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- /******************************************************************************/
- #include "stdafx.h"
- /******************************************************************************/
- /******************************************************************************
- 'Proj' is used because various world (area/object) methods operate on 'Proj'.
- /******************************************************************************/
- State StateImport(UpdateImport, DrawImport, InitImport, ShutImport);
- Str ImportSrc;
- BackgroundFileFind ImportBFF;
- IMPORT_PHASE ImportPhase=IMPORT_GET_FILES;
- Memc<BackgroundFileFind::File> ImportFiles, ImportManual;
- Map<Str, UID> ImportElms(ImportComparePath); // doesn't need to be thread-safe
- Memc<Str> ImportMtrlImages;
- Memc<Str> ImportObjMeshes;
- Map<UID, Matrix> ImportObjMatrix(Compare); // doesn't need to be thread-safe
- /******************************************************************************/
- int ImportComparePath(C Str &a, C Str &b) {return ComparePath(a, b);}
- Elm* ImportFind(C Str &name, ELM_TYPE type)
- {
- if(C UID *id=ImportElms.find(SkipStartPath(name, ImportSrc)))if(Elm *elm=Proj.findElm(*id, type))return elm;
- return null;
- }
- UID ImportFindID(C Str &name, ELM_TYPE type)
- {
- if(Elm *elm=ImportFind(name, type))return elm->id;
- return UIDZero;
- }
- Str ImportFindGamePath(C Str &name, ELM_TYPE type)
- {
- if(Elm *elm=ImportFind(name, type))return Proj.gamePath(*elm);
- return S;
- }
- /******************************************************************************/
- void Clean(GuiObj &obj)
- { // don't clean children because this function is already called for all elements
- switch(obj.type())
- {
- case GO_BUTTON:
- {
- if(!FExist(obj.asButton().image.name()))obj.asButton().image=null;
- if(!FExist(obj.asButton().skin .name()))obj.asButton().skin =null;
- }break;
- case GO_CHECKBOX:
- {
- if(!FExist(obj.asCheckBox().skin.name()))obj.asCheckBox().skin=null;
- }break;
- case GO_COMBOBOX:
- {
- if(!FExist(obj.asComboBox().image .name()))obj.asComboBox().image=null;
- if(!FExist(obj.asComboBox().skin().name()))obj.asComboBox().skin(null, false);
- }break;
- case GO_IMAGE:
- {
- if(!FExist(obj.asImage().image.name()))obj.asImage().image=null;
- }break;
- case GO_MENU:
- {
- if(!FExist(obj.asMenu().skin().name()))obj.asMenu().skin(null, false);
- }break;
- case GO_PROGRESS:
- {
- if(!FExist(obj.asProgress().skin.name()))obj.asProgress().skin=null;
- }break;
- case GO_REGION:
- {
- Clean(obj.asRegion().view);
- REPA(obj.asRegion().slidebar)Clean(obj.asRegion().slidebar[i]);
- if(!FExist(obj.asRegion().skin().name()))obj.asRegion().skin(null, false);
- }break;
- case GO_SLIDEBAR:
- {
- REPA(obj.asSlideBar().button)Clean(obj.asSlideBar().button[i]);
- if(!FExist(obj.asSlideBar().skin().name()))obj.asSlideBar().skin(null);
- }break;
- case GO_SLIDER:
- {
- if(!FExist(obj.asSlider().skin.name()))obj.asSlider().skin=null;
- }break;
- case GO_TAB:
- {
- if(!FExist(obj.asTab().image.name()))obj.asTab().image=null;
- if(!FExist(obj.asTab().skin .name()))obj.asTab().skin =null;
- }break;
- case GO_TABS:
- {
- REPA(obj.asTabs())Clean(obj.asTabs().tab(i));
- if(!FExist(obj.asTabs().skin().name()))obj.asTabs().skin(null);
- }break;
- case GO_TEXT:
- {
- if(!FExist(obj.asText().skin.name()))obj.asText().skin=null;
- if(!FExist(obj.asText().text_style.name()))obj.asText().text_style=null;
- }break;
- case GO_TEXTLINE:
- {
- Clean(obj.asTextLine().reset);
- if(!FExist(obj.asTextLine().skin().name()))obj.asTextLine().skin(null, false);
- }break;
- case GO_WINDOW:
- {
- REPA(obj.asWindow().button)Clean(obj.asWindow().button[i]);
- if(!FExist(obj.asWindow().skin().name()))obj.asWindow().skin(null);
- }break;
- }
- }
- /******************************************************************************/
- void Adjust(GuiObj &obj) // here all objects should adjust paths for resources accessed using file names
- { // don't adjust children because this function is already called for all elements (calling it twice would make destroy paths because it would search in the original project for a path that was already adjusted)
- switch(obj.type())
- {
- case GO_BUTTON:
- {
- obj.asButton().image=ImportFindGamePath(obj.asButton().image.name(), ELM_IMAGE );
- obj.asButton().skin =ImportFindGamePath(obj.asButton().skin .name(), ELM_GUI_SKIN);
- }break;
- case GO_CHECKBOX:
- {
- obj.asCheckBox().skin=ImportFindGamePath(obj.asCheckBox().skin.name(), ELM_GUI_SKIN);
- }break;
- case GO_COMBOBOX:
- {
- obj.asComboBox().image=ImportFindGamePath(obj.asComboBox().image .name(), ELM_IMAGE );
- obj.asComboBox().skin (ImportFindGamePath(obj.asComboBox().skin().name(), ELM_GUI_SKIN), false);
- }break;
- case GO_IMAGE:
- {
- obj.asImage().image=ImportFindGamePath(obj.asImage().image.name(), ELM_IMAGE);
- }break;
- case GO_MENU:
- {
