HEAD - ECTOORBITALE_TOP_OF_HEAD // These were determined to be the best in a small user study, clearly beating out the previous default values #define OVR_DEFAULT_GENDER "Unknown" #define OVR_DEFAULT_PLAYER_HEIGHT 1.778f #define OVR_DEFAULT_EYE_HEIGHT 1.675f #define OVR_DEFAULT_IPD 0.064f #define OVR_DEFAULT_NECK_TO_EYE_HORIZONTAL 0.0805f #define OVR_DEFAULT_NECK_TO_EYE_VERTICAL 0.075f #define OVR_DEFAULT_EYE_RELIEF_DIAL 3 #define OVR_DEFAULT_CAMERA_POSITION {0,0,0,1,0,0,0} #define OVR_PERF_HUD_MODE "PerfHudMode" // allowed values are defined in enum ovrPerfHudMode #define OVR_LAYER_HUD_MODE "LayerHudMode" // allowed values are defined in enum ovrLayerHudMode #define OVR_LAYER_HUD_CURRENT_LAYER "LayerHudCurrentLayer" // The layer to show #define OVR_LAYER_HUD_SHOW_ALL_LAYERS "LayerHudShowAll" // Hide other layers when the hud is enabled #define OVR_DEBUG_HUD_STEREO_MODE "DebugHudStereoMode" // allowed values are defined in enum ovrDebugHudStereoMode #define OVR_DEBUG_HUD_STEREO_GUIDE_INFO_ENABLE "DebugHudStereoGuideInfoEnable" // bool #define OVR_DEBUG_HUD_STEREO_GUIDE_SIZE "DebugHudStereoGuideSize2f" // float[2] #define OVR_DEBUG_HUD_STEREO_GUIDE_POSITION "DebugHudStereoGuidePosition3f" // float[3] #define OVR_DEBUG_HUD_STEREO_GUIDE_YAWPITCHROLL "DebugHudStereoGuideYawPitchRoll3f" // float[3] #define OVR_DEBUG_HUD_STEREO_GUIDE_COLOR "DebugHudStereoGuideColor4f" // float[4] #endif // OVR_CAPI_Keys_h