/******************************************************************************/ /******************************************************************************/ class Heightmap2 : Heightmap { //Heightmap server_hm; heightmap before any modifications on the client side (use this in the future for delta-based updating of heightmaps to the server) Mesh mesh; PhysPart phys; Image height_map, mtrl_map; Memc mtrls; bool builded()C; bool invalidRefs()C; void setShader(); }; /******************************************************************************/ /******************************************************************************/ /******************************************************************************/