- obj.asMenu().skin(ImportFindGamePath(obj.asMenu().skin().name(), ELM_GUI_SKIN), false);
- }break;
- case GO_PROGRESS:
- {
- obj.asProgress().skin=ImportFindGamePath(obj.asProgress().skin.name(), ELM_GUI_SKIN);
- }break;
- case GO_REGION:
- {
- Adjust(obj.asRegion().view);
- REPA(obj.asRegion().slidebar)Adjust(obj.asRegion().slidebar[i]);
- obj.asRegion().skin(ImportFindGamePath(obj.asRegion().skin().name(), ELM_GUI_SKIN), false);
- }break;
- case GO_SLIDEBAR:
- {
- REPA(obj.asSlideBar().button)Adjust(obj.asSlideBar().button[i]);
- obj.asSlideBar().skin(ImportFindGamePath(obj.asSlideBar().skin().name(), ELM_GUI_SKIN));
- }break;
- case GO_SLIDER:
- {
- obj.asSlider().skin=ImportFindGamePath(obj.asSlider().skin.name(), ELM_GUI_SKIN);
- }break;
- case GO_TAB:
- {
- obj.asTab().image=ImportFindGamePath(obj.asTab().image.name(), ELM_IMAGE );
- obj.asTab().skin =ImportFindGamePath(obj.asTab().skin .name(), ELM_GUI_SKIN);
- }break;
- case GO_TABS:
- {
- REPA(obj.asTabs())Adjust(obj.asTabs().tab(i));
- obj.asTabs().skin(ImportFindGamePath(obj.asTabs().skin().name(), ELM_GUI_SKIN));
- }break;
- case GO_TEXT:
- {
- obj.asText().skin=ImportFindGamePath(obj.asText().skin.name(), ELM_GUI_SKIN);
- obj.asText().text_style=ImportFindGamePath(obj.asText().text_style.name(), ELM_TEXT_STYLE);
- }break;
- case GO_TEXTLINE:
- {
- Adjust(obj.asTextLine().reset);
- obj.asTextLine().skin(ImportFindGamePath(obj.asTextLine().skin().name(), ELM_GUI_SKIN), false);
- }break;
- case GO_WINDOW:
- {
- REPA(obj.asWindow().button)Adjust(obj.asWindow().button[i]);
- obj.asWindow().skin(ImportFindGamePath(obj.asWindow().skin().name(), ELM_GUI_SKIN));
- }break;
- }
- }
- /******************************************************************************/
- void Adjust(MaterialPtr &mtrl)
- {
- mtrl=ImportFindGamePath(mtrl.name(), ELM_MTRL);
- }
- void Adjust(Mesh &mesh)
- {
- REP(mesh.lods())
- {
- MeshLod &lod=mesh.lod(i); REPA(lod.parts)
- {
- MeshPart &part=lod.parts[i];
- MaterialPtr m[4]=
- {
- part.multiMaterial(0),
- part.multiMaterial(1),
- part.multiMaterial(2),
- part.multiMaterial(3),
- };
- REPA(m)Adjust(m[i]);
- part.multiMaterial(m[0], m[1], m[2], m[3]);
- REP(part.variations())if(i)
- {
- MaterialPtr m=part.variation(i); Adjust(m); part.variation(i, m);
- }
- }
- }
- }
- void Adjust(Heightmap &heightmap)
- {
- REP(heightmap.materials())Adjust(ConstCast(heightmap.material(i)));
- }
- void Adjust(EditObject &obj)
- {
- REPA(obj)
- {
- Param &p=obj[i];
- if(p.type==PARAM_ENUM)
- if(p.enum_type=Enums(ImportFindGamePath(Enums.name(p.enum_type), ELM_ENUM))) // adjust Enum*
- {
- int e=p.enum_type->find(p.value.s);
- if(InRange(e, *p.enum_type))p.value.id=(*p.enum_type)[e].id; // adjust enum ID
- }
- }
- }
- /******************************************************************************/
- bool ImportFunc(Thread &thread) // 'ObjType' must be initialized because loading old format 'Object' assumes that it is set correctly
- {
- ThreadMayUseGPUData();
- ObjType.del();
- Enum obj_type; // adjusted obj_type to project elm.id
- FREPA(ImportFiles)
- {
- if(thread.wantStop())return false;
- UpdateProgress.set(i, ImportFiles.elms());
- WindowSetProgress(UpdateProgress());
- if(ImportFiles[i].type==FSTD_FILE)
- {
- C Str &file=ImportFiles[i].name; Str name=GetBaseNoExt(file), ext=GetExt(file), path=GetPath(file);
- if(ext=="enum") // enum
- {
- Enum game; if(game.load(file))
- {
- if(EqualPath(file, "enum/obj_type.enum"))
- {
- ObjType=obj_type=game;
- FREPA(game)
- {
- Elm &elm=Proj.Project::newElm(game[i].name, UIDZero, ELM_OBJ_CLASS);
- ConstCast(obj_type[i].id)=elm.id; // adjust enum ID
- EditObject edit; edit.setType(true, elm.id, Proj.edit_path).setAccess(true, OBJ_ACCESS_CUSTOM);
- if(elm.name=="OBJ_LIGHT_POINT")edit.setEditorType(EditObjType.elmID(EDIT_OBJ_LIGHT_POINT));else
- if(elm.name=="OBJ_LIGHT_CONE" )edit.setEditorType(EditObjType.elmID(EDIT_OBJ_LIGHT_CONE ));else
- if(elm.name=="OBJ_PARTICLES" )edit.setEditorType(EditObjType.elmID(EDIT_OBJ_PARTICLES ));
- Save(edit, Proj.editPath(elm));
- Object game; edit.copyTo(game, Proj, false, null, null); Save(game, Proj.gamePath(elm));
- elm.objClassData()->newData();
- elm.objClassData()->from(edit);
- }
- }else
- {
- Elm &elm=Proj.Project::newElm(game.name, Proj.getPathID(path), ELM_ENUM);
- ElmEnum *enum_data=elm.enumData();
- enum_data->newData();
- enum_data->src_file=MakeFullPath(file, FILE_DATA);
- FCopy(file, Proj.gamePath(elm));
- EditEnums edit; edit.create(game); Save(edit, Proj.editPath(elm));
- *ImportElms(file)=elm.id;
- }
- }
- }else
- if(ext=="anim") // animation
- {
- Animation game; if(game.load(file))
- {
- Elm &elm=Proj.Project::newElm(name, Proj.getPathID(path), ELM_ANIM);
- elm.animData()->newData();
- elm.animData()->loop(game.loop()).linear(game.linear());
- FCopy(file, Proj.gamePath(elm));
- *ImportElms(file)=elm.id;
- }
- }else
- if(ext=="font") // font
- {
- Font game; if(game.load(file))
- {
