/******************************************************************************/ extern State StateGame; extern Str GameWorld; extern bool DrawPhysics, DrawWorldPath; extern VIEW_MODE ViewMode; extern Memx > Statics; extern Memx > PointLights; extern Memx > ConeLights; extern Memx > ObjParticles; extern Memx > Players; /******************************************************************************/ template Game::ObjMap& GetObjContainer(Memx > &containers, int &counter); void StartGame(Elm &elm); void ExitGame(ptr=null); void InitGameObjContainers(); bool InitGame(); void ShutGame(); void UpdateGameCam(); bool UpdateGame(); void RenderGame(); void DrawGame(); /******************************************************************************/