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- /******************************************************************************/
- extern State StateImport;
- extern Str ImportSrc;
- extern BackgroundFileFind ImportBFF;
- extern IMPORT_PHASE ImportPhase;
- extern Memc<BackgroundFileFind::File> ImportFiles, ImportManual;
- extern Map<Str, UID> ImportElms;
- extern Memc<Str> ImportMtrlImages;
- extern Memc<Str> ImportObjMeshes;
- extern Map<UID, Matrix> ImportObjMatrix;
- /******************************************************************************/
- int ImportComparePath(C Str &a, C Str &b);
- Elm* ImportFind(C Str &name, ELM_TYPE type);
- UID ImportFindID(C Str &name, ELM_TYPE type);
- Str ImportFindGamePath(C Str &name, ELM_TYPE type);
- void Clean(GuiObj &obj);
- void Adjust(GuiObj &obj);
- void Adjust(MaterialPtr &mtrl);
- void Adjust(Mesh &mesh);
- void Adjust(Heightmap &heightmap);
- void Adjust(EditObject &obj);
- bool ImportFunc(Thread &thread);
- bool ImportFilter(C Str &name);
- bool InitImport();
- void ShutImport();
- bool UpdateImport();
- void DrawImport();
- /******************************************************************************/
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