- Elm &elm=Proj.Project::newElm(name, Proj.getPathID(path), ELM_FONT);
- elm.fontData()->newData();
- FCopy(file, Proj.gamePath(elm));
- EditFont edit; edit.german=game.hasChar(u'ä'); edit.french=game.hasChar(u'à'); edit.polish=game.hasChar(u'ą'); edit.russian=game.hasChar(u'л'); edit.chinese=game.hasChar(u'嗨');
- edit.german_time.getUTC(); edit.french_time.getUTC(); edit.polish_time.getUTC(); edit.russian_time.getUTC(); edit.chinese_time.getUTC();
- edit.size=game.height(); edit.font=name;
- edit.size_time.getUTC(); edit.font_time.getUTC();
- Save(edit, Proj.editPath(elm));
- *ImportElms(file)=elm.id;
- }
- }else
- if(ext=="ogg" || ext=="wav") // sound
- {
- Elm &elm=Proj.Project::newElm(name, Proj.getPathID(path), ELM_SOUND);
- elm.soundData()->newData();
- FCopy(file, Proj.gamePath(elm));
- *ImportElms(file)=elm.id;
- }else
- if(ext=="ogm" || ext=="ogv" || ext=="theora" || ext=="webm") // video
- {
- Elm &elm=Proj.Project::newElm(name, Proj.getPathID(path), ELM_VIDEO);
- elm.videoData()->newData();
- FCopy(file, Proj.gamePath(elm));
- *ImportElms(file)=elm.id;
- }else
- if(ext=="mtrl") // material
- {
- Material game; if(game.load(file))
- {
- Elm &elm=Proj.Project::newElm(name, Proj.getPathID(path), ELM_MTRL);
- EditMaterial edit; edit.create(game); // create from material
- // set textures
- Image base_1, detail_map; if(game.base_1)UpdateMtrlTex(*game.base_1, base_1); if(game.detail_map)UpdateMtrlTex(*game.detail_map, detail_map);
- if(game. base_0)ImageProps(*game. base_0, &edit. base_0_tex, null, ForceHQMtrlBase0 ? FORCE_HQ : 0 );else edit. base_0_tex.zero();
- if(game. base_1)ImageProps( base_1, &edit. base_1_tex, null, ForceHQMtrlBase1 ? FORCE_HQ : 0 );else edit. base_1_tex.zero();
- if(game. detail_map)ImageProps( detail_map, &edit. detail_tex, null, (ForceHQMtrlDetail ? FORCE_HQ : 0)|IGNORE_ALPHA);else edit. detail_tex.zero();
- if(game. macro_map)ImageProps(*game. macro_map, &edit. macro_tex, null, IGNORE_ALPHA);else edit. macro_tex.zero();
- if(game.reflection_map)ImageProps(*game.reflection_map, &edit.reflection_tex, null, IGNORE_ALPHA);else edit.reflection_tex.zero();
- if(game. light_map)ImageProps(*game. light_map, &edit. light_tex, null, IGNORE_ALPHA);else edit. light_tex.zero();
- if(edit. base_0_tex.valid())if(Proj.includeTex(edit. base_0_tex))game. base_0->save(Proj.texPath(edit. base_0_tex));
- if(edit. base_1_tex.valid())if(Proj.includeTex(edit. base_1_tex)) base_1. save(Proj.texPath(edit. base_1_tex));
- if(edit. detail_tex.valid())if(Proj.includeTex(edit. detail_tex)) detail_map. save(Proj.texPath(edit. detail_tex));
- if(edit. macro_tex.valid())if(Proj.includeTex(edit. macro_tex))game. macro_map->save(Proj.texPath(edit. macro_tex));
- if(edit.reflection_tex.valid())if(Proj.includeTex(edit.reflection_tex))game.reflection_map->save(Proj.texPath(edit.reflection_tex));
- if(edit. light_tex.valid())if(Proj.includeTex(edit. light_tex))game. light_map->save(Proj.texPath(edit. light_tex));
- Str b0=MakeFullPath(game.base_0.name(), FILE_DATA), b1=MakeFullPath(game.base_1.name(), FILE_DATA), d=MakeFullPath(game.detail_map.name(), FILE_DATA), m=MakeFullPath(game.macro_map.name(), FILE_DATA), r=MakeFullPath(game.reflection_map.name(), FILE_DATA), l=MakeFullPath(game.light_map.name(), FILE_DATA);
- ImportMtrlImages.binaryInclude(SkipStartPath(b0, ImportSrc), ImportComparePath); b0.tailSlash(true);
- ImportMtrlImages.binaryInclude(SkipStartPath(b1, ImportSrc), ImportComparePath); b1.tailSlash(true);
- ImportMtrlImages.binaryInclude(SkipStartPath(d , ImportSrc), ImportComparePath); d .tailSlash(true);
- ImportMtrlImages.binaryInclude(SkipStartPath(m , ImportSrc), ImportComparePath);
- ImportMtrlImages.binaryInclude(SkipStartPath(r , ImportSrc), ImportComparePath);
- ImportMtrlImages.binaryInclude(SkipStartPath(l , ImportSrc), ImportComparePath);
- edit. color_map=(b0.is() ? b0+"xyz" : S); edit. color_map_time.getUTC();
- edit. alpha_map.clear(); edit. alpha_map_time.getUTC();
- edit. bump_map.clear(); edit. bump_map_time.getUTC();
- edit. glow_map.clear(); edit. glow_map_time.getUTC();
- edit. normal_map.clear(); edit. normal_map_time.getUTC();
- edit.specular_map.clear(); edit. specular_map_time.getUTC();
- edit.detail_color =(d.is() ? d+"x" : S); edit. detail_map_time.getUTC();
- edit.detail_bump =(d.is() ? d+"z" : S);
- edit.detail_normal=(d.is() ? d+"wy" : S);
- edit. macro_map=m; edit. macro_map_time.getUTC();
- edit.reflection_map=r; edit.reflection_map_time.getUTC();
- edit. light_map=l; edit. light_map_time.getUTC();
- if(b1.is())
- {
- edit. bump_map=(b0.is() ? b0+"w" : S);
- edit. normal_map=b1+"wy";
- edit. alpha_map=b1+"z";
- edit. glow_map=b1+"z";
- edit.specular_map=b1+"x";
- }else
- if(b0.is())
- {
- edit.alpha_map=b0+"w";
- }
- // save
- Save(edit, Proj.editPath(elm));
- edit.copyTo(game, Proj); Save(game, Proj.gamePath(elm));
- // finalize
- ElmMaterial *mtrl_data=elm.mtrlData();
- mtrl_data->newData();
- mtrl_data->src_file=MakeFullPath(file, FILE_DATA);
