PAR LP Vec4 Highlight; struct MaterialClass { LP Vec4 _color; LP Vec4 _ambient_specular; MP Vec4 _sss_glow_rough_bump; HP Vec4 _texscale_detscale_detpower_reflect; }; PAR MaterialClass Material; LP Vec4 MaterialColor () {return Material._color;} LP Vec MaterialColor3 () {return Material._color.rgb;} LP Flt MaterialAlpha () {return Material._color.a;} LP Vec MaterialAmbient () {return Material._ambient_specular.xyz;} MP Flt MaterialGlow () {return Material._sss_glow_rough_bump.y;} HP Flt MaterialTexScale() {return Material._texscale_detscale_detpower_reflect.x;} LP Flt MaterialReflect () {return Material._texscale_detscale_detpower_reflect.w;}