/******************************************************************************/ /******************************************************************************/ class Version // value randomized each time the data is changed indicating that client/server sync is needed { uint ver; bool operator==(C Version &v)C; bool operator!=(C Version &v)C; bool operator! ( )C; operator bool( )C; void randomize(); // avoid zero and previous value public: Version(); }; /******************************************************************************/ /******************************************************************************/ /******************************************************************************/