- mtrl_data->from(edit);
- *ImportElms(file)=elm.id;
- }
- }else
- if(ext=="obj") // object (only create elements but don't set data)
- {
- Object game; if(game.load(file))
- {
- Elm &elm=Proj.Project::newElm(name, Proj.getPathID(path), ELM_OBJ);
- elm.objData()->newData();
- *ImportElms(file)=elm.id;
- }
- }
- }
- }
- // 2nd phase (images after materials, text styles after fonts, objects after creating them before)
- ImportPhase=IMPORT_IMPORT1;
- FREPA(ImportFiles)
- {
- if(thread.wantStop())return false;
- UpdateProgress.set(i, ImportFiles.elms());
- WindowSetProgress(UpdateProgress());
- if(ImportFiles[i].type==FSTD_FILE)
- {
- C Str &file=ImportFiles[i].name; Str name=GetBaseNoExt(file), ext=GetExt(file), path=GetPath(file);
- if(ext=="img") // image
- {
- Image game;
- if(!ImportMtrlImages.binaryHas(file, ImportComparePath)) // if not material texture
- if(game.load(file))
- if(game.is())
- {
- Elm &elm=Proj.Project::newElm(name, Proj.getPathID(path), ELM_IMAGE);
- ElmImage *image_data=elm.imageData();
- image_data->newData();
- image_data->src_file=MakeFullPath(file, FILE_DATA);
- if(ImageTI[game.type()].compressed)elm.imageData()->type=ElmImage::COMPRESSED;else
- if( game.type()==IMAGE_A8 )elm.imageData()->type=ElmImage::ALPHA;else
- elm.imageData()->type=ElmImage::FULL;
- elm.imageData()->mode=game.mode();
- elm.imageData()->mipMaps(game.mipMaps()>1);
- elm.imageData()->pow2(IsPow2(game.w()) && IsPow2(game.h()));
- elm.imageData()->hasAlpha(HasAlpha(game));
- elm.imageData()->hasColor(HasColor(game));
- game.ExportWEBP(Proj.editPath(elm), 1, 1);
- FCopy(file, Proj.gamePath(elm));
- *ImportElms(file)=elm.id;
- }
- }else
- if(ext=="txds") // text styles
- {
- TextStyle game; if(game.load(file))
- {
- Elm &elm=Proj.Project::newElm(name, Proj.getPathID(path), ELM_TEXT_STYLE);
- EditTextStyle edit; edit.create(game, ImportFindID(game.font().name(), ELM_FONT)); Save(edit, Proj.editPath(elm));
- edit.copyTo(game, Proj); Save(game, Proj.gamePath(elm));
- elm.textStyleData()->newData();
- elm.textStyleData()->from(edit);
- *ImportElms(file)=elm.id;
- }
- }else
- if(ext=="obj") // object
- {
- if(Elm *elm=ImportFind(file, ELM_OBJ))
- {
- Object game; game.load(file);
- UID type=obj_type.elmID(ObjType.find(game.type())); // adjust ID in case source uses ID not listed in ObjType
- EditObjectPtr base; if(Elm *base_elm=ImportFind(game.base().name(), ELM_OBJ))base=Proj.editPath(*base_elm);else if(type.valid())base=Proj.editPath(type);
- game.type(false); type.zero(); // clear type as it is always taken from base (OBJ_CLASS)
- if(game.access()==OBJ_ACCESS_CUSTOM)game.access(false); // use access from base
- else base=null; // we're not using custom class, so disable base
- EditObject edit; edit.create(game, type, base); Adjust(edit); Save(edit, Proj.editPath(*elm));
- UID *mesh_id=null, *phys_id=null;
- Matrix matrix=game.matrixFinal(); Pose transform=matrix;
- ImportObjMeshes.binaryInclude(Str(game.mesh().name()), ImportComparePath);
- *ImportObjMatrix(elm->id)=~matrix;
- if(game.mesh() && game.mesh()->is()
- || game.phys() && game.phys()->is())
- {
- Elm &mesh_elm=Proj.Project::newElm(ElmNameMesh, elm->id, ELM_MESH); mesh_id=&mesh_elm.id;
- ElmMesh *mesh_data=mesh_elm.meshData();
- mesh_data->newData();
- mesh_data->src_file=MakeFullPath(game.mesh().name(), FILE_DATA);
- mesh_data->transform=transform;
- mesh_data->obj_id=elm->id;
- Mesh edit_mesh, game_mesh; if(game.mesh())edit_mesh.create(*game.mesh());
- edit_mesh.setBase().delRender();
- // adjust materials
- Adjust(edit_mesh);
- edit_mesh.drawGroupEnum(null);
- // skeleton
- if(edit_mesh.skeleton())
- {
- Skeleton skel=*edit_mesh.skeleton(); EditSkeleton edit_skel; edit_skel.create(skel, null); skel.transform(matrix);
- Elm &skel_elm=Proj.Project::newElm(ElmNameSkel, mesh_elm.id, ELM_SKEL); mesh_elm.meshData()->skel_id=skel_elm.id;
- ElmSkel *skel_data=skel_elm.skelData();
- skel_data->newData();
- skel_data->src_file=MakeFullPath(Skeletons.name(edit_mesh.skeleton()), FILE_DATA);
- skel_data->mesh_id =mesh_elm.id;
- skel_data->transform=transform;
- Save(edit_skel, Proj.editPath(skel_elm));
- Save( skel, Proj.gamePath(skel_elm));
- edit_mesh.skeleton(null);
- }
- Skeleton *body_skel; Proj.getMeshSkels(mesh_elm.meshData(), null, &body_skel);
- EditToGameMesh(edit_mesh, game_mesh, body_skel, null, &matrix);
- Save(edit_mesh, Proj.editPath(mesh_elm), Proj.game_path); // must use 'game_path'
- Save(game_mesh, Proj.gamePath(mesh_elm));
- mesh_elm.meshData()->from(game_mesh);
- // phys body
- if(game.phys() && game.phys()->is())
- {
- PhysBody phys=*game.phys(); phys.transform(matrix);
- Elm &phys_elm=Proj.Project::newElm(ElmNamePhys, mesh_elm.id, ELM_PHYS); phys_id=&phys_elm.id; mesh_elm.meshData()->phys_id=phys_elm.id;
- Save(phys, Proj.gamePath(phys_elm));
- ElmPhys *phys_data=phys_elm.physData();
- phys_data->newData();
- phys_data->src_file=MakeFullPath(game.phys().name(), FILE_DATA);
