/******************************************************************************/ /******************************************************************************/ class MiniMapVer { bool changed; TimeStamp time; // this is time of both settings and images, images will be received only if their TimeStamp matches this value Game::MiniMap::Settings settings; Str path; UID mini_map_id; Memc images; ~MiniMapVer(); MiniMapVer& setChanged(); void operator=(C MiniMapVer&src); // io bool save(File &f, bool network=false)C; bool load(File &f, bool network=false); bool save(C Str &name)C; bool load(C Str &name); void flush(); public: MiniMapVer(); }; /******************************************************************************/ /******************************************************************************/ /******************************************************************************/