/******************************************************************************/ /******************************************************************************/ bool LoadEditHeightmap(C Str &name, Heightmap &hm, C Str &game_path); void SaveEditObject(Chunks &chunks, Memc &objs, C Str &edit_path); void SaveGameObject(Chunks &chunks, Memc &objs, C Project &proj, WorldVer &world_ver); bool LoadEditObject(int ver, File &f, Memc &objs, C Str &edit_path); bool LoadEditObject(C Str &name, Memc &objs, C Str &edit_path); bool LoadEdit(C Str &name, Heightmap *hm, Memc *objs, C Str &game_path, C Str &edit_path); bool LoadGame(C Str &name, Mesh *hm_mesh, PhysPart *hm_phys, Memc *objs, MeshGroup *obj_mesh, PhysBody *obj_phys, Memc *waters, C Str &game_path); /******************************************************************************/