- phys_data->density =phys.density;
- phys_data->mesh_id =mesh_elm.id;
- phys_data->transform=transform;
- phys_data->from(phys);
- }
- }
- edit.copyTo(game, Proj, true, mesh_id, phys_id); Save(game, Proj.gamePath(*elm));
- elm->objData()->from(edit); if(mesh_id)elm->objData()->mesh_id=*mesh_id;
- }
- }
- }
- }
- // 3rd phase (Panels after importing images, non-object meshes after importing all objects, particles after importing images)
- ImportPhase=IMPORT_IMPORT2;
- FREPA(ImportFiles)
- {
- if(thread.wantStop())return false;
- UpdateProgress.set(i, ImportFiles.elms());
- WindowSetProgress(UpdateProgress());
- if(ImportFiles[i].type==FSTD_FILE)
- {
- C Str &file=ImportFiles[i].name; Str name=GetBaseNoExt(file), ext=GetExt(file), path=GetPath(file);
- if(ext=="gstl") // Panel (old GuiStyle)
- {
- Panel game; if(game.load(file))
- {
- Elm &elm=Proj.Project::newElm(name, Proj.getPathID(path), ELM_PANEL);
- EditPanel edit;
- edit.create(game, ImportFindID(game. center_image.name(), ELM_IMAGE),
- ImportFindID(game. border_image.name(), ELM_IMAGE),
- ImportFindID(game. top_image.name(), ELM_IMAGE),
- ImportFindID(game. bottom_image.name(), ELM_IMAGE),
- ImportFindID(game. left_right_image.name(), ELM_IMAGE),
- ImportFindID(game. top_corner_image.name(), ELM_IMAGE),
- ImportFindID(game.bottom_corner_image.name(), ELM_IMAGE),
- ImportFindID(game. panel_image.name(), ELM_PANEL_IMAGE)); Save(edit, Proj.editPath(elm));
- edit.copyTo(game, Proj); Save(game, Proj.gamePath(elm));
- elm.panelData()->newData();
- elm.panelData()->from(edit);
- *ImportElms(file)=elm.id;
- }
- }else
- if(ext=="mesh") // mesh
- {
- Mesh edit_mesh;
- if(!ImportObjMeshes.binaryHas(file, ImportComparePath)) // if not object mesh
- if(edit_mesh.load(file))
- if(edit_mesh.is())
- {
- Elm &elm=Proj.Project::newElm(name, Proj.getPathID(path), ELM_OBJ);
- elm.objData()->newData();
- *ImportElms(file)=elm.id; // src mesh is now ELM_OBJ
- EditObject edit; Save(edit, Proj.editPath(elm));
- UID *mesh_id=null, *phys_id=null;
- Elm &mesh_elm=Proj.Project::newElm(ElmNameMesh, elm.id, ELM_MESH); mesh_id=&mesh_elm.id;
- ElmMesh *mesh_data=mesh_elm.meshData();
- mesh_data->newData();
- mesh_data->src_file=file;
- mesh_data->obj_id=elm.id;
- edit_mesh.setBase().delRender();
- // adjust materials
- Adjust(edit_mesh);
- edit_mesh.drawGroupEnum(null);
- // skeleton
- if(edit_mesh.skeleton())
- {
- Elm &skel_elm=Proj.Project::newElm(ElmNameSkel, elm.id, ELM_SKEL); mesh_elm.meshData()->skel_id=skel_elm.id;
- ElmSkel *skel_data=skel_elm.skelData();
- skel_data->newData();
- skel_data->src_file=MakeFullPath(Skeletons.name(edit_mesh.skeleton()), FILE_DATA);
- skel_data->mesh_id=mesh_elm.id;
- EditSkeleton edit_skel; edit_skel.create(*edit_mesh.skeleton(), null);
- Save( edit_skel , Proj.editPath(skel_elm));
- Save(*edit_mesh.skeleton(), Proj.gamePath(skel_elm));
- edit_mesh.skeleton(null);
- }
- Skeleton *body_skel; Proj.getMeshSkels(mesh_elm.meshData(), null, &body_skel);
- Mesh game_mesh; EditToGameMesh(edit_mesh, game_mesh, body_skel, null, null);
- Save(edit_mesh, Proj.editPath(mesh_elm), Proj.game_path); // must use 'game_path'
- Save(game_mesh, Proj.gamePath(mesh_elm));
- mesh_elm.meshData()->from(game_mesh);
- // phys body
- /*if(phys)
- {
- Elm &phys_elm=Proj.Project.newElm(name, elm.id, ELM_PHYS); phys_id=&phys_elm.id; mesh_elm.meshData().phys_id=phys_elm.id;
- Save(phys, Proj.gamePath(phys_elm));
- phys_elm.physData().newData();
- phys_elm.physData().density=phys.density;
- phys_elm.physData().mesh_id=mesh_elm.id;
- phys_elm.physData().from(phys);
- phys_elm.physData().src_file=MakeFullDataPath(phys.name());
- }*/
- Object game; edit.copyTo(game, Proj, true, mesh_id, phys_id); Save(game, Proj.gamePath(elm));
- elm.objData()->from(edit); if(mesh_id)elm.objData()->mesh_id=*mesh_id;
- }
- }else
- if(ext=="particle") // particles
- {
- Particles p;
- if(p.load(file))
- {
- Elm &elm=Proj.Project::newElm(name, Proj.getPathID(path), ELM_OBJ);
- EditObject edit;
- Object game;
- if(Elm *elm=ImportFind(p. image.name(), ELM_IMAGE))edit.New().setName( "Image").setAsIDArray(elm->id).id.set( 5, 0, 0, 0);
- if(Elm *elm=ImportFind(p.palette_image.name(), ELM_IMAGE))edit.New().setName("Palette Image").setAsIDArray(elm->id).id.set(34, 0, 0, 0);
- if( p.image_x_frames> 1 )edit.New().setName("Image Frames X" ).forceInt (p.image_x_frames).id.set( 6, 0, 0, 0);
- if( p.image_y_frames> 1 )edit.New().setName("Image Frames Y" ).forceInt (p.image_y_frames).id.set( 7, 0, 0, 0);
- if(!Equal(p.image_speed , 1))edit.New().setName("Image Speed" ).forceFlt (p.image_speed ).id.set( 8, 0, 0, 0);
- if(! p.reborn )edit.New().setName("Reborn" ).forceBool (p.reborn ).id.set( 9, 0, 0, 0);
- edit.New().setName("Palette Mode" ).forceBool (p.palette() ).id.set(10, 0, 0, 0);
- if( p.paletteIndex() )edit.New().setName("Palette Index" ).forceBool (p.paletteIndex()!=0).id.set(11, 0, 0, 0);
