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- /******************************************************************************/
- // MATH
- /******************************************************************************/
- struct Half;
- struct VecH2;
- struct Vec2;
- struct VecD2;
- struct VecI2;
- struct VecB2;
- struct VecSB2;
- struct VecUS2;
- struct VecH;
- struct Vec;
- struct VecD;
- struct VecI;
- struct VecB;
- struct VecSB;
- struct VecUS;
- struct VecH4;
- struct Vec4;
- struct VecD4;
- struct VecI4;
- struct VecB4;
- struct VecSB4;
- struct Plane;
- struct PlaneM;
- struct PlaneD;
- struct Edge2;
- struct EdgeD2;
- struct Edge;
- struct EdgeD;
- struct Tri2;
- struct TriD2;
- struct Tri;
- struct TriD;
- struct Quad2;
- struct QuadD2;
- struct Quad;
- struct QuadD;
- struct Rect;
- struct RectD;
- struct RectI;
- struct Box;
- struct BoxD;
- struct BoxI;
- struct OBox;
- struct Extent;
- struct Circle;
- struct Ball;
- struct BallM;
- struct BallD;
- struct Capsule;
- struct Tube;
- struct Torus;
- struct Cone;
- struct Pyramid;
- struct Shape;
- struct Matrix3;
- struct MatrixD3;
- struct Matrix;
- struct MatrixM;
- struct MatrixD;
- struct Matrix4;
- struct GpuMatrix;
- struct RevMatrix3;
- struct RevMatrix;
- struct Orient;
- struct OrientD;
- struct OrientP;
- struct OrientM;
- struct Quaternion;
- struct FrustumClass;
- struct Randomizer;
- extern Randomizer Random;
- struct InterpolatorTemp;
- /******************************************************************************/
- // ANIMATION
- /******************************************************************************/
- struct SkeletonBone;
- struct SkeletonSlot;
- struct Skeleton;
- struct AnimatedSkeletonBone;
- struct AnimatedSkeleton;
- struct AnimationKeys;
- struct AnimationBone;
- struct AnimationEvent;
- struct Animation;
- struct SkelAnim;
- struct Motion;
- /******************************************************************************/
- // GRAPHICS
- /******************************************************************************/
- struct Color;
- struct Color2;
- struct Image;
- struct ImageHeader;
- struct Video;
- struct Font;
- struct Display;
- struct MainShaderClass;
- struct RendererClass;
- struct RenderTargets;
- struct VtxFormatGL;
- struct VtxFormat;
- struct VtxBuf;
- struct VtxIndBuf;
- struct VtxFull;
- struct Light;
- struct RippleFx;
- struct TextStyleParams;
- struct TextStyle;
- struct TextInput;
- struct ShaderParam;
- struct ShaderParamChange;
- struct ShaderBase;
- struct Shader;
- struct ShaderFile;
- struct FRST;
- struct BLST;
- /******************************************************************************/
- // GUI
- /******************************************************************************/
- struct GUI;
- struct GuiObj;
- struct GuiObjs;
- struct GuiObjChildren;
- struct Button;
- struct CheckBox;
- struct ColorPicker;
- struct ComboBox;
- struct Dialog;
- struct Desktop;
- struct GuiCustom;
- struct TextCodeData;
- struct Text;
- struct Viewport;
- struct GuiImage;
- struct _List;
- struct ListColumn;
- struct MenuElm;
- struct Menu;
- struct MenuBar;
- struct Progress;
- struct Region;
- struct SlideBar;
- struct Slider;
- struct Tab;
- struct Tabs;
- struct TextBox;
- struct TextLine;
- struct Window;
- struct WindowIO;
- /******************************************************************************/
- // MESH
- /******************************************************************************/
- struct Blocks;
- struct BlocksMap;
- struct MeshBase;
- struct MeshBaseIndex;
- struct MeshRender;
- struct MeshPart;
- struct MeshLod;
- struct Mesh;
- struct MeshGroup;
- /******************************************************************************/
- // INPUT
- /******************************************************************************/
- struct KbSc;
- struct Keyboard;
- struct Mouse;
- struct Touch;
- struct VirtualRealityApi;
- /******************************************************************************/
- // MISC
- /******************************************************************************/
- struct Str8;
- struct Str;
- struct BStr;
- struct File;
- struct PakFile;
- struct Pak;
- struct PakSet;
- struct PakProgress;
- struct PakNode;
- struct PakFileData;
- struct TextNode;
- struct TextData;
- struct XmlNode;
- struct XmlData;
- struct TextEdit;
- struct CalcValue;
- struct DateTime;
- struct Cipher;
- struct PathWorld;
- struct UID;
- struct _Memc;
- struct _Memb;
- struct _Memx;
- struct MemlNode;
- T1(TYPE) struct Mems;
- T1(TYPE) struct FixedMems;
- T1(TYPE) struct Memc;
- T1(TYPE) struct Memb;
- T1(TYPE) struct Memx;
- T1(TYPE) struct Meml;
- template<typename TYPE, Int size=64*1024> struct Memt;
- template<typename TYPE, Int size=64*1024> struct MemPtr;
- struct _Grid;
- struct _Map;
- struct _Cache;
- T1(TYPE) struct Cache;
- template<typename TYPE, Cache<TYPE> &CACHE> struct CacheElmPtr;
- struct Object;
- struct DataCallback;
- struct Notification;
- /******************************************************************************/
- // SOUND
- /******************************************************************************/
- struct _Sound;
- struct _SoundRecord;
- struct SoundStream;
- struct SoundDataCallback;
- /******************************************************************************/
- // PHYSICS
- /******************************************************************************/
- struct PhysHitBasic;
- struct PhysHit;
- struct PhysCutsCallback;
- struct PhysHitCallback;
- struct Joint;
- struct Actor;
- struct ActorInfo;
- struct PhysMtrl;
- struct Ragdoll;
- struct Controller;
- struct Grab;
- struct PhysPart;
- struct PhysBody;
- struct PhysGroup;
- struct PhysicsClass;
- struct RigidBody;
- /******************************************************************************/
- // NET
- /******************************************************************************/
- struct Socket;
- /******************************************************************************/
- // GAME
- /******************************************************************************/
- namespace Game
- {
- struct Obj;
- struct Item;
- struct Chr;
- struct Area;
- struct WorldSettings;
- struct WorldManager;
- T1(TYPE) struct ObjMap;
- }
- /******************************************************************************/
- // EDIT
- /******************************************************************************/
- namespace Edit
- {
- struct Symbol;
- struct Line;
- struct Source;
- struct Token;
- struct Macro;
- struct Expr;
- struct Command;
- struct Message;
- struct Compiler;
- struct CompilerContext;
- }
- /******************************************************************************/
- // NET
- /******************************************************************************/
- namespace Net
- {
- struct Obj;
- struct Area;
- struct World;
- }
- /******************************************************************************/
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