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- /******************************************************************************/
- enum PROGRESS_MODE : Byte // Progress Bar Mode
- {
- PROGRESS_NONE , // don't draw any text
- PROGRESS_PERCENT, // draw text as percentage 0..100
- PROGRESS_REAL , // draw text as real value 0..1
- };
- /******************************************************************************/
- const_mem_addr STRUCT(Progress , GuiObj) // Gui ProgressBar !! must be stored in constant memory address !!
- //{
- PROGRESS_MODE mode; // progress mode
- GuiSkinPtr skin; // skin override, default=null (if set to null then current value of 'Gui.skin' is used)
- // manage
- Progress& del ( ); // delete
- Progress& create( PROGRESS_MODE mode=PROGRESS_NONE); // create
- Progress& create(C Rect &rect, PROGRESS_MODE mode=PROGRESS_NONE) {create(mode).rect(rect); return T;} // create
- Progress& create(C Progress &src ); // create from 'src'
- // set/get
- Progress& clear ( ); // clear progress
- Progress& set (Int x, Int max); // set progress from integer values "x/max"
- Progress& set (Long x, Long max); // set progress from integer values "x/max"
- Progress& set (Flt progress ); // set progress (0..1)
- Flt operator()( )C {return _progress ;} // get progress (0..1)
- GuiSkin* getSkin ( )C {return skin ? skin() : Gui.skin();} // get actual skin
- // main
- virtual void draw(C GuiPC &gpc); // draw object
- #if EE_PRIVATE
- void zero();
- #endif
- ~Progress() {del();}
- Progress();
- #if !EE_PRIVATE
- private:
- #endif
- Flt _progress;
- protected:
- virtual Bool save(File &f, CChar *path=null)C;
- virtual Bool load(File &f, CChar *path=null) ;
- };
- /******************************************************************************/
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