- if( p.smooth_fade )edit.New().setName("Smooth Fade" ).forceBool (p.smooth_fade ).id.set(12, 0, 0, 0);
- edit.New().setName("Elements" ).forceInt (p.p.elms() ).id.set(13, 0, 0, 0);
- edit.New().setName("Color" ).forceColor(p.color ).id.set( 1, 0, 0, 0);
- if( p.glow )edit.New().setName("Glow" ).forceInt (p.glow ).id.set(14, 0, 0, 0);
- edit.New().setName("Radius" ).forceFlt (p.radius ).id.set(15, 0, 0, 0);
- if(!Equal(p.radius_random , 0))edit.New().setName("Radius Random" ).forceFlt (p.radius_random ).id.set(32, 0, 0, 0);
- if(!Equal(p.radius_growth , 1))edit.New().setName("Radius Growth" ).forceFlt (p.radius_growth ).id.set(16, 0, 0, 0);
- if(!Equal(p.offset_range , 0))edit.New().setName("Offset Range" ).forceFlt (p.offset_range ).id.set(17, 0, 0, 0);
- if(!Equal(p.offset_speed , 1))edit.New().setName("Offset Speed" ).forceFlt (p.offset_speed ).id.set(18, 0, 0, 0);
- edit.New().setName("Life" ).forceFlt (p.life ).id.set(19, 0, 0, 0);
- if(!Equal(p.life_random , 0))edit.New().setName("Life Random" ).forceFlt (p.life_random ).id.set(33, 0, 0, 0);
- if(!Equal(p.glue , 0))edit.New().setName("Glue" ).forceFlt (p.glue ).id.set(20, 0, 0, 0);
- if(!Equal(p.damping , 0))edit.New().setName("Velocity Damping" ).forceFlt (p.damping ).id.set(21, 0, 0, 0);
- if(!Equal(p.ang_vel , 0))edit.New().setName("Angular Velocity" ).forceFlt (p.ang_vel ).id.set(22, 0, 0, 0);
- edit.New().setName("Random Velocity" ).forceFlt (p.vel_random ).id.set(23, 0, 0, 0);
- if(!Equal(p.vel_constant.x, 0))edit.New().setName("Initial Velocity X").forceFlt (p.vel_constant.x).id.set(24, 0, 0, 0);
- if(!Equal(p.vel_constant.y, 0))edit.New().setName("Initial Velocity Y").forceFlt (p.vel_constant.y).id.set(25, 0, 0, 0);
- if(!Equal(p.vel_constant.z, 0))edit.New().setName("Initial Velocity Z").forceFlt (p.vel_constant.z).id.set(26, 0, 0, 0);
- if(!Equal(p.accel.x , 0))edit.New().setName("Acceleration X" ).forceFlt (p.accel.x ).id.set(27, 0, 0, 0);
- if(!Equal(p.accel.y , 0))edit.New().setName("Acceleration Y" ).forceFlt (p.accel.y ).id.set(28, 0, 0, 0);
- if(!Equal(p.accel.z , 0))edit.New().setName("Acceleration Z" ).forceFlt (p.accel.z ).id.set(29, 0, 0, 0);
- if( p.sourceType()==PARTICLE_STATIC_SHAPE)edit.New().setName("Source Shape").forceInt(p.shape.type ).id.set(30, 0, 0, 0);
- if(!p.inside_shape )edit.New().setName("Inside Source" ).forceBool (p.inside_shape ).id.set(31, 0, 0, 0);
- Save(edit, Proj.editPath(elm)); edit.copyTo(game, Proj, true, null, null);
- Save(game, Proj.gamePath(elm));
- elm.objData()->newData(); elm.objData()->from(edit);
- *ImportElms(file)=elm.id;
- }
- }
- }
- }
- // 4th phase (gui objects after importing images text styles and Panels, worlds after importing all objects and meshes)
- ImportPhase=IMPORT_IMPORT3;
- FREPA(ImportFiles)
- {
- if(thread.wantStop())return false;
- UpdateProgress.set(i, ImportFiles.elms());
- WindowSetProgress(UpdateProgress());
- C Str &file=ImportFiles[i].name; Str name=GetBaseNoExt(file), ext=GetExt(file), path=GetPath(file);
- if(ImportFiles[i].type==FSTD_FILE)
- {
- if(ext=="gobj") // gui objects
- {
- GuiObjs game; if(game.load(file))
- {
- REP(GO_NUM)if(C MembConst<const_mem_addr GuiObj> *objs=game.objects(GUI_OBJ_TYPE(i)))REPA(*objs)Adjust((*objs)[i]);
- Elm &elm=Proj.Project::newElm(name, Proj.getPathID(path), ELM_GUI);
- Save(game, Proj.gamePath(elm));
- elm.guiData()->newData();
- *ImportElms(file)=elm.id;
- }
- }
- }else
- if(ImportFiles[i].type==FSTD_DIR)
- {
- if(ext=="world") // world
- {
- EE1WorldSettings settings;
- Str edit=file; edit.tailSlash(true)+="Edit/";
- if(settings.load(edit+"Settings"))
- {
- Elm &elm=Proj.Project::newElm(name, Proj.getPathID(path), ELM_WORLD);
- *ImportElms(file)=elm.id;
- elm.worldData()->newData();
- elm.worldData()->area_size= settings.areaSize();
- elm.worldData()->hm_res =NearestPow2(settings.hmRes ());
- elm.worldData()->ctrlRadius(settings.path.ctrlRadius());
- elm.worldData()->ctrlHeight(settings.path.ctrlHeight());
- elm.worldData()->maxClimb (settings.path.maxClimb ());
- elm.worldData()->maxSlope (settings.path.maxSlope ());
- elm.worldData()->cellSize (settings.path.cellSize ());
- elm.worldData()->cellHeight(settings.path.cellHeight());
- Proj.makeGameVer(elm); // create paths and save world settings (call this after setting them)
- WorldVer *world_ver=Proj.worldVerRequire(elm.id); world_ver->changed=true;
- for(FileFind ff(MakeFullPath(edit+"Area", FILE_DATA)); ff(); )if(ff.type==FSTD_FILE && !GetExt(ff.name).is())
- {
- if(thread.wantStop())return false;
- VecI2 xy=TextVecI2(ff.name);
- File f; if(f.readStdTry(ff.pathName()))
- {
- Heightmap h;
- Memt<Game::Area::Data::AreaObj> objs; // !! Warning: this should actually be Edit.Obj !! however we'd need 'Object.loadData' method which is hidden, and 'AreaObj' provides same save/load functionality as 'Edit.Obj'
- for(ChunkReader cr(f); File *f=cr(); )
- {
- if(cr.name()=="Heightmap")switch(cr.ver())
- {
- case 0: h.load(*f); break;
- }else
- if(cr.name()=="Object")switch(cr.ver())
- {
- case 1: REP(f->getInt())if(!objs.New().load(*f)){objs.removeLast(); break;} break;
- }
- }
- if(h.is() || objs.elms())
- {
- Area area(xy, null); area.ver=world_ver->areas(xy); // create AreaVer (needed for rebuild)
- Memt<Obj> area_objs;
- if(h.is())
- {
- Adjust(h);
- Swap(SCAST(Heightmap, *New(Delete(area.hm))), h);
- if(area.ver)
- {
- area.ver->hm_height_time.getUTC();
- area.ver->hm_mtrl_time .getUTC();
- area.ver->hm_color_time .getUTC();
- }
- world_ver->rebuildAreaNeighbor(xy, AREA_REBUILD_HM|AREA_REBUILD_HM_MESH|AREA_REBUILD_HM_MESH_SIMPLIFY|AREA_REBUILD_HM_PHYS); // rebuild after settings AreaVer
- }
- REPA(objs)
- {
- Game::Area::Data::AreaObj &src =objs[i];
- UID type=obj_type.elmID(ObjType.find(src.type())); // adjust ID in case source uses ID not listed in ObjType
- EditObjectPtr base;
- if(src.access()!=OBJ_ACCESS_CUSTOM)type.zero(); // clear class if we're not using custom
- Elm *base_elm=ImportFind(src.base().name(), ELM_OBJ); if(!base_elm)base_elm=ImportFind(src.mesh().name(), ELM_OBJ); // if object base was not found, then try checking its mesh (because earlier we've imported non-object meshes as objects)
- if( base_elm) // create only if we've found ELM_OBJ base
- {
- base=Proj.editPath(*base_elm);
- Obj &obj=area_objs.New();
- obj.ObjData::create(src, type, base);
- Adjust(obj.params);
- if(C Matrix *matrix=ImportObjMatrix.find(base_elm->id))obj.matrix=(*matrix)*obj.matrix; // object meshes are already transformed
- world_ver->changedObj(obj, xy);
- }
- }
- if(area_objs.elms())
- {
- FREPA(area_objs)area.objs.add(&area_objs[i]);
- if(area.ver)area.ver->obj_ver.randomize();
- world_ver->rebuildAreaNeighbor(xy, AREA_REBUILD_GAME_AREA_OBJS); // rebuild after settings AreaVer
- }
- world_ver->rebuildAreaNeighbor(xy, AREA_REBUILD_EMBED_OBJ|AREA_REBUILD_WATER|AREA_REBUILD_PATH); // rebuild after settings AreaVer
- area.saveEdit(Proj.editAreaPath(elm.id, xy));
- area.objs.del(); // delete obj pointer container manually before objects are deleted (otherwise Area destructor would be accessing removed objects)
- }
- }
- }
- Pak global;
- if(global.load(MakeFullPath(edit+"Global/Waypoints.pak", FILE_DATA)))FREPA(global)if(global.file(i).data_size) // waypoints
- {
- EE1EditWaypoint src; File f; if(f.readTry(global.file(i), global))if(src.load(f, global.file(i).name))
- {
- EditWaypoint edit; edit.create(src, src.name); Save(edit, Proj.editWaypointPath(elm.id, src.id));
- Game::Waypoint game; edit.copyTo(game ); Save(game, Proj.gameWaypointPath(elm.id, src.id));
- world_ver->changedWaypoint(src.id);
- }
- }
- if(global.load(MakeFullPath(edit+"Global/Lakes.pak", FILE_DATA)))FREPA(global)if(global.file(i).data_size) // lakes
- {
- EE1EditLake src; File f; if(f.readTry(global.file(i), global))if(src.load(f, global.file(i).name))
- {
- Lake lake; lake.setDepth(src.depth); Swap(lake.polys, src.polys); lake.polys_time.getUTC();
- Save(lake, Proj.editLakePath(elm.id, src.id));
- world_ver->changedLake(src.id);
- }
- }
- if(global.load(MakeFullPath(edit+"Global/Rivers.pak", FILE_DATA)))FREPA(global)if(global.file(i).data_size) // rivers
- {
- EE1EditRiver src; File f; if(f.readTry(global.file(i), global))if(src.load(f, global.file(i).name))
- {
- River river; river.setDepth(src.depth); FREPA(src.vtxs)river.vtxs.New().set(src.vtxs[i].radius, src.vtxs[i].pos); Swap(river.edges, src.edges); river.vtx_edge_time.getUTC();
- Save(river, Proj.editRiverPath(elm.id, src.id));
- world_ver->changedRiver(src.id);
- }
- }
- }
- }
- }
- }
- // move materials used by only one object to inside of the obj
- REPA(Proj.elms)
- {
- Elm &elm=Proj.elms[i]; if(ElmMesh *mesh_data=elm.meshData())
- {
- REPA(mesh_data->mtrl_ids)
- {
- C UID &mtrl_id=mesh_data->mtrl_ids[i];
- REPA(Proj.elms) // check other meshes
- {
- Elm &elm_other=Proj.elms[i]; if(ElmMesh *mesh_data=elm_other.meshData())if(&elm_other!=&elm)if(mesh_data->mtrl_ids.binaryHas(mtrl_id, Compare))goto used;
- }
- if(Elm *mtrl_elm=Proj.findElm(mtrl_id, ELM_MTRL))if(Elm *obj=Proj.meshToObjElm(&elm))mtrl_elm->setParent(obj); // set to object
- used:;
- }
- }
- }
- ImportPhase=IMPORT_FINISHED;
- return false;
- }
- bool ImportFilter(C Str &name)
- {
- Str ext=GetExt(name);
- if( ext=="world" || ext=="atlas") // world and atlas
- if(FileInfoSystem(name).type==FSTD_DIR) // folder
- {
- BackgroundFileFind::File &file=ImportManual.New(); file.get(name); file.name=name; // add this element manually
- return false; // skip files inside those folders
- }
- return true;
- }
- /******************************************************************************/
- bool InitImport()
- {
- ImportSrc.tailSlash(false);
- if(FileInfoSystem(ImportSrc).type!=FSTD_DIR)StateProjectList.set(StateFadeTime);else
- {
- UID id; id.randomizeValid(); Str name=GetBase(ImportSrc); if(name=="Data")name=GetBase(GetPath(ImportSrc)); Str path=ProjectsPath+EncodeFileName(id);
- Str error; LOAD_RESULT result=Proj.Project::open(id, name, path, error); // open using 'Project' method
- if(!FExistSystem(path) || !LoadOK(result)){StateProjectList.set(StateFadeTime); Gui.msgBox(S, S+"Can't write to:\"\n"+ProjectsPath+'"');}else
- {
- DataPath(ImportSrc);
- ImportPhase=IMPORT_GET_FILES;
- ImportBFF.find(ImportSrc, ImportFilter);
- UpdateProgress.create(Rect_C(0, -0.1f, 1, 0.045f));
- }
- }
- return true;
- }
- void ShutImport()
- {
- UpdateThread .del(); // delete the thread first
- UpdateProgress.del();
- if(ImportPhase!=IMPORT_FINISHED)
- {
- FDelDirs(Proj.path); // delete what was imported until now
- Proj.Project::del();
- }
- ImportBFF .del();
- ImportFiles .del(); ImportManual.del(); // delete after BFF
- ImportElms .del();
- ImportMtrlImages.del();
- ImportObjMeshes .del();
- ImportObjMatrix .del();
- DataPath(S);
- WindowSetNormal();
- }
- /******************************************************************************/
- bool UpdateImport()
- {
- if(Kb.bp(KB_ESC)){StateProjectList.set(StateFadeTime); Gui.msgBox(S, "Importing breaked on user request");} // cancel importing
- if(ImportPhase==IMPORT_GET_FILES)
- {
- if(ImportBFF.finished())
- {
- ImportBFF.getFiles(ImportFiles);
- FREPA(ImportManual)Swap(ImportFiles.New(), ImportManual[i]);
- REPAO(ImportFiles).name=SkipStartPath(ImportFiles[i].name, ImportSrc);
- ImportFiles.sort(BackgroundFileFind::Compare);
- ImportPhase=IMPORT_IMPORT;
- UpdateThread.create(ImportFunc); // create thread after all other stuff
- }
- }
- if(ImportPhase==IMPORT_FINISHED)
- {
- WindowFlash();
- Proj.save();
- Str error; Proj.open(Proj.id, Proj.name, Proj.path, error); // reopen using 'ProjectEx' method
- SetProjectState();
- }
- Time.wait(1000/30); // limit to 30 fps
- Server.update(null, true);
- if(Ms.bp(3))WindowToggle();
- return true;
- }
- /******************************************************************************/
- void DrawImport()
- {
- D.clear(BackgroundColor());
- D.text(Rect(Vec2(0, 0.2f)), S+"Importing Project\n\""+ImportSrc+'"');
- switch(ImportPhase)
- {
- case IMPORT_GET_FILES:
- {
- D.text(0, 0, "Getting list of files");
- }break;
- case IMPORT_IMPORT :
- case IMPORT_IMPORT1:
- case IMPORT_IMPORT2:
- case IMPORT_IMPORT3:
- {
- D.text(0, 0, S+"Importing files "+(ImportPhase-IMPORT_IMPORT+1)+"/4");
- GuiPC gpc;
- gpc.visible=gpc.enabled=true;
- gpc.client_rect=gpc.clip.set(-D.w(), -D.h(), D.w(), D.h());
- gpc.offset.zero();
- UpdateProgress.draw(gpc);
- D.clip();
- }break;
- }
- }
- /******************************************************************************/
- /******************************************************************************/
- EE1WorldSettings& EE1WorldSettings::reset()
- {
- ::EE::Game::WorldSettings::reset();
- path .reset();
- return T;
- }
- bool EE1WorldSettings::load(C Str &name) {File f; if(f.readStdTry(name))return load(f); reset(); return false;}
- bool EE1WorldSettings::load( File &f )
- {
- switch(f.decUIntV()) // version
- {
- case 1:
- {
- if(!::EE::Game::WorldSettings::load(f))return false;
- if(!path .load(f))return false;
- }return true;
- case 0:
- {
- reset();
- f.skip(-1); if(!::EE::Game::WorldSettings::load(f))return false;
- path.reset().areaSize(areaSize());
- }return true;
- }
- reset(); return false;
- }
- bool EE1ObjGlobal::load(File &f)
- {
- switch(f.decUIntV()) // version
- {
- case 1: {Rect rect; f>>rect;} return true;
- case 0: {RectI area; f>>area;} return true;
- default: return false;
- }
- }
- bool EE1EditWaypoint::loadData(File &f)
- {
- File temp; temp.writeMem().putUInt(CC4('W','P','N','T')); f.copy(temp);
- temp.pos(0); return Game::Waypoint::load(temp);
- }
- bool EE1EditWaypoint::load(File &f, C Str &name)
- {
- if(id.fromHex(name))switch(f.decUIntV()) // version
- {
- case 1: if(EE1ObjGlobal::load(f))
- {
- GetStr(f, T.name);
- return loadData(f);
- }break;
- case 0:
- {
- RectI area; f>>area; GetStr(f, T.name);
- }return loadData(f);
- }
- return false;
- }
- bool EE1EditLake::load(File &f, C Str &name)
- {
- if(id.fromHex(name))if(::EE1ObjGlobal::load(f))switch(f.decUIntV())
- {
- case 0:
- {
- f>>depth;
- polys.clear(); REP(f.getInt()){Memc<Vec> &poly=polys.New(); poly.setNum(f.getInt()); FREPA(poly)f>>poly[i];}
- GetStr(f, material);
- }return true;
- }
- return false;
- }
- bool EE1EditRiver::load(File &f, C Str &name)
- {
- if(id.fromHex(name))if(::EE1ObjGlobal::load(f))switch(f.decUIntV())
- {
- case 0:
- {
- f>>depth;
- vtxs .setNum(f.getInt()); FREPA(vtxs )f>>vtxs [i];
- edges.setNum(f.getInt()); FREPA(edges)f>>edges[i];
- GetStr(f, material);
- }return true;
- }
- return false;
- }
- EE1EditWaypoint::EE1EditWaypoint() : id(UIDZero) {}
- EE1EditLake::EE1EditLake() : id(UIDZero), depth(1) {}
- EE1EditRiver::EE1EditRiver() : id(UIDZero), depth(1) {}
- /******************************************************************************/
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